On the most recent Guild Chat, Peter Fries brushed over a few of the scrapped narrative choices that may have existed before a tone-shift occurred. So my questions are:
1) Why was the Awakened Assassin idea removed? We're already aware that the general reason was that it was 'too dark for the narrative', but is there a more specific reasoning/rationale that you can provide because it seems like such a snazzy concept to be removed for that simple of a reason.
2) What was the tragic event that would've sparked Faren's rise to heroism? We were told that Faren was originally meant to experience something extremely harrowing that would push him to take up arms for a more personal and dynamic reason, but it was cut because it was 'too dark for the narrative'. Is there a specific reason as to why this was cut as well?
3) What are the limitations for 'darkness/mature themes' in the Guild Wars 2 narrative? It seems to be a bit inconsistent at times, when we have storylines like Bastion of the Penitent which are quite disturbing, and we have the comparison of Long Live the Lich which aside from the final cutscene was quite family-friendly/had no overt consequences, when you'd expect to have quite a dark/mature tone for a primarily Joko-based storyline.