Feedback: Official Living World Season 4 Episode 3 Feedback [MANY SPOILERS] - Page 7 — Guild Wars 2 Forums

Feedback: Official Living World Season 4 Episode 3 Feedback [MANY SPOILERS]

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  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    @cptaylor.2670 said:
    I wonder why they went with all the Inquest stuff in this zone anyway. I can understand it with the research labs in the mountains I guess, but all of them in Gandara to the point that our meta boss is one Asura and his golem suit? And one room with 6 chests and an access key required that you can only get if you actually tag the asura?

    It's because the models were readily available and fit a "dark" tone. So re-using existing awakened + re-using existing inquest it is!

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    @Walhalla.5473 said:

    @zealex.9410 said:
    Completely agree on the meta part. The story make it seem like a major and epic event while outside the story instance we just get to raid the side of the city, kill generic asura n26 and loot some chests.

    And they even delayed it...

    We don't really know what happened during the delay but it looks like they were thrown back 2 to 3 months and decided to at least get the story stuff done. ( which had really good writing except for one crucial moment and Braham ).

    I mean, we have quite a lack of content in the north of Kourna and the meta isn't even finished. I don't expect great metas on every map but at least have them finished and receive SOME dialogue. I mean what did we get? Pre events that are player driven ( which is good ) and then just one line where we capture some stuff, kill a boss in some side street of Gandara, that has absolute no dialogue and no mechanics at all and in the end smash some stuff and if you are unlucky you need a mesmer to get your rewards. Also the rest of Gandara has an invisible wall so we don't get into that fortress..... Why? Why can't we at least use the Griffon to fly into it? This thing is so unfinished even Zhaitan is disgusted by this.

    It wouldn'T be that much of an issue if the meta was about something not really lore relevant. ( Looking at the Bittercold region in Bitterfrost Frontier where obviously some meta event was planned ) But this is Gandara, The Moon Fortress. Where we had an epic battle in Guild Wars 1. The place where Kormir failed hard and nearly got everyone around her killed. This place is lore relevant and many people wanted to visit it. The meta around it should have been finished, no matter what. I wouldn't mind even less events in the north and no Bounties at all if that meant that the Gandara Meta would be ready for release. Because right now, this thing is an embarassement and an insult to the Moon Fortress itself.

    Strong words but I can't say that I disagree. I broke out of the map and looked at the rest of Gandara and from the bay side it is just untextured copy pasted lost precipice buildings without collision and floors. The place you break out of the map is literally a gaping hole in the wall in a pretty obvious location near the meta so it's not like it was hard to find. And when you look out the window during the fight with Joko in the instance and look to the left, you can see one of the buildings outside in the rest of Gandara with no bottom half just floating in mid-air. lol I guess they didn't expect people to look out the window?

    It's kind of hard figuring out what the focus was on this episode. I think the two things that were done really well were the mount (endurance generation and niche-ness aside), and the story instance/cinematic.

    It's also kind of odd that Joko has a green projection now and can just awaken people from half a continent away via said projection, and that we haven't seen him do that in any other episode? But that's a small thing that doesn't really bother me so much as seems kind of inconsistent?

    It definitely feels unfinished in many aspects, but even with an additional month on top of the month delay we already had, I'm not sure how different it would be than it is now. The meta might have been slightly more involved, but it seemed more there was just this constant struggle of indecision of what they wanted to do with the episode. No precise vision, or maybe whatever changes they made during the creation of the episode just threw the whole thing out of order and they had to change things up so much that it lost direction?

    I know that I should take more time with episodes than I do instead of rushing content, but the fact that I seem to spend more time refreshing the forums to talk about what happened during the story instance or talking about the cons of the new map instead of actually playing in it says something about the episode. Sandswept wasn't my favorite either, but the Zohaqan events and Specimen chamber were certainly far better than any of the events on this map even if they weren't to my liking as much as Palawadan and Great Hall. The story part of this episode was really fun for me, but then after that's over there just isn't anything really interesting about this map. It has a lot of pretty hidden areas such as the waterfalls and the undewater cave, but then there's nothing there outside of a couple chests and a few mobs. (One legendary as well I guess.) I feel like one of these areas with the waterfalls would have been a perfect place to put a no-mounts jumping puzzle or something just to give it a little more reason to be explored and draw people in.

    The times playing the Heart of Thorns meta with so many people are probably still my favorite in the game so far. It's a shame that they decided to deviate completely from those. I think they maybe attempted to do that with Serpent's Ire on a smaller scale but didn't quite handle the actual mechanics well in terms of how short of a window you have and how much cc you need for the mobs? Not to mention how dangerous the area is because of the brand. I guess maybe they heard complaints about it, saw that it wasn't attracting much attention and gave up completely on attempting that sort of small organized group meta again?

    Palawadan and Great Hall are pretty great for me though. Even if it's just champ spam it's still fun and has a lot of immersion and is consistent.

    I think wasted potential and absence of direction kind of sums up my thoughts on Kourna though. Really think a lot of things just went wrong during development and it just became a race to salvage what was left.

  • CptAurellian.9537CptAurellian.9537 Member ✭✭✭✭

    I agree with the assessment in this thread. The map is so obviously unfinished, it's not even funny anymore.

    Praise delta!

  • Walhalla.5473Walhalla.5473 Member ✭✭✭

    @cptaylor.2670 said:

    @Walhalla.5473 said:

    @zealex.9410 said:
    Completely agree on the meta part. The story make it seem like a major and epic event while outside the story instance we just get to raid the side of the city, kill generic asura n26 and loot some chests.

    And they even delayed it...

    We don't really know what happened during the delay but it looks like they were thrown back 2 to 3 months and decided to at least get the story stuff done. ( which had really good writing except for one crucial moment and Braham ).

    I mean, we have quite a lack of content in the north of Kourna and the meta isn't even finished. I don't expect great metas on every map but at least have them finished and receive SOME dialogue. I mean what did we get? Pre events that are player driven ( which is good ) and then just one line where we capture some stuff, kill a boss in some side street of Gandara, that has absolute no dialogue and no mechanics at all and in the end smash some stuff and if you are unlucky you need a mesmer to get your rewards. Also the rest of Gandara has an invisible wall so we don't get into that fortress..... Why? Why can't we at least use the Griffon to fly into it? This thing is so unfinished even Zhaitan is disgusted by this.

