@Ubi.4136 said:
Sadly, it is NOT a bug.
The skill was doing more damage than the tooltip said.
They buffed base damage an additional 20% for some reason.
Then they fixed the tooltip to read correctly.
Based on what the patch notes say, and the roughly 20% increase in base damge appearing in game, it looks intentional. It's OP as kitten, but intentional.
@Blocki.4931 said:
When a single Weaver in the backline can nuke an entire group instantly. Stop defending this, nobody says anything against the fact that staff ele can do it in general, just that the numbers are way higher than they are supposed to be.
The problem here is that the counter is always lagging after the attack. Ie its a little too early to be raging or defending when it comes to zerg meta. Because I think we can safely say we are exclusivly talking zerg meta here, a meteor shower from a zerker ele is unlikely to intimidate a thief that just downed him in 0.2 seconds by simply teleporting 2x the radius of said shower.
And in this particular situation, we have a meta thats actively pushed away single target roflstompers that specialize in blowing up things like eles in favor of a complete stack-on-one-spot scourge bunker area denial meta that train in a predictable direction.
The math isnt hard on this one. Scourge got nerfed, eles got buffed, the pendulum swings. Adjusting tactics take time.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura. "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
@Darknicrofia.2604 said:
3.2k armor FB with protection up, got hit by a 16k meteor shower and insta downed.
yea totally a l2p issue. /kappa
and that is worse than being hit by a 16k rev hammer?
The 16k rev hammer is far less common and far harder to set up? Gee I call that a difference.
Yes and no it use to be an easy thing to pull off and a lot harder to see now i am not sure if it can even hit that hard any more but still impossible to see.
Any thing doing 16k dmg is too much dmg for pvp / wvw but its ok for pve.
@Odinens.5920 said:
Is everyone complaining in full zerk gear or somethin? I mainly run a power scourge in raids (1141 toughness/1648 vitality), and meteor shower doesn't do nearly the damage to me that you folks are all claiming. Yeah, I can't stand in it for the full animation, but to be almost 1-shot on the 1st tick? That 1st tick barley dents my health.
i have 3200+ armor and 20000 hp i still get some insane dmg from meteor
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
This is less than CoR's coefficient of 1.75 at max range (it's 1.5 at midrange), or Gun flame's 2.2 multiplier (dragon's tooth on scepter fire 2 is also 2.2 coefficient). Keep in mind the massive channeling time and obvious graphic of meteors falling from the sky unless culling occurs.
Staff max weapon strength is 1166 with ascended
Skill coefficient is 1.6 per GW2 API
Power is going to be around 2800-3000 without might & food. (2800 is essentially non-weavers in fire attunement with fire traitline)
+5% from Sigil of force
10% from Empowering flame (while in fire) - fire trait
10% from Burning Rage (fairly consistent due to scourges and firebrands) - fire trait
10% from Elements of Rage (only for 8s while single attuned) , weaver only... not much different than the +10% from Harmonious conduit on tempest other than a ferocity boost
7% from Swift revenge , weaver only (requires swiftness or superspeed)
2% per boon in arcane (with a herald near it's easily 3 boons such as might ,fury, swiftness ; there's 12 boons including aegis, protection, regen, alacrity , quickness, resistance, retal , stability, vigor) ... literally exactly the same as revenant's Elder's Force
+20% with Bolt to the Heart (vs <50% enemies) , in the air line
10% from scholar rune (requires you to be > 90% HP...)
critical is going to be ~ 2x to 2.6x effective power , more with a revenant running devastation traitline for +150 ferocity (+10%). A revenant brings the crit back to pre-nerf ferocity from Elements of Rage
In order to hit 15K you'd need to have a critical , there's no way even with 25 might (+750 Power) that you'd see more than 6K damage otherwise since 3K power /2K armor with coefficient of 1.6 is around 2800 damage not including traits. You'd need at least three +10% traits/rune to reach the 10K damage unless running Bolt to the Heart (+20% vs targets below 50% HP) in the Air traitline or Bountiful Power (+2% per boon) in Arcane with a critical.
