Meteor Wars! - Page 3 — Guild Wars 2 Forums

Meteor Wars!

1356714

Comments

  • Tammuz.7361Tammuz.7361 Member ✭✭

    if ele pirateship meta is the intent, then i wish theyd just say so... so that we can all decide to either roll ele or find something else to play for3 months, can we get an official response on this please?

  • Anet plz do something. Atm Meteor is absolutely broken ! and i think that dhummfire nerf is just too hard. maybe 1 sec interval is enough. otherwise you forces us to back to power build and then what's the point of balance ?

  • Lahmia.2193Lahmia.2193 Member ✭✭✭✭

    @Rampage.7145 said:
    It is not an ICD problem, the damage calcutation for the skill itself is bugged, that is it, this is not intended, but everyone knows arenanet dosnt read WvW forums u saw how fast they patched the deadeye bug (less than 24h) cuz affected their glorified PVE, WvW it will take until the next balance patch o some kitten for this guys to do something about this (if they even do somethign about it at all), enjoy 3 months+ of meteor wars bois.

    You say that but Anet had a large raid in wvw yesterday with NSP. Streamed and everything. I'm hoping they saw how OP it was.

    "Surrender and serve me in life, or die and slave for me in death."

  • Victory.2879Victory.2879 Member ✭✭✭

    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

  • Henry.5713Henry.5713 Member ✭✭✭

    Running through a Meteor Shower these days feels like you are storming Omaha Beach.

    Nothing is particularly hard if you divide it into small jobs. Henry Ford

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    I don't think multiple 16k met showers are the same as single 1 shot kills, especially when there is like 4/5 weavers doing this.

  • Tammuz.7361Tammuz.7361 Member ✭✭

    yah i can see this getting very pirateshippy very fast...

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    You can't kill competent eles who run arcane traits.

    Broski Supreme - Piledriver Boss

  • Etheri.5406Etheri.5406 Member ✭✭✭✭

    @Dahir.4158 said:

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    You can't kill competent eles who run arcane traits.

    I agree with broski, weaver is very safe unless you're pushing enemy objectives or doing threeways. The safety of weaver in even fights, openfield fights or defensive fights is absurd considering howmuch it can kite and move. Especially now that it's mostly just meteo. Before you had to pressure 24/7 to be relevant. Now if you get a good meteo every 25-30s you're going to do at least 75% of someone who pressures constantly.

    That said, weavers can kill other weavers with meteor RNG - with enough RNG you even bypass arcana shield. Fun gameplay, great counterplay :trollface:

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    It's been like this for a long time. People just didn't notice and played necro because they could face roll and still be decent

  • Odinens.5920Odinens.5920 Member ✭✭✭

    Is everyone complaining in full zerk gear or somethin? I mainly run a power scourge in raids (1141 toughness/1648 vitality), and meteor shower doesn't do nearly the damage to me that you folks are all claiming. Yeah, I can't stand in it for the full animation, but to be almost 1-shot on the 1st tick? That 1st tick barley dents my health.

  • aspirine.6852aspirine.6852 Member ✭✭✭

    @Dahir.4158 said:

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    You can't kill competent eles who run arcane traits.

    You could do a nice bombing movie for us to see. Imagine the numbers on reset night.

  • @Odinens.5920 said:
    Is everyone complaining in full zerk gear or something?

    I ran minstrel engi and was down on 3 occasions in 2-3 hits.
    Staying inside a meteor-shower at the moment only works if the mage traited for heal...

    This only happens on walls, though. In open field I usually can avoid all meteor-hits.
    Yesterday, when we were having a guild run in WvW, there was a meteor-shower on a wall and people were going downed state despite having a minstrel guard and scourge in each group, protection and barrier applied. Hasn't happened in past runs in similar situations.

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @aspirine.6852 said:

    @Dahir.4158 said:

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    You can't kill competent eles who run arcane traits.

    You could do a nice bombing movie for us to see. Imagine the numbers on reset night.

    I will see what I can do. Don't expect much from my bad gameplay :P

    Broski Supreme - Piledriver Boss

  • aspirine.6852aspirine.6852 Member ✭✭✭

    @Dahir.4158 said:

    @aspirine.6852 said:

    @Dahir.4158 said:

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    You can't kill competent eles who run arcane traits.

    You could do a nice bombing movie for us to see. Imagine the numbers on reset night.

    I will see what I can do. Don't expect much from my bad gameplay :P

    😁 bad... I'm pretty sure it will be some impressive numbers.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    fights move, we move. but always compact.

    Not Even Coverage is the Only broken thing in WVW.

