Taimi should probably die. — Guild Wars 2 Forums

Taimi should probably die.

It would have an impact, it's a really liked character, much like Tybalt. Eir's passing was "meh" because I didn't feel that much invested in her, Taimi's death would hurt though. And so, she should die, in a painful and needlessly cruel way.

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  • lokh.2695lokh.2695 Member ✭✭✭✭

    Well, there are other ways to make an audience care for a story than gruesome violence but I guess that's just where we are now...

    The only character I could do without now is Gorrik and I still think that we will have to put him down at some point. I know he's supposed to be "on the spectrum"(it was said in one of the Guild Chat streams), so he can't relate to other beings when something terrible happens, but playing it for the lulz doesn't do the matter justice and makes him come of as an emotionless weirdo who couldn't care less about human suffering as long as his beetles are ok.

    If you want X, and Y is needed to get get X, you also have to want Y if you really want X. If you don't want Y, you don't want X. It's easy.
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  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Feanor.2358 said:

    @Kheldorn.5123 said:
    I hope anet doesnt try to invent a way for her to survive and her lethal disease finally gets her once and for all.

    They already invented one, as evidenced by Blish.

    I know but until they connect this yet another deus ex taimina I'm going to naivly believe this character is finally getting eaten by worms.

  • Alga.6498Alga.6498 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Alga.6498 said:
    God I really do hope she will die in a painful way, hate her so much!
    As Taimi dies, Zojja will make her ultimate comeback! ❤❤❤

    Oooor, we'll just keep Gorrik and Blish 😀

    Trend of multiplying annoying asura characters is indeed troubling.

    Yeah... I just wish all of them disbanded or dies so we could get more and new characters and perhaps returning ones, Caithe for an example.

    Although Gorrik and Blish is far more interesting than our annoying little "smart"brain Taimi.
    At our 2nd episide of LS3, I literally waited and hoped for her to run out of air during her golem error program. :lol:

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  • Blackwaltz.7156Blackwaltz.7156 Member ✭✭
    edited June 29, 2018

    Taimi dies, holding the ripped arm of Blish as she lies on the ground.
    Good story.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    She's already dying. She has an incurable, neurodegenerative disease. Did you not notice the limp? or the wheelchair golem?

    If we want ANet to step up their game, then we must step up ours.

  • There's no way they'd kill off our deus ex machina dispenser. If anything they'll tug on some heartstrings by having her on death's door until Zojja miraculously recovers and brings the invention of "a certain Snaff Prize Savant" to save the day. Either that, or Taimi turns half-sylvari from abusing blighting pod juice.

  • Nah, Braham's going to get branded and we'll never be rid of him.

    Regardless, we can't kill of Braham or Taimi until we have somebody lined up to fill their spot in our merry band of friends. If Braham bites it, we won't have any Norn in our group, and as much as Anet likes to forget about them, I doubt they'd let us go without a representative.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    I think it's more likely she'll put herself in a golem like Blish

  • Maikimaik.1974Maikimaik.1974 Member ✭✭✭

    @Trise.2865 said:
    She's already dying. She has an incurable, neurodegenerative disease. Did you not notice the limp? or the wheelchair golem?

    I doubt that it's neurological.

  • Haleydawn.3764Haleydawn.3764 Member ✭✭✭✭

    @Twyn.7320 said:
    Gorrik is basically 'Phlunt Lite', being 'on the spectrum' and still has more potential than Taimi. Honestly like, they could save Kasmeer and Rytlock, kill off the rest and the Dragon's Watch story wouldn't lose anything and would probably become better. They've character-assassinated Braham, Rox is basically invisible, along with Marjory, Taimi's never been developed and acts as a stereotype, and Canach's devolving every single episode.

    There's a misguided argument at the moment that there's too much death in Guild Wars 2.

