A special thanks and a couple questions! — Guild Wars 2 Forums

A special thanks and a couple questions!

Ahai!

Firstly, I want to thank the devs who worked on both GW1 and GW2. You guys really made some of the best years of my life thus far. When I was 12 (about 2010), my dad and I were walking through Goodwill and he picked up this little game for the PC. It didn't seem like much, the case was no larger than a CD case and it had a knight on the front of it. The game code didn't work, so he bought one and got it running. Ended up, I would sit and watch him play, sometimes for hours. I was mesmerized by how fun it looked! Fast forward to my 13th birthday, he got me my own copy, and that is what started it all!

He passed away last year, but Guild Wars became something that we bonded over in a fantastic way. We'd be sitting at the dinner table discussing strategy when we encountered a hard mission or boss. I think that we would have never become as close as we did without Guild Wars. So thank you for that.

I have two questions about the game:

What were you guys' favorite in-game things to create (maps, weapons, skills, armor, quests, lore or whatever else)?

And were there ever plans to open other areas within the maps? (Isle of Janthir, Ebonhawk, The Mountains south of Kaineng) If so (or not) which areas do you think would be cool to see created in GW1?

Thanks so much, you guys are awesome!

~Ogel Etarip

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Comments

  • Thank you for your kind words.

    The Isle of Janthir would have (or could be) an awesome setting for a story arc. According to lore, the inhabitants have the gift of true sight. They can see the intentions of others perfectly. Perhaps a story where the player is contacted by a mysterious person from the Isle, saying they need to come swiftly because a new evil is arising. Perhaps the inhabitants are rogue Mursaat that want to offer aid to humans rather than rule them. The story could go on for a while as the player makes their way there, perhaps going through an explorable area that covers the Delta north of Kryta, to catch a boat to the Isle where it is learned that a Mursaat overlord wants revenge for the death of his brothers and the White Mantle.

    Also, the Tomb of Primeval Kings is absolutely beautiful and awesome so nice job!

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    My condolences mate, sorry about your loss.
    I noticed you mentioned Ebonhawke as a place to open up... But Ebonhawke is already in the game. You can visit it today just take the portal on Ruriktown in Divinity's Reach, and you'll be there.
    It's a cool place too! I really like that town, especially the hidden musical instrument ^_^

  • Hey I wanna say thanks for everyone's responses and kind words!

    I always find it fascinating to see how a lot of stuff came about, like the birthday presents and Thackery's story.

    @ReaverKane.7598 I was referencing the first game. Ebonhawke was technically founded as a military base of sorts in 1080AE, which is 10 years before the foefire (Which would be a VERY interesting storyline!)

    @Gaile Gray.6029 I love that! I always assumed Birthday presents and Holiday stuff was just something everyone had already thought of. Comforting to know yall did that like I finish papers for school! (In College for Game Development, maybe I can join you all one day!)

    @Joe Kimmes.1357 The M.O.X. quests are super fun! Quite a brilliant line, really.

    You all did a wonderful job on the game and I hope to be playing it for many, many years to come. Thank you, again!

  • edited May 24, 2018

    Thank you for the kind word, Ogel. Yeah, the addition of the birthday presents was so last-minute-ish, I was really quite surprised when it made it into the game. Mo didn't say much to me after our conversation, and I didn't bring it up again in those two days, but it made me do a happy dance when I discovered the devs had added them.

    But ~adopts serious voice~ you shouldn't be last minute on important school stuff! :)

    When you're done with school, keep your eye on the Arena.Net website -- we are always looking for talented people!

    Gaile Gray
    Communications Manager: ArenaNet
    Fansite & Guild Relations; In-Game Events; Community Showcase Live

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    edited May 24, 2018

    @Ogel Etarip.8139 said:
    Hey I wanna say thanks for everyone's responses and kind words!

    I always find it fascinating to see how a lot of stuff came about, like the birthday presents and Thackery's story.

    @ReaverKane.7598 I was referencing the first game. Ebonhawke was technically founded as a military base of sorts in 1080AE, which is 10 years before the foefire (Which would be a VERY interesting storyline!)

    Yes, i know, and it's still very much that in the new story-line. It's just not as intense in the current map's time-line due to the peace talks that came to be thanks to the efforts of one Dougal Keane in the prequel to GW2 Ghosts of Ascalon. But it's still that same fort, and guarded by a ton of Ebonguard. Also, if you check the graveyard, you'll get to read on about the fates of a few of GW1's characters.

    @Gaile Gray.6029 I love that! I always assumed Birthday presents and Holiday stuff was just something everyone had already thought of. Comforting to know yall did that like I finish papers for school! (In College for Game Development, maybe I can join you all one day!)

    @Joe Kimmes.1357 The M.O.X. quests are super fun! Quite a brilliant line, really.

    You all did a wonderful job on the game and I hope to be playing it for many, many years to come. Thank you, again!

    Correct! M.O.X is awesome (although i haven't done all the quests yet - i bought the first game a few years ago, but playing it alone with rubberband lag isn't that fun).
    And i think Gaile's tale shows a lot of humility, Birthdays are one of the most unique and caring gestures that GW features as a franchise. And coming up with that concept, even if she took no part in the execution, is still something amazing, and it just shows us how much Gaile is a special kind of person!
    We should all be thankful she's on Arena Net's team.

    @Gaile Gray.6029 said:
    Thank you for the kind word, Ogel. Yeah, the addition of the birthday presents was so last-minute-ish, I was really quite surprised when it made it into the game. Mo didn't say much to me after our conversation, and I didn't bring it up again in those two days, but it made me do a happy dance when I discovered the devs had added them.

    But ~adopts serious voice~ you shouldn't be last minute on important school stuff! :)

    When you're done with school, keep your eye on the Arena.Net website -- we are always looking for talented people!

    Aw Come on Gaile, last minute inspiration rarely fails, some of my best work was done on last notice ^_^
    But you're right, just because, that bit of extra stress might push you onto greater levels, it doesn't mean one should slack off.

  • Condolences on the loss of your dad, Ogel. My son is about your age and he used to come visit the office and playtest parts of Guild Wars with me while we were developing it.

    My favorite part of map-building for Guild Wars was setting up little bits of environmental storytelling through set-dressing: placing little props around in a Canthan island village or a remote Elonian desert settlement, and thinking about the lives of the people who might live there. I also really liked blending environments, making the transitions between snowfields to meadows or between beach sand and jungle—that was much harder to do with our GW map creation tools, though.

    This never got close to production, but Daniel had an amazing concept for a city in our shelved Utopia campaign that would shift around like clock gears. I would have liked to see how or if that could have been pulled off in our old engine.

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