Gw1 Why it is genius and gw2 just meh. - Page 3 — Guild Wars 2 Forums

Gw1 Why it is genius and gw2 just meh.

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Comments

  • DiogoSilva.7089DiogoSilva.7089 Member ✭✭✭
    edited May 27, 2018

    GW2's combat is more fluid, steamlined, modern. It makes GW1 feel clumsy in comparison, which makes it harder to go back to that game.

    However, GW2's combat is also blander than GW1, and it always was. Every skill in your bar felt impactful in the first game, while GW2 is more about spamming stuff on cooldown while proccing one hundred different trait passives during the process. It feels somewhat mindless and unsatisfying. The bad enemy's AI only makes it worse for 90% of the pve content.

  • ScottBroChill.3254ScottBroChill.3254 Member ✭✭✭

    The major difference for me between the two is the art and atmosphere of the game. GW1 felt more magical, submersive, cohesive and grim which is something that drew me in a lot. I liked the isolation you felt when traversing the terrain, especially in the shiverpeaks and ascolon. I liked how different classes looked and performed a lot differntly than in gw2, which also incorporated more role identity. Some of the armor was questionable but I did like that they had profession specific armor because it gave some identity and you could tell a class by its armor which was neat.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited May 27, 2018

    Gw1 is one if not the best pve-pvp mmo/co-op rpg game i ever played.
    And was simple enough that even a bad player could actually become a decent player, i dont see actualyy gw2 has the new GuildWars series games, IMO is just a rip-off wanabe.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Dante.1763 said:

    @Kheldorn.5123 said:

    @Vayne.8563 said:

    @Kheldorn.5123 said:
    GW1 got build templates in 2 years. GW2 still waiting, 6 years and counting...

    Guild Wars 2 had a trading post at launch, Guild Wars 1? 13 years later, still counting.

    It's natural that GW2 has features that GW1 doesn't - it's called progression. Why then GW2 regressed in terms of features like build templates is a mystery yet to be solved.

    To be honest, they probably didnt think it would be very needed with the lack of skills that exist in this game at launch, though theres not really an excuse now more than 5 years into the game it should have been added by now.

    Well yeah, setting up framework for their ongoing development plan with HoT that was the moment when they should have thought about this.

  • Conncept.7638Conncept.7638 Member ✭✭✭

    GW1 was a poorly made CCG disguised as an MMO, from an era of gaming where quality standards were at an all time low as people tried to ride on the wave WoW started. The controls were the clunkiest think I had played since a PS1 game, animations, environment, and the very game engine were a generation behind, it was missing a massive amount of the most basic features even after six years, and most importantly, gameplay comprised of a constant fight of one-up-manship where one ignored 99% of the games content for a handful of hard counters that decided combat by build rather than by skillful play.

    The game was mediocre for its time, and terrible by todays standards, and you're all looking at it blinded by nostalgia.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited May 27, 2018

    Conncept.7638
    and gw2 is what?

    on Gw1 u had to know how to play with your team, ganks, spikes, call skill to interrupt or be an active player on that role , stop other team spikes on yout monks, avoid to get oversextended, and a ton of stuffmore....

    Gw2... is only a damage output thing.. to help with the low TTK+ gimmick and powercreek momentum(this is all elements of a unskilled game, since they are more towards low skill floor than anythign else....), and PVE is way way easier on gw2....actually gw2 pve... is very dumb.
    Gw2 is one of the most noobs games, it isnt even nothing close to what a simple ESL game requires from players, while gw1 has way more chance to be an ESL game than gw2 will ever be.

    IF GW1 was a poorly made CCG disguised as an MMO, then gw2 is afailed wanabe moba mmo.

  • aspirine.5839aspirine.5839 Member ✭✭✭

    @Conncept.7638 said:
    GW1 was a poorly made CCG disguised as an MMO, from an era of gaming where quality standards were at an all time low as people tried to ride on the wave WoW started. The controls were the clunkiest think I had played since a PS1 game, animations, environment, and the very game engine were a generation behind, it was missing a massive amount of the most basic features even after six years, and most importantly, gameplay comprised of a constant fight of one-up-manship where one ignored 99% of the games content for a handful of hard counters that decided combat by build rather than by skillful play.

    The game was mediocre for its time, and terrible by todays standards, and you're all looking at it blinded by nostalgia.

    Yeah, that wasn't anything I would agree with. But every game has it's haters I guess.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Conncept.7638 said:
    GW1 was a poorly made CCG disguised as an MMO, from an era of gaming where quality standards were at an all time low as people tried to ride on the wave WoW started. The controls were the clunkiest think I had played since a PS1 game, animations, environment, and the very game engine were a generation behind, it was missing a massive amount of the most basic features even after six years, and most importantly, gameplay comprised of a constant fight of one-up-manship where one ignored 99% of the games content for a handful of hard counters that decided combat by build rather than by skillful play.

    The game was mediocre for its time, and terrible by todays standards, and you're all looking at it blinded by nostalgia.

    GW2 is exactly the same for its time. Mediocre, lost potential. Since 2012 everyone is saying how great potential is there for GW2 and it never flourished. So maybe game has no potential at all?

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Deaths.9165 said:
    I play since first release day gw1 and gw2. gw1 was a geniuouse game. And the video down describes it very well. GW2 is atm the most human and pro gamer MMO on the market. But it is just meh compared to gw1. Anet could have done way better.

    https://www.youtube.com/watch?time_continue=546&v=SgFLKdqH8_o

    Guild Wars 1 was not a MMORPG it is a CORPG. That's like comparing apples and Carrots.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    I say the only thing I like about GW1 over GW2 is the Instanced PvP was way better with larger teams and more objectives than just hold this circle.

  • Ceit.7619Ceit.7619 Member ✭✭✭
    edited May 27, 2018

    I think my biggest problem with GW2 is about build diversity. People in this thread who think the GW1 system was boring and the heroes/henchmen did all the work for you, never bothered to learn about the system. I would frequently work to design builds that could vanquish zones as a solo player. Each zone had different aspects to consider, different things worked in different areas and oftentimes it was the solo builds that could be the most powerful. Knowing you were the only thing to take hits was vital in a lot of solo builds because you gained energy via getting hit, which fueled your ability to murder on your own or with a single partner. There were 'meta' builds only in the sense of what was discovered at what time, but often there was a slew of other viable builds that could be designed by people who knew what they were doing and enjoyed doing it. There really is none of that in GW2, as it's just a race to the top for dps. The thing that hurts build diversity the most in GW2 is legendaries. Putting stat-swapping on items with such hefty cost puts a horrible taste in the mouth when you could change your stats almost freely in any outpost. There were runes for a small bonus, but it was more used for min-maxing than being some kind of requirement to play a certain build. Gw2 streamlined all the stats and then made it a pain to be able to even get the kind of stats you wanted. Want a build that focused on crits in gw1? Assassin traitline for critical strikes is right within each reach and easy to adjust around to what you need it to be. I've been working on getting my spellbreaker's crit up with assassin pieces, which for ascended quality requires either completely finishing 2 different dungeon mastery titles, or farming zones trying to get enough limited quantity bushes or flowers to maybe buy them.

