Things that Should be changed For Next Season — Guild Wars 2 Forums

Things that Should be changed For Next Season

zoopop.5630zoopop.5630 Member ✭✭✭✭
edited April 30, 2018 in PVP

Just going to list a few things that should be addressed and looked on by anet.

  1. Having the top 250 play 1 game every 2-3 days after meeting the total game requirement for the season kills the match making/population

What I believe should be done in order to keep people from camping their rating/spot on the leader board is that anyone above Plat should be required to play 2-3 games per day before they get decayed or drop in rating from not playing long enough(for the "casual" players this would suck but then again rank shouldn't be so casual in the first place).

  1. Add New titles, Rewards, Or even add a new legendary that would requier a few season to complete.

Adding some of this new achievements , or reward would generate more players to jump over and focus in playing rank(more people playing the better it is for everyone).

  1. Report system NEEDS to be adjusted/fixed so it can actually be useful to report x player for x amount of reasons.

the current report system seems to be a "joke" toward a lot of negative players/trolls that just don't fear it at all. This needs to be looked into and buffed in terms of how it should be feared so we can get less toxic games/players. Can't have a proper report system if no one really respects it enough to fear it right?

  1. Rating system NEEDS to be relooked into If the spvp Population is low

If noting being done to attract more players into spvp, then the Rating system needs to be addressed big time. If one player has 30 wins over loses in rank but is rated at 1600 rating because he or she played over 150 games total and Player 2 has 25 wins over loses but under 150 games total played and yet is rated in the 1700s because he or she is playing the "minimal" games required then something doesn't add up at all. The current system in place at the moment seem to punishes players for playing to much which doesn't make sense at all and is a factor as to why match making/population really low when queuing up(when above plat rating).

  1. Soft reset after every season needs to be swapped into "hard" reset after every season or the very least after xx amount of seasons

these soft resets haven't done a single thing besides keep the same 50-100 players in the same exact spot over and over. With a system that punishes players for spamming to much rank games how does this benefit silver/gold players if they are pretty much rest into the same setting they were before the season ended with a rating system that does more harm to your overall rating level even if you go 50/50?

Just a few things i believe should be added/changed in order to help make things a lot smoother for players, however none of these are "facts" it's just an opinion of a player whos been around 5 season with the same rating level of plat 1 - plat 3 over and over. The game is enjoyable because the battle system is different and amazing but it gets really boring when matches end up 100-500 winning only 6 rating, but if i lose a match where it's 189-500 i lose out on 17-19 rating which is a reason why so many "smart" players play 1 - 3 game every few days after reaching over 100 games played total in the season. This kills the population and the fun from most players and should be deeply looked into @Ben Phongluangtham.1065 if you can please give us some details on any of the things listed ill highly appreciate it.

P.S I didn't mention balancing because it's pretty obv we all know it's needed more frequently.

Tagged:
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Comments

  • Kraitan.8476Kraitan.8476 Member ✭✭✭

    How about some mappacks so it doesn't get stale? I mean capri+coli are the only 2 maps we've gotten in 6 years. That's an average of 1 map per 3 years.. I love the game and the combat but even I'm bored as kitten at this point. Just playing cuz it's a habit like 90% of the pvp population does atm. But honestly I think we're way beyond all of this, the population shrinks every season still and more & more good players lose interest. Wish I could say we had a good run but as we speak it's still plagued with game altering bugs since PoF launch overshadowed by whatever flavor-of-the-month aidsbuild is meta (looking at you chronos & condi thieves). Add some kitten matchmaking (due to low population) to it and it's a recipe to drive player insane. It's a sad day when you realize you rather stare at google chrome than pvp in your all time favorite MMO :(

  • Chilli.2976Chilli.2976 Member ✭✭✭
    edited April 30, 2018

    @zoopop.5630 said:
    Just going to list a few things that should be addressed and looked on by anet.

    1. Having the top 250 play 1 game every 2-3 days after meeting the total game requirement for the season kills the match making/population

    What I believe should be done in order to keep people from camping their rating/spot on the leader board is that anyone above Plat should be required to play 2-3 games per day before they get decayed or drop in rating from not playing long enough(for the "casual" players this would suck but then again rank shouldn't be so casual in the first place).

    1. Add New titles, Rewards, Or even add a new legendary that would requier a few season to complete.

    Adding some of this new achievements , or reward would generate more players to jump over and focus in playing rank(more people playing the better it is for everyone).