    It wouldn'T be that much of an issue if the meta was about something not really lore relevant. ( Looking at the Bittercold region in Bitterfrost Frontier where obviously some meta event was planned ) But this is Gandara, The Moon Fortress. Where we had an epic battle in Guild Wars 1. The place where Kormir failed hard and nearly got everyone around her killed. This place is lore relevant and many people wanted to visit it. The meta around it should have been finished, no matter what. I wouldn't mind even less events in the north and no Bounties at all if that meant that the Gandara Meta would be ready for release. Because right now, this thing is an embarassement and an insult to the Moon Fortress itself.

    Strong words but I can't say that I disagree. I broke out of the map and looked at the rest of Gandara and from the bay side it is just untextured copy pasted lost precipice buildings without collision and floors. The place you break out of the map is literally a gaping hole in the wall in a pretty obvious location near the meta so it's not like it was hard to find. And when you look out the window during the fight with Joko in the instance and look to the left, you can see one of the buildings outside in the rest of Gandara with no bottom half just floating in mid-air. lol I guess they didn't expect people to look out the window?

    It's kind of hard figuring out what the focus was on this episode. I think the two things that were done really well were the mount (endurance generation and niche-ness aside), and the story instance/cinematic.

    Thanks for the tip, I got into Gandara finally and it was even worse than expected. Looked like they stopped shortly after beginning designing it or started to do Gandara in the last month.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Amanda Whitemoon.6173 said:
    it was just stupid, why did we went in and attack joko, we know we cant kill him, others have tried beforehand

    We did not know, that's the whole point. As mentioned many times during the episode, we argued that this might be a rumor, so we had to try.

  • Bish.8627Bish.8627 Member ✭✭✭

    Ok now I have finished it, my opinion.

    The stealth mission wasn't my thing at all. Well thought out and the mechanics were nice. But it felt like a time gate to stretch out content. But here is the thing. I play GW2 for action content. One of my least favourite things about story content is when you have a section like this, you can't use character build without losing achievements. So maybe I could just go Holo and wipe them out, but I lose out then. This makes me think back to LS2 with the awful boss in glints lair, the one you had to pick up shields that put you on 1HP and he hits through dodge oddly. Allow choice if possible, one achievement say not being noticed/or wipe forces within 5 minutes. I would probably repeat that.

    Then the trap rooms. Mother of god do NOT gate achievements behind those. 1, Because it was hard, now I am no puzzle platform master, but neither are the majority, though I have done most content like that easy, say CoE. And 2, THE LASERS HIT YOU EVEN WHEN THEY SHOW YOU CAN GO THROUGH. The signet was a nice touch, but the added utility needs to be implemented better, I have it bound to - so maybe I need a new bind but still, asking me to go outside of my characters skills in a reactive time, while navigating buggy lasers and randomised floor fire was pretty much not fun. The signet should be on and off, maybe like Holo mode with a time meter.

    The story was OK, but kill Joko now? I am certain you are lining up a punchline of him regenerating from Aurenes manure, as some plant based zombie, but he seemed to go out with a whimper. Mind you I did like the surprise, that it seemed he would be invincible and suddenly gets eaten.

    Now the good. The map is amazing and the events fun. The meta is rather easy, but in a good way. Reward reflects it but it seems fun enough that everyone gets involved. The event mechanics like stomping scarabs was a nice change, but I wish we could get map currency through events rather than gathering. Also on the events, I have been on in the morning at a quiet hour and still seen people doing champs. I love that a few guys can band together and compete, rather than dodging content because not enough people.

    The bosses were much more fun to me this time around, no impossible dodges (apart from Jokos wall, which was low punishment enough to allow you time to figure it out) and everything was telegraphed enough to allow all skills to enjoy the fight.

    Braham was far more enjoyable here. I've hated him for months, then he runs off and I think "here we go, stroppy Braham again" but it turns good and I am glad he was with us through there. Also the cutscenes and dialogue never once felt like I "had to" sit through them. At all times I felt involved and not forced to be there to get through the story.

    Beetle mount is fantastic, love the different idea that went into it, rather than just sitting on a different animal, tech and insect combined. I do wish it had a higher base speed and hit it faster though. Make it our motorway mount.

    Here is my favourite thing and I genuinely think it is a stroke of genius. The mount requirements. Holy Aurene manure I sat there and clapped when I realised the things I had to do. Now I will say, basing it in small farm areas with rare mobs was not a good idea, thinking steam machines here. But taking me to a champion I would rarely ever see, doing events I would rarely ever do? Amazing.

    So a note on that I truly hope you see. Take a look at Fortnites battle pass and PUBG's version. Please please please implement week long version of the daily like that! Do this event, kill 50 of this enemy type, kill this world boss, do this jumping puzzle. Now only include dungeons and DO NOT include fractals or raids into these (as lower than 10% of the population do them) but make this a feature to get people into older maps, doing events and bosses so they remember how god these maps are! You could even give a really nice reward, make it a weekly and monthly track.

  • Blaeys.3102Blaeys.3102 Member ✭✭✭

    I also have to agree.

    It is obvious that the meta isn't what they envisioned - two unused lanes, massive portion of unused map and a final boss with almost no mechanics whatsoever.

    I really hope they revisit and fix it. For the most part, this is a solid update otherwise, but this issue makes the entire map feel somewhat lackluster compared to the past few they have delivered.

    We know ANet can do better because we have seen them do better.

  • Kraggy.4169Kraggy.4169 Member ✭✭
    edited July 1, 2018

    Mostly repeating comments others have made but for what it's worth:

    1) Story - what has this got to do with episodes 1 & 2 and the story arc they were setting up? Seemed an interlude without a purpose, bringing back Joko and killing him in one fight seemed kind of pointless. As others have said, he was set up in GW1 and earlier in GW2 as some sort of powerful Lich that was approaching God-like power, yet here we seem to kill him without any Balthazarr-fight-like help from dragons or whatever .. huh? I guess Anet could bring him 'back from the dead' again but frankly if that happens it'll be ridiculous as it would make the end of this chapter beyond lame.