    The only way to have the same level of customization would be decking your toon out in all legendary gear, including every weapon they could use, armor, and trinkets/back, some of which on the latter doesn't exist in game. And doing so would be ridiculously time consuming and expensive, whereas GW1 gave you that level of customization for free, and made you go and hunt the skills. GW2 gives you the skills basically for free, but gates stat customization behind insane walls. It's part of the reason I've never been interested in making any legendary, the concept just offends me to no end how expensive and grindy it is to have something that gives a sliver of customization. I've only ever obtained Ad Infinium so that I never have to hunt stupid back items for new stats ever again. The entire system stifles creativity, and puts a cost-punishment on trying new, different, off-meta builds. Easy solution: Ascended items should be stat swappable like legendaries. They are expensive, but not ridiculous. Legendaries should be like Fissure Armor, you're paying for the look, effects, status. Not the ability to play the game as you want.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Ceit.7619 said:
    I think my biggest problem with GW2 is about build diversity. People in this thread who think the GW1 system was boring and the heroes/henchmen did all the work for you, never bothered to learn about the system. I would frequently work to design builds that could vanquish zones as a solo player. Each zone had different aspects to consider, different things worked in different areas and oftentimes it was the solo builds that could be the most powerful. Knowing you were the only thing to take hits was vital in a lot of solo builds because you gained energy via getting hit, which fueled your ability to murder on your own or with a single partner. There were 'meta' builds only in the sense of what was discovered at what time, but often there was a slew of other viable builds that could be designed by people who knew what they were doing and enjoyed doing it. There really is none of that in GW2, as it's just a race to the top for dps. The thing that hurts build diversity the most in GW2 is legendaries. Putting stat-swapping on items with such hefty cost puts a horrible taste in the mouth when you could change your stats almost freely in any outpost. There were runes for a small bonus, but it was more used for min-maxing than being some kind of requirement to play a certain build. Gw2 streamlined all the stats and then made it a pain to be able to even get the kind of stats you wanted. Want a build that focused on crits in gw1? Assassin traitline for critical strikes is right within each reach and easy to adjust around to what you need it to be. I've been working on getting my spellbreaker's crit up with assassin pieces, which for ascended quality requires either completely finishing 2 different dungeon mastery titles, or farming zones trying to get enough limited quantity bushes or flowers to maybe buy them.

    The only way to have the same level of customization would be decking your toon out in all legendary gear, including every weapon they could use, armor, and trinkets/back, some of which on the latter doesn't exist in game. And doing so would be ridiculously time consuming and expensive, whereas GW1 gave you that level of customization for free, and made you go and hunt the skills. GW2 gives you the skills basically for free, but gates stat customization behind insane walls. It's part of the reason I've never been interested in making any legendary, the concept just offends me to no end how expensive and grindy it is to have something that gives a sliver of customization. I've only ever obtained Ad Infinium so that I never have to hunt stupid back items for new stats ever again. The entire system stifles creativity, and puts a cost-punishment on trying new, different, off-meta builds.

    Ele/Rit ruined all solo farming fun for me because i would kill everything by myself without ever getting hit. Did i have to be careful? of course, but once i got the build down everything was cheese.

    And alot of the top builds...where basically the same thing just with alternate skills here and there. You can find that in GW2 as well if you want to compare. But there where for sure builds that you only used in certain areas, and god help if you didnt use those builds.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Ceit.7619Ceit.7619 Member ✭✭✭

    @Dante.1763 said:

    Ele/Rit ruined all solo farming fun for me because i would kill everything by myself without ever getting hit. Did i have to be careful? of course, but once i got the build down everything was cheese.

    And alot of the top builds...where basically the same thing just with alternate skills here and there. You can find that in GW2 as well if you want to compare. But there where for sure builds that you only used in certain areas, and god help if you didnt use those builds.

    You had to design the builds for what you were doing. Sure you couldn't just roll in there with anything, and some things worked better than others but you had options and could go for goals. Want a weapon that a particular boss drops? Make a build that can take the path to it and kill it. Want to farm the Underworld for ectos? You had the typical 55/SS builds everyone knew, but at the same time I had dual monk builds that nobody knew about that could push UW way further than a 55 monk could ever go. The 600 monk setups became known eventually, but it took quite a while because it wasn't always obvious what an intelligent builder could do when you could combine any 2 classes for effect. Rit could take care of a lot of vanquishing on it's own with offensive spirits and careful play, but it wasn't by any means the only option.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Ceit.7619 said:

    @Dante.1763 said:

    Ele/Rit ruined all solo farming fun for me because i would kill everything by myself without ever getting hit. Did i have to be careful? of course, but once i got the build down everything was cheese.

    And alot of the top builds...where basically the same thing just with alternate skills here and there. You can find that in GW2 as well if you want to compare. But there where for sure builds that you only used in certain areas, and god help if you didnt use those builds.

    You had to design the builds for what you were doing. Sure you couldn't just roll in there with anything, and some things worked better than others but you had options and could go for goals. Want a weapon that a particular boss drops? Make a build that can take the path to it and kill it. Want to farm the Underworld for ectos? You had the typical 55/SS builds everyone knew, but at the same time I had dual monk builds that nobody knew about that could push UW way further than a 55 monk could ever go. The 600 monk setups became known eventually, but it took quite a while because it wasn't always obvious what an intelligent builder could do when you could combine any 2 classes for effect. Rit could take care of a lot of vanquishing on it's own with offensive spirits and careful play, but it wasn't by any means the only option.

    But you didnt have to at all either, you could run through that entire game with the same skill on your bar in every slot if you had a healer who knew what they where doing. And you could actually do that because that game had so many duplicate skills. I never played around with anything besides an ele, i didnt need to, there was no reason for me to have other classes in GW1. NONE. Eles could do everything, and did everything, with very little changes to their build. Jesus if you werent running the Savannah heat build in dungeons which was OP as hell nobody wanted you as an ele. Sure you /could/ make your own build,, but there where meta builds that where probably more effective with rare exceptions.