  • Djamonja.6453Djamonja.6453 Member ✭✭✭

    It seems like it's hitting for about 25% more since the patch -- pre-patch I'd get hit for 10-12k occasionally from a (presumably) full zerker ele, but I'm getting hit for 15-16k a couple times a night now. Culling really makes this a problem -- if you don't see the spell effects or the circle, you are dead.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    It's clearly not intentional and please, you can't tell me you don't see the issue when a long range aoe skill deals that much damage. When a single weaver is enough to make parts of the wall absolutely impossible to walk through because clipping the shower already means you could go down, something you'd usually need a bunch of necro marks and other aoe pressure for. When a single Weaver in the backline can nuke an entire group instantly. Stop defending this, nobody says anything against the fact that staff ele can do it in general, just that the numbers are way higher than they are supposed to be.

    "May contain large quantities of snark and sarcasm. Handle with care."
    Proud member of [FIRE] on RoF "... since day 1!"
    Infraction Farmer Extraordinaire & Leader of the Big Beautiful Choya

  • Etheri.5406Etheri.5406 Member ✭✭✭✭
    edited July 13, 2018

    @Blocki.4931 said:

    @Victory.2879 said:
    Ah from what I see, Ele finally gets to put out the sort of damage numbers stealth abusers, mesmers, CoR users (which has a lot lower cooldown) on a skill which has a long channel and you're all on here crying about it.

    Might even log in at the weekend back on my healer ele..or continue sniping with my ranger as there will be a lot more squishy targets toi kill.

    When a single Weaver in the backline can nuke an entire group instantly. Stop defending this, nobody says anything against the fact that staff ele can do it in general, just that the numbers are way higher than they are supposed to be.

    Good players were pretty close to this for several patches despite everyone nagging about scourges.

    And you can stack weavers all you like; but then you're just playing one-shot wars with no reliable way of keeping the enemies in the damage. Aka go stand in a choke or sit in ... fire keep .... waiting until the enemy hopefully comes pushes you. Because if you push and they meteo first... Well rip?

    but I agree the damage is too high. Single players killing mediocre pug groups should be reserved for good gameplay, not for pressing meteo once or twice ;)
    Besides, this change completely screwed the ele skillcap. Rather than being able to have way higher dps by constantly providing pressure through all your other skills; most of those are now irrelevant as lavafont got nerfed significantly; enemy meteors prevent you from going as aggresive and meteor does most of the job anyways.

    Anet introducing bugs to lower the skillcap in WvW?!

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭

    Im looking at all the damage MS is doing and while its probably bugged, its incredibly fun to see it aha

  • Crazy.6029Crazy.6029 Member ✭✭✭

    I think I understand Anets logic, not ok to die from standing in shades, but it's ok to get 1-2 shotted by Meteors :)

  • @Darknicrofia.2604 said:
    3.2k armor FB with protection up, got hit by a 16k meteor shower and insta downed.

    yea totally a l2p issue. /kappa

    and that is worse than being hit by a 16k rev hammer?

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Ubi.4136 said:
    Sadly, it is NOT a bug.
    The skill was doing more damage than the tooltip said.
    They buffed base damage an additional 20% for some reason.
    Then they fixed the tooltip to read correctly.

    Based on what the patch notes say, and the roughly 20% increase in base damge appearing in game, it looks intentional. It's OP as kitten, but intentional.

    Then that is a bug of there own making.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 13, 2018

    @Blocki.4931 said:
    When a single Weaver in the backline can nuke an entire group instantly. Stop defending this, nobody says anything against the fact that staff ele can do it in general, just that the numbers are way higher than they are supposed to be.

    The problem here is that the counter is always lagging after the attack. Ie its a little too early to be raging or defending when it comes to zerg meta. Because I think we can safely say we are exclusivly talking zerg meta here, a meteor shower from a zerker ele is unlikely to intimidate a thief that just downed him in 0.2 seconds by simply teleporting 2x the radius of said shower.

    And in this particular situation, we have a meta thats actively pushed away single target roflstompers that specialize in blowing up things like eles in favor of a complete stack-on-one-spot scourge bunker area denial meta that train in a predictable direction.

    The math isnt hard on this one. Scourge got nerfed, eles got buffed, the pendulum swings. Adjusting tactics take time.

  • Gwaihir.1745Gwaihir.1745 Member ✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:

    @Darknicrofia.2604 said:
    3.2k armor FB with protection up, got hit by a 16k meteor shower and insta downed.

    yea totally a l2p issue. /kappa

    and that is worse than being hit by a 16k rev hammer?

