Anyone else feeling that Meteor Shower "fix" more than before the patch? On TS I am hearing a lot of commanders calling out those circles more than before and a lot of fellows going down to 10k plus meteors.
Definitely noticed meteors doing more damage than pre-patch which doesn't seem right considering the patch notes only mentioned changes that should decrease the damage.
@Hackuuna.4085 said:
Definitely noticed meteors doing more damage than pre-patch which doesn't seem right considering the patch notes only mentioned changes that should decrease the damage.
fb healing was nerfed.
Not Even Coverage is the Only broken thing in WVW.
@Egorum.9506 said:
Someone I was running with tonight got a 20k meteor hit, meteor definitely is doing more now when it should be doing less?
YES! its doing way too much dmg when it should be doing much less due to the crit dmg nerf on weaver (ele core version should be the same but still lol at weaver getting a free 15% crit over core ele).
20K in one shot is way too much dmg from any skill in this game.
@Egorum.9506 said:
Someone I was running with tonight got a 20k meteor hit, meteor definitely is doing more now when it should be doing less?
YES! its doing way too much dmg when it should be doing much less due to the crit dmg nerf on weaver (ele core version should be the same but still lol at weaver getting a free 15% crit over core ele).
20K in one shot is way too much dmg from any skill in this game.
Tell that to all the shatter mesmers and deadeyes.
@Egorum.9506 said:
Someone I was running with tonight got a 20k meteor hit, meteor definitely is doing more now when it should be doing less?
YES! its doing way too much dmg when it should be doing much less due to the crit dmg nerf on weaver (ele core version should be the same but still lol at weaver getting a free 15% crit over core ele).
20K in one shot is way too much dmg from any skill in this game.
Tell that to all the shatter mesmers and deadeyes.
I was playing some weaver yesterday and yes the meteor atm cant be how its supposed to be. i dropped 1 meteor on a zerg and i recorded it.almost all meteorhits i had was over 10k, and most of the hits where over 15k i even had 3-4 meteor hits being over 20k. its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits. i went from 29k dmg overall to 500k in a matter of seconds during the meteor shower. i main scourge and the day of patch i played full celestial which is pretty tanky and u got 27k health and i still melted in 2 meteor hits. this cant be intended. im not gonna cry about it, but i know something is op when i see it lol
Not surprising..
Can only shake your head at this point.
Testing.. lmao no such thing for gw2.
^ Another derailing post - Anet
Perma stealth is needed to outrun zergs. - Thieves
/Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
No expansion money as long as Mesmers are trash. - Me
If by some miracle an arena.net dev reads this, here's what ya need. #1 Revert the Scourge nerf to Dhuumfire - it was not needed, #2 Revert the changes to Elementalist with Meteor, since it's CLEARLY busted, #3 Don't make a stealth snipe class (Deadeyes) able to 1 shot majority of classes, so revert that too thanks, #4 Stop listening to the massive QQ threads about what is and isn't overpowered, and instead listen to the intelligent voices in the WvW community who have at least some minor understanding of game balance. Thanks, on behalf of the entire WvW community who actually enjoy the game.
@Amorimm.6732 said:
If by some miracle an arena.net dev reads this, here's what ya need. #1 Revert the Scourge nerf to Dhuumfire - it was not needed, #2 Revert the changes to Elementalist with Meteor, since it's CLEARLY busted, #3 Don't make a stealth snipe class (Deadeyes) able to 1 shot majority of classes, so revert that too thanks, #4 Stop listening to the massive QQ threads about what is and isn't overpowered, and instead listen to the intelligent voices in the WvW community who have at least some minor understanding of game balance. Thanks, on behalf of the entire WvW community who actually enjoy the game.
and you decide who the intelligent voices in wvw are? topkek, everybody thinks hes the one who has atleast minor understanding of whats going on, including me ofc!
dhuumfire nerf was good, the rest i can agree with
and you decide who the intelligent voices in wvw are? topkek, everybody thinks hes the one who has atleast minor understanding of whats going on, including me ofc!
Good point. Dhuumfire nerf was overdone, it's from shade skills down to 1 of them every 5 seconds, and with how insane burning is it's a considerably dps drop, they could have probably done the nerf a little better.
@Sander.8249 said:
its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits.
Yes, its almost like meteor completely ignores toughness when you run with 0 toughness.
Anyway, meteors was already hitting for insane damage before (seen 8-10k on 2k toughness). I didnt really notice anything much worse tuesday/wednesday, but maybe that was just my particular fights.
I honestly also prefer that style of combat. I mean sure they do a ton of damage, but eles melt even to bruiser builds and it makes flanking strikes by focus parties more important, unlike the normal bunker scourge carpet meta which is practicly impossible to flank. Dont really expect it to change much though.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura. "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
@Sander.8249 said:
its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits.
