Do you think Elementalist class "balancing" is justified? - Page 3 — Guild Wars 2 Forums

Do you think Elementalist class "balancing" is justified?

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  • RAZOR.7246RAZOR.7246 Member ✭✭
    No

    I'm only going to speak from a PvE perspective. The thing is weaver was a high risk high reward class where you have almost no survivability, are entirely reliant on good team support and have really difficult rotations which can be easily messed up. To some extent the higher dps you got from weavers was justified because it simply doesn't do anything else, not even CC. Keep in mind that you're looking at the top few weavers who can pull off DPS Benchmarks. It's not like you could go into any raid with a weaver and be strongly overpowered. The game was in a place pre-patch where the average person could get on any class and it had some viability in raids which arguably is their main endgame content. Maybe those really elite groups can run all weavers but the rest of the population definitely can't. These groups only take the best as well as they have really stringent requirements and put you through numerous tests before you're allowed to join. It's the same thing with Epidemic. A really good group can pull it off effectively but any other group can't coordinate it to use it to it's full potential.

    You can almost forget about it with 300 ping which you average in most SEA countries and Australia especially where slow internet is the norm. Where 35k is the benchmark you're looking at 30k realistically in most cases. I know several people who have practiced for hours and days just to get thier weaver DPS to acceptable levels and then had the rug pulled from under them with these nerfs. If you've ever pugged a weaver for Raids or Fractals even at reset you'd know the general population can't play it effectively usually doing less dps than good BS Warriors even. This patch hits everyone just because a handful of people using ideal conditions can hit insane DPS on a class that was clearly designed for that purpose. Now it's the same rotation but no reward.

    The next issue was the changes to sword. How is it that changes that were specifically stated to be intended to make that weapon better in fact made it significantly worse?It's the same issue. The existing risk is still there but now there's absolutely no reward at all for it's usage. If that was the intention from the beginning then simply state that it is. Saying it's going to be made better and then making it almost unusable reflects poorly on whoever made those changes.

    I have nothing against shaking up classes and giving unappreciated classes new viability. The thing is buff them to a level where they are viable instead of making other things not viable just so they can look decent. Everyone I've shared my thoughts with echoes the same sentiment and these are people in map chat as well, not just friends. Everyone paid hard earned money for this game. We want to play what we want to play, not what others dictate to us what we should play. Now, from being able to choose from a wide variety of options for raids, in most of them we're reduced to pressing 1 on deadeyes or soulbeasts for DPS specs.

    Another issue with this is the overall lower DPS. Daily, my frac runs take roughly 50 minutes to 1 hour 15mins depending. On top of that the daily gathering and dailies take another 1 1/2 hours. Additionally raids, not just full clears but practice runs etc. take another 2-3 hours daily. I am a working student. I barely even have the time to go and do WvW, PvP or farm metas etc. on top of these things that I do daily. I for one don't appreciate my time being wasted by having my run durations increased by having these DPS nerfs implemented everywhere and I can tell you I'm not enjoying this game experience where after a long day at work or school, I'm forced onto a braindead class I don't want to play where I just have to spam 1 button.

    Based on what I've observed and that's not just based on the results of the poll at the start of this discussion, I can say with absolute certainty that the majority of players are discontented with the patch in general, not just with Elementalist changes. Deepstone in particular has been a disappointing fractal because 1. it's not challenging at all even with unfavorable instabilities and 2. it's dragged out with unnecessary, unchallenging mechanics which cannot be skipped. What I've witnessed on these forums is people flaming others for "crying" about these changes but I myself have already witnessed 11 players from my friends list leave game since the last LS episode hit. These nerfs are pretty much the straw that broke the camel's back with a lot of them. Just speaking on behalf of my friends, we're all getting tired from doing the same content over and over for months but now on top of that we have to contend with using classes we outright do not want to play on EVERYTHING just so we can clear runs.