    The 16k rev hammer is far less common and far harder to set up? Gee I call that a difference.

    Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.

    Quality balance changes^TM

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Gwaihir.1745 said:

    @VAHNeunzehnsechundsiebzig.3618 said:

    @Darknicrofia.2604 said:
    3.2k armor FB with protection up, got hit by a 16k meteor shower and insta downed.

    yea totally a l2p issue. /kappa

    and that is worse than being hit by a 16k rev hammer?

    The 16k rev hammer is far less common and far harder to set up? Gee I call that a difference.

    Yes and no it use to be an easy thing to pull off and a lot harder to see now i am not sure if it can even hit that hard any more but still impossible to see.

    Any thing doing 16k dmg is too much dmg for pvp / wvw but its ok for pve.

  • @Odinens.5920 said:
    Is everyone complaining in full zerk gear or somethin? I mainly run a power scourge in raids (1141 toughness/1648 vitality), and meteor shower doesn't do nearly the damage to me that you folks are all claiming. Yeah, I can't stand in it for the full animation, but to be almost 1-shot on the 1st tick? That 1st tick barley dents my health.

    i have 3200+ armor and 20000 hp i still get some insane dmg from meteor

  • wanya.1697wanya.1697 Member ✭✭
    edited July 13, 2018

    might be a bug with the elite spec on my core ele I get 2k -> 8k meteors only
    I have 1.2k toughness 2.5k power near 200% crit dmg unbuffed

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    I wvwed just now and the metoer sure is....painful and deadly.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Player.9621Player.9621 Member ✭✭✭
    edited July 14, 2018

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    Thanks

    The pointy end goes in the other man.

  • Infusion.7149Infusion.7149 Member ✭✭
    edited July 13, 2018

    As far as coefficients go, the coefficient on meteor is 1.6
    https://api.guildwars2.com/v2/skills?ids=5501

    This is less than CoR's coefficient of 1.75 at max range (it's 1.5 at midrange), or Gun flame's 2.2 multiplier (dragon's tooth on scepter fire 2 is also 2.2 coefficient). Keep in mind the massive channeling time and obvious graphic of meteors falling from the sky unless culling occurs.

    Damage = (Weapon strength * Power * Skill coefficient) / Armor

    Staff max weapon strength is 1166 with ascended
    Skill coefficient is 1.6 per GW2 API
    Power is going to be around 2800-3000 without might & food. (2800 is essentially non-weavers in fire attunement with fire traitline)
    +5% from Sigil of force
    + 10% from Empowering flame (while in fire) - fire trait
    + 10% from Burning Rage (fairly consistent due to scourges and firebrands) - fire trait
    + 10% from Elements of Rage (only for 8s while single attuned) , weaver only... not much different than the +10% from Harmonious conduit on tempest other than a ferocity boost
    + 7% from Swift revenge , weaver only (requires swiftness or superspeed)
    2% per boon in arcane (with a herald near it's easily 3 boons such as might ,fury, swiftness ; there's 12 boons including aegis, protection, regen, alacrity , quickness, resistance, retal , stability, vigor) ... literally exactly the same as revenant's Elder's Force
    +20% with Bolt to the Heart (vs <50% enemies) , in the air line
    + 10% from scholar rune (requires you to be > 90% HP...)
    critical is going to be ~ 2x to 2.6x effective power , more with a revenant running devastation traitline for +150 ferocity (+10%). A revenant brings the crit back to pre-nerf ferocity from Elements of Rage

    In order to hit 15K you'd need to have a critical , there's no way even with 25 might (+750 Power) that you'd see more than 6K damage otherwise since 3K power /2K armor with coefficient of 1.6 is around 2800 damage not including traits. You'd need at least three +10% traits/rune to reach the 10K damage unless running Bolt to the Heart (+20% vs targets below 50% HP) in the Air traitline or Bountiful Power (+2% per boon) in Arcane with a critical.

    If you reverse solve the damage equation:
    Damage * Armor = 1166 weapon damage * 1.6 skill coefficient * Effective Power
    Assuming 10K damage ,
    10K * 2000 = 1166*1.6 * Effective Power
    = 10,720 Effective Power
    Divide by critical hit 250%
    4288 effective power without critical
    Divide by 3000 power and you get 1.42x damage multiplier, which can only be attained through a minimum of sigil of force (1.05x) and three + 10% modifiers (1.1^3) which can be attained with fire and weaver alone

    If we do it based on 260% critical , 4123 effective power without critical is required
    Divide by 3000 power , you end up with 1.37x damage multiplier required so sigil of force plus three 10% modifiers would satisfy this

    What could be partly happening is marauder eles are getting damage boosted to berserker gear levels due to the change on Elements of Rage , plus Ferocious Winds (air traitline) scaling with precision. If it's truly bugged then it needs to be fixed, obviously.