Yes, its almost like meteor completely ignores toughness when you run with 0 toughness.
Anyway, meteors was already hitting for insane damage before (seen 8-10k on 2k toughness). I didnt really notice anything much worse tuesday/wednesday, but maybe that was just my particular fights.
I honestly also prefer that style of combat. I mean sure they do a ton of damage, but eles melt even to bruiser builds and it makes flanking strikes by focus parties more important, unlike the normal bunker scourge carpet meta which is practicly impossible to flank. Dont really expect it to change much though.
you are taking my full statement out a context. i said what my meteor hits where, and then i said its like the meteor just ignores toughness atm and im clearly talking about outgoing dmg and not incoming dmg'. then i say what gear i was running . ofc i understand that i dont have toughness when i run almost full marauder
Yesterday I died three times in a meteor shower. first 2 times I was hit 3 times, the second one 2 times. I run minstrel gear on engi, so something seems to be wrong with the base damage.
Maybe it's a typo and they didn't nerve the minimum damage to 10%, but to 100%. ^^
@Sander.8249 said:
its like the meteor atm just ignores toughness.
No, even on no toughness gear it hits harder than expected. Got a meteor oneshot yesterday. That did never happen before to me in the game and I play since release.
Maybe it ignores not just toughness but armor in general. So it's like we are all walking in white gear.
Btw. An ele downstate lava font oneshotted me too yesterday. That's also a new experience. But in contrast to the metor shower issue I could imagine this was due to lag, so I might have received all 4 hits at once.
@Amorimm.6732 said:
#3 Don't make a stealth snipe class (Deadeyes) able to 1 shot majority of classes, so revert that too thanks
as long as i still get ingame whispers of selfproclaimed good players that deadeyes can only kill bad players (after i gank them little unfairly) i dont think we are going to see a nerf. because people refuse to agree that deadeye is strong and if they claim its strong they often name the wrong aspects.
@Sander.8249 said:
its like the meteor atm just ignores toughness.
No, even on no toughness gear it hits harder than expected. Got a meteor oneshot yesterday. That did never happen before to me in the game and I play since release.
Maybe it ignores not just toughness but armor in general. So it's like we are all walking in white gear.
Btw. An ele downstate lava font oneshotted me too yesterday. That's also a new experience. But in contrast to the metor shower issue I could imagine this was due to lag, so I might have received all 4 hits at once.
yup the dmg is crazy atm, ive played weaver alot in wvw and never done so much dmg, as im doing after the 10/7 patch :P
@Sander.8249 said:
its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits.
Yes, its almost like meteor completely ignores toughness when you run with 0 toughness.
Anyway, meteors was already hitting for insane damage before (seen 8-10k on 2k toughness). I didnt really notice anything much worse tuesday/wednesday, but maybe that was just my particular fights.
I honestly also prefer that style of combat. I mean sure they do a ton of damage, but eles melt even to bruiser builds and it makes flanking strikes by focus parties more important, unlike the normal bunker scourge carpet meta which is practicly impossible to flank. Dont really expect it to change much though.
you are taking my full statement out a context. i said what my meteor hits where, and then i said its like the meteor just ignores toughness atm and im clearly talking about outgoing dmg and not incoming dmg'. then i say what gear i was running . ofc i understand that i dont have toughness when i run almost full marauder
Of course it was out of context on the whole, it was just those sentences together and I didnt even need to change that, you set up yourself lol.
Either way, it'll take at least a week until we see whether this have any impact on the meta. I still doubt it, since ele in general is harder to play than a faceroll scourge. Maybe we'll see more hybrid eles again that combines the less-than-zerker-but-still-high damage with more healing for the zerg.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura. "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
Could that be why people are feeling it more?
Red = Dead...or someone runs away. Either way it's gone.
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Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
lol you guys are just bad players.. ms is very easy to dodge and you want even further stupid nerf for ele class lol if you get it were out of postion and get hit by several meteors you deserve to die.
I don't know if meteo is bugged or not. I haven't seen any numbers significantly higher than before this patch. I have screenshots of 18k+ hits on marauder fire / arcana setups from before this patch and videos of consistent 10k+ hits against unorganised groups or organised groups who are getting shadespiked / bubbled. I do feel i'm now doing this high-end dmg a lot more often in general.
Some things to consider : The main protection uptime in zergs was nerfed by 33% (legendary lore). Scourges are now running more corrupts and less pure condi damage considering dhuumfire nerf. Players also finally stopped ranting about corrupts and started realising the main "spike" damage comes from organised dps and power dps for the last 2-3 patches now. I've also seen considerably less scourges; which means less barriers.
It's possible that something is wrong with the power / armor scaling. It's also possible players just lack protection a LOT more often. Even before these changes, most groups did not manage good protection uptimes. With firebrand being nerfed and many groups not even playing enough firebrands to begin with and the amount of corrupts in the meta increase as we move away from condi-DPS in favor of strips; i'm not suprised that players are taking more power damage.