  • Riranor.6315Riranor.6315 Member ✭✭
    It's perfect now

    This is gonna be biased info posting it in the ele forum. should post this poll in the main professions area to get more accurate results really.

  • RAZOR.7246RAZOR.7246 Member ✭✭
    edited July 16, 2018
    No

    @Riranor.6315 said:
    This is gonna be biased info posting it in the ele forum. should post this poll in the main professions area to get more accurate results really.

    It's going to be biased on a general forum anyway because everyone just wants their own main class to be the best in the game. It's more likely to turn into an us vs. them situation. Besides if you don't play a class regularly, you wouldn't be able to form a proper opinion on the class and what was really wrong or right about it. You'd just go off what people were telling you or the more likely, you'd just be watching benchmark videos and basing your opinions off of those. The general gameplay in less optimal or everday situations would not be taken into account and they quite clearly have not been with regards to these nerfs. This is not limited to elementalists either.

  • Ryou.2398Ryou.2398 Member ✭✭

    @Kaleban.9834 said:
    Can we get some sort of class definition from ANet?

    Something in the Profession forums/Wiki that states EXACTLY what a class is supposed to do? Because honestly, given their balance process, I can't figure it out.

    Every yahoo that complains about Eles since forever always moans about "der DPSs" but forgets all the cons that balance it out:

    • Low health
    • Low armor
    • Mediocre mobility compared to professions like Warrior, Thief and Ranger
    • Large number of skills that are individually weak because of "stance dancing"
    • No stealth
    • No Death Shroud
    • Low number of blocks/invulns
    • High CDs on almost all utility skills
    • Poorly designed traits that do not synergize well
    • No weapon swap, locking Eles in at a single range
    • Necessity of choosing ALL offense or ALL defense, when every other profession gets both
    • And now, horribly nerfed damage to "normalize" Ele DPS, with no normalizing of survivability

    I agree we need better definitions, for crying outloud it does not matter if its someone elses game or not you make a class based on a typical dnd wizard that destroys its enemies then thats what people expect, yes they have healing and small defensive capability to but regardless we need some clear defintions of what classes are meant to be, if someone wants to play a damage caster then it should be called a damage caster of some kind just saying.

    If you want to find the secrets of the universe think in terms of energy frequency and vibration Nikola Tesla.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    No

    @Conqueror.3682 said:
    What i want, is to make the rotation simpler, with not so many conjures and stuff, but instead we have the same rotation and now it does less dps.

    i really think that conjures should be reworked, it is ridiculous that our dps depends from these skills. I just hate conjures.

    There are plenty of classes that to that. Or heck, you can do that on ele as well - just don't pick conjures, play Fresh Air Tempest or whatever. The game needs to have complex builds as well.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    No

    @Riranor.6315 said:
    This is gonna be biased info posting it in the ele forum. should post this poll in the main professions area to get more accurate results really.

    How often do other ppl of other classes play the ele class if any thing its best to ask the ppl who are playing the class how do you think balancing is on it.

    Not like you ask some one who lives in land lock places how is the sea today. Its just not part of there life for the most part so there not going to be much view one way or another. Better to ask ppl who are impacted the more impacted the better the point of view.

  • yumee.1405yumee.1405 Member ✭✭
    No

    @Threather.9354 said:
    Yes regarding WvW. By tuning down overall long range damage with nerfs to dhuumfire, lava fonts, CoR etc, they push WvW to what it is supposed to be; gamemode of coordination.

    Theres no space in WvW for full damage casters that play solo anymore. Wanna kill something? Bomb with other players. Weaver was overtuned regarding damage, before PoF there was actual ranged tags where eles worked together to kill groups of enemies.

    Regarding PvE, they most likely wanted to push people in raids lower in damage just to slow down the easymode powercreep in the game a bit. So they tuned down epi, meteor and lava font. Completely fine reasoning.