    Honestly though? im glad they got rid of the sheer amount of skills that game had, because regardless of if they had them or not, youd still get locked into 1-2 builds which where the best at what they did.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Ceit.7619Ceit.7619 Member ✭✭✭

    @Dante.1763 said:

    But you didnt have to at all either, you could run through that entire game with the same skill on your bar in every slot if you had a healer who knew what they where doing. And you could actually do that because that game had so many duplicate skills. I never played around with anything besides an ele, i didnt need to, there was no reason for me to have other classes in GW1. NONE. Eles could do everything, and did everything, with very little changes to their build. Jesus if you werent running the Savannah heat build in dungeons which was OP as hell nobody wanted you as an ele. Sure you /could/ make your own build,, but there where meta builds that where probably more effective with rare exceptions.

    Honestly though? im glad they got rid of the sheer amount of skills that game had, because regardless of if they had them or not, youd still get locked into 1-2 builds which where the best at what they did.

    Given that you are openly admitting you didn't experiment with other classes and builds kind of takes the thunder away from your opinion to me. Sure, an ele could drop fire on enemies and for the most part would be fine with a supporting healer, but the original point I was making was about solo-styles, dual styles, and really about possibilities. A lot of people played that game entirely ignorant of the way mobs worked. A lot of people did not know there were agro mechanics, or had the slightest idea of what they were. Knowing about the possibilities and intricacies is what made the combat interesting in GW1. Some people don't like to look at mechanics that deeply, and those people could still play the game and have fun. Then there were other people who could have a whole different world of fun in other ways, and that is a bonus, not a negative.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited May 27, 2018

    @Kheldorn.5123 said:

    @Vayne.8563 said:

    @Kheldorn.5123 said:
    GW1 got build templates in 2 years. GW2 still waiting, 6 years and counting...

    Guild Wars 2 had a trading post at launch, Guild Wars 1? 13 years later, still counting.

    It's natural that GW2 has features that GW1 doesn't - it's called progression. Why then GW2 regressed in terms of features like build templates is a mystery yet to be solved.

    It's no mystery ... build templates affect revenue and while they are nice, they aren't necessary; it's probably as simple as this: there are lots of other things they work on that generate more money.

    There isn't a regression here; GW2 isn't a game based on GW1. People need to stop pretending that there is something more than lore in common with these two games. The comparisons don't make sense.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Ceit.7619 said:

    @Dante.1763 said:

    But you didnt have to at all either, you could run through that entire game with the same skill on your bar in every slot if you had a healer who knew what they where doing. And you could actually do that because that game had so many duplicate skills. I never played around with anything besides an ele, i didnt need to, there was no reason for me to have other classes in GW1. NONE. Eles could do everything, and did everything, with very little changes to their build. Jesus if you werent running the Savannah heat build in dungeons which was OP as hell nobody wanted you as an ele. Sure you /could/ make your own build,, but there where meta builds that where probably more effective with rare exceptions.

    Honestly though? im glad they got rid of the sheer amount of skills that game had, because regardless of if they had them or not, youd still get locked into 1-2 builds which where the best at what they did.

    Given that you are openly admitting you didn't experiment with other classes and builds kind of takes the thunder away from your opinion to me. Sure, an ele could drop fire on enemies and for the most part would be fine with a supporting healer, but the original point I was making was about solo-styles, dual styles, and really about possibilities. A lot of people played that game entirely ignorant of the way mobs worked. A lot of people did not know there were agro mechanics, or had the slightest idea of what they were. Knowing about the possibilities and intricacies is what made the combat interesting in GW1. Some people don't like to look at mechanics that deeply, and those people could still play the game and have fun. Then there were other people who could have a whole different world of fun in other ways, and that is a bonus, not a negative.

    And just because i played ele as my main, doesnt mean i didnt use other secondary professions, and my opinion shouldnt be lessened at all. I ran two builds at most, i had three at one point but they nerfed the primary skill for the third build and made it no longer usable. I solo farmed all the time(Both in the underworld and the regular world) as an Ele/Rit, when i was doing group content i played an E/Me, those are the only two builds i needed, at one point i played a ritualist spirit spammer, but when i realized Ele could do everything my rit did, and basically almost all the other classes i did have, better for what i wanted i never touched them again. The players who didnt know about agro mechanics i dont know about at all, though there are players in GW2 who dont understand aggro either so im not surprised.

    I find the combat in GW2 much more engaging than i ever did in GW1. The ability to move constantly in combat coupled with dodges, and skills that actually reward you for moving make GW2s combat more active, and i like that compared to GW1s very static, and thus very dull combat, despite the builds that could be made and used.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Vayne.8563 said:

    @Kheldorn.5123 said:
    GW1 got build templates in 2 years. GW2 still waiting, 6 years and counting...

    Guild Wars 2 had a trading post at launch, Guild Wars 1? 13 years later, still counting.

    It's natural that GW2 has features that GW1 doesn't - it's called progression. Why then GW2 regressed in terms of features like build templates is a mystery yet to be solved.

    It is a different game with different sensibilities. Anyone can see that. There were more skills in Guild Wars 1, more things to keep track of. There was a build complexity that isn't here.

    Not to mention that both SPvP and WvW saves your builds at least, so we need fewer templates generally. It's not like I need to change my build to run around most of this game, pretty much ever. The same wasn't necessarily try in Guild Wars 1. The game didn't go backwards. It's just the some people are still playing the old game, without acknowledging that the game has changed. I want build templates too...but I'd rather have a trading post.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Dante.1763 said:

    @Kheldorn.5123 said:

    @Vayne.8563 said:

    @Kheldorn.5123 said:
    GW1 got build templates in 2 years. GW2 still waiting, 6 years and counting...

    Guild Wars 2 had a trading post at launch, Guild Wars 1? 13 years later, still counting.

    It's natural that GW2 has features that GW1 doesn't - it's called progression. Why then GW2 regressed in terms of features like build templates is a mystery yet to be solved.

    To be honest, they probably didnt think it would be very needed with the lack of skills that exist in this game at launch, though theres not really an excuse now more than 5 years into the game it should have been added by now.

    It's a priority for a lot of us. It's not a priority for them. We already have builds for WvW and SPvP seperately and now they have worked with ARCDPS to give us external build templates anyway, which apparently lots of people use. They don't have voice programs either but I don't see a lot of people complaining that voice isn't in the game, because we have voice options. The same is now true for build templates. And yes, I'd prefer them in the game too. But this thread is about why Guild Wars 1 was brilliant and Guild Wars 2 is meh. My answer is I'd rather have a trading post than build templates any day of the week.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Vayne.8563 said:

    @Dante.1763 said:

    @Kheldorn.5123 said:

    @Vayne.8563 said:

    @Kheldorn.5123 said:
    GW1 got build templates in 2 years. GW2 still waiting, 6 years and counting...

    Guild Wars 2 had a trading post at launch, Guild Wars 1? 13 years later, still counting.

    It's natural that GW2 has features that GW1 doesn't - it's called progression. Why then GW2 regressed in terms of features like build templates is a mystery yet to be solved.