    1. Report system NEEDS to be adjusted/fixed so it can actually be useful to report x player for x amount of reasons.

    the current report system seems to be a "joke" toward a lot of negative players/trolls that just don't fear it at all. This needs to be looked into and buffed in terms of how it should be feared so we can get less toxic games/players. Can't have a proper report system if no one really respects it enough to fear it right?

    1. Rating system NEEDS to be relooked into If the spvp Population is low

    If noting being done to attract more players into spvp, then the Rating system needs to be addressed big time. If one player has 30 wins over loses in rank but is rated at 1600 rating because he or she played over 150 games total and Player 2 has 25 wins over loses but under 150 games total played and yet is rated in the 1700s because he or she is playing the "minimal" games required then something doesn't add up at all. The current system in place at the moment seem to punishes players for playing to much which doesn't make sense at all and is a factor as to why match making/population really low when queuing up(when above plat rating).

    1. Soft reset after every season needs to be swapped into "hard" reset after every season or the very least after xx amount of seasons

    these soft resets haven't done a single thing besides keep the same 50-100 players in the same exact spot over and over. With a system that punishes players for spamming to much rank games how does this benefit silver/gold players if they are pretty much rest into the same setting they were before the season ended with a rating system that does more harm to your overall rating level even if you go 50/50?

    Just a few things i believe should be added/changed in order to help make things a lot smoother for players, however none of these are "facts" it's just an opinion of a player whos been around 5 season with the same rating level of plat 1 - plat 3 over and over. The game is enjoyable because the battle system is different and amazing but it gets really boring when matches end up 100-500 winning only 6 rating, but if i lose a match where it's 189-500 i lose out on 17-19 rating which is a reason why so many "smart" players play 1 - 3 game every few days after reaching over 100 games played total in the season. This kills the population and the fun from most players and should be deeply looked into @Ben Phongluangtham.1065 if you can please give us some details on any of the things listed ill highly appreciate it.

    P.S I didn't mention balancing because it's pretty obv we all know it's needed more frequently.

    I like it, but will it happen? Probabaly, and in like 24 months.

    twitch.tv/chillichur

  • Theros.1390Theros.1390 Member ✭✭✭

    @zoopop.5630 said:
    Just going to list a few things that should be addressed and looked on by anet.

    1. Having the top 250 play 1 game every 2-3 days after meeting the total game requirement for the season kills the match making/population

    What I believe should be done in order to keep people from camping their rating/spot on the leader board is that anyone above Plat should be required to play 2-3 games per day before they get decayed or drop in rating from not playing long enough(for the "casual" players this would suck but then again rank shouldn't be so casual in the first place).

    Give that man a cookie.

  • zoopop.5630zoopop.5630 Member ✭✭✭✭
    edited April 30, 2018

    @Chilli.2976 said:

    @zoopop.5630 said:
    Just going to list a few things that should be addressed and looked on by anet.

    1. Having the top 250 play 1 game every 2-3 days after meeting the total game requirement for the season kills the match making/population

    What I believe should be done in order to keep people from camping their rating/spot on the leader board is that anyone above Plat should be required to play 2-3 games per day before they get decayed or drop in rating from not playing long enough(for the "casual" players this would suck but then again rank shouldn't be so casual in the first place).

    1. Add New titles, Rewards, Or even add a new legendary that would requier a few season to complete.

    Adding some of this new achievements , or reward would generate more players to jump over and focus in playing rank(more people playing the better it is for everyone).

    1. Report system NEEDS to be adjusted/fixed so it can actually be useful to report x player for x amount of reasons.

    the current report system seems to be a "joke" toward a lot of negative players/trolls that just don't fear it at all. This needs to be looked into and buffed in terms of how it should be feared so we can get less toxic games/players. Can't have a proper report system if no one really respects it enough to fear it right?

    1. Rating system NEEDS to be relooked into If the spvp Population is low

    If noting being done to attract more players into spvp, then the Rating system needs to be addressed big time. If one player has 30 wins over loses in rank but is rated at 1600 rating because he or she played over 150 games total and Player 2 has 25 wins over loses but under 150 games total played and yet is rated in the 1700s because he or she is playing the "minimal" games required then something doesn't add up at all. The current system in place at the moment seem to punishes players for playing to much which doesn't make sense at all and is a factor as to why match making/population really low when queuing up(when above plat rating).