If you reverse solve the damage equation:
Damage * Armor = 1166 weapon damage * 1.6 skill coefficient * Effective Power
Assuming 10K damage ,
10K * 2000 = 1166*1.6 * Effective Power
= 10,720 Effective Power
Divide by critical hit 250%
4288 effective power without critical
Divide by 3000 power and you get 1.42x damage multiplier, which can only be attained through a minimum of sigil of force (1.05x) and three + 10% modifiers (1.1^3) which can be attained with fire and weaver alone
If we do it based on 260% critical , 4123 effective power without critical is required
Divide by 3000 power , you end up with 1.37x damage multiplier required so sigil of force plus three 10% modifiers would satisfy this
What could be partly happening is marauder eles are getting damage boosted to berserker gear levels due to the change on Elements of Rage , plus Ferocious Winds (air traitline) scaling with precision. If it's truly bugged then it needs to be fixed, obviously.
I've been critically hit over 12K even before this patch on revenant and I run about 2600-2800 armor depending on if hardening persistence is up. If you're running 2000 armor that's going to be over 15K (12K * 2600/2000 = 15.6K). There has to be might stacking , damage modifiers, and vulnerability involved. If it was just meteor shower with fire traitline, it wouldn't hit that hard.
An ele can have over 2600 power due to Empowering Flame trait (+150 power) + weaver's Elemental Polyphony (+120 Power). Ingame tooltip is based on 2600 armor target, I don't believe that it counts traits such as Empowering Flame (+10%) , Burning Rage (+10% vs burning) or Elements of Rage (+10% damage , 13% vitality to ferocity is around +13% or +14% with marauder) let alone others such as Bolt to the Heart (+20% vs <50% HP) or Bountiful power (+2% per boon) in the arcane line.
If you look at combat log make sure you aren't inflicted with vulnerability. If you were in _well of suffering _ it's safe to say there was at least 4-8 stacks of vulnerability which is +4-8% damage.
If Arenanet nerfs the Elements of Rage 10% damage modifier (ferocity boost is still above 10% with marauder so there's a possibility it would be dropped to about +150 ferocity) , the +120 Power from Elemental Polyphony while in fire, or +7% damage from swift revenge (swiftness on staff ele is only easy to meet all the time with a rev ; I'd imagine if nerfed it would be changed to favor close range / dual attack damage only or something), it will be hard to take weaver over tempest or core ele because defensively it brings less to the party besides water fields since rarely do you see a weaver with water traitline.
In short, unless meteor shower is truly bugged I don't think it's a meteor shower problem. You'd need an isolated test scenario such as a guildhall arena to truly test it , unless it is a WvW split bug (meteor isn't skill split).
Anyone who's on here complaining, put in a bug report. Put in as many bug reports as possible ASAP so they need to at least acknowledge it. Reset tonight is going to suck if they don't patch it by then
@wanya.1697 said:
might be a bug with the elite spec on my core ele I get 2k -> 8k meteors only
I have 1.2k toughness 2.5k power near 200% crit dmg unbuffed
I have 2.8 power when attuned to fire without stacks or might added, 55% crit chance, 229% crit dmg with scholars runes(10% dmg above 90% health), you can get another 10% damage for single attunement(weaver), 10% dmg for fire attunement, 10% more for burning targets, 20% more for targets under 50% health, 10% more if they're cc'd, 7% dmg with swiftness on(weaver), fury and burning from crits. Use to have around 244% crit dmg before the nerf to elements of rage. Now damage went from 12k to 19k max with the only difference being the drop in crit dmg....
So something is off somewhere. But honestly I just don't give a dam anymore, not after complaining about other one shot skill and combos in the game for years now, and the only thing that was ever "fixed" was cor after 2 years, only to be replaced with a bigger and harder hitting aoe... Ele's enjoy it, cause you were stuck behind necros since the expansions. Anet isn't going to bother noticing unless it becomes a raid issue.
Edit: well I stand corrected on my last sentence.
^ Another derailing post - Anet
Perma stealth is needed to outrun zergs. - Thieves
/Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
No expansion money as long as Mesmers are trash. - Me
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
While you're doing that, change Lava Font back to how it was.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
While you're doing that, change Lava Font back to how it was.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
While you're doing that, change Lava Font back to how it was.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
While you're doing that, change Lava Font back to how it was.
That would also mean reverting the higher cooldown. I prefer the lower damage and lower cooldown tbh.
"Surrender and serve me in life, or die and slave for me in death."
