Meteor Wars! - Page 3 — Guild Wars 2 Forums

Meteor Wars!

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  • Crazy.6029Crazy.6029 Member ✭✭✭

    I think I understand Anets logic, not ok to die from standing in shades, but it's ok to get 1-2 shotted by Meteors :)

  • @Darknicrofia.2604 said:
    3.2k armor FB with protection up, got hit by a 16k meteor shower and insta downed.

    yea totally a l2p issue. /kappa

    and that is worse than being hit by a 16k rev hammer?

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Ubi.4136 said:
    Sadly, it is NOT a bug.
    The skill was doing more damage than the tooltip said.
    They buffed base damage an additional 20% for some reason.
    Then they fixed the tooltip to read correctly.

    Based on what the patch notes say, and the roughly 20% increase in base damge appearing in game, it looks intentional. It's OP as kitten, but intentional.

    Then that is a bug of there own making.

    See ELE forms and you will get my views.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 13, 2018

    @Blocki.4931 said:
    When a single Weaver in the backline can nuke an entire group instantly. Stop defending this, nobody says anything against the fact that staff ele can do it in general, just that the numbers are way higher than they are supposed to be.

    The problem here is that the counter is always lagging after the attack. Ie its a little too early to be raging or defending when it comes to zerg meta. Because I think we can safely say we are exclusivly talking zerg meta here, a meteor shower from a zerker ele is unlikely to intimidate a thief that just downed him in 0.2 seconds by simply teleporting 2x the radius of said shower.

    And in this particular situation, we have a meta thats actively pushed away single target roflstompers that specialize in blowing up things like eles in favor of a complete stack-on-one-spot scourge bunker area denial meta that train in a predictable direction.

    The math isnt hard on this one. Scourge got nerfed, eles got buffed, the pendulum swings. Adjusting tactics take time.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Gwaihir.1745Gwaihir.1745 Member ✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:

    @Darknicrofia.2604 said:
    3.2k armor FB with protection up, got hit by a 16k meteor shower and insta downed.

    yea totally a l2p issue. /kappa

    and that is worse than being hit by a 16k rev hammer?

    The 16k rev hammer is far less common and far harder to set up? Gee I call that a difference.

    Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.

    Quality balance changes^TM

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Gwaihir.1745 said:

    @VAHNeunzehnsechundsiebzig.3618 said:

    @Darknicrofia.2604 said:
    3.2k armor FB with protection up, got hit by a 16k meteor shower and insta downed.

    yea totally a l2p issue. /kappa

    and that is worse than being hit by a 16k rev hammer?

    The 16k rev hammer is far less common and far harder to set up? Gee I call that a difference.

    Yes and no it use to be an easy thing to pull off and a lot harder to see now i am not sure if it can even hit that hard any more but still impossible to see.

    Any thing doing 16k dmg is too much dmg for pvp / wvw but its ok for pve.

    See ELE forms and you will get my views.

  • fewfield.7802fewfield.7802 Member ✭✭✭

    @Odinens.5920 said:
    Is everyone complaining in full zerk gear or somethin? I mainly run a power scourge in raids (1141 toughness/1648 vitality), and meteor shower doesn't do nearly the damage to me that you folks are all claiming. Yeah, I can't stand in it for the full animation, but to be almost 1-shot on the 1st tick? That 1st tick barley dents my health.

    i have 3200+ armor and 20000 hp i still get some insane dmg from meteor

  • wanya.1697wanya.1697 Member ✭✭✭
    edited July 13, 2018

    might be a bug with the elite spec on my core ele I get 2k -> 8k meteors only
    I have 1.2k toughness 2.5k power near 200% crit dmg unbuffed

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    I wvwed just now and the metoer sure is....painful and deadly.

    Founder & Retired Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi
    https://discord.gg/P5dj7fd

  • Player.9621Player.9621 Member ✭✭✭
    edited July 14, 2018

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    Thanks

    The pointy end goes in the other man.

