As many of you know the druid nerf that happened with the last major balance patch. This nerf made druid one of the weakest raw healing classes in game if you chose to continue to might stack with it due to having to take a seperate trait to get your healing back. Yet with this change, the raid scene continues to use 2 druids. The reason for this is due to the extra support that druid supplies through the means of might stacking, spirits, and glyphs. Even though the healing power isn't as much there is still remains the superior option to a lot of people. How can we change this?
Instead of what I hear a lot of people say in just nerfing druid more, there are other options. Why not buff the other classes to allow for more support in other ways. Right now there quite a few healing builds: tempest, firebrand, scourge, renegade, and if you wanna meme it up with scrapper. And I kind of want to cover some changes to a few of these that could make them an option to replace druid, and if anybody else has ideas feel free to say them.
To start one of the major things with tempest is how the class works. It is built to be a weird support power hybrid, which is fine as firebrand is similar, but the power side is far outclassed by power weaver. If you single in on the support traits and making the shouts more support orientated can really help fix this issue. Another change I suggest is making a trait what when you overload an element it pulses a boon depending on which element you overload. Fire would supply might, air would give fury or quickness, earth would give protection, and water would give regeneration or vigor. And what you could do is have the overloads be on a universal cooldown similar to that of the glyph of storms change (sorry if this is already implimented, it has been awhile since I've actually played tempest). On top of that, the shouts could have more supportive utility, even if it is just through the use of traits where they could give temperary team buffs similar to the use of glyphs on druid.
Firebrand probably has the most secondary utility out of all the other healing specs due to being able to supply a large amount of quickness, aegis, might, and regen. But where it falls short is how it has to heal. A lot of the issues with firebrand are needing a very well coordinated group due to having to require people to stack very tightly as the heals are supplied in a cone in front of the firebrand. One major thing that can help with this is simply making the cone larger. Firebrand is already a pretty solid healing option but also lacks a way to passively buff your teammates. This can simply be implimented into mantras through using a trait where they could give a temperary buff when using a mantra.
As far as scourge, renegade, and scrapper I'm not too sure how to impliment more support viable options while remaining relatively true to the specialization themselves. If anybody has any ideas on how to improve any of the other class or different opinions, feel free to say so. I hope this can become a focal point for alternative healer discussion.
Thanks for reading.