What was the inspiration to create the game and who had the main idea for the Guild Wars franchise? — Guild Wars 2 Forums

What was the inspiration to create the game and who had the main idea for the Guild Wars franchise?

I've been wondering about this since like forever because I'm a person who has lots of game ideas but I could never actually develop one. But I do get inspired a lot by the game(s) for my music production.
Keep up the great work and thanks for inspiring me! :smiley:

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  • JackassTheX.6351JackassTheX.6351 Member ✭✭✭

    I don't want to hijack the thread, but I was about to ask a very similar question: what came first, PvP or Pve? I realize the answer can be "neither" or "both at the same time" but I always wondered which was the "original" focus of GW1 (if there was one).

  • edited May 23, 2018

    Wow, good questions.

    My first introduction to Guild Wars came in the summer of 2000, and as I recall it was Mo who talk to me about the game concept. I guess I've always credited him with the original vision, although I'm sure it was honed by the three founders in concert with one another.

    As to which came first -- PvE or PvP -- what I witnessed in development was PvE first, but that's not to say that it was conceived first, or that it was given primary focus because I felt that both were being looked at with an eye to balance, even then.

    There may be others active in this chat who can give you better answers, but that's my take on things from back then. :)

    Gaile Gray
    Communications Manager: ArenaNet
    Fansite & Guild Relations; In-Game Events; Community Showcase Live

  • Oh my gosh, Matthew, you mean my beloved Snow Peak!?!? I seriously loved that map. We used to do playthrough tests on it, die, and then there would be a puase as we all waited for someone to say ,"Go again?" and we'd be back at it... over and over again. It was a great map.

    Question for you or @PeterFries.1057
    I have to believe the Snow Peak became part of something in the game. Do you remember what? (I mean, part of The Shiverpeaks is obvious, but maybe one of the maps in that region?)

    Gaile Gray
    Communications Manager: ArenaNet
    Fansite & Guild Relations; In-Game Events; Community Showcase Live

  • I joined the environment team as of Factions, so I'm not sure what became of that prototype Snow Peak map. Maybe it inspired Spearhead Peak in the Southern Shiverpeaks…? I like the idea of that iron witch, though.

  • edited May 23, 2018

    @MatthewMedina.5419 -- Do you remember who was involved in the creation of that map?

    Gaile Gray
    Communications Manager: ArenaNet
    Fansite & Guild Relations; In-Game Events; Community Showcase Live

  • @Gaile Gray.6029 Hmm - I want to say it was either Joel or Lee.

  • Redfeather.6401Redfeather.6401 Member ✭✭✭

    @MatthewMedina.5419 said:
    One clear inspiration for the whole team from the beginning was "Magic: The Gathering", in terms of how the art of deck-building was a strong basis for our core skill build system.

    That was the best part of the game for me. Collecting and mixing/matching skills was like a constant adventure of discovery.

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