  • Infusion.7149Infusion.7149 Member ✭✭✭
    edited July 13, 2018

    As far as coefficients go, the coefficient on meteor is 1.6
    https://api.guildwars2.com/v2/skills?ids=5501

    This is less than CoR's coefficient of 1.75 at max range (it's 1.5 at midrange), or Gun flame's 2.2 multiplier (dragon's tooth on scepter fire 2 is also 2.2 coefficient). Keep in mind the massive channeling time and obvious graphic of meteors falling from the sky unless culling occurs.

    Damage = (Weapon strength * Power * Skill coefficient) / Armor

    Staff max weapon strength is 1166 with ascended
    Skill coefficient is 1.6 per GW2 API
    Power is going to be around 2800-3000 without might & food. (2800 is essentially non-weavers in fire attunement with fire traitline)
    +5% from Sigil of force
    + 10% from Empowering flame (while in fire) - fire trait
    + 10% from Burning Rage (fairly consistent due to scourges and firebrands) - fire trait
    + 10% from Elements of Rage (only for 8s while single attuned) , weaver only... not much different than the +10% from Harmonious conduit on tempest other than a ferocity boost
    + 7% from Swift revenge , weaver only (requires swiftness or superspeed)
    2% per boon in arcane (with a herald near it's easily 3 boons such as might ,fury, swiftness ; there's 12 boons including aegis, protection, regen, alacrity , quickness, resistance, retal , stability, vigor) ... literally exactly the same as revenant's Elder's Force
    +20% with Bolt to the Heart (vs <50% enemies) , in the air line
    + 10% from scholar rune (requires you to be > 90% HP...)
    critical is going to be ~ 2x to 2.6x effective power , more with a revenant running devastation traitline for +150 ferocity (+10%). A revenant brings the crit back to pre-nerf ferocity from Elements of Rage

    In order to hit 15K you'd need to have a critical , there's no way even with 25 might (+750 Power) that you'd see more than 6K damage otherwise since 3K power /2K armor with coefficient of 1.6 is around 2800 damage not including traits. You'd need at least three +10% traits/rune to reach the 10K damage unless running Bolt to the Heart (+20% vs targets below 50% HP) in the Air traitline or Bountiful Power (+2% per boon) in Arcane with a critical.

    If you reverse solve the damage equation:
    Damage * Armor = 1166 weapon damage * 1.6 skill coefficient * Effective Power
    Assuming 10K damage ,
    10K * 2000 = 1166*1.6 * Effective Power
    = 10,720 Effective Power
    Divide by critical hit 250%
    4288 effective power without critical
    Divide by 3000 power and you get 1.42x damage multiplier, which can only be attained through a minimum of sigil of force (1.05x) and three + 10% modifiers (1.1^3) which can be attained with fire and weaver alone

    If we do it based on 260% critical , 4123 effective power without critical is required
    Divide by 3000 power , you end up with 1.37x damage multiplier required so sigil of force plus three 10% modifiers would satisfy this

    What could be partly happening is marauder eles are getting damage boosted to berserker gear levels due to the change on Elements of Rage , plus Ferocious Winds (air traitline) scaling with precision. If it's truly bugged then it needs to be fixed, obviously.

    I've been critically hit over 12K even before this patch on revenant and I run about 2600-2800 armor depending on if hardening persistence is up. If you're running 2000 armor that's going to be over 15K (12K * 2600/2000 = 15.6K). There has to be might stacking , damage modifiers, and vulnerability involved. If it was just meteor shower with fire traitline, it wouldn't hit that hard.

    An ele can have over 2600 power due to Empowering Flame trait (+150 power) + weaver's Elemental Polyphony (+120 Power). Ingame tooltip is based on 2600 armor target, I don't believe that it counts traits such as Empowering Flame (+10%) , Burning Rage (+10% vs burning) or Elements of Rage (+10% damage , 13% vitality to ferocity is around +13% or +14% with marauder) let alone others such as Bolt to the Heart (+20% vs <50% HP) or Bountiful power (+2% per boon) in the arcane line.

    If you look at combat log make sure you aren't inflicted with vulnerability. If you were in _well of suffering _ it's safe to say there was at least 4-8 stacks of vulnerability which is +4-8% damage.