    About wvw > actually full zerker dps build was ... strong on dps AOE wise, but you could get One Shot by about everything so you couldn't "play solo" with such dps builds, you have and had to rely on everyone to keep you aliove or be a beast at placement and even so you couldn't get the best of your build. but let me think > ele's don't get a party that help you survive cause you don't bring anything to the party and you get a party of people that dps so you can coordinate. It has always been this way and and ele has never been dps easy mod Oo. Even if the meteor is "doing the job", if you die you're useless.

    I don't mind tunning down ele damage if we can bring something to the party or have survivability. Those nerfs are meant to nerf weaver that is harder to survive than core ele for a better dps. But it does also nerf core ele :/
    The way expansion have been made (for ele) is making that multitool squishy class just a glasscanon dps. It's no mor interresting to play ele as another role since other classes does better or the game changed too much to make it worth playing this way.

    It's hard to balance a mmo like this and I don't blame the changes but it's sad to see that some classes lost half of their work or that some classes just doesn't have a place in certain game mode because some others are just too strong to give them space.

    Sorry it's a bit condused and confusing ^^"

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭
    No

    They could have just lowered ele's base hp + armor + built in defensive mechanics to compensate for the higher damage.

    But they're already the lowest of all.

  • Chasind.3128Chasind.3128 Member ✭✭✭
    No

    ele is amazing in pve! and thats it.

  • Zipsu.8014Zipsu.8014 Member ✭✭
    No

    As someone who has put over 2k hours into ele as main, it just.. feels so weak now, takes a complex rotation to get decent dps which is completely useless during short encounters, I find holo to be much more fun these days, less squishy, more consistent damage output in T4's.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    No

    @Chasind.3128 said:
    ele is amazing in pve! and thats it.

    All classes are amazing in pve because pve is a joke of a game type and why the ideal of skill split was going to fix it. I still do not get why they are un-spliting things in favor of pve balancing.

  • Zelse.9780Zelse.9780 Member ✭✭
    No

    I like how ANET thinks that anyone who picks up staff weaver will be doing massive damage. A weaver who doesn't know what they are doing will be doing CONSIDERABLY lower damage then the other classes. Only weavers who put in the time and effort to learn how to play well were rewarded. AS IT SHOULD BE.

    Considering we are wearing Light armor in pve, and berserker armor we are the epitome of what a glass cannon is, all our utility and traits are offensive giving us 0!, ZIP, ZILTCH, NADA, defenses, and now you're telling us that we sacrifice survivability for nothing? what is the point of the weaver class anyway? what is the point of the staff anyway? staff in other game modes especially pvp is absolutely garbage, and was only good for pve content, and now ANET takes that away as well. I would like a written explanation of why ANET would do this? The justification on why these changes were made. I wonder if it's it because other classes complain that we had too much damage? I feel like a certain class has their niche. Druids are amazing healing support. Chrono's amazing boon support. And staff weaver was glass cannon damage that excelled in aoe damage. So now, what are we good for? The weaver class is now a joke, staff weaver offer nothing else to a group other then our damage, we have no self sustain, no group support.

  • Zelse.9780Zelse.9780 Member ✭✭
    No

    @Xillllix.3485 said:
    Was reading through the patch notes. Confirms it was a good choice to finally leave this game for good. GG Anet sending elementalists to play other games.

    I actually stopped playing as well. I only now go on if a real life friend wants help with something, other then that been venturing off into other games!

  • Chasind.3128Chasind.3128 Member ✭✭✭
    No

    @Jski.6180 said:

    @Chasind.3128 said:
    ele is amazing in pve! and thats it.

    All classes are amazing in pve because pve is a joke of a game type and why the ideal of skill split was going to fix it. I still do not get why they are un-spliting things in favor of pve balancing.

    Because of the casual players. Make PvE pretty for the casuals! The veterans and competitive players can come later.

  • TwiceDead.1963TwiceDead.1963 Member ✭✭✭
    It's perfect now

    @Riranor.6315 said:
    This is gonna be biased info posting it in the ele forum. should post this poll in the main professions area to get more accurate results really.