    There isn't enough consequence in the narrative. The Commander walks into one of the most dangerous places in the world, with almost the full roster of Dragon's Watch, and no one dies or gets injured. The only character that gets injured off-screen is Faren, and everyone on the forums claps and cries: 'Amazing story, best thing ever.' It's beyond predictable and terribly written. I can't understand how people play through the same formula over and over, and feel that it's amazing.

    The Living Story Formula: Instance, Instance, Hearts, Final Instance.

    It never deviates, and it never works. The Hearts aspect is just lazy, at least they changed it slightly for Episode 3 so we're not just doing the Hearts, but it just sets up the Hearts for a later date, as everything that we do contributes to the yellow bar. The first Instance always has a dramatic event, and it's poorly handled. The second Instance involves travelling to the new zone. The final Instance is the big conclusion that always has a strange ending. It never changes. We wait 3 months, and we get the same formula. Why can't we deviate from this? How about we travel to the zone in the first Instance, and then the whole story takes place in that zone? How about we do a mini-quest that isn't tied to the Hearts and takes place in a ruin, or something? You can't change the final Instance, I understand that... but at least handle the dramatics with good writing. ANet has only hit the mark once with an ending, and that was: Living World Season 3 Episode 1, which still remains the best Living World Episode IMO, and probably the best story that they've ever told. Everything else has either been filler or a huge let-down with missed opportunities, and most of these missed opportunities comes from character-assassinations, or just bad writing. It's actually quite frustrating to see so much potential wasted by a family-friendly, predictable narrative team, and forced representation.

    A final note: Forced Representation + Bad Writing = Horrendous, Insulting Characters. Gorrik is actually an insult to people who are 'on the spectrum'. Anet's portrayal of Gorrik isn't accurate, and it's just glorifying something that's quite intricate to write. There are positives and negatives to all situations, but if you only focus on the positives, the character loses all sense of reality and becomes forced.

    I wish I could like this 100 times. Absolutely spot on. The story is a predictable cadence at this point, and nothing shocking actually happens. Some scenes in Long Live the Lich were pretty good, funny even, albeit predictable. We all knew Joko would be no more after this. But that is the point of how any game is, you're the hero, they're the enemy. Ofcourse you'll triumph.
    There's no sense of desperation, nothing that makes you feel for the story, the characters, or the call of battle. I don't know if this is because I've gotten older, or if it's down to the writing, but good writing should give me this sense of, 'The world needs me, or we're truly doomed'. This was, oh plague, ok, let's squish some bugs. Joko's personality is what I like in an enemy, cunning, smart, and his monologue at the very end was probably the best dialogue of the entire Episode. Some home truths, and self reflection.

    Better get a wriggle on.

  • @Overlord RainyDay.2084 said:
    There's no way they'd kill off our deus ex machina dispenser. If anything they'll tug on some heartstrings by having her on death's door until Zojja miraculously recovers and brings the invention of "a certain Snaff Prize Savant" to save the day. Either that, or Taimi turns half-sylvari from abusing blighting pod juice.

    I would love seeing a mix between a Sylvari and an Asura, would be funny to see a little walking cabbage

  • @DamiVlad.2689 said:

    I would love seeing a mix between a Sylvari and an Asura, would be funny to see a little walking cabbage

    Taimi didn't really give too much indication as to exactly how cavalier her experiments with mordrem leftovers have been, but if she's been mainlining dragon juice, I doubt she'd go unaffected. We know from Kudu, playing around with dragon energy will eventually affect you, even if it doesn't directly put you under a dragon's control.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Huh ... didn't know Yoshiyuki Tomino plays GW2.

  • thruine.8510thruine.8510 Member ✭✭

    @Ashantara.8731 said:

    Lord Faren and Braham I would hate to see go as well, now that we are all starting to work as a unit. Why do some players have such a scary tendency to want to see characters die?

    It seems this is purely about like and dislike. I think most comments reflect that. Mostly the reason people use "to give the story impact" or "to really draw us in" are just an attempt to cover it up. If I like (sometimes even hate) a character, I'm more apt to dislike them dying because creating characters I respond to at all is seemingly difficult. Especially if they're given any type of cohesive personality. I can think of some characters that just have no affect on me at all and its difficult to care at all what happens to them. I try. I'd rather have the hatred of a character.