    If Arenanet nerfs the Elements of Rage 10% damage modifier (ferocity boost is still above 10% with marauder so there's a possibility it would be dropped to about +150 ferocity) , the +120 Power from Elemental Polyphony while in fire, or +7% damage from swift revenge (swiftness on staff ele is only easy to meet all the time with a rev ; I'd imagine if nerfed it would be changed to favor close range / dual attack damage only or something), it will be hard to take weaver over tempest or core ele because defensively it brings less to the party besides water fields since rarely do you see a weaver with water traitline.

    In short, unless meteor shower is truly bugged I don't think it's a meteor shower problem. You'd need an isolated test scenario such as a guildhall arena to truly test it , unless it is a WvW split bug (meteor isn't skill split).

    edit: confirmed buggy by Arenanet.

  • Egorum.9506Egorum.9506 Member ✭✭✭✭

    Anyone who's on here complaining, put in a bug report. Put in as many bug reports as possible ASAP so they need to at least acknowledge it. Reset tonight is going to suck if they don't patch it by then

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    edited July 13, 2018

    @wanya.1697 said:
    might be a bug with the elite spec on my core ele I get 2k -> 8k meteors only
    I have 1.2k toughness 2.5k power near 200% crit dmg unbuffed

    I have 2.8 power when attuned to fire without stacks or might added, 55% crit chance, 229% crit dmg with scholars runes(10% dmg above 90% health), you can get another 10% damage for single attunement(weaver), 10% dmg for fire attunement, 10% more for burning targets, 20% more for targets under 50% health, 10% more if they're cc'd, 7% dmg with swiftness on(weaver), fury and burning from crits. Use to have around 244% crit dmg before the nerf to elements of rage. Now damage went from 12k to 19k max with the only difference being the drop in crit dmg....

    So something is off somewhere. But honestly I just don't give a dam anymore, not after complaining about other one shot skill and combos in the game for years now, and the only thing that was ever "fixed" was cor after 2 years, only to be replaced with a bigger and harder hitting aoe... Ele's enjoy it, cause you were stuck behind necros since the expansions. Anet isn't going to bother noticing unless it becomes a raid issue.

    Edit: well I stand corrected on my last sentence.

    Another derailing post ^ - Anet
    "Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
    "From the back of the room!, the one pvp fan! we got him! WaH!"
    || Stealth is a Terribad Mechanic ||

  • Krypto.2069Krypto.2069 Member ✭✭✭

    @Dahir.4158 said:

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    While you're doing that, change Lava Font back to how it was.

    Amen, brother! :+1:

    Moonlight [THRU]

  • Infusion.7149Infusion.7149 Member ✭✭✭

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    Thank you for responding quickly!

  • AnClar.1304AnClar.1304 Member ✭✭

    @Krypto.2069 said:

    @Dahir.4158 said:

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    While you're doing that, change Lava Font back to how it was.

    Amen, brother! :+1:

    +1 also

  • Lahmia.2193Lahmia.2193 Member ✭✭✭✭

    @Dahir.4158 said:

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    While you're doing that, change Lava Font back to how it was.

    That would also mean reverting the higher cooldown. I prefer the lower damage and lower cooldown tbh.

    "Surrender and serve me in life, or die and slave for me in death."

  • Gwaihir.1745Gwaihir.1745 Member ✭✭✭

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    The subsequent impacts are also being affected not only the first hit.

    Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.

    Quality balance changes^TM

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    in the mean time I suppose the elements of rage nerf will help somewhat

  • Wait what? If you nerf meteor then this should be only in pvp and wvw for sure. As it is, a nerf to meteor could bring Ele into a really bad position in pve.

  • Hackuuna.4085Hackuuna.4085 Member ✭✭✭

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    Good to hear an official response.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Roul.3205 said:
    Wait what? If you nerf meteor then this should be only in pvp and wvw for sure. As it is, a nerf to meteor could bring Ele into a really bad position in pve.

    Welcome to the world of WvW, where every balance change for PvE benefit breaks our mode.