    I also like going into an echochamber where people will say the things I like to hear when I start polling for answers.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited July 18, 2018
    No

    @TwiceDead.1963 said:

    @Riranor.6315 said:
    This is gonna be biased info posting it in the ele forum. should post this poll in the main professions area to get more accurate results really.

    I also like going into an echochamber where people will say the things I like to hear when I start polling for answers.

    Well that is the ele forms we ask question of devs and never them a respond from them. So we do our best to talk about the problem knowing no one but other ele players are going to read about them.

    Its not the ppl posting here that making it an echochamber its Anet.

    In a lot of ways talking about the MS being op is some what braking with the "ele is perfect now" point of view and a lot of ele do seem to see it this way as they understand the depths of nerfs to come if MS or the curing balancing staying as is.

    What bugs me is Anet not hot fixed MS high start dmg in at least pvp environments if they realy wanted that to be the balance of ele a lot of the ele class is going to be nerf to the ground.

  • Waisenpai.6028Waisenpai.6028 Member ✭✭
    edited July 21, 2018
    No

    Core ele and arcane tree needs buffs like Fire and Air. Tempest needs buffs anet butcher this spec in order to sell POF. Please buff this so you can use it in wvw, spvp and pve. Give it some condi or power damage or something. SInce it might be strong during HoT times but it's a wet noodle healbot in POF times. And you can't really support well against the meta condis or burst damage now. easy fix Buff back arcane fury and give it a seperate application if it runs with CORE, HOT or POF. This will prevent the power creep.

    Sword Weavers are decent 1v1 vs non POF metas in wvw. Sadly sword still has low packet damage, very small range and is easy to read. Good luck catching holo, mirage, or firebrand if fleeing from battle. You will never catch the others. And chill from Reapers gibs you so hard.

  • Henrik.7560Henrik.7560 Member ✭✭✭
    No

    core ele/tempest need a lot of buff, weaver is not op anymore it is reasonably balanced, but the other specs are dead. merge aura traits so tempest has some diversity and improve either damage or healing of the spec instead of leaving it dead. core ele also need buffs in any trait line besides water.

    [eA] Sakura | Kaineng

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    No

    @Henrik.7560 said:
    core ele/tempest need a lot of buff, weaver is not op anymore it is reasonably balanced, but the other specs are dead. merge aura traits so tempest has some diversity and improve either damage or healing of the spec instead of leaving it dead. core ele also need buffs in any trait line besides water.

    Wrong, weaver is useless as well.

  • VanWilder.6923VanWilder.6923 Member ✭✭✭
    edited July 26, 2018
    No

    Ele has lowest HP, lack of mobility, run like a 100 years old man carrying 200 kg sand bag on his back, many skills take long to finish casts or interupted and 0 dps, hard and complex rotation, suck at CC, suck at cleansing condi and now the dps is suck too. Sc shows that on Huge Idle Hitbox, Ele deals 37k dps. Reality, no mobs stand still!

    OMG, just check out the description for Ele on Anet's website, they took out the word "Rewarding" to compensate for the squishy Ele. RIP

    So the question to Anet is why would the GW2 players play Ele with all the disadvantage things to get same or less dps in PvE compare to other classes? What makes special about Ele? What compensate for its squishy!?

    Why cant Anet do the balance in seperate game mode? WvW and PvP need to balance, no complain here!
    But in PvE, balances and nerfs for what? Mobs complain that players are way too OP???
    Suggestion, if Anet can seperate the modes and do the balance where needed. PvE players never ever ask for any kind of balance. I myself PvE player always want OP, like 1 shot to kill the kitten Arrkk

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    No

    @VanWilder.6923 said:
    Sc shows that on Huge Idle Hitbox, Ele deals 37k dps.

    Not any more. The site isn't updated these are the benchmarks prior to the MS bugfix.