Ele was never viable against fully buffed opponents; see HoT and has always been strong in combination with necro corrupts, see every single pirateship meta this game has had.
For WvW; weaver could use nerfs. That said, I don't see why they'd nerf lavafont over meteor shower for WvW. In fact, they buffed meteo with the PvE nerfs; then nerfed lavafont for PvE again. It has relocated weaver from a stable, consistent DPS option to a very spike-heavy dps option. Weaver overall damage isn't too high, but it's spike damage on meteor is quite out of control. Just shift power from meteo (high end crits, mostly) back to lavafont and it's fine. (WvW only; frankly just give PvP full power on both because staff will never be a relevant PvP dps option)
Either way, unorganised groups will always get farmed easily. They are by definition not speccing into counters. And weaver in WvW as main damage source is great against pug blobs; but lets see how it performs against high end groups who can spec into counters. Weaver still struggles with sustain and getting spiked, struggles with dealing with counter pressure. We can always go back to HoT style of stacking damage reduction and reduce meteo damage to 1/4th of what it hits on squishies.
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
Could that be why people are feeling it more?
No because you never take that minimum damage since it would require you to get hit like 8 times or more.
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The God of Pips and Gud Deeps
Froggo himself
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
The wording is what got me as it can be taken a couple ways.
Red = Dead...or someone runs away. Either way it's gone.
twitch.tv/TRMC
Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
The wording is what got me as it can be taken a couple ways.
Agreed. I would love to know if it's a typo, or if the dmg got buffed.
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
The wording is what got me as it can be taken a couple ways.
Agreed. I would love to know if it's a typo, or if the dmg got buffed.
I took it that the damage got buffed myself (hence why i mentioned it) but maybe i was wrong.
Red = Dead...or someone runs away. Either way it's gone.
twitch.tv/TRMC
Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
I think the tooltip was 10% but it was actually turned out to be around 20% in the game. They corrected the bug to match the tooltip with what happened in game. Then they buffed the minimum damage to a higher number as they seem to have been fine with the results of the past patch.
So they corrected the dmg to 10%, as this was a bug, and then buffed that to 20%.
Viable != Optimal
Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
I think the tooltip was 10% but it was actually turned out to be around 20% in the game. They corrected the bug to match the tooltip with what happened in game. Then they buffed the minimum damage to a higher number as they seem to have been fine with the results of the past patch.
So they corrected the dmg to 10%, as this was a bug, and then buffed that to 20%.
Which means that nothing was fixed, they just updated tooltip to 20%. Quality changes.
Deso's favorite FROG
Master of afk and kiting
The God of Pips and Gud Deeps
Froggo himself
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
I think the tooltip was 10% but it was actually turned out to be around 20% in the game. They corrected the bug to match the tooltip with what happened in game. Then they buffed the minimum damage to a higher number as they seem to have been fine with the results of the past patch.
So they corrected the dmg to 10%, as this was a bug, and then buffed that to 20%.
Which means that nothing was fixed, they just updated tooltip to 20%. Quality changes.
Yeah, and the issue seems to be that the patch was supposed to correct the tooltip to make it read what it was doing.
BUT...what they have actually done is just increased the base damage by 20% over what it was already doing in game.
Intended? or typical "we didn't test this well (or at all)?
Lost in the Maguuma (TC)
For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.
@Bigpapasmurf.5623 said:
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
However, does anyone else see the problem with the quoted text?
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
I think the tooltip was 10% but it was actually turned out to be around 20% in the game. They corrected the bug to match the tooltip with what happened in game. Then they buffed the minimum damage to a higher number as they seem to have been fine with the results of the past patch.
So they corrected the dmg to 10%, as this was a bug, and then buffed that to 20%.
Which means that nothing was fixed, they just updated tooltip to 20%. Quality changes.
Yeah, and the issue seems to be that the patch was supposed to correct the tooltip to make it read what it was doing.
BUT...what they have actually done is just increased the base damage by 20% over what it was already doing in game.
Intended? or typical "we didn't test this well (or at all)?
Yeah it sure looks like the base damage was upped by 20%. This would explain the 18k+ meteors in a row since % damage increases like force and scholars scale multiplicative with alot of things therefore adding alot more damage than just 10/5%.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
god bless. that frontloaded damage on meteor. before i stood in meteor showers, now i am split between do i get out or risk getting 1 shot or stay and dump waters on those caught its power too. Theres not enough healing around if too many meteors are dropped.
@LightBrave.5638 said:
god bless. that frontloaded damage on meteor. before i stood in meteor showers, now i am split between do i get out or risk getting 1 shot or stay and dump waters on those caught its power too. Theres not enough healing around if too many meteors are dropped.
There for sure is enofe barrier though lol.