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
The subsequent impacts are also being affected not only the first hit.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Wait what? If you nerf meteor then this should be only in pvp and wvw for sure. As it is, a nerf to meteor could bring Ele into a really bad position in pve.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
@Roul.3205 said:
Wait what? If you nerf meteor then this should be only in pvp and wvw for sure. As it is, a nerf to meteor could bring Ele into a really bad position in pve.
Welcome to the world of WvW, where every balance change for PvE benefit breaks our mode.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
its high because ppl run pve gear and pve traits and supportive groups around them. theres nothing left to run else. and on staff no other skill hits a moving target.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
The subsequent impacts are also being affected not only the first hit.
I believe it scales from the first hits, so If they reduce the Initial Impact.. the other hits will scale of that.. Right now there scaling from the bugged MS
The buff to meteor shower and nerf to lava font were some of the dumbest, most poorly thought out changes Ive ever seen. It shows such a clear lack of understanding about how Ele is played in WvW. Fireball does more damage than Lava font now...which is actually your main skill, not meteor shower. You just continue to encourage Eles to play in such a cheap and braindead way. I stopped playing Ele and Warrior a long time ago because they became such garbage classes with little variety.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
lol scourge has been broken for how many months now with a ton of people complaining that it's OP? Meteor shower broken for 3 days and here comes the mega nerf bat. Yeah, anet we feel the love.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
No its not just initial dmg... Its bugged. I didn't change a trait, armor or anything and my average meteor went from 3.8k to 5.8k with my max going from 9k to 22k. I think someone missed a decimal point.
The DPS is off the charts on this skill and not just the initial impact. I see 20k+ occassionally and get high teens constantly. The build I am running has 2.5k armor and nearly 18k health with Pack runes so there is still room to eek out more damage. If a player goes down in MS, they will likely die as the subsequent hits from the skill will outright kill most downed players.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
@RedBaron.6058 said:
Right now, the MS over-damage is destroying WvW.
We need a really fast fix.
Thanks.
It doesn't break Raids. I wouldn't expect a fix soon.
Is this mainly just a weaver issue or can staff eles get near this? As I'm not really seeing much difference on staff.
My worry is instead of fixing weaver they will nerf the hell out of the meteor shower skill for all eles and they will once again step off the wvw stage.
So, devs, please look at the whole picture before swinging the nerf bat.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
Thank you for saying something about this. What are normal levels?
@Victory.2879 said:
Is this mainly just a weaver issue or can staff eles get near this? As I'm not really seeing much difference on staff.
My worry is instead of fixing weaver they will nerf the hell out of the meteor shower skill for all eles and they will once again step off the wvw stage.
So, devs, please look at the whole picture before swinging the nerf bat.
Welcome to the last 3 years of gw2 and ele core being balanced arone its elite spec.
@Victory.2879 said:
Is this mainly just a weaver issue or can staff eles get near this? As I'm not really seeing much difference on staff.
My worry is instead of fixing weaver they will nerf the hell out of the meteor shower skill for all eles and they will once again step off the wvw stage.
So, devs, please look at the whole picture before swinging the nerf bat.
@Mini Crinny.6190 said:
I Don't know why anet don't just split this skill between game modes
FUNNILY.
I think they forgot that they added that in a few months ago.
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
What about Lava Font and Elements of Rage? If you visit ele forums you'll noticed most of us didn't like the nerf - specially in spvp and wvw. Please reconsider it
@SoulSlavocracy.4902 said:
Lots of new weavers running around the past few months. That's probably what you're noticing more than anything else
Yes thats why it suddenly has a 4 page thread and everyone and their dog is rolling a weaver after maining a single class for 4 years. Not to mention a dev post confirming the bug.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
10+ eles on both sides just throwing out oneshot zones everywhere
10? Hod was running 20+ on our home bl tonight. The meteors were getting culled too, so you would just randomly go from full 27k hp to full dead out of nowhere
10+ eles on both sides just throwing out oneshot zones everywhere
10? Hod was running 20+ on our home bl. In a map que zerg, so the meteors and circles got culled. I have a clip I'll put up tomorrow where I went from 27k hp to full dead, I was nowhere near the zerg. Combat log showed 19k, 17k, 9k, 12k meteor shower hits
Thank you anet for kitten up reset night by not testing changes, again. This was a known issue all week, wasn't even acknowledged until today @[email protected]
See this is what bugging me about this last update its not the nerfs bug or over buffs its the fact that they are unspliting skills and having them balanced for pve aimed effects in a pvp setting. Its beyond frustrating.