    The fight itself is just another in a long line of AOE spamfests where you end up spending more time running away from the damage pools than you do actually fighting .. at least this boss wasn't hugely overtuned like Fluffy in chapter 2 (which simply makes fights long and boring IMO) and it was over in a tolerable period of time.

    2) Beetle - a mount looking for a reason to exist as I see it. Seriously what purpose does it serve? Increased map travel speed? Well yes, as long as the map's pretty flat, apart from that it allows the world builders to put in cave entrance blocks that only the beetle can clear .. not really a good reason for it really. For me the novelty wore off quickly.

    3) Zone - the main zone event is dismal, it seemed like only the first part of something of substance but no, it's a few short boss fights and a treasure room unlock mechanic that's so flaky many never get to get inside without a helpful mesmer. Over half the fortress is left inaccessible (even the final instance is less than half) which is kind of cheap .. it's like if Pala's map only allowed the sides of the citadel to be accessed while blocking off the main buildings where the majority of the mobs and bosses are (not to mention having the docks invisi-walled off.

    The world building was pretty mundane, nothing we've not seen before .. it's desert, we've seen deserts .. I was expecting though Joko's palace to be something special but no, it isn't.

    Having unlocked tier 2 of the beetle and doing a few event runs to try to level it I went back to Istan to get the XP to cap it, I got over half that level from 1 GH and 1 Pala run whereas it would have taken umpteen Kourna runs to do, and tier 3 was capped with only a couple more GH/Pala runs. There's no reason to ever venture into Gandara again as far as I can see.

    All in all I think the interest value of LS chapters is declining, certainly the 'return on investment' of running zone events over and over has gone downhill markedly.

    I'm really left wondering what the 'level of quality' the devs were saying they had delayed its release for is about, it can't be referring to the quality of the overall design as nothing of any great substance is new here.

  • Excell.1042Excell.1042 Member ✭✭

    1. Story-While initially the ending felt a bit odd, and forced, if you've really given a time to think about how Joko got killed and what you were trying to convey, it was actually a good way to kill him; I do feel however that you could have done an additional episode focussing a bit more on Joko's background and motivations; it feels kind of odd that someone who managed to conquer all of Elona in 60 years, who has manipulated and planted himself in the minds of nearly every citizen of Elona, is simply "eaten" by a dragon in the heat of the moment.

    Another thing I will stress is Braham getting us out of the trap, while I understand that some people might like Braham, this would be a perfect moment to have him killed off (perhaps at the end he does what he does in the beginning, just before Joko is about to kill off the commander. Joko rises Braham, who will then be the final fight of the patch, as Joko goes off to Joko's Domain where we will fight him (In the next patch). Braham will get his redemption, and will leave his impact on the story, further driving the player to wanna kill Joko. I'm pro Braham, I liked him this patch, but I do think it would show more urgence to the story; we're not suffering so many losses, and sometimes thats exactly what you need to get more of an emotional connection and to be emersed, please consider maybe taking out one or two of the members of Dragon's Watch in the story.

    THE ANIMATIONS WERE AWESOME! Major props to the animation team, they were so immersive and really added to the story!

    2.Beetle Mount-The main feature of this patch, I like how you added it, but I feel like you're going to need to look into how this mount is going to be obtained in the future, as it stands now it doesnt seem like you can add much content around it because you need episode 3 to unlock it. (Which is weird because I dont think you need to have EP3 unlocked to make the horn?) Whatever the Beetle adds mostly is currently a gimmich (But a tremendously fun one at that) With people already creating their own race tracks. Maybe more content could be developed around it, like races in different core Tyria maps?

    3.Domain of Kourna- I had to take a few days because I felt like I couldnt make an educated opinion without atleast playing in it for a few days, I'll split this in different points.

    _General _- There seem to be a lot of different flavor events in this map, and there seems to be stuff to go for if you want to (getting 750 inscribed shards and spare parts) However, the events seem very generic and thusly the map doesn't have many memorable things in it (Aside form the Choya dances). However, the main eventline really takes away from the map. The fact that you can progress it instead of it being on a timer is REALLY good however, the meta itself feels unfinished; a robot golem as an endboss? What happened to a large assault of Gandara?

    Unique Landmarks- Kodonur Crossing, and Dejarin Estates both feel underdeveloped, it feels like the map artists didnt have enough time and just placed some generic ruins in those places, on top of that, I feel like you sacrificed a huge part of what made Kourna awesome in favor of space to ride around on the beetle; Gandara; I remember a piece of concept art by Daniel Docu, which won various prices: https://i.pinimg.com/originals/fe/12/e4/fe12e43ec79bc421f1e7fea18efbe6a6.jpg This piece of art always made me wonder how good you could make Gandara look in GW2, yet, all I got to see was 1 single street..

    _ Kourna changed?_ - First Kryta, now Kourna. Kourna used to look like a Savannah, and it added alot of flavor to Elona, you guys did that very well in GW1; giving different areas different look Aesthetically. Now, most of this just feels like a pretty generic Desert map. Its still a nice map, of course, but its less memorable and takes away a LOT of the amazing world that you created.

    4.Deepstone - Aesthetically this fractal was amazing, seeing all of the hallways and deep caverns within this fractal really adds to the feeling of a treassurehunt, the story was nice (Altough it was predictable one of the two characters was going to die, my money was on Kay) Some of the story felt a bit iffy, for example; where did Kay find this book that she got the information about Deepstone from. Another thing is, a guild was mentioned "Thieves guild" however it was not mentioned this was the guild Torin was trying to get back into.

    Puzzles and Encounters- This was the best about the fractal in my opinion, and it only added to the feeling of us actually raiding some dwarven treassure vault.. really cool, and I dont think it will be a fractal that will go stale quickly, because of it being so different.

    Replayability- One thing im worried about is the fact that this fractal is doing exactly the same as the others, it adds yet another daily fractal on a 2-3 day rotation. I'd love to play Deepstone more, but without the lack of a challenge mode it will become old hat, do it for the daily fractal, and just overall not really add much to what I do in gw2 each day.