  • SlippyCheeze.5483SlippyCheeze.5483 Member ✭✭✭✭

    @DamiVlad.2689 said:

    @Overlord RainyDay.2084 said:
    There's no way they'd kill off our deus ex machina dispenser. If anything they'll tug on some heartstrings by having her on death's door until Zojja miraculously recovers and brings the invention of "a certain Snaff Prize Savant" to save the day. Either that, or Taimi turns half-sylvari from abusing blighting pod juice.

    I would love seeing a mix between a Sylvari and an Asura, would be funny to see a little walking cabbage

    I would play the compost out of that. Just sayin'

  • SlippyCheeze.5483SlippyCheeze.5483 Member ✭✭✭✭

    @thruine.8510 said:

    @Ashantara.8731 said:

    Lord Faren and Braham I would hate to see go as well, now that we are all starting to work as a unit. Why do some players have such a scary tendency to want to see characters die?

    It seems this is purely about like and dislike. I think most comments reflect that. Mostly the reason people use "to give the story impact" or "to really draw us in" are just an attempt to cover it up. If I like (sometimes even hate) a character, I'm more apt to dislike them dying because creating characters I respond to at all is seemingly difficult. Especially if they're given any type of cohesive personality. I can think of some characters that just have no affect on me at all and its difficult to care at all what happens to them. I try. I'd rather have the hatred of a character.

    This. I don't like Braham much, and while I completely disagree with some of the views folks have of him, and how you should respond to his behaviour, I can understand where they are coming from, and why the would, for example, see his actions as so disrespectful that -- for the murder hobos we are in-game -- we should kill him. (IRL, just ditch him forever would be the equivalent.)

    That usually ends up in "so just kill him plz" though, because of what thruine says here.

  • Healix.5819Healix.5819 Member ✭✭✭✭

    @Eekasqueak.7850 said:
    I think it's more likely she'll put herself in a golem like Blish

    That's what they want you think. Her disease will begin rapidly progressing to a point where this is the only option left, but it will fail and partially destroy her mind in the process, taking away her advanced intellect. The team tries various alternatives, but no matter what, the answer is the same; there is no hope. Rather than suffer for her remaining days, she asks her friends for help.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @thruine.8510 said:

    @Ashantara.8731 said:

    Lord Faren and Braham I would hate to see go as well, now that we are all starting to work as a unit. Why do some players have such a scary tendency to want to see characters die?

    It seems this is purely about like and dislike. I think most comments reflect that. Mostly the reason people use "to give the story impact" or "to really draw us in" are just an attempt to cover it up. If I like (sometimes even hate) a character, I'm more apt to dislike them dying because creating characters I respond to at all is seemingly difficult. Especially if they're given any type of cohesive personality. I can think of some characters that just have no affect on me at all and its difficult to care at all what happens to them. I try. I'd rather have the hatred of a character.

    Taimi being deus ex machina on multiple occasions is a fact, not an opinion.

  • OneYenShort.3189OneYenShort.3189 Member ✭✭✭

    @Aodlop.1907 said:
    It would have an impact, it's a really liked character, much like Tybalt. Eir's passing was "meh" because I didn't feel that much invested in her, Taimi's death would hurt though. And so, she should die, in a painful and needlessly cruel way.

    Why the hell is it always "kill the character" that players come up with as a solution?
    Why is it "hey, lets mame them horribly! That will show them."

    Quiet frankly, ever thing needed to put the character on ice (of some format) was already given to us in the very beginning of learning of her character. I'd rather Funt (yes, spelled that way on purpose) rather pull her away from all of that, and force her into college. It would be his right to do so as much as she'd resent him for it. But would keep her safe and out of the way. Granted, at the same time, he wouldn't be able to take credit for anything new and exciting persay. So double edged papyrus.