There NEEDS to be a real talk with anet dev on what they are trying to do with wvw and skill split / un-split as i cant tell and i am not sure if any one else can too.
@Substance E.4852 said:
9k is low but as I said, I play backline which means the skill is nearing it's end by the time I enter the ring.
Even 9k is still ludicrously high. I remember back when it used to hit me for 5k and thinking that was already a bit much.
That would make me rage as an ele to only hit a backline player for 5k. The duration of the skill dose not effect it dmg only the number of times your hit with it. So getting hit with it at the end of the skill should be as if you get hit with it at the start.
2.8k armor really is nothing when you have players who are running 3.2k or even the 4k super tanks.
Comments
I think I understand Anets logic, not ok to die from standing in shades, but it's ok to get 1-2 shotted by Meteors
Let's nerf everything, so that we don't need any skill to play.
The Truth sometimes hurts but it is good for you.
and that is worse than being hit by a 16k rev hammer?
Then that is a bug of there own making.
See ELE forms and you will get my views.
The problem here is that the counter is always lagging after the attack. Ie its a little too early to be raging or defending when it comes to zerg meta. Because I think we can safely say we are exclusivly talking zerg meta here, a meteor shower from a zerker ele is unlikely to intimidate a thief that just downed him in 0.2 seconds by simply teleporting 2x the radius of said shower.
And in this particular situation, we have a meta thats actively pushed away single target roflstompers that specialize in blowing up things like eles in favor of a complete stack-on-one-spot scourge bunker area denial meta that train in a predictable direction.
The math isnt hard on this one. Scourge got nerfed, eles got buffed, the pendulum swings. Adjusting tactics take time.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
The 16k rev hammer is far less common and far harder to set up? Gee I call that a difference.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Quality balance changes^TM
Yes and no it use to be an easy thing to pull off and a lot harder to see now i am not sure if it can even hit that hard any more but still impossible to see.
Any thing doing 16k dmg is too much dmg for pvp / wvw but its ok for pve.
See ELE forms and you will get my views.
i have 3200+ armor and 20000 hp i still get some insane dmg from meteor
might be a bug with the elite spec on my core ele I get 2k -> 8k meteors only
I have 1.2k toughness 2.5k power near 200% crit dmg unbuffed
I wvwed just now and the metoer sure is....painful and deadly.
Founder & Retired Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
Henge of Denravi
https://discord.gg/P5dj7fd
Thanks
The pointy end goes in the other man.
As far as coefficients go, the coefficient on meteor is 1.6
https://api.guildwars2.com/v2/skills?ids=5501
This is less than CoR's coefficient of 1.75 at max range (it's 1.5 at midrange), or Gun flame's 2.2 multiplier (dragon's tooth on scepter fire 2 is also 2.2 coefficient). Keep in mind the massive channeling time and obvious graphic of meteors falling from the sky unless culling occurs.
Damage = (Weapon strength * Power * Skill coefficient) / Armor
In order to hit 15K you'd need to have a critical , there's no way even with 25 might (+750 Power) that you'd see more than 6K damage otherwise since 3K power /2K armor with coefficient of 1.6 is around 2800 damage not including traits. You'd need at least three +10% traits/rune to reach the 10K damage unless running Bolt to the Heart (+20% vs targets below 50% HP) in the Air traitline or Bountiful Power (+2% per boon) in Arcane with a critical.
If you reverse solve the damage equation:
Damage * Armor = 1166 weapon damage * 1.6 skill coefficient * Effective Power
Assuming 10K damage ,
10K * 2000 = 1166*1.6 * Effective Power
= 10,720 Effective Power
Divide by critical hit 250%
4288 effective power without critical
Divide by 3000 power and you get 1.42x damage multiplier, which can only be attained through a minimum of sigil of force (1.05x) and three + 10% modifiers (1.1^3) which can be attained with fire and weaver alone
If we do it based on 260% critical , 4123 effective power without critical is required
Divide by 3000 power , you end up with 1.37x damage multiplier required so sigil of force plus three 10% modifiers would satisfy this
What could be partly happening is marauder eles are getting damage boosted to berserker gear levels due to the change on Elements of Rage , plus Ferocious Winds (air traitline) scaling with precision. If it's truly bugged then it needs to be fixed, obviously.