    5. Legendary Warhorn: Verdarach- A friend of mine instantly crafted this legendary warhorn, and from what i've seen it feels pretty... underwhelming. I like the concept, but on some models the aura is barely visible, I hear it doesnt have any unique sounds, and overall it just doesnt feel like a fully-fledged legendary. However, I must say im not all too educated on this one, I dont play classes that use warhorn so take my criticism with a grain of sand (No pun intended).

    6.Overall A good story, a map that will keep my interest for a little while, a new mount that will largely make me just wanna roll around and chill, a fractal that adds to the pool of other fractals that you run 2-3 times a week, and a warhorn that is okay. It was a good filler patch, but I'm still waiting for something a little bit more; it didnt fulfill my hunger for new content completely. 6.5/10.

  • Cyrin.1035Cyrin.1035 Member ✭✭✭

    @Ashantara.8731 said:
    I couldn't disagree more.

    What you call "detours" is what is keeping the game and most players' interest alive. I can't hear about the dragons this and the dragons that anymore, and if GW2 was consisting only of that subject, it would be the most boring game in the world.

    Based on evidence? Or is this simply an emotionally biased response?

    @Ashantara.8731 said:
    A game needs a bit of diversity story-wise. It's like a pen&paper RPG where a campaign consists of several adventures: each has its own plot, with its own dramatic curve and climax, even when there is something you call a "main plot" and the group is eventually working towards a greater goal. It's what makes for good story-telling and keeps people excited.

    Elona was so well done, Joko's return was so well executed. PoF and LWS4 are my favorite content so far. I hope that the devs keep up their good work and don't return to the low quality of LWS3.

    The story can have as much diversity as it wants... as long as that diversity connects to the main plot. If it doesn't, it's a detour.

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    edited July 1, 2018

    @Fenom.9457 said:
    I want to say about the pond that it was astoundingly beautiful and fun, and reminded me again how desperately
    I want maps with considerable water content, including events and mapping components. Maybe a map left to the new one that’s half the land next to it and half the shoreline and ocean between Kourna and Istan? Obviously more content would be on land to less upset UW haters but I would love just getting lots of water on the map and some events in there. I have a few ideas for stories but all this wasn’t what I meant to discuss.

    I hope there is more, expanded UW content ahead. It seems to be included more and more with recent releases.

    Mainly what I wanted to offer my two cents on was the ideal that only plots related to the elder dragons will be top quality writing

    The review is stating something different. The point is that the main story of the Elder Dragons IS the only quality writing because it is the base of the GW 2 story and has been well-developed as the main arcing storyline over the course of GW 2's development. That doesn't mean alternate storylines cannot be written well, they just haven't been.

    I am excited to see different characters and plots explored, but they need to connect the storylines in an integral and meaningful way and write the stories well. That is all that's required to move a detour plot into a weaved, subplot.

  • BadSanta.6527BadSanta.6527 Member ✭✭✭

    I don’t know what this guy taking about I loved joko story and him as our main antagonist in this episode , love the story , the map looks amazing in my opinion and the new mount is just supercool 10/10

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Finished the story today (Ignatius :lol: ), and thought it was great. Really had a good time. Really enjoying the new map and mount. Like the hearts, moved a few characters there for the time being. Killing rats. Very meta.

    I'm not understanding all the hate, and I guess I don't really care, except that I hope it doesn't turn into a big u-turn. It's not just the forums, there are people pontificating in map chat in the zone now. I don't mind locusts, but locust-and-leave. Please don't use map chat as your soap box as to why it's all bad.

    1. Taima is great. Her head is not too big.
    2. I like having maps. Every time.
    3. Maybe the bombing story step was a little long, that could have been broken into two steps.
    4. The map looks complete to me (?), and it's interesting to move around in.
    5. The story was fun.

    Back to the new zone's dailies and some hearts and picking on achievements to work on for me.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Its really curious to why it was delayed so long, yet so terribly unfinished.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited July 1, 2018

    For such a climatic battle it is even more strange. I mean Kourna was never an interesting or detailed zone so my expectations were always low, but I expected something a bit more epic to set things up. Even Lake Doric had a more appropriate feel to it than this had.

    Given we have a variety of different fronts, a fortress and different ways to attack...there was so much scope for more than what we got. I agree the north end is very beautiful, but it is a one visit wonder for gameplay purposes.

    Given the cheap ending and the overall lacklustre quality of the map, LS4 has taken an unexpected downturn for me.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited July 1, 2018

    I think there’s a difference between being rush/unfinished and a completed map where they could have done more. I don’t see the map as being rushed or unfinished but there are some things that I wish they would have done more with based on my personal preferences.

    Stating it as being rushed or unfinished implies you knew what the end product was intended to be.

  • RoseofGilead.8907RoseofGilead.8907 Member ✭✭✭✭

    I don't think the map itself was rushed or unfinished. However, the meta event for it seems unfinished or something. Having just one lane when there are three clearly marked entrances? And having it end with a "boss" that barely fights you at all? When you compare it to the final bosses for the metas in the last two maps, it does feel very sub par and even unfinished.

    Oh look. I have a signature now.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭
    edited July 1, 2018

    The worst part is I'm going to need to farm this map like crazy because I want a full plague doctor's set on my firebrand.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    I think the issue with the fractal is the fact that the bosses are all kind of generic. The mechanics were clearly shared with the signet ring from the story instance and I didn't mind them at all, but the bosses themselves were a little dull. I don't think that's necessarily a bad thing though. It kind of depends on if this is a stand alone fractal or one of many. If it's one of many and a teaser for elaboration on "The voice" then I think it's a good set up. But if it's just another plot that won't get any addition, a fragmented vague point in the past like Cliffside that could have really interesting implications that never get touched on, then it's a little lacking. If it's the latter and the plot never gets expanded, I feel like having a collection achievement with vague notes or scrolls hidden everywhere that tell us a little more or somekind of story giving more speculation instead of spamming x-reveal skill to find chests it might have been a bit more exciting. But all in all it was a very neat fractal aesthetically though, minus the bosses. I think it's hard adding something like this in when the last fractal we had was Twilight Oasis which had such a huge tie in to the current story, even if we can't actually access the setting of that city in the open world.