    1. Soft reset after every season needs to be swapped into "hard" reset after every season or the very least after xx amount of seasons

    these soft resets haven't done a single thing besides keep the same 50-100 players in the same exact spot over and over. With a system that punishes players for spamming to much rank games how does this benefit silver/gold players if they are pretty much rest into the same setting they were before the season ended with a rating system that does more harm to your overall rating level even if you go 50/50?

    Just a few things i believe should be added/changed in order to help make things a lot smoother for players, however none of these are "facts" it's just an opinion of a player whos been around 5 season with the same rating level of plat 1 - plat 3 over and over. The game is enjoyable because the battle system is different and amazing but it gets really boring when matches end up 100-500 winning only 6 rating, but if i lose a match where it's 189-500 i lose out on 17-19 rating which is a reason why so many "smart" players play 1 - 3 game every few days after reaching over 100 games played total in the season. This kills the population and the fun from most players and should be deeply looked into @Ben Phongluangtham.1065 if you can please give us some details on any of the things listed ill highly appreciate it.

    P.S I didn't mention balancing because it's pretty obv we all know it's needed more frequently.

    I like it, but will it happen? Probabaly, and in like 24 months.

    what more can we do other then redirect Anet in a path that they should take in a positive way? I'll rather it take 24 months vs never(lol) however I like staying positive on things as long as it helps the community over all.

    @Theros.1390 said:

    @zoopop.5630 said:
    Just going to list a few things that should be addressed and looked on by anet.

    1. Having the top 250 play 1 game every 2-3 days after meeting the total game requirement for the season kills the match making/population

    What I believe should be done in order to keep people from camping their rating/spot on the leader board is that anyone above Plat should be required to play 2-3 games per day before they get decayed or drop in rating from not playing long enough(for the "casual" players this would suck but then again rank shouldn't be so casual in the first place).

    Give that man a cookie.

    Cookie accepted, thank you! :astonished:

  • BMW.2951BMW.2951 Member ✭✭✭

    @Malediktus.9250 said:
    6. Delete scourge from the game

    This.

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    5th point only should fix most problems.
    Actually, i'd rather have everyone start at 1000 rating and have to climb over the ladder. So far, matchs are annoying because the meta is too much upon butterfly effects and powercreeps, such as it takes 1-2 mistakes to lose, and it's too hard to carry against mesmers and scourges.

    When i'm logging, series of 3 loses are like : 1st match crap setup vs good setup we lose, 2nd match is 4v5, 3rd match there is one guy trolling teammates and afking at 200-300. I wouldn't mind if this happened at 1000 rating, but this happens too often at 1500 rating, which is rather high considering the population, and isn't motivating to go on.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭

    @zoopop.5630 said:
    (...)
    1. Having the top 250 play 1 game every 2-3 days after meeting the total game requirement for the season kills the match making/population

    What I believe should be done in order to keep people from camping their rating/spot on the leader board is that anyone above Plat should be required to play 2-3 games per day before they get decayed or drop in rating from not playing long enough(for the "casual" players this would suck but then again rank shouldn't be so casual in the first place).
    (...)

    As long as it wouldn't exceed 120 games, fine. I would like to add a mechanic that prevents people popping up in top250 in the last 24 hours. Make people play throughout the whole season, not only at the beginning, not only at the end.

    Totally agree with the rest though.

  • Hoodie.1045Hoodie.1045 Member ✭✭✭
    edited April 30, 2018
    1. Report system NEEDS to be adjusted/fixed so it can actually be useful to report x player for x amount of reasons.

    How about a kick system? Why report someone when you can have a simple system that a team can use to kick someone that is AFK or idle or feeding? I think this would be a much better system, being able to kick someone and probably have that player replaced with someone else. Even if the team that kicked a player loses the match, they won't lose any skill rating.

    1. Rating system NEEDS to be relooked into If the spvp Population is low

    The rating system needs to punish players that are just bad. For example, 4 players are doing amazing and are leading by 100 points, but they have one player that has like 2 kills and 6 deaths. For the most part, this player only goes into team fights and has no idea how to play. My problem with the rating system is that it doesn't punish bad players, meaning that good players are carrying bad players and now the bad players have a gold or platinum rating due to being carried.

  • skillze.7689skillze.7689 Member ✭✭
    edited April 30, 2018

    @zoopop.5630 said:
    Just going to list a few things that should be addressed and looked on by anet.