    Glad things could reciprocate.

    Thank You for the {MEME}

  • shinta.8906shinta.8906 Member ✭✭✭
    edited July 13, 2018

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    its high because ppl run pve gear and pve traits and supportive groups around them. theres nothing left to run else. and on staff no other skill hits a moving target.

  • ??????????????????????

    https://imgur.com/a/4KBPtt8

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭

    @Gwaihir.1745 said:

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    The subsequent impacts are also being affected not only the first hit.

    I believe it scales from the first hits, so If they reduce the Initial Impact.. the other hits will scale of that.. Right now there scaling from the bugged MS

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited July 13, 2018

    The buff to meteor shower and nerf to lava font were some of the dumbest, most poorly thought out changes Ive ever seen. It shows such a clear lack of understanding about how Ele is played in WvW. Fireball does more damage than Lava font now...which is actually your main skill, not meteor shower. You just continue to encourage Eles to play in such a cheap and braindead way. I stopped playing Ele and Warrior a long time ago because they became such garbage classes with little variety.

    Somewhere chasing bags....

  • Titan.8215Titan.8215 Member ✭✭

    But the "op" dmg is only in wvw or also in pve? because if they nerf meteor shower if pve, ele is gonna do less than actually, which is bad.

  • @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    lol scourge has been broken for how many months now with a ton of people complaining that it's OP? Meteor shower broken for 3 days and here comes the mega nerf bat. Yeah, anet we feel the love.

  • Lots of new weavers running around the past few months. That's probably what you're noticing more than anything else

    | Solemn [DoM][PAL][BOZ][shrd] |
    | NSP (main) | Anvil Rock (alt)

  • Meetshield.1756Meetshield.1756 Member ✭✭✭

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    No its not just initial dmg... Its bugged. I didn't change a trait, armor or anything and my average meteor went from 3.8k to 5.8k with my max going from 9k to 22k. I think someone missed a decimal point.

  • Right now, the MS over-damage is destroying WvW.
    We need a really fast fix.
    Thanks.

  • Straegen.2938Straegen.2938 Member ✭✭✭

    The DPS is off the charts on this skill and not just the initial impact. I see 20k+ occassionally and get high teens constantly. The build I am running has 2.5k armor and nearly 18k health with Pack runes so there is still room to eek out more damage. If a player goes down in MS, they will likely die as the subsequent hits from the skill will outright kill most downed players.

  • @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    @RedBaron.6058 said:
    Right now, the MS over-damage is destroying WvW.
    We need a really fast fix.
    Thanks.

    It doesn't break Raids. I wouldn't expect a fix soon.

    Strike Force [SF]
    Sanctum of Rall

  • Victory.2879Victory.2879 Member ✭✭✭
    edited July 14, 2018

    Is this mainly just a weaver issue or can staff eles get near this? As I'm not really seeing much difference on staff.

    My worry is instead of fixing weaver they will nerf the hell out of the meteor shower skill for all eles and they will once again step off the wvw stage.

    So, devs, please look at the whole picture before swinging the nerf bat.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited July 14, 2018

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    Thank you for saying something about this. What are normal levels?

    @Victory.2879 said:
    Is this mainly just a weaver issue or can staff eles get near this? As I'm not really seeing much difference on staff.

    My worry is instead of fixing weaver they will nerf the hell out of the meteor shower skill for all eles and they will once again step off the wvw stage.

    So, devs, please look at the whole picture before swinging the nerf bat.

    Welcome to the last 3 years of gw2 and ele core being balanced arone its elite spec.

    See ELE forms and you will get my views.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭

    I Don't know why anet don't just split this skill between game modes

  • Tammuz.7361Tammuz.7361 Member ✭✭✭
  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Victory.2879 said:
    Is this mainly just a weaver issue or can staff eles get near this? As I'm not really seeing much difference on staff.

    My worry is instead of fixing weaver they will nerf the hell out of the meteor shower skill for all eles and they will once again step off the wvw stage.

    So, devs, please look at the whole picture before swinging the nerf bat.