    To be honest, they probably didnt think it would be very needed with the lack of skills that exist in this game at launch, though theres not really an excuse now more than 5 years into the game it should have been added by now.

    It's a priority for a lot of us. It's not a priority for them. We already have builds for WvW and SPvP seperately and now they have worked with ARCDPS to give us external build templates anyway, which apparently lots of people use. They don't have voice programs either but I don't see a lot of people complaining that voice isn't in the game, because we have voice options. The same is now true for build templates. And yes, I'd prefer them in the game too. But this thread is about why Guild Wars 1 was brilliant and Guild Wars 2 is meh. My answer is I'd rather have a trading post than build templates any day of the week.

    Yes i know, itd actually be nice to have in game. But i agree, id rather have a trading post. Hell i could list a ton of things id rather have than the things that everyone gets all nostalgic for in GW1.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Dante.1763 said:

    @Vayne.8563 said:

    @Dante.1763 said:

    @Kheldorn.5123 said:

    @Vayne.8563 said:

    @Kheldorn.5123 said:
    GW1 got build templates in 2 years. GW2 still waiting, 6 years and counting...

    Guild Wars 2 had a trading post at launch, Guild Wars 1? 13 years later, still counting.

    It's natural that GW2 has features that GW1 doesn't - it's called progression. Why then GW2 regressed in terms of features like build templates is a mystery yet to be solved.

    To be honest, they probably didnt think it would be very needed with the lack of skills that exist in this game at launch, though theres not really an excuse now more than 5 years into the game it should have been added by now.

    It's a priority for a lot of us. It's not a priority for them. We already have builds for WvW and SPvP seperately and now they have worked with ARCDPS to give us external build templates anyway, which apparently lots of people use. They don't have voice programs either but I don't see a lot of people complaining that voice isn't in the game, because we have voice options. The same is now true for build templates. And yes, I'd prefer them in the game too. But this thread is about why Guild Wars 1 was brilliant and Guild Wars 2 is meh. My answer is I'd rather have a trading post than build templates any day of the week.

    Yes i know, itd actually be nice to have in game. But i agree, id rather have a trading post. Hell i could list a ton of things id rather have than the things that everyone gets all nostalgic for in GW1.

    I only brought it up because a poster brought it up as an example of something Guild Wars 1 got early that Guild Wars 2 doesn't have. But there are plenty of things in this game that Guild Wars 1 didn't have that makes my life much better, from account bound dyes to the number of dyes to the way the wardrobe works, to not being pathed, to being able to both jump and swim. It's very annoying to be a brave ranger exploring the wilds in Guild Wars 1, get up to a log on the ground and say, "Sorry got to turn around. I can defeat any creature I meet, but that log is just too much for me to step over".

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited May 27, 2018

    @Vayne.8563 said:

    @Dante.1763 said:

    @Vayne.8563 said:

    @Dante.1763 said:

    @Kheldorn.5123 said:

    @Vayne.8563 said:

    @Kheldorn.5123 said:
    GW1 got build templates in 2 years. GW2 still waiting, 6 years and counting...

    Guild Wars 2 had a trading post at launch, Guild Wars 1? 13 years later, still counting.

    It's natural that GW2 has features that GW1 doesn't - it's called progression. Why then GW2 regressed in terms of features like build templates is a mystery yet to be solved.

    To be honest, they probably didnt think it would be very needed with the lack of skills that exist in this game at launch, though theres not really an excuse now more than 5 years into the game it should have been added by now.

    It's a priority for a lot of us. It's not a priority for them. We already have builds for WvW and SPvP seperately and now they have worked with ARCDPS to give us external build templates anyway, which apparently lots of people use. They don't have voice programs either but I don't see a lot of people complaining that voice isn't in the game, because we have voice options. The same is now true for build templates. And yes, I'd prefer them in the game too. But this thread is about why Guild Wars 1 was brilliant and Guild Wars 2 is meh. My answer is I'd rather have a trading post than build templates any day of the week.

    Yes i know, itd actually be nice to have in game. But i agree, id rather have a trading post. Hell i could list a ton of things id rather have than the things that everyone gets all nostalgic for in GW1.

    I only brought it up because a poster brought it up as an example of something Guild Wars 1 got early that Guild Wars 2 doesn't have. But there are plenty of things in this game that Guild Wars 1 didn't have that makes my life much better, from account bound dyes to the number of dyes to the way the wardrobe works, to not being pathed, to being able to both jump and swim. It's very annoying to be a brave ranger exploring the wilds in Guild Wars 1, get up to a log on the ground and say, "Sorry got to turn around. I can defeat any creature I meet, but that log is just too much for me to step over".

    and as i mentioned a few minutes ago, the active combat, being able to dodge, glide, mounts(even though i didnt want them in the first place, very well done anet on changing my mind there), multiple playable races, massive guild sizes, ability to be in multiple guilds, the weapon variety we have...i could go on but those are why gw2 is a better game in my opinion.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭

    @Imba.9451 said:

    @Obtena.7952 said:

    @Imba.9451 said:

    @Obtena.7952 said:

    @Imba.9451 said:

    @Obtena.7952 said:

    I GET you like GW1 more, but that's not a definitive, objective assessment of what the differences between GW1 and GW2 are and really doesn't have a place in this forum to begin with. Frankly, your opinion has little relevance if you're going to compare such dissimilar games ... and other people have said as much as well. The only thing I can say is that if you don't like the kind of game GW2 delivers to you, there isn't a point in complaining about it ... go play one you do like. There really isn't any purpose to the thread.

    Arenanet hold the guild wars license. While agreeing, that it won't happen, some people hope that, if enough people make their voices heard, they will develop something like GW1 again. So, yes, it does belong here. And exchange is what a forum is all about. And, as I said earlier, you can compare gameplay aspects of different games - especially if one carries the name of another. The number behind it doesn't mean it's a clean cut, as countless of video game franchises will proove to you.

    One could easily twist your argument around and say: If you don't like someone raising his voice for being dissappointed in not being able to experience new GW1-like gameplay, then don't comment on it. But as I said, thats what a forum is about: Exchange. And not telling people what and what not to post.

    The upcoming forum chat even implies Arenanet not having forgotten about those that hold GW1 close to their heart.

    That's sort of the problem ... why would any reasonable gamer expect that GW2 would be a 'GW1-like gameplay experience'? They shouldn't. It's a COMPLETELY different game ... even fundamentally so.

    I dunno how many people expect GW2 to be GW1-like, as GW2 exists long enough to know what you're buying.

    I do .. it should be zero. Even when the game was released we were warned. Thus, the complaints and the comparisons don't sound to be founded on good logic right off the hop.