  • Lunateric.3708Lunateric.3708 Member ✭✭✭

    I also think it feels unfinished. Large portions of the map feel pretty empty, the meta itself happens in a single lane with mobs that give nothing outside EXP. The beetle was a great addition but everything else doesn't do justice to the buildup we had going story and time wise.

  • Zushada.6108Zushada.6108 Member ✭✭✭

    @Boogiepop Void.6473 said:
    Kourna is a map full of wasted potential. It very much feels rushed and incomplete. I hope that we can get an update to finish it someday.

    The north and east of the map feels empty and tacked on, with an almost total lack of anything to do there other than get POIs. The hidden pond behind the farm is similarly pointless and also the portal to it is very strangely placed. This issue with parts of the map being empty of meaningful, repeatable content is something that was complained about when it first happened in Bitterfrost Frontier, during which, by the way, we also complained about inventory spam, which again appears in the form of parts. There are also a bunch of little strange nitpicks, like needing to run an event to access Beta Vault, not needing to enter Alpha Vault, the very awkwardly placed beetle wall for the computer core, and the issues with experience and loot not being given by lots of mobs. The biggest sin is that Gendara is mostly inaccessible, either in the map itself or during the story instances.

    The most glaringly incomplete element, though, is the meta. It gives lackluster rewards (access to them is also poorly designed, resulting in people begging mesmers for help due to the access key not awarding properly), the final meta boss is generic and uninteresting, and there is nothing story-wise or really at all interesting happening with it. The meta very obviously was meant to be a 3-lane thing like Silverwastes, with us attacking down all 3 bridges and conquering the fortress (the stuff that was happening while we were infiltrating the sewers in the story) and was rushed out with only a single lane in a usable, but not finished, state. No place is this more obvious than the west bridge, that nonsensically ends in a blank wall. There is barely any sign of the corsair fleet other than the one extremely tiny shipwreck; they were probably supposed to show up later in the meta like the ships in Palawadan. The cannon events on Kourna are another indication of this; once again only 1 part of a 3 part meta was finished and these were copy-pasted into the slots to keep the number of items in the Kourna medal collection the same.

    The entire meta needs to be properly redone, with a full and proper battle over Gendara, otherwise it's just a massive waste. Do something with the empty parts of the map too.

    Make sure you post this in the "official feedback thread" as you are raising so many good points that clearly a number of people agree with.

  • Couldn't agree more. THis is the living story patch of waiting around. Waiting around for collection events for the beetle. Waiting around for the collection events for the medals (holy kitten why is inconsistent and no-timer temples still a thing). Waiting around =! content. In addition, the only "meaningful" thing to grind for on the new map is the hideous back piece - but again, that is time gated due to the absurd amount of the new lacklust map currency (700 of them total). Again, time gating =! content. I am sorely disappointed with the roll out (after a long delay), the content, and the sheer lack of replayability. This is how/why people get bored and take looong breaks.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    yes, such lacklustre content is just not worth the effort

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Agreed with the OP.

    Everyone can mess up. I'm not gonna hang dogs on a-net for Kourna. It's what you do after that matters.

    There is a certain well known "legendary" MOBA title that thrives in huge part because they get back to old content that was poorly designed, become outdated or just wasn't fun and rework it to a completely new state, often with huge success. Such care for the old while providing new at set intervals is one of the reasons for franchise's huge success.

    Hope a-net takes a page from this and will add fixes and missing parts to Kourna as time goes by. Invisible walls in moon fortress are just atrocious, especially after i went to silver wastes (map that was NOT designed with mounts in mind) and got almost anywhere i wanted on my springer, including places that most likely were not designed to be visited by players at that time. Shows how much care and attention was given to that map. Now that's A-net quality.

  • Rococo.8347Rococo.8347 Member ✭✭✭

    Isnt there some sort of AMA next week? if there is frankly they just need to fess up, no avoiding the issue - I mean I cant even get IN to the map - kicked out 3 times doing the story after waiting a couple of days for the worst of it to subside - after that I gave up.

  • Ashabhi.1365Ashabhi.1365 Member ✭✭✭

    I love the look of the pace, and the waterways make the skimmer more useful, but I agree with the OP. Once I finished getting the beetle, I was done. If they tweak the meta or finish the maps, I'll be back, but until then, you will most likely find me elsewhere.

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    edited July 1, 2018

    @BadSanta.6527 said:

    @Cyrin.1035 said:

    @BadSanta.6527 said:
    I don’t know what this guy taking about I loved joko story and him as our main antagonist in this episode , love the story , the map looks amazing in my opinion and the new mount is just supercool 10/10

    Considering your review, I would not be surprised.

    Just because my spelling is bad doesn’t mean i am wrong, keep the salt to your self , the developers done pretty good job at this episode

    There is no right or wrong in opinions. Nothing to do with your spelling. No salt. Just an observation of where that opinion originates from.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited July 1, 2018

    As stated before in multiple threads and my feedback, I can only agree with OP. I don't feel anything and don't have the envy to redo the meta-events they are just flat. I don't even want to run the final story step with another character: 2 reasons: -Can't fully explore the fortress -Hate this end for joko, he deserved better than that!
    Seriously, this map is a joke: whereas in sandswept we were able to explore seas (with nothing in it), here we can't explore the western and eastern mountains or gandara: was waiting for beetle hidden passages through these but nothing, so really disappointed!
    And the durability is awful: in 2 days; already finished the beetle collection, map completion and 3/4 tiers for FTT turrets... It just took 5 days for story because I struggled to earn the laser achievement and the very annoying one about disorienting awakeneds.

