In GW2, playing through a new episode of expansion is like watching one of my favorite TV shows with some GW2 combat to tie together the narrative beats.
However, as a player we don’t actually interact much with the dialogue. I was wondering if there are any plans to make the dialogue itself more core to the interactive experience.
I think three games that explore dialogue interaction in interesting way are Kentucky Route Zero, What Remains of Edith Finch, and The Witcher 2:
In KRZ, you don’t define layout of the narrative but shape who the characters are.
In What Remains of Edith Finch, the dialogue doesn’t just reflect the gameplay but in some vignettes it IS the gameplay (the kite vignette).
In The Witcher 2 you make a crucial decision halfway through that determines the course of the narrative.
Does the narrative team have any thoughts on making the narrative in GW2 more interactive?