I didn't make it to the AMA but i haven't seen this covered in my quick browse of the responses so far so here goes a few things on my mind with them....
Can we get an AI update to the attack turrets ? Currently they seem to attack weird things (Walls or objects in them) and it would be nice to see them prioritize my target (for AoE and Direct Damage).
Secondly i suppose is there a max target cap on the support turrets (Boon Wall/Shield/Speed/Healing) and if so what's that cap ?
Third the turrets feel really awkward and i'm wondering if there's a design reason for this ? Are they inheriting player stats for damage/healing/boon duration or is this fixed and their impact supposed to be low, because that feels unrewarding to use/invest time into.
And finally i'd like to ask if there's any plans to maybe update the UI to allow players to directly deploy higher level turrets (Perhaps on the bundle itself slots 2-4)