    About the meta: If I where the designer, I would have concentrated myself on meta-events instead losing time on useless Lady camilia and her collection:
    (WARNING, since now, it's my interpretation of a possible story, where I consider that we aren't helped by primeval ghost but the Inquest, also no Olmakans because they are happy where the are on their island. Instead, legions, and more asuran krewes came with us.) -3 lanes:
    West=Heavy defenses and a serious amount of Abominations, several awakened builders running to the wall to destroy it and building trebuchets.
    North=A ton of awakened ritualists are preparing a large spectrum spell that can contaminate the whole south of the map.
    South=Many awakened Inquest are reinforcing the lab and putting many FTT turrets after the coalition destroyed the door.
    _Once builders and ritualists have been wiped out, player groups can enter in the fortress, at the south, peoples are trying to access the experiments lab and the main laser array system. Test subjects are freed and will help us whereas the north lasers got deactivated.
    Many regiments are coming in the northern courtyard, beastmarshal oluwa eranko leading them, in same time at the south, a quarantine protocol start, selfdestruct.
    South event ends. At the north: Inquest reinforcements arrive to disable forcefields preventing from entering the buildings, some ballista, phalanx and centutions golems break the gates and fences to go further within the fortress, several awakened archers, awakened Hyleks and corsairs are trying to slow us down... We finally arrive at the harbor where Joko is waiting for us with some samples of the scarab plagues, from all of his ships, he send waves of newly infected awakened.
    We all fight him together, like a CC centered boss, but he casts sometimes a very hurtful AOE on himself to force us to dispatch, he summon outbreaks and use a new type of attack: "wheel of doom" with 2 scarab plague walls rotating clockwise and then stop and inverting the rotation, to stop her, we have to break his CC Bar.
    Joko let us "kill" him but don't die "You're all wurms! Don't you know what IMMORTAL means? I'll be back soon! *crackles*"

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • wickedkae.4980wickedkae.4980 Member ✭✭✭

    Whoever wrote Joko did a horrific job on his dialogue. The lame angle of him acting like this is all a play was beyond lame. No reason to fear or even hate Joko. He was quite literally a joke throughout this episode. Then he dies like that? LOL just wow. How boring. Thanks for wasting my time. Next time, try and actually make a villain something I feel is a threat. We ALL knew the plague was a BS writing tactic. Of course it wasn't going to be unleashed in any way that would ever matter. He wasn't even able to kill a side character. Why exactly was I ever worried about him as a threat? And also, stealing the ghost army idea from LOTR. This was just bad. Entire episode was a waste of time. I would have rather just had a short paragraph in the patch notes telling me Joko died like this instead of going through that lame story.

    Also, the way the mount was handled was horrific. Did we really even need a new mount?

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited July 1, 2018

    And and forgot, remove all theses invisible walls it break immersion: Imagine in real life, if you want to trespass and explore, you can, here it must be the same. Don't give correct content/ missing opportunities or left something unfinished are a thing but for the sake of god, allow use to explore as we want! (btw roof of infinity coil reactor now have invisible walls that's sad.)

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @wickedkae.4980 said:
    Whoever wrote Joko did a horrific job on his dialogue. The lame angle of him acting like this is all a play was beyond lame. No reason to fear or even hate Joko. He was quite literally a joke throughout this episode. Then he dies like that? LOL just wow. How boring. Thanks for wasting my time. Next time, try and actually make a villain something I feel is a threat. We ALL knew the plague was a BS writing tactic. Of course it wasn't going to be unleashed in any way that would ever matter. He wasn't even able to kill a side character. Why exactly was I ever worried about him as a threat? And also, stealing the ghost army idea from LOTR. This was just bad. Entire episode was a waste of time. I would have rather just had a short paragraph in the patch notes telling me Joko died like this instead of going through that lame story.

    Also, the way the mount was handled was horrific. Did we really even need a new mount?

    This is one huge "I don't know any of the story so it's all stolen"

    The ghosts have a score to settle with him, which you would know if you paid attention. LOTR is great, but it doesn't mean that now every medium ever is not allowed to use ghosts because "hurr they had that idea first!" Now THAT is a lame attitude to have. And of course the threat wasn't real, because they can't make the player character lose and end the story right there

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Walhalla.5473Walhalla.5473 Member ✭✭✭

    @hugo.4705 said:
    And and forgot, remove all theses invisible walls it break immersion: Imagine in real life, if you want to trespass and explore, you can, here it must be the same. Don't give correct content/ missing opportunities or left something unfinished are a thing but for the sake of god, allow use to explore as we want! (btw roof of infinity coil reactor now have invisible walls that's sad.)

    Believe me, right now in its current state, the invisible walls are better for immersion. The whole thing is such a mess that removing the walls now would do more harm.

  • Drama, drama, drama.... enjoy your beetle and move on!

  • @Cyrin.1035 said:

    the main story of the Elder Dragons IS the only quality writing

    Based on evidence? Or simply an emotionally biased response?

    Oh did I hurt your precious feelings? My deepest apologies.

  • As far as the story missions go, I hated them. They're an annoying combination of tedious and frustrating. I couldn't even imagine getting the achievements. The worst part was definitely in Joko's Lair, where you had to deal with heat vents and lasers at the same time. Particularly the impassable laser wall on a 20 second timer, where you're stuck in a corner with no way to avoid the all of the damage for the vents. That part made me so frustrated that I threw my cat across the room. Of course, if you're attempting the achievements, there's several minutes of wasted time eaten up by Joko rambling and slowly spawning enemies one at a time. "Here's this super hard achievement, now excuse us while we throw 10 minutes of dialogue in the middle of every attempt."

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    edited July 2, 2018

    @Edgy McEdgelord.4790 said:

    @Cyrin.1035 said:

    the main story of the Elder Dragons IS the only quality writing

    Based on evidence? Or simply an emotionally biased response?

    Both. The Elder Dragon storylines meet the criteria for what is logically considered a properly told story: Advancement of the central and over-arcing plot and characters. Focus on connected and lasting progression for all story elements. Meaningful change that comes from the preceding events. Main characters and supportive characters changed or tested in a profound way from the events. The antagonist's defeat or success ultimately having some sort of lasting effect that makes their story purposeful and significant. These are a few of the standards of proper storytelling that have been principles since storytelling became a popular form.

    The Joko filler plot meets none of those standards, and the other filler plots barely connect to the GW 2 story that has been the focus of the story missions from the beginning. Therefore, none of them can be considered quality writing in a logical sense. In a subjective sense, some will enjoy them simply because there is an audience for anything regardless of how "good" or "bad" it is judged. My opinion is that the subplots, especially those with the Mursaat, Balthazar, and Joko, have been written terribly.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited July 1, 2018

    I sort of agree. The seasons are best set up for these side stories, but tying them in better to the main arc is often preferable. We have to remember though, there other threats in the World and it makes Living World more credible to have other things going on.