Still a bug and realty MS was easy to counter with barrier.
@Etheri.5406 said:
I don't know if meteo is bugged or not. I haven't seen any numbers significantly higher than before this patch. I have screenshots of 18k+ hits on marauder fire / arcana setups from before this patch and videos of consistent 10k+ hits against unorganised groups or organised groups who are getting shadespiked / bubbled. I do feel i'm now doing this high-end dmg a lot more often in general.
Some things to consider : The main protection uptime in zergs was nerfed by 33% (legendary lore). Scourges are now running more corrupts and less pure condi damage considering dhuumfire nerf. Players also finally stopped ranting about corrupts and started realising the main "spike" damage comes from organised dps and power dps for the last 2-3 patches now. I've also seen considerably less scourges; which means less barriers.
It's possible that something is wrong with the power / armor scaling. It's also possible players just lack protection a LOT more often. Even before these changes, most groups did not manage good protection uptimes. With firebrand being nerfed and many groups not even playing enough firebrands to begin with and the amount of corrupts in the meta increase as we move away from condi-DPS in favor of strips; i'm not suprised that players are taking more power damage.
Ele was never viable against fully buffed opponents; see HoT and has always been strong in combination with necro corrupts, see every single pirateship meta this game has had.
For WvW; weaver could use nerfs. That said, I don't see why they'd nerf lavafont over meteor shower for WvW. In fact, they buffed meteo with the PvE nerfs; then nerfed lavafont for PvE again. It has relocated weaver from a stable, consistent DPS option to a very spike-heavy dps option. Weaver overall damage isn't too high, but it's spike damage on meteor is quite out of control. Just shift power from meteo (high end crits, mostly) back to lavafont and it's fine. (WvW only; frankly just give PvP full power on both because staff will never be a relevant PvP dps option)
Either way, unorganised groups will always get farmed easily. They are by definition not speccing into counters. And weaver in WvW as main damage source is great against pug blobs; but lets see how it performs against high end groups who can spec into counters. Weaver still struggles with sustain and getting spiked, struggles with dealing with counter pressure. We can always go back to HoT style of stacking damage reduction and reduce meteo damage to 1/4th of what it hits on squishies.
Speaking from my experience I was hit for 15,994 on the first strike of a meteor while having protection (obviously me on a cloth glass build). I'll take the word of an experienced weaver that it's normal but prior to the patch the highest I'd ever been hit was 12k using an identical setup. On 3 unique completely unrelated occasions the night of the patch I was hit for over 15k which is why it seemed to me like the damage was more noticeable.
It's possible I've never been hit before by the first meteor strike and I happened to be that night.
@Etheri.5406 said:
I don't know if meteo is bugged or not. I haven't seen any numbers significantly higher than before this patch. I have screenshots of 18k+ hits on marauder fire / arcana setups from before this patch and videos of consistent 10k+ hits against unorganised groups or organised groups who are getting shadespiked / bubbled. I do feel i'm now doing this high-end dmg a lot more often in general.
Some things to consider : The main protection uptime in zergs was nerfed by 33% (legendary lore). Scourges are now running more corrupts and less pure condi damage considering dhuumfire nerf. Players also finally stopped ranting about corrupts and started realising the main "spike" damage comes from organised dps and power dps for the last 2-3 patches now. I've also seen considerably less scourges; which means less barriers.
It's possible that something is wrong with the power / armor scaling. It's also possible players just lack protection a LOT more often. Even before these changes, most groups did not manage good protection uptimes. With firebrand being nerfed and many groups not even playing enough firebrands to begin with and the amount of corrupts in the meta increase as we move away from condi-DPS in favor of strips; i'm not suprised that players are taking more power damage.
Ele was never viable against fully buffed opponents; see HoT and has always been strong in combination with necro corrupts, see every single pirateship meta this game has had.
For WvW; weaver could use nerfs. That said, I don't see why they'd nerf lavafont over meteor shower for WvW. In fact, they buffed meteo with the PvE nerfs; then nerfed lavafont for PvE again. It has relocated weaver from a stable, consistent DPS option to a very spike-heavy dps option. Weaver overall damage isn't too high, but it's spike damage on meteor is quite out of control. Just shift power from meteo (high end crits, mostly) back to lavafont and it's fine. (WvW only; frankly just give PvP full power on both because staff will never be a relevant PvP dps option)
Either way, unorganised groups will always get farmed easily. They are by definition not speccing into counters. And weaver in WvW as main damage source is great against pug blobs; but lets see how it performs against high end groups who can spec into counters. Weaver still struggles with sustain and getting spiked, struggles with dealing with counter pressure. We can always go back to HoT style of stacking damage reduction and reduce meteo damage to 1/4th of what it hits on squishies.