    1. Having the top 250 play 1 game every 2-3 days after meeting the total game requirement for the season kills the match making/population

    What I believe should be done in order to keep people from camping their rating/spot on the leader board is that anyone above Plat should be required to play 2-3 games per day before they get decayed or drop in rating from not playing long enough(for the "casual" players this would suck but then again rank shouldn't be so casual in the first place).

    1. Add New titles, Rewards, Or even add a new legendary that would requier a few season to complete.

    Adding some of this new achievements , or reward would generate more players to jump over and focus in playing rank(more people playing the better it is for everyone).

    1. Report system NEEDS to be adjusted/fixed so it can actually be useful to report x player for x amount of reasons.

    the current report system seems to be a "joke" toward a lot of negative players/trolls that just don't fear it at all. This needs to be looked into and buffed in terms of how it should be feared so we can get less toxic games/players. Can't have a proper report system if no one really respects it enough to fear it right?

    1. Rating system NEEDS to be relooked into If the spvp Population is low

    If noting being done to attract more players into spvp, then the Rating system needs to be addressed big time. If one player has 30 wins over loses in rank but is rated at 1600 rating because he or she played over 150 games total and Player 2 has 25 wins over loses but under 150 games total played and yet is rated in the 1700s because he or she is playing the "minimal" games required then something doesn't add up at all. The current system in place at the moment seem to punishes players for playing to much which doesn't make sense at all and is a factor as to why match making/population really low when queuing up(when above plat rating).

    1. Soft reset after every season needs to be swapped into "hard" reset after every season or the very least after xx amount of seasons

    these soft resets haven't done a single thing besides keep the same 50-100 players in the same exact spot over and over. With a system that punishes players for spamming to much rank games how does this benefit silver/gold players if they are pretty much rest into the same setting they were before the season ended with a rating system that does more harm to your overall rating level even if you go 50/50?

    Just a few things i believe should be added/changed in order to help make things a lot smoother for players, however none of these are "facts" it's just an opinion of a player whos been around 5 season with the same rating level of plat 1 - plat 3 over and over. The game is enjoyable because the battle system is different and amazing but it gets really boring when matches end up 100-500 winning only 6 rating, but if i lose a match where it's 189-500 i lose out on 17-19 rating which is a reason why so many "smart" players play 1 - 3 game every few days after reaching over 100 games played total in the season. This kills the population and the fun from most players and should be deeply looked into @Ben Phongluangtham.1065 if you can please give us some details on any of the things listed ill highly appreciate it.

    P.S I didn't mention balancing because it's pretty obv we all know it's needed more frequently.

    totally agree and soft reset is just plain stupid, after all the seasons with people playing overtuned builds and getting soft resets so they get placed back in nearly the same spot only to play the next overtuned build is beyond a joke. Anet seems to think that protecting players mmr is a winning strat, yet they are so far from the truth its a skritt show. HARD reset everyone and if you are good you can get your rating back. unless anet cannot balance this joke of a game and keep giving people overtuned builds to play.! Balls in your court ANET about time you stepped up and sort this skritt show out!

  • Aza.2105Aza.2105 Member ✭✭✭

    @Arkantos.7460 said:
    7. NERF Mesma evade , blurr, block, stealth avilities with higher cds and shorter durations

    Well according to many mesmer defenders, they can't do all at once!

  • Kageseigi.2150Kageseigi.2150 Member ✭✭✭
    edited May 1, 2018

    @Hoodie.1045 said:
    How about a kick system? Why report someone when you can have a simple system that a team can use to kick someone that is AFK or idle or feeding? I think this would be a much better system, being able to kick someone and probably have that player replaced with someone else. Even if the team that kicked a player loses the match, they won't lose any skill rating.

    Unfortunately, this will get Thieves kicked out of a lot of games. We seem to always get the blame when something goes bad. It gets magnified when you repeatedly get teamed up with the same player or two who blame you for doing X, Y, and Z, yet they don't have a clue what you were actually doing... and usually don't know how to play themselves.

    The rating system needs to punish players that are just bad. For example, 4 players are doing amazing and are leading by 100 points, but they have one player that has like 2 kills and 6 deaths. For the most part, this player only goes into team fights and has no idea how to play.

    I think it also would need to take into account the caps/decaps/revives of the player. I'm a Thief... we don't always have a great kill/death ratio, but we do contribute a lot to points/denial of points. In recent experience, the "worst" players on my teams have been the ones who constantly and consistently continue to go solo to Far... only to die over and over again. And it's been Engineers and Warriors mainly in my case... not even Thieves. Personally, I'd much prefer newbies to stick with the team than to go solo.