I've been critically hit over 12K even before this patch on revenant and I run about 2600-2800 armor depending on if hardening persistence is up. If you're running 2000 armor that's going to be over 15K (12K * 2600/2000 = 15.6K). There has to be might stacking , damage modifiers, and vulnerability involved. If it was just meteor shower with fire traitline, it wouldn't hit that hard.
An ele can have over 2600 power due to Empowering Flame trait (+150 power) + weaver's Elemental Polyphony (+120 Power). Ingame tooltip is based on 2600 armor target, I don't believe that it counts traits such as Empowering Flame (+10%) , Burning Rage (+10% vs burning) or Elements of Rage (+10% damage , 13% vitality to ferocity is around +13% or +14% with marauder) let alone others such as Bolt to the Heart (+20% vs <50% HP) or Bountiful power (+2% per boon) in the arcane line.
If you look at combat log make sure you aren't inflicted with vulnerability. If you were in _well of suffering _ it's safe to say there was at least 4-8 stacks of vulnerability which is +4-8% damage.
If Arenanet nerfs the Elements of Rage 10% damage modifier (ferocity boost is still above 10% with marauder so there's a possibility it would be dropped to about +150 ferocity) , the +120 Power from Elemental Polyphony while in fire, or +7% damage from swift revenge (swiftness on staff ele is only easy to meet all the time with a rev ; I'd imagine if nerfed it would be changed to favor close range / dual attack damage only or something), it will be hard to take weaver over tempest or core ele because defensively it brings less to the party besides water fields since rarely do you see a weaver with water traitline.
In short, unless meteor shower is truly bugged I don't think it's a meteor shower problem. You'd need an isolated test scenario such as a guildhall arena to truly test it , unless it is a WvW split bug (meteor isn't skill split).
edit: confirmed buggy by Arenanet.
Anyone who's on here complaining, put in a bug report. Put in as many bug reports as possible ASAP so they need to at least acknowledge it. Reset tonight is going to suck if they don't patch it by then
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
I have 2.8 power when attuned to fire without stacks or might added, 55% crit chance, 229% crit dmg with scholars runes(10% dmg above 90% health), you can get another 10% damage for single attunement(weaver), 10% dmg for fire attunement, 10% more for burning targets, 20% more for targets under 50% health, 10% more if they're cc'd, 7% dmg with swiftness on(weaver), fury and burning from crits. Use to have around 244% crit dmg before the nerf to elements of rage. Now damage went from 12k to 19k max with the only difference being the drop in crit dmg....
So something is off somewhere. But honestly I just don't give a dam anymore, not after complaining about other one shot skill and combos in the game for years now, and the only thing that was ever "fixed" was cor after 2 years, only to be replaced with a bigger and harder hitting aoe... Ele's enjoy it, cause you were stuck behind necros since the expansions. Anet isn't going to bother noticing unless it becomes a raid issue.
Edit: well I stand corrected on my last sentence.
^ Another derailing post - Anet
Perma stealth is needed to outrun zergs. - Thieves
/Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
No expansion money as long as Mesmers are trash. - Me
While you're doing that, change Lava Font back to how it was.
Farmerbroskisupreme - YouTube
Amen, brother!
Moonlight [THRU]
Thank you for responding quickly!
+1 also
That would also mean reverting the higher cooldown. I prefer the lower damage and lower cooldown tbh.
"Surrender and serve me in life, or die and slave for me in death."
The subsequent impacts are also being affected not only the first hit.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Quality balance changes^TM
in the mean time I suppose the elements of rage nerf will help somewhat
te lazla otstara.
fingers crossed meta ~
Wait what? If you nerf meteor then this should be only in pvp and wvw for sure. As it is, a nerf to meteor could bring Ele into a really bad position in pve.
Good to hear an official response.
Welcome to the world of WvW, where every balance change for PvE benefit breaks our mode.
Glad things could reciprocate.
Thank You for the {MEME}
its high because ppl run pve gear and pve traits and supportive groups around them. theres nothing left to run else. and on staff no other skill hits a moving target.
??????????????????????
https://imgur.com/a/4KBPtt8
I believe it scales from the first hits, so If they reduce the Initial Impact.. the other hits will scale of that.. Right now there scaling from the bugged MS
The buff to meteor shower and nerf to lava font were some of the dumbest, most poorly thought out changes Ive ever seen. It shows such a clear lack of understanding about how Ele is played in WvW. Fireball does more damage than Lava font now...which is actually your main skill, not meteor shower. You just continue to encourage Eles to play in such a cheap and braindead way. I stopped playing Ele and Warrior a long time ago because they became such garbage classes with little variety.