  • It's 34K now, while it needs to have chaos chronos and tactic warrior, meaning that both war and chrono deal significantly less damage, making weaver an actual deadweight as it's not able to compensate the dps loss from the supportive classes

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    No

    @La Loutre.2960 said:
    It's 34K now, while it needs to have chaos chronos and tactic warrior, meaning that both war and chrono deal significantly less damage, making weaver an actual deadweight as it's not able to compensate the dps loss from the supportive classes

    Keep in mind this is on a golem 700 units "big" (a.k.a. "huge").

    Here are some numbers to ponder:
    Samarog - 420 units
    Gorseval - 250
    KC - 200

  • Jski.6180Jski.6180 Member ✭✭✭✭
    No

    All that left for staff ele i mean staff weaver (there is not reason to play core ele any more) is ice spike in a wvw environment. All of the duel skills are projcital and weaver has no means of making them unblockable as well as the 1 skills on staff. Eruption takes too longer to blow up. Air 2 you must look at ppl for the full cast. MS is only worth it with a 1 sec or less cast. Lava fount is weaker then most 1 skills.

    All that is there for weaver to use in wvw is ice spike good job anet making weaver still unbelievably confused on its roll agen a water skills that blast being the most effective dmg in wvw.

  • SnowHawk.3615SnowHawk.3615 Member ✭✭✭
    edited July 25, 2018

    This isn't the first time anet has done this to ele. It was their only long ranged weapon and now serves no purpose other than to... idk - because it has hardly any tank/heal capability. the cooldowns dont make up for the nerf that was unnecessary. I doubt any ele mains called for it- it was called for by the idiots who stood in meteor and didn't learn the 5 d's of dodgeball before hand. It sounds like a joke, but it's true. Ele doesn't do anything better than any other class except DPS. They don't heal better, they don't tank better, they don't have great condition dmg, every other class does something better than elementalist and now they (ele)does nothing better.

  • VanWilder.6923VanWilder.6923 Member ✭✭✭
    No

    @SnowHawk.3615 said:
    This isn't the first time anet has done this to ele. It was their only long ranged weapon and now serves no purpose other than to... idk - because it has hardly any tank/heal capability. the cooldowns dont make up for the nerf that was unnecessary. I doubt any ele mains called for it- it was called for by the idiots who stood in meteor and didn't learn the 5 d's of dodgeball before hand. It sounds like a joke, but it's true. Ele doesn't do anything better than any other class except DPS. They don't heal better, they don't tank better, they don't have great condition dmg, every other class does something better than elementalist and now they (ele)does nothing better.

    Roul (weaver ele) from SnowCrows suggests Regenade after this kitten balance.

  • MiskoV.3856MiskoV.3856 Member ✭✭
    No

    I was hyped for Deadeye just before PoF released. Then it turned out to be dissapointing in terms of mechanics and usability and I was in love with my ele despite cursing at it 24/7.

    Thanks to the recent changes, overall lack of idea of what to do with the class and its fundamental flaws (and the Deadeye tweak), I finally managed to switch my main after all those years (95% of playtime solemnly only on a single character since pre-launch, Tempest since Hot).

    The current state of ele in general calls for a complete remake, not just a few tweaks. I could go into detail about how a 5s aura for 5 ppl is completely useless in pve compared to what other support classes can do as well as other obvious issues with the class but I give up.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    No

    Look at the new rune set super speed +33% duration that you give out and super speed on leap this should be op to have a 6 sec super speed for 5 ppl ever 40 sec but its not its down right week because holo has super speed duration of 3 sec with no target cap on a 2 sec cd. If any thing Eye of the storm is weaker because of this because the last super speed effect cover over the older even if its less duration.