  • mrauls.6519mrauls.6519 Member ✭✭✭

    I agree with you. One thing I hope happens is HoT elite specs get buffed, like DH

  • Hoodie.1045Hoodie.1045 Member ✭✭✭
    edited May 1, 2018

    Unfortunately, this will get Thieves kicked out of a lot of games. We seem to always get the blame when something goes bad. It gets magnified when you repeatedly get teamed up with the same player or two who blame you for doing X, Y, and Z, yet they don't have a clue what you were actually doing... and usually don't know
    how to play themselves.

    Maybe if there was a way to see if the thief has the lowest amount of decap points or offence points, then maybe it could be justified to kick the thief, especially if they are doing poorly. I really want to have a simple kick system, but the question is: how do you incorporate a kick system without it being abused or misused by other players?

    I think it also would need to take into account the caps/decaps/revives of the player. I'm a Thief... we don't always have a great kill/death ratio, but we do contribute a lot to points/denial of points. In recent experience, the "worst" players on my teams have been the ones who constantly and consistently continue to go solo to
    Far... only to die over and over again. And it's been Engineers and Warriors mainly in my case... not even Thieves. Personally, I'd much prefer newbies to stick with the team than to go solo.

    I think that you should get more points when you decap capture points as a thief to get the Offence tag at the end of the match. I've had many instances where as I was playing thief, I made sure to decap the far point and didn't get the Offence tag. As long as the players' kill/death ratio is not negative especially if they're new, they should not get punished. But it still needs to take into account the players that do poorly and have their skill rating increased because they were carried by much better players.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭

    I think at some point they might need to look into diminishing returns or something. I know stability is there for a reason but there is a bit too much interrupt, stun, daze, pull, knock back, knock down, fear spam. I can imagine for new players that aren’t used to these abilities pvp is a crappy experience. Not to mention there are some chrono builds that can interrupt/daze/stun/float spam you for the entire duration of a fight all while phantasms and shatters whittle you down.

    And from apparently pistol pistol thieves but I’m assuming they are using the mark refresh utility and daze on steal. Plus headshot spam if they aren’t being focused.

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    @Ben Phongluangtham.1065 care to possibly tune in at all?

    Any discussion as to the possibility of any of the things listed able to changed or tweaked a bit?

  • EpicTurtle.8571EpicTurtle.8571 Member ✭✭✭
    edited May 3, 2018

    @Aza.2105 said:

    @Arkantos.7460 said:
    7. NERF Mesma evade , blurr, block, stealth avilities with higher cds and shorter durations

    Well according to many mesmer defenders, they can't do all at once!

    I mean. You can't. Not without long cooldowns anyway. But okay.

    For future reference: Decoy has a 40 second cooldown, Signet of Midnight has a 30 second cooldown, The Prestige has a 30 second cooldown, and Echo of Memory has a 35 second cooldown. Not a single one of those stealth skills lasts longer than 3 seconds.

    Also the one meaningful block and the evades are mutually exclusive but Mesmers can dual-spec now I guess. I'll add that to list of things we apparently have infinite amounts of.

  • Twyn.7320Twyn.7320 Member ✭✭✭
    edited May 3, 2018

    Honestly, aside from balance and hard-resetting people, the only issue with PvP is the fact that people just don't know how to play the mode properly. Resources like: https://www.godsofpvp.net will help to address this, but more needs to be done in some shape or form by ANet to teach people how to cope with Ranked PvP. It's not uncommon to find Thieves that can't rotate, Supports that can't support, Teams that can't mark or focus targets. All of this leads to the negative atmosphere towards individuals within Ranked. I'm not going to get into the circular argument that Team Queue would fix this and provide enjoyment, but PvP needs more 'tutorials' for Unranked/New Players, IMO to alleviate the issue of newbies ruining matches for others.

    If it's possible, and it'd hurt the population a bit: You could prevent people from playing with each other depending on the amount of Ranked Matches that they've played. For instance, until you've played 50 Ranked Matches/won 20 Ranked Matches/or any other variable, you can't join the wider Ranked Ladder. At that point, I feel someone has a general understanding of their class, and how to play.

    Just an idea, tho! <3

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @Hoodie.1045 said:

    how do you incorporate a kick system without it being abused or misused by other players?

    You make a competitive game mode for teams only.

  • Sampson.2403Sampson.2403 Member ✭✭✭
    1. Disagree - the total games required to be on the leader board which increases by 5 each week and the current decay system really eliminate leader board camping. By the end of the season, imo the leaderboard represents the best active players for the season.