    Well, to be fair noone here expects GW2 to be GW1. We are beyond that now. But some people, including me, simply wish for something like GW1 to arise again. Thats a whole different thing, and no marketing, no warning how different something will be will change that. And to be honest, I don't see a problem with it. Let people try to be heard. It's not like they are going to take your fun away, as GW2 is GW2 and will never be changed anyway.

    Yeah they made it to a mmo instead of a co op rpg

  • Greyraven.4258Greyraven.4258 Member ✭✭✭

    For me it's community...GW2 is probably the most accepting inclusive community in gaming today...GW1, was often times a very toxic cesspool.

  • Imba.9451Imba.9451 Member ✭✭✭

    @Greyraven.4258 said:
    For me it's community...GW2 is probably the most accepting inclusive community in gaming today...GW1, was often times a very toxic cesspool.

    I never had huge issues with the community in GW1. Actually, it's pretty much the same in both games. There are jerks here and there, but overall the community is nice.

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭

    @Nuka Cola.8520 said:
    Really is simple. GW2 has no content. No matter what you do, there's no goal EVER. PVE is as pointless and they come in an mmo. PVP is more limited than Tetris. Even being AFK in Spamadan was better in gw1 than being in the boring LA in gw2.

    The only thing GW2 has going for it is the combat system, but even then its not as great as it could've been because the build variety is non existent.

    You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2. Your confusing personal taste with game design.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Henry.5713Henry.5713 Member ✭✭✭✭

    My first MMORPG (especially if I played it as a kid or teen) > the one I currently play

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭
    edited May 28, 2018

    @vesica tempestas.1563 said:

    @Nuka Cola.8520 said:
    Really is simple. GW2 has no content. No matter what you do, there's no goal EVER. PVE is as pointless and they come in an mmo. PVP is more limited than Tetris. Even being AFK in Spamadan was better in gw1 than being in the boring LA in gw2.

    The only thing GW2 has going for it is the combat system, but even then its not as great as it could've been because the build variety is non existent.

    You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2. Your confusing personal taste with game design.

    In a single player game (such as god of war as an example) you get QUALITY writing, story, characters, voice acting, set pieces. None of that is present in GW2. Its all cringy/kiddy writing, bottom of the barrel voice acting, and for the rest, well, forget about the rest cuz none is in gw2. Don't compare an mmo to a single player game because an mmo will permanently fail against a quality single player experience when it comes to most things but variety and longevity. Lots of people get thousands of hours in mmo's by doing nothing, just standing afk in whatever place. Is that content? Is meaningless open world with time gated meta events that have non existent reward system supposed to be content? Gw1 had quality pve and pvp content. Gw2 has decent wvw. Everything else is a mess.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Nuka Cola.8520 said:

    @vesica tempestas.1563 said:

    @Nuka Cola.8520 said:
    Really is simple. GW2 has no content. No matter what you do, there's no goal EVER. PVE is as pointless and they come in an mmo. PVP is more limited than Tetris. Even being AFK in Spamadan was better in gw1 than being in the boring LA in gw2.

    The only thing GW2 has going for it is the combat system, but even then its not as great as it could've been because the build variety is non existent.

    You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2. Your confusing personal taste with game design.

    In a single player game (such as god of war as an example) you get QUALITY writing, story, characters, voice acting, set pieces. None of that is present in GW2. Its all cringy/kiddy writing, bottom of the barrel voice acting, and for the rest, well, forget about the rest cuz none is in gw2. Don't compare an mmo to a single player game because an mmo will permanently fail against a quality single player experience when it comes to most things but variety and longevity. Lots of people get thousands of hours in mmo's by doing nothing, just standing afk in whatever place. Is that content? Is meaningless open world with time gated meta events that have non existent reward system supposed to be content? Gw1 had quality pve and pvp content. Gw2 has decent wvw. Everything else is a mess.

    And thats still opinion. You can compare MMOs to single player games, you want cringy stories, i give you Skyrim, hell i give you fallout 4, Obilivion, KOTOR II, just about every RTS games story. GW2 has quality PVE too, to me, and to alot of other players. you dont like it, which is perfectly fine, but to say it as a fact is wrong.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited May 28, 2018

    @Nuka Cola.8520 said:

    @vesica tempestas.1563 said:

    @Nuka Cola.8520 said:
    Really is simple. GW2 has no content. No matter what you do, there's no goal EVER. PVE is as pointless and they come in an mmo. PVP is more limited than Tetris. Even being AFK in Spamadan was better in gw1 than being in the boring LA in gw2.

    The only thing GW2 has going for it is the combat system, but even then its not as great as it could've been because the build variety is non existent.

    You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2. Your confusing personal taste with game design.

    In a single player game (such as god of war as an example) you get QUALITY writing, story, characters, voice acting, set pieces. None of that is present in GW2. Its all cringy/kiddy writing, bottom of the barrel voice acting, and for the rest, well, forget about the rest cuz none is in gw2. Don't compare an mmo to a single player game because an mmo will permanently fail against a quality single player experience when it comes to most things but variety and longevity. Lots of people get thousands of hours in mmo's by doing nothing, just standing afk in whatever place. Is that content? Is meaningless open world with time gated meta events that have non existent reward system supposed to be content? Gw1 had quality pve and pvp content. Gw2 has decent wvw. Everything else is a mess.

    so the people that get thousands of hours of entertainment do nothing do they, so your argument stands lol.,Well you are wrong, and I know you are wrong because i've been in a guild since day 1 with many other players that have indeed spent thousands of hours in the game - doing wvw, pvp, open world, fractals, dungeons, raids. fact is its your perspective that's the issue, your playing a game you apparently don't enjoy??. Sounds like you should stick to fps shooters or single player games.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • My feeling is that both games are apples to oranges. If you ask me which I like better, GW1 wins that one.

    GW2 certainly evolved some mechanics like jumping, dodging, swimming, etc. but from a gameplay standpoint shares very little with GW1. As far as I am concerned, GW2 is not a true sequel to GW1, and thus that gameplay itch is only satisfied by GW1 which never got the sequel it deserved.

    Do I like GW2? Sure, there are many parts of it I find fun, but i's just not the same.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Dante.1763 said:

    @Nuka Cola.8520 said:

    @vesica tempestas.1563 said:

    @Nuka Cola.8520 said:
    Really is simple. GW2 has no content. No matter what you do, there's no goal EVER. PVE is as pointless and they come in an mmo. PVP is more limited than Tetris. Even being AFK in Spamadan was better in gw1 than being in the boring LA in gw2.

    The only thing GW2 has going for it is the combat system, but even then its not as great as it could've been because the build variety is non existent.

    You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2. Your confusing personal taste with game design.