    I've been critically hit over 12K even before this patch on revenant and I run about 2600-2800 armor depending on if hardening persistence is up. If you're running 2000 armor that's going to be over 15K (12K * 2600/2000 = 15.6K). There has to be might stacking , damage modifiers, and vulnerability involved. If it was just meteor shower with fire traitline, it wouldn't hit that hard.

    An ele can have over 2600 power due to Empowering Flame trait (+150 power) + weaver's Elemental Polyphony (+120 Power). Ingame tooltip is based on 2600 armor target, I don't believe that it counts traits such as Empowering Flame (+10%) , Burning Rage (+10% vs burning) or Elements of Rage (+10% damage , 13% vitality to ferocity is around +13% or +14% with marauder) let alone others such as Bolt to the Heart (+20% vs <50% HP) or Bountiful power (+2% per boon) in the arcane line.

    If you look at combat log make sure you aren't inflicted with vulnerability. If you were in _well of suffering _ it's safe to say there was at least 4-8 stacks of vulnerability which is +4-8% damage.

    If Arenanet nerfs the Elements of Rage 10% damage modifier (ferocity boost is still above 10% with marauder so there's a possibility it would be dropped to about +150 ferocity) , the +120 Power from Elemental Polyphony while in fire, or +7% damage from swift revenge (swiftness on staff ele is only easy to meet all the time with a rev ; I'd imagine if nerfed it would be changed to favor close range / dual attack damage only or something), it will be hard to take weaver over tempest or core ele because defensively it brings less to the party besides water fields since rarely do you see a weaver with water traitline.

    In short, unless meteor shower is truly bugged I don't think it's a meteor shower problem. You'd need an isolated test scenario such as a guildhall arena to truly test it , unless it is a WvW split bug (meteor isn't skill split).

    edit: confirmed buggy by Arenanet.

  • Egorum.9506Egorum.9506 Member ✭✭✭✭

    Anyone who's on here complaining, put in a bug report. Put in as many bug reports as possible ASAP so they need to at least acknowledge it. Reset tonight is going to suck if they don't patch it by then

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    edited July 13, 2018

    @wanya.1697 said:
    might be a bug with the elite spec on my core ele I get 2k -> 8k meteors only
    I have 1.2k toughness 2.5k power near 200% crit dmg unbuffed

    I have 2.8 power when attuned to fire without stacks or might added, 55% crit chance, 229% crit dmg with scholars runes(10% dmg above 90% health), you can get another 10% damage for single attunement(weaver), 10% dmg for fire attunement, 10% more for burning targets, 20% more for targets under 50% health, 10% more if they're cc'd, 7% dmg with swiftness on(weaver), fury and burning from crits. Use to have around 244% crit dmg before the nerf to elements of rage. Now damage went from 12k to 19k max with the only difference being the drop in crit dmg....

    So something is off somewhere. But honestly I just don't give a dam anymore, not after complaining about other one shot skill and combos in the game for years now, and the only thing that was ever "fixed" was cor after 2 years, only to be replaced with a bigger and harder hitting aoe... Ele's enjoy it, cause you were stuck behind necros since the expansions. Anet isn't going to bother noticing unless it becomes a raid issue.

    Edit: well I stand corrected on my last sentence.

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    Maguuma: Free ppt, come and get it!

  • Krypto.2069Krypto.2069 Member ✭✭✭

    @Dahir.4158 said:

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    While you're doing that, change Lava Font back to how it was.

    Amen, brother! :+1:

    Moonlight [THRU]

  • @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    Thank you for responding quickly!

  • AnClar.1304AnClar.1304 Member ✭✭

    @Krypto.2069 said:

    @Dahir.4158 said:

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    While you're doing that, change Lava Font back to how it was.

    Amen, brother! :+1:

    +1 also

  • Lahmia.2193Lahmia.2193 Member ✭✭✭✭

    @Dahir.4158 said:

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    While you're doing that, change Lava Font back to how it was.

    That would also mean reverting the higher cooldown. I prefer the lower damage and lower cooldown tbh.

    "Surrender and serve me in life, or die and slave for me in death."

  • Gwaihir.1745Gwaihir.1745 Member ✭✭✭

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    The subsequent impacts are also being affected not only the first hit.

    Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.

    Quality balance changes^TM

1356714
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.