    @Mini Crinny.6190 said:
    I Don't know why anet don't just split this skill between game modes

    FUNNILY.

    I think they forgot that they added that in a few months ago.

    See ELE forms and you will get my views.

  • Emprer.7256Emprer.7256 Member ✭✭✭

    meteor op af please fix asap

  • Guizao.4167Guizao.4167 Member ✭✭✭

    @Karl McLain.5604 said:
    I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.

    What about Lava Font and Elements of Rage? If you visit ele forums you'll noticed most of us didn't like the nerf - specially in spvp and wvw. Please reconsider it

  • Gwaihir.1745Gwaihir.1745 Member ✭✭✭
    edited July 14, 2018

    @SoulSlavocracy.4902 said:
    Lots of new weavers running around the past few months. That's probably what you're noticing more than anything else

    Yes thats why it suddenly has a 4 page thread and everyone and their dog is rolling a weaver after maining a single class for 4 years. Not to mention a dev post confirming the bug.

    Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.

    Quality balance changes^TM

  • Substance E.4852Substance E.4852 Member ✭✭✭

    Taking 9k hits on 2800 armor as a backline which means I'm getting what's supposed to be the falloff damage hits.

    This skill is well and beyond broken right now.

  • Evolute.6239Evolute.6239 Member ✭✭✭

    reset was a clown car tonight

    10+ eles on both sides just throwing out oneshot zones everywhere

  • Egorum.9506Egorum.9506 Member ✭✭✭✭

    @Evolute.6239 said:
    reset was a clown car tonight

    10+ eles on both sides just throwing out oneshot zones everywhere

    10? Hod was running 20+ on our home bl tonight. The meteors were getting culled too, so you would just randomly go from full 27k hp to full dead out of nowhere

  • Egorum.9506Egorum.9506 Member ✭✭✭✭

    @Evolute.6239 said:
    reset was a clown car tonight

    10+ eles on both sides just throwing out oneshot zones everywhere

    10? Hod was running 20+ on our home bl. In a map que zerg, so the meteors and circles got culled. I have a clip I'll put up tomorrow where I went from 27k hp to full dead, I was nowhere near the zerg. Combat log showed 19k, 17k, 9k, 12k meteor shower hits

    Thank you anet for kitten up reset night by not testing changes, again. This was a known issue all week, wasn't even acknowledged until today @[email protected]

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Substance E.4852 said:
    Taking 9k hits on 2800 armor as a backline which means I'm getting what's supposed to be the falloff damage hits.

    This skill is well and beyond broken right now.

    That normal dmg for MS as 2.8k armor is low its the 12k+ on 3.2k armor with boons that the problem. Relay any thing that over 10k dmg low or high armor is not good for a pvp environment only if anet would split there skills.
    Hmmmm
    https://en-forum.guildwars2.com/discussion/29690/pvp-wvw-skill-split-release/p1

    See this is what bugging me about this last update its not the nerfs bug or over buffs its the fact that they are unspliting skills and having them balanced for pve aimed effects in a pvp setting. Its beyond frustrating.

    There NEEDS to be a real talk with anet dev on what they are trying to do with wvw and skill split / un-split as i cant tell and i am not sure if any one else can too.

    See ELE forms and you will get my views.

  • Substance E.4852Substance E.4852 Member ✭✭✭

    9k is low but as I said, I play backline which means the skill is nearing it's end by the time I enter the ring.

    Even 9k is still ludicrously high. I remember back when it used to hit me for 5k and thinking that was already a bit much.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Substance E.4852 said:
    9k is low but as I said, I play backline which means the skill is nearing it's end by the time I enter the ring.

    Even 9k is still ludicrously high. I remember back when it used to hit me for 5k and thinking that was already a bit much.

    That would make me rage as an ele to only hit a backline player for 5k. The duration of the skill dose not effect it dmg only the number of times your hit with it. So getting hit with it at the end of the skill should be as if you get hit with it at the start.

    2.8k armor really is nothing when you have players who are running 3.2k or even the 4k super tanks.

    See ELE forms and you will get my views.