    In a single player game (such as god of war as an example) you get QUALITY writing, story, characters, voice acting, set pieces. None of that is present in GW2. Its all cringy/kiddy writing, bottom of the barrel voice acting, and for the rest, well, forget about the rest cuz none is in gw2. Don't compare an mmo to a single player game because an mmo will permanently fail against a quality single player experience when it comes to most things but variety and longevity. Lots of people get thousands of hours in mmo's by doing nothing, just standing afk in whatever place. Is that content? Is meaningless open world with time gated meta events that have non existent reward system supposed to be content? Gw1 had quality pve and pvp content. Gw2 has decent wvw. Everything else is a mess.

    And thats still opinion. You can compare MMOs to single player games, you want cringy stories, i give you Skyrim, hell i give you fallout 4, Obilivion, KOTOR II, just about every RTS games story. GW2 has quality PVE too, to me, and to alot of other players. you dont like it, which is perfectly fine, but to say it as a fact is wrong.

    oblivion, skyrim, fallout4 all have enough gameplay to last you for hundreds upon hundreds of hours. So when someone says "You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2" that's false, because the same could be said about those games. They're also all made by Bethesda, the dev/publisher known to have garbage writing. Compare gw2 story, voice acting, writing, etc, etc to God of War and see how it pales in comparison. Its not even close, its like 10 leagues behind.

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited May 28, 2018

    @Nuka Cola.8520 said:

    @Dante.1763 said:

    @Nuka Cola.8520 said:

    @vesica tempestas.1563 said:

    @Nuka Cola.8520 said:
    Really is simple. GW2 has no content. No matter what you do, there's no goal EVER. PVE is as pointless and they come in an mmo. PVP is more limited than Tetris. Even being AFK in Spamadan was better in gw1 than being in the boring LA in gw2.

    The only thing GW2 has going for it is the combat system, but even then its not as great as it could've been because the build variety is non existent.

    You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2. Your confusing personal taste with game design.

    In a single player game (such as god of war as an example) you get QUALITY writing, story, characters, voice acting, set pieces. None of that is present in GW2. Its all cringy/kiddy writing, bottom of the barrel voice acting, and for the rest, well, forget about the rest cuz none is in gw2. Don't compare an mmo to a single player game because an mmo will permanently fail against a quality single player experience when it comes to most things but variety and longevity. Lots of people get thousands of hours in mmo's by doing nothing, just standing afk in whatever place. Is that content? Is meaningless open world with time gated meta events that have non existent reward system supposed to be content? Gw1 had quality pve and pvp content. Gw2 has decent wvw. Everything else is a mess.

    And thats still opinion. You can compare MMOs to single player games, you want cringy stories, i give you Skyrim, hell i give you fallout 4, Obilivion, KOTOR II, just about every RTS games story. GW2 has quality PVE too, to me, and to alot of other players. you dont like it, which is perfectly fine, but to say it as a fact is wrong.

    oblivion, skyrim, fallout4 all have enough gameplay to last you for hundreds upon hundreds of hours. So when someone says "You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2" that's false, because the same could be said about those games. They're also all made by Bethesda, the dev/publisher known to have garbage writing. Compare gw2 story, voice acting, writing, etc, etc to God of War and see how it pales in comparison. Its not even close, its like 10 leagues behind.

    writing in GW2 is rubbish, we know this, but GW2 is a big game that is not just about the writing (its the poorest aspect of GW2 imo). The people who play GW2 obviously see past the writing and get thousands of hours pleasure out of GW doing PVP, WVW, Open world PVE, Dungeons, Fractals. all of which are on par or superior to other AAA mmorpg. There's a reason why GW last's and is played by many.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Nuka Cola.8520 said:

    @Dante.1763 said:

    @Nuka Cola.8520 said:

    @vesica tempestas.1563 said:

    @Nuka Cola.8520 said:
    Really is simple. GW2 has no content. No matter what you do, there's no goal EVER. PVE is as pointless and they come in an mmo. PVP is more limited than Tetris. Even being AFK in Spamadan was better in gw1 than being in the boring LA in gw2.

    The only thing GW2 has going for it is the combat system, but even then its not as great as it could've been because the build variety is non existent.

    You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2. Your confusing personal taste with game design.

    In a single player game (such as god of war as an example) you get QUALITY writing, story, characters, voice acting, set pieces. None of that is present in GW2. Its all cringy/kiddy writing, bottom of the barrel voice acting, and for the rest, well, forget about the rest cuz none is in gw2. Don't compare an mmo to a single player game because an mmo will permanently fail against a quality single player experience when it comes to most things but variety and longevity. Lots of people get thousands of hours in mmo's by doing nothing, just standing afk in whatever place. Is that content? Is meaningless open world with time gated meta events that have non existent reward system supposed to be content? Gw1 had quality pve and pvp content. Gw2 has decent wvw. Everything else is a mess.

    And thats still opinion. You can compare MMOs to single player games, you want cringy stories, i give you Skyrim, hell i give you fallout 4, Obilivion, KOTOR II, just about every RTS games story. GW2 has quality PVE too, to me, and to alot of other players. you dont like it, which is perfectly fine, but to say it as a fact is wrong.

    oblivion, skyrim, fallout4 all have enough gameplay to last you for hundreds upon hundreds of hours. So when someone says "You get maybe a hundred hours out of a content rich single player game, yet you have thousands of people who get thousands of hours of content out of GW2" that's false, because the same could be said about those games. They're also all made by Bethesda, the dev/publisher known to have garbage writing. Compare gw2 story, voice acting, writing, etc, etc to God of ar and see how it pales in comparison. Its not even close, its like 10 leagues behind.

    You mean the game i cant play because i find the combat system awful? and yes im referring to God of war, the story may be good(I dont think its much better than GW2 as it amounts to "kill gods for revenge", but i couldnt stand the gameplay to actually play through more than one game. ive played Skyrim for at least 800 hours(both it and the special edition put together.) and Fallout 4 for almost 500, since launch, and as bad as KOTOR II was(not made by bethesda by the way) i think i played for 100. By comparison, ive spent over 5000 hours in GW2(it would have been closer to probably 7000 or more but ive been deployed twice in the last two years and was thus unable to play). Gw2 has enough content, and i mean content, not grinding achievements, i only do the ones i want to do, that ive played that much and still have stuff to do, it doesnt matter where this stuff is(WVW, PVE, PVP, Fractals, raids) i have stuff to do. Is the voice acting cringy? sure yes it is, but after playing final fantasy 10, nothing comes close that games level of cringe. The writing is on par with Gw1 in almsot every case, and i think stronger than GW1 in PoF, the story as well.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Found this GW1 update on youtube, maybe i go back ... but only to see my guildcape again.
    youtube.com/watch?v=hWdla7DUgho

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    I disagree, just like you I played both games and I can 100% say that (to me) gw2 is much better than gw1.