    This is BAD balancing to the highest order. Its like ele and its eleit spec are not even part of GW2 at all like the class was made in some other game with a different set of rules comply.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    No

    @BlackBeard.2873 said:

    @Jski.6180 said:
    Look at the new rune set super speed +33% duration that you give out and super speed on leap this should be op to have a 6 sec super speed for 5 ppl ever 40 sec but its not its down right week because holo has super speed duration of 3 sec with no target cap on a 2 sec cd. If any thing Eye of the storm is weaker because of this because the last super speed effect cover over the older even if its less duration.

    This is BAD balancing to the highest order. Its like ele and its eleit spec are not even part of GW2 at all like the class was made in some other game with a different set of rules comply.

    @Jski.6180 said:
    Look at the new rune set super speed +33% duration that you give out and super speed on leap this should be op to have a 6 sec super speed for 5 ppl ever 40 sec but its not its down right week because holo has super speed duration of 3 sec with no target cap on a 2 sec cd. If any thing Eye of the storm is weaker because of this because the last super speed effect cover over the older even if its less duration.

    This is BAD balancing to the highest order. Its like ele and its eleit spec are not even part of GW2 at all like the class was made in some other game with a different set of rules comply.

    The problem with ele has ALWAYS been complete lack of focus, and refusing to change directions when focus DOES change. For instance:

    • Ele was one of the first classes designed, and it follows pretty well that "large effects have a large tell." Meteor shower takes a day to cast, lava font gives you a full second to avoid. Dragon's tooth gives you a week before falling. Even phoenix at launch was super-duper slow. This is because scepter was originally conceived as a melee weapon... and you can still feel it to this day. Even with its velocity DOUBLED in 2013, it is still effectively a melee skill. Trying to hit a dragon's tooth or shatterstone from range is insane, but if you consider dropping this aoe while punching something next to you...maybe it hits. These skills still bear that design legacy and never got properly updated for scepter being a medium-range weapon.

    • At design time, ele was conceived as having this playstyle of constantly switching in and out of roles. Because of the number of skills available, while balancing, they trended toward watering down each individual skill compared to other classes, and weakened auto-attacks almost across the board to be garbage. The only good autos ele has EVER had (air 1 on dagger, fire 1 on staff, and arguably air 1 on scepter) were all buffed (usually multiple times after release). To avoid being OP, the class was forced into constantly using a rotation of skills that are each stronger than a typical auto-attack, but, for the most part, weaker than a typical 2-5 skill. This kind of worked...but it has caused problems down the road.

    • Ele was always somehow supposed to be this "glass cannon" class, while also being this "jack of all trades" class, and it has impacted the development forever. It has the squishiest body, and had high base damage, but to survive, it had to be given all these extra tools. Since the game's inception, damage was almost never the problem, but always survival. The only successful ele builds in competitive spheres were ones that took every bit of defense possible, and got by with pretty good base damage and might stacking. Unfortunately, to prevent being OP, or due to poor design, every bit of defense has been primarily "soft mitigation" (protection + healing + soft CC) with very little hard mitigation (blocks, evades, invulns). It is no coincidence that the few hard mitigation options eles have, have been popular despite their extremely long CD's (armor of earth and mistform had 90s cooldowns, arcane shield had 75s CD to block 3 hits, etc)

    • Tempest was originally conceived as a melee damage spec with sword. We had some data-mining showing a bunch of sword skills in development. Overloads being melee, and needing 5s to "charge up" (and thus requiring an effective auto-attack to fill the time), this all actually makes a lot of sense. When they failed to properly develop sword, they panicked, threw a bunch of auras, switched to a warhorn (which has the EASIEST animations ever, so no real artist time to make), and made it a support spec. However, there are still these clunky overloads that kinda want to dps, kinda want to damage, and the whole spec just seems like this "do everything" sort of spec.