    I realize that players have come not to trust ANET with story writing, but come on... shesh.

  • Twyn.7320Twyn.7320 Member ✭✭✭

    @Endless Soul.5178 said:
    I see someone in this group didn't like facing the truth and reported my earlier bloodthirsty monster comment.

    Fictional character or not, if you're calling for the death of a crippled teen, or any other character really, that's a reflection on you.. not the game, not the writers, you.

    And what if the character should be forced out of the story because they don't have anything left to give? Whether they leave of their own accord, die or just vanish, sometimes it has to happen. For me, Taimi needs to die or disappear because she has nothing to give for the setting or the narrative. It's the same with Braham and Canach. They have nothing left to give. If I'm calling for the death of a fictional character, it's my opinion. It's not real life, it's not like I'm stating that someone at Anet should die because of a narrative. That's nonsensical.

    If you're not happy with the fact that characters have to die to make room for others who are more relevant, I feel as if you need to start branching out into other fantasy universes. This isn't controversial, this is common in all settings, apart from Guild Wars 2, from my experience. I believe that this kind of thinking is a very 'bubble-wrap and ice-cream' approach to story-telling, and it's detrimental to the literary world. Escapism only works when reality is present. Without reality, escapism loses its connectivity to the players. In a world without emotional death and departure, any player that wishes for a degree of realism will backlash, and so, a section of the community feels disillusioned with Guild Wars 2's narrative focus.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭

    Majory and Kas would be the perfect ones to kill off only because we have emotional depth and have some context for them outside of the whole fighting for the survival of the world thing. One of them dying would cause the other to grow and thus bring on character development, At this point Majory seems like the candidate but Im not sure if it would be right as Kas has had sooooo much development that her going might be for the best to let Majory actually drop her "Tough girl" Act.

  • Dreadshow.9320Dreadshow.9320 Member ✭✭✭

    Kill Queen Jenna during labor of eligimate heir. Now that's a plot twist. Oh and for added drama make the heir the protagonist of gw3 half breed welcome.

  • crashburntoo.7431crashburntoo.7431 Member ✭✭✭
    edited June 29, 2018

    @Gaile Gray.6029 said:
    ...XXXXXX dies in Little Woman... <---edited this to remove my spoiler -- you're right, Crash!

    At the risk of appearing uncultured, which is entirely accurate,... SPOILER ALERT!

    On topic and in actual response, I become more attached to characters than the story line in most games, books, comics, etc. The popular show that was eluded to is one that I've left behind as well. I have no hate for Taimi. In fact, I tend to back fill her narrative to create more empathy in my own mind. Brahm on the other hand, is harder for me to like... his animosity and rudeness grates on me at times. I'm glad that it's faded, and I hope he can forge a better relationship with the Commander again.

    PS: I've been travelling all week, so I haven't played any of the latest episode... just in case anything that I've written here doesn't make sense relative to the latest content. :)

    Let's be neighbours.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭
    edited June 29, 2018

    @Gaile Gray.6029 said:

    • I don't know that the lore says she has a "terminal" condition. I felt it was progressive and debilitating, but didn't sense it was ultimately terminal. (Probably some of you know better, though. Is it, truly?)

    Well Taimi did say that as she gets older the degenerative effect may spread to other parts of her body. If that included her vital organs, especially her heart and lungs, it could kill her. Or maybe she/other asura may find a way to prevent that - either a cure for the condition or some sort of life support system to keep her breathing.

    If I remember correctly some of her experiments with the chak were along those lines. So my guess is if anything ever did happen to Taimi it would have more to do with unexpected side effects from an attempted cure than something as simple as her condition killing her.

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  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    I think Taimi should become a mist warrior and experience all that WvW/Spvp has to offer her...