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited May 29, 2018

    "Hey, let's all argue about what game is better, based on our subjective opinions, while making completely irrelevant comparisons between two games of completely different styles and mechanics"

    Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • fireanne.7682fireanne.7682 Member ✭✭

    Just gonna note, the voice acting in gw2 is superb and involves the biggest names in the gaming VA industry. People hating it are of course free to dislike it, but I felt like I needed to point this out...
    Also, now I feel like the only one that loves the writing... The thing is, video game stories have genres, just like books or movies. Not everyone is gonna enjoy reading Shakespeare, some will call the plays (or sonnets) too shallow, pretentious, wordy, or confusing, and simply not enjoy them, some might not simply like drama at all, and that is fine, but that doesn't automatically make it bad writing. (I am exaggerating here a bit, but the point stands...). X:

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭

    All the people saying that GW1 had such a great story but I thought it was for the most part really bad. GW2's story isn't amazing but I think it's steadily getting better.

  • Imba.9451Imba.9451 Member ✭✭✭
    edited May 29, 2018

    @Obtena.7952 said:

    Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.
    I explained this in earlier posts as well. Everything may be subjective, but since both games carry the same name and come from the same source, comparison is not only unavoidable, but needed, be it for the better or worse. And since there are still people who want GW1 gameplay, this debate won't stop anytime soon, as evident by the existence of this thread itself.

    @Eekasqueak.7850 said:
    All the people saying that GW1 had such a great story but I thought it was for the most part really bad. GW2's story isn't amazing but I think it's steadily getting better.

    I partially agree with you. The story wasn't bad, it was simply generic. Served the purpose you might say. It was okay. Nothing more, nothing less. GW2 improved alot in some aspects:

    • Story
    • voice acting
    • character development
    • lore

    Yet I still prefer GW1's gameplay, as that was what made it an actual game. Going out with a grop, be it heroes or real people, felt alot more dynamic. Everyone had his role, while GW2 comes down to "deal dmg" most of the time. Not always, sure, but it lacks the distinction of classes, their roles and a general feeling of team composition, both in player and enemy groups, as mentioned in OP's video.

  • Plautze.6290Plautze.6290 Member ✭✭✭

    While I liked GW1 in its time I never really dared travel into the depths of the higher-level areas as imho the difficulty was quite high when only playing with henchies. Perhaps I needed to git gud, idk, but I prefer GW2 a gazillion times because the combat system is just sooo much more my cup of tea. I play every part of GW2 (except raids) and greatly enjoy myself. As it is, I still think highly of GW1 as a piece of art and lore, but from a gamer's perspective, I don't see myself returning to it anytime soon (left it on my PC nonetheless =) ).

    Rohan Blackraven | Allister Mortis | Kareem Aqbar | Mindblower Torxx

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭

    @Imba.9451 said:

    @Obtena.7952 said:

    Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.
    I explained this in earlier posts as well. Everything may be subjective, but since both games carry the same name and come from the same source, comparison is not only unavoidable, but needed, be it for the better or worse. And since there are still people who want GW1 gameplay, this debate won't stop anytime soon, as evident by the existence of this thread itself.

    @Eekasqueak.7850 said:
    All the people saying that GW1 had such a great story but I thought it was for the most part really bad. GW2's story isn't amazing but I think it's steadily getting better.

    I partially agree with you. The story wasn't bad, it was simply generic. Served the purpose you might say. It was okay. Nothing more, nothing less. GW2 improved alot in some aspects:

    • Story
    • voice acting
    • character development
    • lore

    Yet I still prefer GW1's gameplay, as that was what made it an actual game. Going out with a grop, be it heroes or real people, felt alot more dynamic. Everyone had his role, while GW2 comes down to "deal dmg" most of the time. Not always, sure, but it lacks the distinction of classes, their roles and a general feeling of team composition, both in player and enemy groups, as mentioned in OP's video.

    I prefer GW2 mechanically for the exploration and more dynamic combat personally. I can only tolerate the lack of a Z axis in old school RPG games too.

  • Imba.9451Imba.9451 Member ✭✭✭
    edited May 29, 2018

    @Eekasqueak.7850 said:

    @Imba.9451 said:

    @Obtena.7952 said:

    Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.
    I explained this in earlier posts as well. Everything may be subjective, but since both games carry the same name and come from the same source, comparison is not only unavoidable, but needed, be it for the better or worse. And since there are still people who want GW1 gameplay, this debate won't stop anytime soon, as evident by the existence of this thread itself.

    @Eekasqueak.7850 said:
    All the people saying that GW1 had such a great story but I thought it was for the most part really bad. GW2's story isn't amazing but I think it's steadily getting better.

    I partially agree with you. The story wasn't bad, it was simply generic. Served the purpose you might say. It was okay. Nothing more, nothing less. GW2 improved alot in some aspects:

    • Story
    • voice acting
    • character development
    • lore

    Yet I still prefer GW1's gameplay, as that was what made it an actual game. Going out with a grop, be it heroes or real people, felt alot more dynamic. Everyone had his role, while GW2 comes down to "deal dmg" most of the time. Not always, sure, but it lacks the distinction of classes, their roles and a general feeling of team composition, both in player and enemy groups, as mentioned in OP's video.

    I prefer GW2 mechanically for the exploration and more dynamic combat personally. I can only tolerate the lack of a Z axis in old school RPG games too.

    Preferances I guess. While I absolutely adore the verticality of Verdant Brink (my favorite GW2 map by far), I don't find myself disliking games in wich I cannot jump. If the game, by design, doesn't need you to be able to jump, then so be it.
    I also agree with you on the exploration part. Some later maps in GW1 had quite some level of detail, but GW2 certainly topped that. Again, following the Day-Questlines in Verdant Brink was so much fun. The characters, the dialogues, the general athmosphere of unlikely companions being trapped in a jungle that wants to murder the kitten out of you and while also not knowing wich Sylvari to trust - those Questlines have been incredibly enjoyable. Also Shashuu as highest-in-rank? That was so freaking cute.

    @Plautze.6290 said:
    While I liked GW1 in its time I never really dared travel into the depths of the higher-level areas as imho the difficulty was quite high when only playing with henchies. Perhaps I needed to git gud, idk, but I prefer GW2 a gazillion times because the combat system is just sooo much more my cup of tea. I play every part of GW2 (except raids) and greatly enjoy myself. As it is, I still think highly of GW1 as a piece of art and lore, but from a gamer's perspective, I don't see myself returning to it anytime soon (left it on my PC nonetheless =) ).