    • Weaver was conceived as a solid sword spec from the start, once they failed the first time with tempest. They included stances, which presumably would help you survive...and given the flow of the skills and inclusion of barrier, they really wanted to make this one a hybrid-damage bruiser. It makes sense, you are locked into super-close melee range with sword, so you need a sturdy body to stick around. However, they failed to account for exactly HOW squishy eles are, failed to give it the proper survival tools for melee range (not properly overcoming that ever-recurring issue) that might be OP on a super-tanky build in pvp, and so ONCE AGAIN they just made weaver a dps spec...AGAIN!!! They modified the other weapons, but AGAIN, ele is hurt by the terrible auto-attacks, as weaver forces you into an element for long periods of time. This is a large reason why only sword weaver truly worked, and raid weavers take all these conjures - to avoid the garbage autos. Once again, the spec was improperly conceived and largely fails to be a truly consistent design. When you look at even the traits and the skills, it is hard to tell what weaver is trying to do, and it just becomes another "do everything" kind of spec.

    Oh well, I don't expect any of this to change until there is another person developing the class.

    Edit: formatting.

    In a weird way there too much focus on the ele lines them self with out much cross over. Fire line is mostly dmg as well as air so if you want to do dmg you run air and fire and something else (weaver more then likely) but your going to be all in dmg with next to no def. If you want to support you must run water and earth the def / support lines (tempest and arcain work here too) but your going to be just healing / def. There realty no in-between line even arcain not well made to be that in-between line. When you look at other classes lines yes they may have a dmg or def or support aimed but they also have a real effect in the other 2 say a dmg line has a real def chose as well as a real support chose. What this means is other classe can push there dmg def or support to exsteam levels because there lines are more balanced.

    (sry i am not replaying to your full ideal and though)

  • Dahir.4158Dahir.4158 Member ✭✭✭
    No

    Lava Font nerf still pisses me off.

    Broski Supreme - Piledriver Boss

  • Javelin.7960Javelin.7960 Member ✭✭✭
    No

    I've been playing Ele almost exclusively since launch. The class has been broken for a long time, but these latest changes, especially the double-attunement and sword nerfs, have finally convinced me to switch my main. I don't know what ANets problem with the Elementalist is, maybe it's the theoretical golem damage numbers like people say.

    What is the Elementalist supposed to be good at? There are huge tradeoffs for playing one (low mobility, cloth armor, it's all been mentioned already), shouldn't all those negatives buy you...something? At least with a 360 degree sword I could say Weaver excelled at PBAoE, in the rare cases where that's critical. Now that's gone, along with ranged AoE. They raised burst damage, so I guess the Elementalists niche is burning down groups of trash mobs .1 seconds faster than the rest?

    It seems like they don't want people playing this class anymore. I can do basically everything better with either Thief elite, and not have to stance dance either. As much as I like Weaver aesthetically, bringing the Elementalist closer to the fight took the game further away from fixing the fundamental problems with Elementalist.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭
    edited July 30, 2018
    No

    There was a time I thought it could not be worse; that sometime, somehow, ele would become a not so masochistic class to play. Now I know It can still become worse.

  • Bio Flame.4276Bio Flame.4276 Member ✭✭
    edited August 2, 2018
    No

    ANET's track record concerning balance was never good to begin with but now it's at an all time low.
    Ok, nerf Ele's damage but then...what is it supposed to do? Tank? Heal? ...feed?

    Seriously, currently other classes deal more damage, with more HPs and more survivability, with party-wide buffs.
    Ele cannot compete with the support spots , cannot compete on the Tanking spots...so...what gives?

    And I seriously think it's very bad Design to come up with a new mechanic like the MS/Ice bow have just for one class, while other similiar skills are not affected.
    A game should not have to make sense as far as RL logic goes. But the rules inside the game should have some logic, to keep the game coherent.
    But now Eles, and only Eles have a new mechanic slapped on a few skills to nerf the damage that no other class has.
    That is bad design 101.

    If they really thought Ele needed the nerf, they had other options, cleaner, more elegant. Nerf the damage, nerf the CD, change the skill.
    But coming up with that diminishing return on damage just for a class and just for 3-4 skills, it's never a good design solution.

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