Speaking from my experience I was hit for 15,994 on the first strike of a meteor while having protection (obviously me on a cloth glass build). I'll take the word of an experienced weaver that it's normal but prior to the patch the highest I'd ever been hit was 12k using an identical setup. On 3 unique completely unrelated occasions the night of the patch I was hit for over 15k which is why it seemed to me like the damage was more noticeable.
It's possible I've never been hit before by the first meteor strike and I happened to be that night.
If you get hit for 16k with protection, you'd get hit for 21-22k without protection. That does seem excessive, altho possible in some circumstances even prior to this patch. Doesn't seem... likely tho.
The "first meteo strike" is individual per person. It's not possible that "you never got hit first" before, because if you get hit the first hit should be maximum damage.
This at 1.45 is a decent example of high meteo hits before this patch. It's with marauder fire/arcana weaver. I think you can push the high-end crit by another 20 to 40% by going more zerky and going for spike damage rather than average damage. That said, even this isn't consistent 15k crits much less against high armor targets or people with protection.
@Etheri.5406 said:
I don't know if meteo is bugged or not. I haven't seen any numbers significantly higher than before this patch. I have screenshots of 18k+ hits on marauder fire / arcana setups from before this patch and videos of consistent 10k+ hits against unorganised groups or organised groups who are getting shadespiked / bubbled. I do feel i'm now doing this high-end dmg a lot more often in general.
Some things to consider : The main protection uptime in zergs was nerfed by 33% (legendary lore). Scourges are now running more corrupts and less pure condi damage considering dhuumfire nerf. Players also finally stopped ranting about corrupts and started realising the main "spike" damage comes from organised dps and power dps for the last 2-3 patches now. I've also seen considerably less scourges; which means less barriers.
It's possible that something is wrong with the power / armor scaling. It's also possible players just lack protection a LOT more often. Even before these changes, most groups did not manage good protection uptimes. With firebrand being nerfed and many groups not even playing enough firebrands to begin with and the amount of corrupts in the meta increase as we move away from condi-DPS in favor of strips; i'm not suprised that players are taking more power damage.
Ele was never viable against fully buffed opponents; see HoT and has always been strong in combination with necro corrupts, see every single pirateship meta this game has had.
For WvW; weaver could use nerfs. That said, I don't see why they'd nerf lavafont over meteor shower for WvW. In fact, they buffed meteo with the PvE nerfs; then nerfed lavafont for PvE again. It has relocated weaver from a stable, consistent DPS option to a very spike-heavy dps option. Weaver overall damage isn't too high, but it's spike damage on meteor is quite out of control. Just shift power from meteo (high end crits, mostly) back to lavafont and it's fine. (WvW only; frankly just give PvP full power on both because staff will never be a relevant PvP dps option)
Either way, unorganised groups will always get farmed easily. They are by definition not speccing into counters. And weaver in WvW as main damage source is great against pug blobs; but lets see how it performs against high end groups who can spec into counters. Weaver still struggles with sustain and getting spiked, struggles with dealing with counter pressure. We can always go back to HoT style of stacking damage reduction and reduce meteo damage to 1/4th of what it hits on squishies.
Speaking from my experience I was hit for 15,994 on the first strike of a meteor while having protection (obviously me on a cloth glass build). I'll take the word of an experienced weaver that it's normal but prior to the patch the highest I'd ever been hit was 12k using an identical setup. On 3 unique completely unrelated occasions the night of the patch I was hit for over 15k which is why it seemed to me like the damage was more noticeable.
It's possible I've never been hit before by the first meteor strike and I happened to be that night.
If you get hit for 16k with protection, you'd get hit for 21-22k without protection. That does seem excessive, altho possible in some circumstances even prior to this patch. Doesn't seem... likely tho.
The "first meteo strike" is individual per person. It's not possible that "you never got hit first" before, because if you get hit the first hit should be maximum damage.
This at 1.45 is a decent example of high meteo hits before this patch. It's with marauder fire/arcana weaver. I think you can push the high-end crit by another 20 to 40% by going more zerky and going for spike damage rather than average damage. That said, even this isn't consistent 15k crits much less against high armor targets or people with protection.
Thanks for the clarification, it's been a long while since I staff ele'd. Unfortunately I don't have video of the incidents to review.
@Etheri.5406 said:
I don't know if meteo is bugged or not. I haven't seen any numbers significantly higher than before this patch. I have screenshots of 18k+ hits on marauder fire / arcana setups from before this patch and videos of consistent 10k+ hits against unorganised groups or organised groups who are getting shadespiked / bubbled. I do feel i'm now doing this high-end dmg a lot more often in general.
Some things to consider : The main protection uptime in zergs was nerfed by 33% (legendary lore). Scourges are now running more corrupts and less pure condi damage considering dhuumfire nerf. Players also finally stopped ranting about corrupts and started realising the main "spike" damage comes from organised dps and power dps for the last 2-3 patches now. I've also seen considerably less scourges; which means less barriers.