    More power to you. Enjoy wat you enjoy.
    To me however, the general content of GW2's fighting system lacks some kind of methodical approach. It's just "smack stuff till it dies to death" basically. (Not speaking about raids)
    However, just to end this on a positive note, the boss designs have improved SO much during GW2's lifetime. When I compare early dungeon bosses with never fractal or living story bosses, the difference in design is huge. It's still about bashing skulls in, but the bosses feel like they have an actual mechanic you need to learn in order to succeed. Lazarus, Balthasar and my favorite boss, the unclean, offer a great contrast to older bosses.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭

    @Imba.9451 said:

    @Eekasqueak.7850 said:

    @Imba.9451 said:

    @Obtena.7952 said:

    Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.
    I explained this in earlier posts as well. Everything may be subjective, but since both games carry the same name and come from the same source, comparison is not only unavoidable, but needed, be it for the better or worse. And since there are still people who want GW1 gameplay, this debate won't stop anytime soon, as evident by the existence of this thread itself.

    @Eekasqueak.7850 said:
    All the people saying that GW1 had such a great story but I thought it was for the most part really bad. GW2's story isn't amazing but I think it's steadily getting better.

    I partially agree with you. The story wasn't bad, it was simply generic. Served the purpose you might say. It was okay. Nothing more, nothing less. GW2 improved alot in some aspects:

    • Story
    • voice acting
    • character development
    • lore

    Yet I still prefer GW1's gameplay, as that was what made it an actual game. Going out with a grop, be it heroes or real people, felt alot more dynamic. Everyone had his role, while GW2 comes down to "deal dmg" most of the time. Not always, sure, but it lacks the distinction of classes, their roles and a general feeling of team composition, both in player and enemy groups, as mentioned in OP's video.

    I prefer GW2 mechanically for the exploration and more dynamic combat personally. I can only tolerate the lack of a Z axis in old school RPG games too.

    Preferances I guess. While I absolutely adore the verticality of Verdant Brink (my favorite GW2 map by far), I don't find myself disliking games in wich I cannot jump. If the game, by design, doesn't need you to be able to jump, then so be it.
    I also agree with you on the exploration part. Some later maps in GW1 had quite some level of detail, but GW2 certainly topped that. Again, following the Day-Questlines in Verdant Brink was so much fun. The characters, the dialogues, the general athmosphere of unlikely companions being trapped in a jungle that wants to murder the kitten out of you and while also not knowing wich Sylvari to trust - those Questlines have been incredibly enjoyable. Also Shashuu as highest-in-rank? That was so freaking cute.

    @Plautze.6290 said:
    While I liked GW1 in its time I never really dared travel into the depths of the higher-level areas as imho the difficulty was quite high when only playing with henchies. Perhaps I needed to git gud, idk, but I prefer GW2 a gazillion times because the combat system is just sooo much more my cup of tea. I play every part of GW2 (except raids) and greatly enjoy myself. As it is, I still think highly of GW1 as a piece of art and lore, but from a gamer's perspective, I don't see myself returning to it anytime soon (left it on my PC nonetheless =) ).

    More power to you. Enjoy wat you enjoy.
    To me however, the general content of GW2's fighting system lacks some kind of methodical approach. It's just "smack stuff till it dies to death" basically. (Not speaking about raids)

    For me it's the Crystal Desert maps that I always like going back to. The minimap wasn't really designed with verticality in mind and it can get confusing.

  • Ardid.7203Ardid.7203 Member ✭✭✭✭

    @Imba.9451 said:
    Preferances I guess. While I absolutely adore the verticality of Verdant Brink (my favorite GW2 map by far), I don't find myself disliking games in wich I cannot jump. If the game, by design, doesn't need you to be able to jump, then so be it.
    I also agree with you on the exploration part. Some later maps in GW1 had quite some level of detail, but GW2 certainly topped that. Again, following the Day-Questlines in Verdant Brink was so much fun. The characters, the dialogues, the general athmosphere of unlikely companions being trapped in a jungle that wants to murder the kitten out of you and while also not knowing wich Sylvari to trust - those Questlines have been incredibly enjoyable. Also Shashuu as highest-in-rank? That was so freaking cute.

    Verdant Brink forever!

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Imba.9451 said:

    @Obtena.7952 said:

    Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.

    I don't think it is ... I think those connections you are making are actually pretty superficial. If Anet were making GW2 just a simple extension of GW1, it would be much more obvious to us. The basis for comparison is almost nothing, other than they are both Anet products that share some lore.

    GW2 is it's OWN game. People complaining that GW1 is better than GW2 because of personal preference don't seem to understand what objectivity is. There is almost no relevance to this game to make those claims in these forums.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Imba.9451Imba.9451 Member ✭✭✭

    @Obtena.7952 said:

    @Imba.9451 said:

    @Obtena.7952 said:

    Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.

    I don't think it is ... I think those connections you are making are actually pretty superficial. If Anet were making GW2 just a simple extension of GW1, it would be much more obvious to us. The basis for comparison is almost nothing, other than they are both Anet products that share some lore.

    GW2 is it's OWN game. People complaining that GW1 is better than GW2 because of personal preference don't seem to understand what objectivity is. There is almost no relevance to this game to make those claims in these forums.

    I could quote everything I said to hold against this, but since you only disregard it as superficial, while making Pong alliterations, I don't think there is any more to discuss here.
    People want GW1. Fact. And nothing you say will make that go away, especially not in a thread like this.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    I want ice cream too ... but making a thread here isn't going to make that happen or make it any more relevant than wanting GW1 part 2 and making a post about it in GW2 forums. /shrug

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Imba.9451Imba.9451 Member ✭✭✭
    edited May 29, 2018

    Like I said, this forum is the best place for GW1 fans to be heard. I dunno why you want to dictate what people are allowed to say and what not. Like I say, you simply drive it into absurdity with your comparision, wich are a true "apples and oranges" example.

    Edit: Also, writing "shrug" to show disinterest in a certain topic, while also shwoing a strong interest in making other read your opinion about this topic is rather ironic. I think you have made your point clear. You don't like people bringing GW1 up. I tried to explain to you, how threads like this came and will come up in the future, and how it shows affection from old fans to a game, wich has been abanded by the devs, so to speak.
    Unless you have anything new to add to this, moking other peoples won't help you in your cause. Enjoy what you enjoy. Let others also enjoy what they enjoy, and get vocal for it. Thats how a forum works. And sometimes, people make a change. Look at lootboxes and the whole EA debacel for example.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    That's fine .. you complain about nostalgia for a game that actually still exists that people can play. I'm sure that's the best use of your time on GW2 forums.

    I have no problem with people that like GW1 ... this isn't about that; its about the silliness of complaining that game 1 isn't game 2, which happen to share so few elements between them only the most desperate people would attempt to compare them. Kick in the fact that game 1 was never intended to be anything like game 2. For the hat trick, GW2 doesn't seem to be doing all that bad by not being GW1 part 2. Seems to me the OP doesn't really have a point other than a poorly-thought out complaint that he didn't get the game he wanted.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

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