Somewhere chasing bags....
But the "op" dmg is only in wvw or also in pve? because if they nerf meteor shower if pve, ele is gonna do less than actually, which is bad.
lol scourge has been broken for how many months now with a ton of people complaining that it's OP? Meteor shower broken for 3 days and here comes the mega nerf bat. Yeah, anet we feel the love.
Lots of new weavers running around the past few months. That's probably what you're noticing more than anything else
No its not just initial dmg... Its bugged. I didn't change a trait, armor or anything and my average meteor went from 3.8k to 5.8k with my max going from 9k to 22k. I think someone missed a decimal point.
Right now, the MS over-damage is destroying WvW.
We need a really fast fix.
Thanks.
The DPS is off the charts on this skill and not just the initial impact. I see 20k+ occassionally and get high teens constantly. The build I am running has 2.5k armor and nearly 18k health with Pack runes so there is still room to eek out more damage. If a player goes down in MS, they will likely die as the subsequent hits from the skill will outright kill most downed players.
It doesn't break Raids. I wouldn't expect a fix soon.
Strike Force [SF]
Sanctum of Rall
Is this mainly just a weaver issue or can staff eles get near this? As I'm not really seeing much difference on staff.
My worry is instead of fixing weaver they will nerf the hell out of the meteor shower skill for all eles and they will once again step off the wvw stage.
So, devs, please look at the whole picture before swinging the nerf bat.
Thank you for saying something about this. What are normal levels?
Welcome to the last 3 years of gw2 and ele core being balanced arone its elite spec.
See ELE forms and you will get my views.
I Don't know why anet don't just split this skill between game modes
its not just initial damage: https://gyazo.com/8ec50e5dcb27cce0559d078a1023c3cf
FUNNILY.
I think they forgot that they added that in a few months ago.
See ELE forms and you will get my views.
meteor op af please fix asap
What about Lava Font and Elements of Rage? If you visit ele forums you'll noticed most of us didn't like the nerf - specially in spvp and wvw. Please reconsider it
Yes thats why it suddenly has a 4 page thread and everyone and their dog is rolling a weaver after maining a single class for 4 years. Not to mention a dev post confirming the bug.
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Quality balance changes^TM
Taking 9k hits on 2800 armor as a backline which means I'm getting what's supposed to be the falloff damage hits.
This skill is well and beyond broken right now.
reset was a clown car tonight
10+ eles on both sides just throwing out oneshot zones everywhere
10? Hod was running 20+ on our home bl tonight. The meteors were getting culled too, so you would just randomly go from full 27k hp to full dead out of nowhere
10? Hod was running 20+ on our home bl. In a map que zerg, so the meteors and circles got culled. I have a clip I'll put up tomorrow where I went from 27k hp to full dead, I was nowhere near the zerg. Combat log showed 19k, 17k, 9k, 12k meteor shower hits
Thank you anet for kitten up reset night by not testing changes, again. This was a known issue all week, wasn't even acknowledged until today @[email protected]
That normal dmg for MS as 2.8k armor is low its the 12k+ on 3.2k armor with boons that the problem. Relay any thing that over 10k dmg low or high armor is not good for a pvp environment only if anet would split there skills.
Hmmmm
https://en-forum.guildwars2.com/discussion/29690/pvp-wvw-skill-split-release/p1
See this is what bugging me about this last update its not the nerfs bug or over buffs its the fact that they are unspliting skills and having them balanced for pve aimed effects in a pvp setting. Its beyond frustrating.
There NEEDS to be a real talk with anet dev on what they are trying to do with wvw and skill split / un-split as i cant tell and i am not sure if any one else can too.
See ELE forms and you will get my views.
9k is low but as I said, I play backline which means the skill is nearing it's end by the time I enter the ring.
Even 9k is still ludicrously high. I remember back when it used to hit me for 5k and thinking that was already a bit much.
That would make me rage as an ele to only hit a backline player for 5k. The duration of the skill dose not effect it dmg only the number of times your hit with it. So getting hit with it at the end of the skill should be as if you get hit with it at the start.
2.8k armor really is nothing when you have players who are running 3.2k or even the 4k super tanks.
See ELE forms and you will get my views.