It's possible that something is wrong with the power / armor scaling. It's also possible players just lack protection a LOT more often. Even before these changes, most groups did not manage good protection uptimes. With firebrand being nerfed and many groups not even playing enough firebrands to begin with and the amount of corrupts in the meta increase as we move away from condi-DPS in favor of strips; i'm not suprised that players are taking more power damage.
Ele was never viable against fully buffed opponents; see HoT and has always been strong in combination with necro corrupts, see every single pirateship meta this game has had.
For WvW; weaver could use nerfs. That said, I don't see why they'd nerf lavafont over meteor shower for WvW. In fact, they buffed meteo with the PvE nerfs; then nerfed lavafont for PvE again. It has relocated weaver from a stable, consistent DPS option to a very spike-heavy dps option. Weaver overall damage isn't too high, but it's spike damage on meteor is quite out of control. Just shift power from meteo (high end crits, mostly) back to lavafont and it's fine. (WvW only; frankly just give PvP full power on both because staff will never be a relevant PvP dps option)
Either way, unorganised groups will always get farmed easily. They are by definition not speccing into counters. And weaver in WvW as main damage source is great against pug blobs; but lets see how it performs against high end groups who can spec into counters. Weaver still struggles with sustain and getting spiked, struggles with dealing with counter pressure. We can always go back to HoT style of stacking damage reduction and reduce meteo damage to 1/4th of what it hits on squishies.
Speaking from my experience I was hit for 15,994 on the first strike of a meteor while having protection (obviously me on a cloth glass build). I'll take the word of an experienced weaver that it's normal but prior to the patch the highest I'd ever been hit was 12k using an identical setup. On 3 unique completely unrelated occasions the night of the patch I was hit for over 15k which is why it seemed to me like the damage was more noticeable.
It's possible I've never been hit before by the first meteor strike and I happened to be that night.
If you get hit for 16k with protection, you'd get hit for 21-22k without protection. That does seem excessive, altho possible in some circumstances even prior to this patch. Doesn't seem... likely tho.
The "first meteo strike" is individual per person. It's not possible that "you never got hit first" before, because if you get hit the first hit should be maximum damage.
This at 1.45 is a decent example of high meteo hits before this patch. It's with marauder fire/arcana weaver. I think you can push the high-end crit by another 20 to 40% by going more zerky and going for spike damage rather than average damage. That said, even this isn't consistent 15k crits much less against high armor targets or people with protection.
Thanks for the clarification, it's been a long while since I staff ele'd. Unfortunately I don't have video of the incidents to review.
I've been talking and reviewing some stuff with fellow players, and it does appear some stuff is wrong. While very high hits were already possible, they're too consistently high and too high against high armor / protection / ... targets at the moment. Safe to assume meteo is bugged.
Comments
well meteors has wide ae. used well, its raining death. =p
Not Even Coverage is the Only broken thing in WVW.
No but I'm def noticing that dhuumfire nerf
well.. condi scourge was really overtuned.
Not Even Coverage is the Only broken thing in WVW.
I agree
Definitely noticed meteors doing more damage than pre-patch which doesn't seem right considering the patch notes only mentioned changes that should decrease the damage.
fb healing was nerfed.
Not Even Coverage is the Only broken thing in WVW.
I was in the center of a meteor circle, I took 9k + 12k + 14k before i made it out
The pointy end goes in the other man.
Ya and it most probably was done by different players. Possibly of the same rank. You know how many gold scouts there are in game?
I was instantly downed a couple of times to meteors, but I got up shortly after, then killed the casters for removing my stacks lol.
someone hit me for 18k, 1 patch nerf it next patch buff it more than before the nerf what a joke.
I took a 17k-15k-16k in a row. Pretty fast hits too was almost instant but was using litany so healed through it.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Quality balance changes^TM
Make sure you report it in game as a bug because it is. Its not good for the game nor is it good for the ele as a class.
See ELE forms and you will get my views.
Someone I was running with tonight got a 20k meteor hit, meteor definitely is doing more now when it should be doing less?
meteor is a death circle right now for some reason
YES! its doing way too much dmg when it should be doing much less due to the crit dmg nerf on weaver (ele core version should be the same but still lol at weaver getting a free 15% crit over core ele).
20K in one shot is way too much dmg from any skill in this game.
See ELE forms and you will get my views.
Tell that to all the shatter mesmers and deadeyes.
REDUCE NA TO 3 TIERS
All day every day.
See ELE forms and you will get my views.
I was playing some weaver yesterday and yes the meteor atm cant be how its supposed to be. i dropped 1 meteor on a zerg and i recorded it.almost all meteorhits i had was over 10k, and most of the hits where over 15k i even had 3-4 meteor hits being over 20k. its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits. i went from 29k dmg overall to 500k in a matter of seconds during the meteor shower. i main scourge and the day of patch i played full celestial which is pretty tanky and u got 27k health and i still melted in 2 meteor hits. this cant be intended. im not gonna cry about it, but i know something is op when i see it lol
Not surprising..