    Slightly off tangent, but I was never a big fan of this replacing the dragons plot and i dont think it has translated well at all. I would have preferred either straight killing off campaigns, with greater consequences en route rather than after or the Dragons more of an ever present background threat. That would allow the writers freedom to concentrate on more fleshed out stories like Joko, Mursaat, white mantle, the gods etc etc and not risk having to jump around the focus like ls3.

    The Dragons could have been cool, lovecraftian, eldritch forces as much of a constant struggle as any force of nature, so immense and detached we could only hope to survive.

    Episode 3 for me was a disaster. Even if they felt ending Joko so soon was correct ( whch i dont personally) then it needed a big epic finale - akin to the scale of Battle for LA or even the Invasion into Orr stuff. Sadly we got a fairly bland map where we won with ease and it never felt like we needed much of an army. I blame the episodic structure restricting their creativity as much as poor writing in general.

    Season 4 looks now to fall into the trap of ls3 and contain multiple main arcs. Say what you will about the PS and LS2 quality, but they were well focussed mostly.

    That’s just my own opinion though. Part of the negativity just stems from the bitter disappointment of playing such a poorly written episode (dialogue aside) after such a good start in ep1/2 so im perhaps being overly critical of the rest of the game.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    As far as the story missions go, I hated them. They're an annoying combination of tedious and frustrating. I couldn't even imagine getting the achievements. The worst part was definitely in Joko's Lair, where you had to deal with heat vents and lasers at the same time. Particularly the impassable laser wall on a 20 second timer, where you're stuck in a corner with no way to avoid the all of the damage for the vents. That part made me so frustrated that I threw my cat across the room. Of course, if you're attempting the achievements, there's several minutes of wasted time eaten up by Joko rambling and slowly spawning enemies one at a time. "Here's this super hard achievement, now excuse us while we throw 10 minutes of dialogue in the middle of every attempt."

    I hope you didn't really throw your cat across the room. If that's the case you should probably just uninstall. :-P

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited July 1, 2018

    Agree to disagree about Joko.

    First off don't compare his fun, and witty taunts to "YOU WILL NEVER DEFEAT ME" cringefest. To me Joko's taunts were icing on the cake of this episode's npc lines, along with Canah's ones. A dark "1984" themed humor (his statues) is right up my alley.

    Secondly he is Interesing as a villain. He took what's otherwise a generic and overdone zombie theme and reforged it into a structured, functional and not brain dead part of society. The awakened serve him and in certain ways Elonian society. They keep their intelligence and memories, and some want to be awakened willingly. Ofc this is part of his villainy (brainwashing the masses and creating false godhood around his persona), but still degree to which he pulled this off is uncommon and interesting.

    The real sad part about Joko is how a-net completely wasted the potential of him being 250 years old lich. That guy has seen stuff forgotten to time and could have answers our characters never knew of. Notice how he mocks commander for killing 2 elder dragons that destabilized the world like it was the most obvious thing to him. For us it took Taimi, lost asuran City and a loot of research to get there. Who knows what knowledge might've been shared if they didn't off Joko is such a brainless, teen movie way.

    Characters like him and Lazarus were huge opportunities to shed light on most mysterious, fascinating and presumebly lost pieces of Tyrian lore (the Mursaat and the events of past 250 years). They didn't have to be main villains. It was exactly because they were inferior to dragons (and well aware) that they would make fascinating characters that might even reach out to player in hopes of overturning their fate, willing to share their lost knowledge and power, as long as player would be willing to look the other way on some of their villainy and help them beat down the big danger before they end up being a dragon snack (moment of silence for Joko)..

    But no. A-net did the worst possible solution. Have one killed in the name of some old shrew that just wanted vengenace and nothing more, and the other offed by "Loveable" Aurene that currently is acting like a rabid dog (which is what protagonists themselves take not of) and in no way or form is a deep, interesting and exciting character, to balance the loss of Joko.

    Even not bringing them up at all (least for now) would be better, as the mystery, speculation and hopes of revealing most enigmatic pieces of Tyrian lore would still abound. But now that aura of mystery was brutally sliced to ribbons leaving nothing but my distaste for the rock-dog deluxe most call "Aurene".

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Joko was propably the best villoan they've introduced into the game period. Im ok that they killed him off fast because we've seen what happens to villians that overstay their welcome but i wish we had at least one more episode.

    Honestly id rather elder dragons to actually be treated as they are presented, forces of nature and instead have mortal or not so mortal characters trying to survive, gain the upper hand or thrive in this world as the antagonists.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭

    @Ayrilana.1396 said:
    I think there’s a difference between being rush/unfinished and a completed map where they could have done more. I don’t see the map as being rushed or unfinished but there are some things that I wish they would have done more with based on my personal preferences.

    Stating it as being rushed or unfinished implies you knew what the end product was intended to be.

    Assuming that what we got was the intended product feels worse. It would imply a distinct lack of vision and craftsmanship and that would have me far more worried for the game than a single release that ran into some trouble the nature of which we can only guess at.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    I think I would have almost preferred this episode bring Livia back into the fold and have us fighting Joko with her. Granted that didn't go over so well with Lazarus, but it would be interesting hearing the banter between them. More so than Joko just repeatedly call Braham an idiot in a seemingly fan-service kind of way to redeem Braham's character.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    @ZeftheWicked.3076 said:
    Agree to disagree about Joko.

    First off don't compare his fun, and witty taunts to "YOU WILL NEVER DEFEAT ME" cringefest. To me Joko's taunts were icing on the cake of this episode's npc lines, along with Canah's ones. A dark "1984" themed humor (his statues) is right up my alley.

    Secondly he is Interesing as a villain. He took what's otherwise a generic and overdone zombie theme and reforged it into a structured, functional and not brain dead part of society. The awakened serve him and in certain ways Elonian society. They keep their intelligence and memories, and some want to be awakened willingly. Ofc this is part of his villainy (brainwashing the masses and creating false godhood around his persona), but still degree to which he pulled this off is uncommon and interesting.