    2. Agree.

    3. Disagree - based on the amount of conspiracy theorist and whiners chatting and posting on the forums i can only imagine how much bs is in the report ticket que. I see your point but pick your battles.

    4. Disagree - The Glicko-2 rating system is the best there is for this type of game.

    5. Agree

  • Aza.2105Aza.2105 Member ✭✭✭

    @Crab Fear.1624 said:
    Next season should introduce team/guild leagues with a leader board that shows team/guild position instead of individuals

    With what player population??

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Aza.2105 said:

    @Crab Fear.1624 said:
    Next season should introduce team/guild leagues with a leader board that shows team/guild position instead of individuals

    With what player population??

    There won't be much to start with but after a few months the population will grow back again...

    Guilds would be bringing in 5-20 players depending on how big the guild is, which means a lot of those players could be new but they could end up having a lot of fun and staying. Which means a growing population.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Awaiting the finalization of Duo queue trial since season 6.
    CLICK HERE FOR A FREE SCREEN CLEANING SERVICE

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    Players who want to help grow the community and help support it won’t just sit around and do noting. Guild pvp events that brings in a lot of solid good players like Ugo, Mist , Monthly etc are what keeps players going. If we had more guilds or higher tier players that kept it going with events like this the game wouldn’t be so “dead”.

    The pvp realm gonna get a lot better after this balance patch drops , I’m certain off it and with a few things already in place we’ll have enough stuff going for players to keep the busy. We just need the devs to help out with some of the internal issues.

  • Aza.2105Aza.2105 Member ✭✭✭

    @Crab Fear.1624 said:

    @Aza.2105 said:

    @Crab Fear.1624 said:
    Next season should introduce team/guild leagues with a leader board that shows team/guild position instead of individuals

    With what player population??

    Honestly why change anything, the population is steadily shrinking.

    If only we could point to an event that effectively killed off PVP guilds....if there was just some point in GW2 history that Anet could undo or reconstitute...but nah, nothing comes to mind.

    You're right, as you were.

    The poor balance patches is what kills pvp and how they take six months to make minuscule changes, but might instantly throw broken stuff into pvp without testing (hot, pof, mesmer rework).

    I like the suggestion you offered though, but I'm just trying to be real. The pvp population is dying. New modes won't save it, because it is not really the problem. Its the lack of balance and care that is killing it. When Jsharp and Grouch were around the population felt stable. Those guys generally cared about spvp. Even then patches were slow but at least the community knew that there wouldn't be sweeping changes that were out of hand. Now...we are just handed what ever the the pve balance team offers and its horrible.

  • choovanski.5462choovanski.5462 Member ✭✭✭

    @Aza.2105 said:

    @Crab Fear.1624 said:

    @Aza.2105 said:

    @Crab Fear.1624 said:
    Next season should introduce team/guild leagues with a leader board that shows team/guild position instead of individuals

    With what player population??

    Honestly why change anything, the population is steadily shrinking.

    If only we could point to an event that effectively killed off PVP guilds....if there was just some point in GW2 history that Anet could undo or reconstitute...but nah, nothing comes to mind.

    You're right, as you were.

    The poor balance patches is what kills pvp and how they take six months to make minuscule changes, but might instantly throw broken stuff into pvp without testing (hot, pof, mesmer rework).

    I like the suggestion you offered though, but I'm just trying to be real. The pvp population is dying. New modes won't save it, because it is not really the problem. Its the lack of balance and care that is killing it. When Jsharp and Grouch were around the population felt stable. Those guys generally cared about spvp. Even then patches were slow but at least the community knew that there wouldn't be sweeping changes that were out of hand. Now...we are just handed what ever the the pve balance team offers and its horrible.

    bad balance is only half the reason tbh. most people can stomach bad balance if they can play with their friends & still have some level of fun.

    many pvp guilds, alongside my own quit the game (or just pvp, buts mostly the game) as a reaction to teams being removed. we had another thread with multiple people saying they had guilds leave too. the number of players that quit was over 300 in that thread alone. removing team queue was the death of pvp guilds.

    i had a regular trio, & a bunch of subs that i would play with regularly. but after teams, then duo were removed we lost motivation to play gw2. why have three people on discord all solo queue separately? why not just play a game with teamplay lol.

    same reason i wont recommend this game, why would i tell someone to pick up a multiplayer pvp game we wont be able to play together? no point man.