Can only shake your head at this point.
Testing.. lmao no such thing for gw2.
^ Another derailing post - Anet
Perma stealth is needed to outrun zergs. - Thieves
/Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
No expansion money as long as Mesmers are trash. - Me
If by some miracle an arena.net dev reads this, here's what ya need. #1 Revert the Scourge nerf to Dhuumfire - it was not needed, #2 Revert the changes to Elementalist with Meteor, since it's CLEARLY busted, #3 Don't make a stealth snipe class (Deadeyes) able to 1 shot majority of classes, so revert that too thanks, #4 Stop listening to the massive QQ threads about what is and isn't overpowered, and instead listen to the intelligent voices in the WvW community who have at least some minor understanding of game balance. Thanks, on behalf of the entire WvW community who actually enjoy the game.
and you decide who the intelligent voices in wvw are? topkek, everybody thinks hes the one who has atleast minor understanding of whats going on, including me ofc!
dhuumfire nerf was good, the rest i can agree with
Good point. Dhuumfire nerf was overdone, it's from shade skills down to 1 of them every 5 seconds, and with how insane burning is it's a considerably dps drop, they could have probably done the nerf a little better.
Yes, its almost like meteor completely ignores toughness when you run with 0 toughness.
Anyway, meteors was already hitting for insane damage before (seen 8-10k on 2k toughness). I didnt really notice anything much worse tuesday/wednesday, but maybe that was just my particular fights.
I honestly also prefer that style of combat. I mean sure they do a ton of damage, but eles melt even to bruiser builds and it makes flanking strikes by focus parties more important, unlike the normal bunker scourge carpet meta which is practicly impossible to flank. Dont really expect it to change much though.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
you are taking my full statement out a context. i said what my meteor hits where, and then i said its like the meteor just ignores toughness atm and im clearly talking about outgoing dmg and not incoming dmg'. then i say what gear i was running . ofc i understand that i dont have toughness when i run almost full marauder
Yesterday I died three times in a meteor shower. first 2 times I was hit 3 times, the second one 2 times. I run minstrel gear on engi, so something seems to be wrong with the base damage.
Maybe it's a typo and they didn't nerve the minimum damage to 10%, but to 100%. ^^
No, even on no toughness gear it hits harder than expected. Got a meteor oneshot yesterday. That did never happen before to me in the game and I play since release.
Maybe it ignores not just toughness but armor in general. So it's like we are all walking in white gear.
Btw. An ele downstate lava font oneshotted me too yesterday. That's also a new experience. But in contrast to the metor shower issue I could imagine this was due to lag, so I might have received all 4 hits at once.
as long as i still get ingame whispers of selfproclaimed good players that deadeyes can only kill bad players (after i gank them little unfairly) i dont think we are going to see a nerf. because people refuse to agree that deadeye is strong and if they claim its strong they often name the wrong aspects.
yup the dmg is crazy atm, ive played weaver alot in wvw and never done so much dmg, as im doing after the 10/7 patch :P
Of course it was out of context on the whole, it was just those sentences together and I didnt even need to change that, you set up yourself lol.
Either way, it'll take at least a week until we see whether this have any impact on the meta. I still doubt it, since ele in general is harder to play than a faceroll scourge. Maybe we'll see more hybrid eles again that combines the less-than-zerker-but-still-high damage with more healing for the zerg.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%.
Could that be why people are feeling it more?
Red = Dead...or someone runs away. Either way it's gone.
twitch.tv/TRMC
Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
Meteor-shower is working as intended, move along people nothing to see here.
lol you guys are just bad players.. ms is very easy to dodge and you want even further stupid nerf for ele class lol if you get it were out of postion and get hit by several meteors you deserve to die.
I don't know if meteo is bugged or not. I haven't seen any numbers significantly higher than before this patch. I have screenshots of 18k+ hits on marauder fire / arcana setups from before this patch and videos of consistent 10k+ hits against unorganised groups or organised groups who are getting shadespiked / bubbled. I do feel i'm now doing this high-end dmg a lot more often in general.
Some things to consider : The main protection uptime in zergs was nerfed by 33% (legendary lore). Scourges are now running more corrupts and less pure condi damage considering dhuumfire nerf. Players also finally stopped ranting about corrupts and started realising the main "spike" damage comes from organised dps and power dps for the last 2-3 patches now. I've also seen considerably less scourges; which means less barriers.
It's possible that something is wrong with the power / armor scaling. It's also possible players just lack protection a LOT more often. Even before these changes, most groups did not manage good protection uptimes. With firebrand being nerfed and many groups not even playing enough firebrands to begin with and the amount of corrupts in the meta increase as we move away from condi-DPS in favor of strips; i'm not suprised that players are taking more power damage.
