Some of these I’ve already mentioned in other threads:
Malice: Now grants 2% Damage per Stack
Mark Range (standing) - 900
Mark Range (kneel) - 2000
Revert silent scope to previous state. (It didn’t really help other weapons since dodge is only applied to rifle anyways.) Also the mechanic is extremely clunky and wastes the dodge.
- Now acts like a machine gun.
- Decrease range to 900
Skill 1: Brutal Shots - Shoot three bullets that cause vul. apply extra vul on marked target.
Skill 2: Cursed Bullets - Shoot two bullets at foe and remove boons. Unblockable.
Skill 3: Gattling Gun - Shoot x10, applies quickness. Pierces.
Skill 4: Death’s Retreat (same)
Skill 5: Kneel
- Increase range to 2000
Skill 1: Deadly Aim - same. Pierces
Skill 2: Spotter’s Shot - same.
Skill 3: Eagle Scope - shoot a bullet that guarantees to critically hit. Unblockable. Grants Might. Damage is equal to triple shot.
Skill 4: Sniper’s Cover. - Shadowstep to target location and gain stealth. You remain in stealth as long as your target is within you kneel range. Lose stealth if you move.
SS range 900.
Increase initiative to 6.
Skill 5: Free Action
Fire for Effect: You share your malice bonus to allies attacking your marked target. You and allies gain might and fury everytime you hit marked foe with a critical strike.