    Mastered in Classics, don't think I can land this
    Think we're gonna crash blissfully out of the sky

  • BeLZedaR.4790BeLZedaR.4790 Member ✭✭✭

    On 4. Realize not every win or loss is equal. If you beat higher rated opponents you get more rating and vice versa.

    Unyielding Legend
    Make condi rev great again!
    Say no to braindead high reward builds

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    @BeLZedaR.4790 said:
    On 4. Realize not every win or loss is equal. If you beat higher rated opponents you get more rating and vice versa.

    higher "rating" for me is like 8-9 points, on an average i win close to 6-7 points, lose 14-16 on daily. it's complete unbalance issue that kinda hurts rank spammers in the long run over all especially if you don't have 20+ wins over your loses.

    I mean i can understand it's to make it competitive and harder to obtain but thats really not the case with this game mode atm to much stuff takes into account for such a major hit.

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    bump/ @Ben Phongluangtham.1065 any word or suggestions ?

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited May 15, 2018

    @Ben Phongluangtham.1065 said:
    Thanks for your feedback and thoughts, even if I don't agree with all your points. Reading constructive posts gets us to think about these systems and evaluate changes to make, even if the changes we do aren't the suggested ones!

    Hi Ben,

    Would you guys consider letting everyone duo que again?

    Basically every single top player on NA gets on discord every night to hang out, this is one of the conversations that came up. After a lengthy debate, pretty much everyone agreed that removing duo ques hurt the game more than it helped it.


    These were some of the points we brought up:

    1. The current leaderboard isn't indicative of who is actually the best players. Why?
      • Currently, the only way to carry a ranked match is to play a high damage roamer/bruiser. As such, the best builds to carry on currently are mesmer and deadeye. This is why these classes make up the majority of the top 10.
    2. The leaderboards and titles mean nothing at this point. There should just be a shiny reward for obtaining legendary rank, and the leaderboard should be done away with. Why?
      • The leaderboard just encourages toxicity and again, isn't indicative of who is actually the best. As for titles, there is a stigma tied to them. The people who have the best titles are constantly referred to as "wintraders" even though they have gotten them completely legitimately.
    3. Ranked matches aren't fun on their own. That's the reason most of us just log on for ATs or tournaments.
      • If the leaderboards mean nothing and we're not having fun, Anet should just add duos back in. At least in this case, we can play together and have fun rather than not play at all.
    4. If every top player cared enough to climb, the same people would be at the top of the leaderboards regardless of whether or not duo was in the game.
    5. Adding duo back in does not affect any other division except for platinum. If you look at the current leaderboards, there are only about 140 people who would be able to duo que again based on their ratings.
      • Keep in mind that there are probably many people who don't have enough games played to actually appear on the leaderboards. If there were actually 4 times as many people that couldn't duo, adding it back in might get the majority of them to actually play the minimum amount of games required. This would help solve the population issue and improve matchmaking as there would now be a much larger amount of 1600+ platinum players playing.

    These all came straight from the mouths of well-known top players in the community. I didn't have my mic set up at the time so I just listened for the majority of the discussion.

    Hopefully you read this and consider our opinions.

    Thanks,
    Shadow

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited May 15, 2018

    @Ben Phongluangtham.1065 said:

    @shadowpass.4236 said:

    @Ben Phongluangtham.1065 said:
    Thanks for your feedback and thoughts, even if I don't agree with all your points. Reading constructive posts gets us to think about these systems and evaluate changes to make, even if the changes we do aren't the suggested ones!

    Hi Ben,

    Would you guys consider letting everyone duo que again?

    Basically every single top player on NA gets on discord every night to hang out, this is one of the conversations that came up. After a lengthy debate, pretty much everyone agreed that removing duo ques hurt the game more than it helped it.


    These were some of the points we brought up:

    1. The current leaderboard isn't indicative of who is actually the best players. Why?
      • The only way to currently carry a ranked match is to play a high damage roamer/bruiser. As such, the best builds to carry on currently are mesmer and deadeye. These classes make up the majority of the top 10.
    2. The leaderboards and titles mean nothing at this point. There should just be a shiny reward for obtaining legendary rank, and the leaderboard should be done away with. Why?
      • The leaderboard just encourages toxicity and again, isn't indicative of who is actually the best. As for titles, there is a stigma tied to them. The people who have the best titles are constantly referred to as "wintraders" even though they have gotten them completely legitimately.
    3. Ranked matches aren't fun on their own. That's the reason most of us just log on for ATs or tournaments.
      • If the leaderboards mean nothing and we're not having fun, Anet should just add duos back in. At least in this case, we can play together and have fun rather than not play at all.