    The real sad part about Joko is how a-net completely wasted the potential of him being 250 years old lich. That guy has seen stuff forgotten to time and could have answers our characters never knew of. Notice how he mocks commander for killing 2 elder dragons that destabilized the world like it was the most obvious thing to him. For us it took Taimi, lost asuran City and a loot of research to get there. Who knows what knowledge might've been shared if they didn't off Joko is such a brainless, teen movie way.

    Characters like him and Lazarus were huge opportunities to shed light on most mysterious, fascinating and presumebly lost pieces of Tyrian lore (the Mursaat and the events of past 250 years). They didn't have to be main villains. It was exactly because they were inferior to dragons (and well aware) that they would make fascinating characters that might even reach out to player in hopes of overturning their fate, willing to share their lost knowledge and power, as long as player would be willing to look the other way on some of their villainy and help them beat down the big danger before they end up being a dragon snack (moment of silence for Joko)..

    But no. A-net did the worst possible solution. Have one killed in the name of some old shrew that just wanted vengenace and nothing more, and the other offed by "Loveable" Aurene that currently is acting like a rabid dog (which is what protagonists themselves take not of) and in no way or form is a deep, interesting and exciting character, to balance the loss of Joko.

    Even not bringing them up at all (least for now) would be better, as the mystery, speculation and hopes of revealing most enigmatic pieces of Tyrian lore would still abound. But now that aura of mystery was brutally sliced to ribbons leaving nothing but my distaste for the rock-dog deluxe most call "Aurene".

    I don't get why people are acting like Aurene's actions were out of character. She would have tried to do the same thing with Balthazar if she weren't a baby. Calling her a rabbid dog because she pulls the exact same stunt and attempts to defend her champion is stretching it by a lot. The only thing that is even giving people this idea is the dialogue from Canach. If that wasn't there people would just be complaining that she's a "draconis ex machina" or whatever instead of implying that she's this loose cannon.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭

    @Cyrin.1035 said:

    @Edgy McEdgelord.4790 said:

    @Cyrin.1035 said:

    the main story of the Elder Dragons IS the only quality writing

    Based on evidence? Or simply an emotionally biased response?

    Both. The Elder Dragon storylines meet the criteria for what is logically considered a properly told story: Advancement of the central and over-arcing plot and characters. Focus on connected and lasting progression for all story elements. Meaningful change that comes from the preceding events. Main characters and supportive characters changed or tested in a profound way from the events. The antagonist's defeat or success ultimately having some sort of lasting effect that makes their story purposeful and significant. These are a few of the standards of proper storytelling that have been principles since storytelling became a popular form.

    Then again, the starting point of this story was terrible. Five/six faceless villains that lack personality, forces of nature rather. Each with minions based around a specific but similar gimmick. Risen, branded, corrupted, it's all the same except for the color palettes of their personal appearances and magical attacks, and the stock lines of intimidating dialogue they occasionally throw out as you fight them (or run past because you're bored of fighting them). Diverging from what was the expected course of having campaign after campaign against a succession of these was sorely needed because it got boring before we even moved against the second dragon (Color palette: shades of green).

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Cyrin.1035 said:

    @Ashantara.8731 said:
    I couldn't disagree more.

    What you call "detours" is what is keeping the game and most players' interest alive. I can't hear about the dragons this and the dragons that anymore, and if GW2 was consisting only of that subject, it would be the most boring game in the world.

    Based on evidence? Or is this simply an emotionally biased response?

    @Ashantara.8731 said:
    A game needs a bit of diversity story-wise. It's like a pen&paper RPG where a campaign consists of several adventures: each has its own plot, with its own dramatic curve and climax, even when there is something you call a "main plot" and the group is eventually working towards a greater goal. It's what makes for good story-telling and keeps people excited.

    Elona was so well done, Joko's return was so well executed. PoF and LWS4 are my favorite content so far. I hope that the devs keep up their good work and don't return to the low quality of LWS3.

    The story can have as much diversity as it wants... as long as that diversity connects to the main plot. If it doesn't, it's a detour.

    AFAIK we went this way with the story because of... Aurene. And she also ended it.

    I kind of feel like this was Aurenes plan all along. She gave us the vision of the first city fahranur. She probably knew Joko was there and knew we would blindly follow her vision. This just led us to Joko and Aurene just finished him off so she could get more magic, gain our trust by following her Mothers and Brothers Legacy by killing evil dudes.

    I think people are highly underestimating Aurenes capabilities beyond being a child dragon.

  • Every new map, a new gimmick. They could lay off of that for a bit.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭
    edited July 2, 2018

    OP, have you been here since day 1? Have you followed the story with the Elder Dragons? If you answer yes to both of those questions then you would know that the Elder Dragons are no longer the main focus of the story, at least not as you might see it...we can no longer kill anymore Elder Dragons, instead we need to find a replacement for the two already slain and we have one of those replacements already, Aurene, but she's not ready to take the place of one. Now we need to find a second replacement, and we need to find a way to bring balance back to the world, that is the direction the story is going in since PoF and we found out what Glint's legacy actually was...I'm not so sure that all of these "side" stories don't connect to the main plot, which itself has pivoted to us finding replacements for the two slain Elder Dragons that will bring balance back to the world, which will also end the cycle of consume magic/release magic, at least that is how I understood the vision of the Eternal Alchemy.

    P.S. - Read some of the most famous serial fantasy books and you'll find plenty of side stories that have nothing to do with the main plot, and I'm talking books like the Shannara series, Wheel of Time, heck even the LotR books....they all have side plots that have absolutely nothing to do with the main plot, it's for diversity.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Hello all
    I used to enjoy this game. I have played it for a long time but slowly over time I realized 90% of the community is full of Toxic people that seem to think the only way to enjoy a game is to be a Jerk. the second thing that has turned my enjoyment into sick to death of this game is the fact that Anet can't seem to fix anything or update anything. the content comes so slowly watching grass grow is faster and even when the long awaited content does finally come it is full to the brim of problems, to the point that the new content isn't even playable until yet more patches happen and even then it is a toss up if the problems are fixed. I would love to enjoy this game I really would. I have 8 max level characters and I have played for about 700+ hours but the issues never get fixed. I really don't know how Anet can handle business this way. so to sum it up. I am pissed at the time I throw into this game and am deleting this dumpster fire of a game and I doubt I will play again

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