Ele was never viable against fully buffed opponents; see HoT and has always been strong in combination with necro corrupts, see every single pirateship meta this game has had.
For WvW; weaver could use nerfs. That said, I don't see why they'd nerf lavafont over meteor shower for WvW. In fact, they buffed meteo with the PvE nerfs; then nerfed lavafont for PvE again. It has relocated weaver from a stable, consistent DPS option to a very spike-heavy dps option. Weaver overall damage isn't too high, but it's spike damage on meteor is quite out of control. Just shift power from meteo (high end crits, mostly) back to lavafont and it's fine. (WvW only; frankly just give PvP full power on both because staff will never be a relevant PvP dps option)
Either way, unorganised groups will always get farmed easily. They are by definition not speccing into counters. And weaver in WvW as main damage source is great against pug blobs; but lets see how it performs against high end groups who can spec into counters. Weaver still struggles with sustain and getting spiked, struggles with dealing with counter pressure. We can always go back to HoT style of stacking damage reduction and reduce meteo damage to 1/4th of what it hits on squishies.
No because you never take that minimum damage since it would require you to get hit like 8 times or more.
Deso's favorite FROG
Master of afk and kiting
The God of Pips and Gud Deeps
Froggo himself
@steki.1478 is correct.
However, does anyone else see the problem with the quoted text?
So....... if minimum damage
Was higher than intended, why increase the minimum damage again?
Thank You for the {MEME}
The wording is what got me as it can be taken a couple ways.
Red = Dead...or someone runs away. Either way it's gone.
twitch.tv/TRMC
Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
That's the point, you seem to survive such a thing, while the Ele would not...
Viable != Optimal
Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.
Agreed. I would love to know if it's a typo, or if the dmg got buffed.
Thank You for the {MEME}
I took it that the damage got buffed myself (hence why i mentioned it) but maybe i was wrong.
Red = Dead...or someone runs away. Either way it's gone.
twitch.tv/TRMC
Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
I think the tooltip was 10% but it was actually turned out to be around 20% in the game. They corrected the bug to match the tooltip with what happened in game. Then they buffed the minimum damage to a higher number as they seem to have been fine with the results of the past patch.
So they corrected the dmg to 10%, as this was a bug, and then buffed that to 20%.
Viable != Optimal
Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.
Which means that nothing was fixed, they just updated tooltip to 20%. Quality changes.
Deso's favorite FROG
Master of afk and kiting
The God of Pips and Gud Deeps
Froggo himself
Yeah, and the issue seems to be that the patch was supposed to correct the tooltip to make it read what it was doing.
BUT...what they have actually done is just increased the base damage by 20% over what it was already doing in game.
Intended? or typical "we didn't test this well (or at all)?
Lost in the Maguuma (TC)
For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.
Yeah it sure looks like the base damage was upped by 20%. This would explain the 18k+ meteors in a row since % damage increases like force and scholars scale multiplicative with alot of things therefore adding alot more damage than just 10/5%.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Quality balance changes^TM
god bless. that frontloaded damage on meteor. before i stood in meteor showers, now i am split between do i get out or risk getting 1 shot or stay and dump waters on those caught its power too. Theres not enough healing around if too many meteors are dropped.
There for sure is enofe barrier though lol.
Still a bug and realty MS was easy to counter with barrier.
See ELE forms and you will get my views.
Speaking from my experience I was hit for 15,994 on the first strike of a meteor while having protection (obviously me on a cloth glass build). I'll take the word of an experienced weaver that it's normal but prior to the patch the highest I'd ever been hit was 12k using an identical setup. On 3 unique completely unrelated occasions the night of the patch I was hit for over 15k which is why it seemed to me like the damage was more noticeable.
It's possible I've never been hit before by the first meteor strike and I happened to be that night.
If you get hit for 16k with protection, you'd get hit for 21-22k without protection. That does seem excessive, altho possible in some circumstances even prior to this patch. Doesn't seem... likely tho.
The "first meteo strike" is individual per person. It's not possible that "you never got hit first" before, because if you get hit the first hit should be maximum damage.
This at 1.45 is a decent example of high meteo hits before this patch. It's with marauder fire/arcana weaver. I think you can push the high-end crit by another 20 to 40% by going more zerky and going for spike damage rather than average damage. That said, even this isn't consistent 15k crits much less against high armor targets or people with protection.
Thanks for the clarification, it's been a long while since I staff ele'd. Unfortunately I don't have video of the incidents to review.
I've been talking and reviewing some stuff with fellow players, and it does appear some stuff is wrong. While very high hits were already possible, they're too consistently high and too high against high armor / protection / ... targets at the moment. Safe to assume meteo is bugged.
so, is this really meant to hit this hard ?