    These all came straight from the mouths of well-known top players in the community. I didn't have my mic set up at the time so I just listened for the majority of the discussion.

    Hopefully you read this and consider our opinions.

    Thanks,
    Shadow

    We've been talking about it internally. Honestly, I'm still on the fence. Duo queue certainly makes the game more fun for higher-skilled players, since it gives greater control of the match, and reduces risk. However, it's been proven statistically that it hurts matchmaking. Two Plat-2 players together very frequently results in a lopsided match.

    Thank you for the response!

    I actually edited in 2 more bullet points to my original post as well.

    Yes, you're right about duo que making the game more fun for higher-skilled players.


    With that being said, I have a question:

    1. Many of the top players don't play because they don't find the game fun unless they are playing with their friends. If you guys added duo back in, I'd bet most of them would start to que ranked regularly. So, would the heavy influx of players actually help improve matchmaking by solving some of the population issues?
      • It would also improve the quality of matches at the highest divisions because there is now a greater pool of players to choose from. This means that the skill/rating gaps wouldn't be as significant as they are now where top tier platinum players are matched against people in gold.

    I may be mistaken on this. But I believe that this was also one of the points we discussed last night on discord.

  • Rufo.3716Rufo.3716 Member ✭✭✭

    Just get rid of ranking all together. Unranked is by far more popular just due to the fact the toxicity is much much lower overall. My unranked matches are better games, less toxic, and much better quality overall. Just add PvP rewards to unranked and get rid of ranked all together. Face it, the way ranking is done in ranked is just bad and doesn't show an accurate skill level at all. I've watch high level pro players go on a streak of losing and almost falling out of plat all together.

    When you have players running around plat/gold that can't even grasp the basics of a map, or even a simple rotation, there is a major problem with how skill is determined.

  • Emtiarbi.3281Emtiarbi.3281 Member ✭✭

    Have you guys though on reimplementing something like win streak?

  • honestly... i like the idea of "leagues" based on skill level... but...

    what's the point of seperating leagues by skill if everyone is all still in the same pool? i think the leader boards should reflect each individual league instead of only the "top" league. it reminds me of college sports. you'll see a different leader board for SEC, Big 10, and Big12 for example. and teams can't change from one league to another in the same season. (yeah i know the analogy falls apart because of college football contracts with the different leagues, but i think you understand my thought process.)

    i'll be honest, i haven't PvP'd in 3-4 seasons, maybe more. (definitely since before PoF launched). i got tired of almost always playing in "blowout" matches. partly because of ragequiters causing 4v5s or worse. (and most of the time, the ragequitters just trolled around the spawn locations... ie, would spawn... and then move around just enough to not auto d/c.

    also... the "league" system still looks like a progression system, instead of a sports division. i thought the pip system was supposed to be the progression? i know it's rewards, but it's confusing as to which system is supposed to be "progression."

    to quote Forest Gump: "i'm tired... think i'll go home now..."

    "Bacon Defeciency DIsorder Sux"
    ~ The Baconnaire

  • Mutaatti.2789Mutaatti.2789 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @Rufo.3716 said:
    Just get rid of ranking all together. Unranked is by far more popular just due to the fact the toxicity is much much lower overall. My unranked matches are better games, less toxic, and much better quality overall. Just add PvP rewards to unranked and get rid of ranked all together. Face it, the way ranking is done in ranked is just bad and doesn't show an accurate skill level at all. I've watch high level pro players go on a streak of losing and almost falling out of plat all together.

    When you have players running around plat/gold that can't even grasp the basics of a map, or even a simple rotation, there is a major problem with how skill is determined.

    Numbers do not agree with your statement. While seasons are running, ranked has roughly double the number of matches as unranked.

    So how come Unranked Qpops happen in 1-2 mins, while Ranked goes up to 6-7 mins?

    And when they do, it feels like playing Unranked. Teams are so unbalanced that one team has 3 legendary players and 2 plat 2, while other team has one plat 3 and 4 plat 1 players? Happened, dont have pic so believe or not.

    I enjoy playing in Unranked more than in Ranked. Ppl arent so toxic, they play for fun or try something new. And no one gets offended by losing to lower tier team. (Or if they do, no one cares).

<13
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