    That way she can explain how to actually play those game modes to newer people. #TaimiTutorials

    D:

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  • JDub.1530JDub.1530 Member ✭✭✭

    @Gaile Gray.6029 said:

    • I like Taimi and think she adds a lot to the story. I find her character interesting, her dialogue amusing, and her personality quite charming. As a whole, I think she enhances and propels the story in valuable ways.

    She was interesting in the beginning. I don't necessarily dislike her now, but she is way overused (for a character who is rarely there physically), plus the Taimi ex Machina aspect is often a cheat to advance the story or enabled new game mechanics. Also, I really feel like her disability is being emphasized less and less. Overcoming a disability is great, but it seems like at times we're nearly ignoring it's even there. Maybe this is just observational bias, but it feels like back in Season 3, she was practically dragging a leg through the Rata Novus lab, and this episode it feels more like a case of arthritis.

    I certainly don't want her gone as a character--I take great issue with what Joko did to her in LS4E1 (from an in story perspective, not from a writing perspective)--but I feel her character needs a slight retooling.

  • Dashingsteel.3410Dashingsteel.3410 Member ✭✭✭

    So eliminate the npc people care about(Taimi), and then you are stuck for the rest of the story with a bunch of bland npcs? That seems like a great direction for the story to go. Perhaps to increase the drama of the story we could destroy or kill off the most popular city in the game or have the most popular race in the game suddenly die out. Let's go even further. Then all the most prized skins and items suddenly disappear from the game leaving us with only the ones we don't care about..... Wow! This is really shaping up to be an incredible story!!!

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    @Gaile Gray.6029 said:
    Kill off everyone I care about? Nope.
    I rather hate myself for having done so and I'm not sure I'll stick through to the protracted end.

    Well, I think the Commander should die... again, this time being eaten by an angsty, emo Dragon for the magic. Then, the game could send us back to the character creation screen to pick out a new name, species, look, profession and reincarnate with all of the original character's progression and equipment, except that attempting to replay stories on the reincarnated character are met with a recap of what the Commander did.

  • JDub.1530JDub.1530 Member ✭✭✭

    @GDchiaScrub.3241 said:
    I think Taimi should become a mist warrior

    Taimi next Rev elite spec confirmed!

  • Huskyboy.1053Huskyboy.1053 Member ✭✭✭
    edited June 29, 2018

    @Gaile Gray.6029 said:
    Couple of personal thoughts:

    • I am not a fan of what I feel to be overly emotionally manipulative writing, of "kill off this beloved character simply for the thrill of it or because it allegedly, in some warped mind, 'strengthens the story' or simply because, as a writer, I can do that." Death with meaning? Sure. XXXXXX dies in Little Woman -- I get that, and it was obviously planned by the writer, but it works for me. Kill off everyone I care about? Nope. That is why I have stopped watching a certain popular television series multiple times, because I can't take the manipulation, the trolling, the intended, ugly, forced nature of the narrative. And yeah, I've come back to it, but I rather hate myself for having done so and I'm not sure I'll stick through to the protracted end. :) <--- edited to remove spoiler char name -- sorry!

    Gotta say that's exactly why I stopped watching it, I don't need that kind of "excitement" in my life and there are plenty of other shows revolving around intrigue that are as good. And if I want medieval warfare/magic there's LoTR.

    Art is a great way to explore issues more fully, including death, but I don't really appreciate it just as a thing to titillate consumers. I'm not really a consumer of the GW2 plotline unless it results in me getting certain armor/weapon skins, I would be if it was more insightful and geared towards adults.

    I really enjoyed Prophecies, though the increasing complexity of the plotline (Lich/Shiro are manipulated by Abaddon, who seems like the ultimate bad guy, but then it turns out Destroyers are actually agents of The Great Destroyer who is controlled by Primordus, who is only one of a number of elder dragons. Whenever this plotline ends I fully expect the elder dragons to actually be agents of whoever bullied the forum moderators in middle school) lost me after Nightfall. I bought EotN to keep up with friends and the new challenging PvE content. Maybe that's something that can be addressed in GW3, if it comes about.

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