Share your feelings on the current state of the game 🐸☕️ - Page 2 — Guild Wars 2 Forums

Share your feelings on the current state of the game 🐸☕️

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  • Dravyn.4671Dravyn.4671 Member ✭✭

    Still lots to do, however....after having played ESO rvr for the last couple years, GW2 wvw felt....old and crappy. Feels like it needs an overhaul or something.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Dravyn.4671 said:
    Still lots to do, however....after having played ESO rvr for the last couple years, GW2 wvw felt....old and crappy. Feels like it needs an overhaul or something.

    I don't like the boring combat and ugly animations in ESO but I must admit that they do fashion wars better. Mix-n-match heavy/medium/light armor and dye weapons. Man, I wish we could do that in GW2. :( Our fashion wars need an overhaul too.

  • Aridon.8362Aridon.8362 Member ✭✭✭
    edited July 20, 2018

    When I like to describe the current state, I compare it to the other most competitive title, WoW so here it is. In terms of end game content both are pretty much the same. Wow has been boring, from spending weeks doing the same raid mind you each difficulty just having fake versions of each boss, and when you are not raiding all you have left to do is pvp or grind the ever living daylight out of reputation. Guild wars 2 fills out the blanks wow has in which it brings only one difficulty to a raid, and they're really fun to do. The thing gw2 lacks compared to wow is just the armor sets, in terms of styles and armor sets wow is just the clear winner.

    In terms of pvp I'd say they're about the same with some classes having clear advantages over others. In this case for Gw2 the only class that's broken is the meteor ele, but beyond that everything else is good and balanced. Overall the better of the two MMOs is Gw2 hands down.

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Aridon.8362 said:
    [...] In this case for Gw2 the only class that's broken is the meteor ele, but beyond that everything else is good and balanced. Overall the better of the two MMOs is Gw2 hands down.

    Weaver is broken in its own regard - true, but what's even worse is the support-unbalance. Chrono is the most atrocious specialization in the game. WoW handles balance far better than GW2. You don't really feel worthless in content there for playing the class you like to play.

  • Aridon.8362Aridon.8362 Member ✭✭✭

    @Raizel.8175 said:

    @Aridon.8362 said:
    [...] In this case for Gw2 the only class that's broken is the meteor ele, but beyond that everything else is good and balanced. Overall the better of the two MMOs is Gw2 hands down.

    Weaver is broken in its own regard - true, but what's even worse is the support-unbalance. Chrono is the most atrocious specialization in the game. WoW handles balance far better than GW2. You don't really feel worthless in content there for playing the class you like to play.

    Right now the death knight, warlock, hunter, and monk classes are extremely overpowered. Paladins and priests have multi bubble protection galore, and you will never kill a healer...ever 1v1. Yep blizz definitely handles it way better.

  • Kalendraf.9521Kalendraf.9521 Member ✭✭✭
    edited July 20, 2018

    It's not perfect, but GW2 is still the best game I've found. Despite trying other games since it released, I continue to play GW2 daily, usually for at least on hour on week nights and for a few hours on weekend days.

    Things that make me keep coming back:

    • Smooth game play which aside from some hiccups during certain patches is usually bug-free
    • An enjoyable combat system
    • Diverse mix of content (maps, foes, etc)
    • Continual content updates (LS)
    • Being in an active guild that does weekly missions and other events

    Things I'd like to see changed or improved:

    • Need to improve armor diversity.
    • Stop adding so many currencies. There are already too many, several of which have limited use. Each new chapter seems to add yet another 1 to 2 new currencies which just exacerbates the currency bloat.
    • Stop adding grindy achievements (example Turret achievements in new LS chapter seems like a pure exercise in grind.)
    • Balance updates are still needed for many classes and skills.

    Proud to be a member of the Charter Vanguard [CV] on the Henge of Denravi

  • Brother.1504Brother.1504 Member ✭✭✭✭

    Keeping it real. Was having a talk with a guildie last night on TS. They took a break from GW2 to play the incoming WoW expansion and were airing some grievances about GW2. They are almost full pvp type player and complaining there was nothing to do in GW2. I can see their point.

    I am in a WvW guild and at heart a PvX player. I do everything. Current AP is 29.5k. Dragon PvP Rank. 2100 WvW Rank. I took a few years off gaming and am back with a lot of enthusiasm. I’m enjoying the 2018 GW2. Lots to catch up on. Focused on WvW(everyone complaining about Meteors). Just finished the Druid stone back piece. AP grinding old half finished achieves. Did the dry top and silver wastes badges, coins, and gold coins the other night. Jump on the world boss train everyday here and there. Finished my WvW legendary backpack 3 weeks ago. AND SO ON. In my experience there is SO much to do for the PvX hardcore casual player like me.

    I work 60 hour weeks irl. GW2 offers me a great immersive gaming experience in bite size chunks. It’s my game of choice right now and I’m looking forward to where we end up going in the future. Bring on Alliances.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    Its okay, I guess, but I have this feeling in the back of my head Anet doesnt yet know where to go, and just keep throwing out random stories until they’ve decided what they want

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited July 20, 2018

    @Sombra.3246 said:
    Fellow players, please feel free to share your honest opinions on the current state of the game 🐸☕️

    Random thoughts:

    • Story-telling and quality of dialogue have improved immensely lately. :+1: (let's hope the recent loss of two employees won't impact this negatively)
    • The programming still allows for too many new bugs to enter the game upon each new patch release. Also, many QoL updates seem still far away.
    • An old beloved festival will return soon! <3
    • Masteries need to find a way back to the roots. Invent more generic, practical ones like those you can level in core Tyria.
    • Elite specs can never replace new professions. New professions and races are a huge player favorite and also would lure quitters back into the game.
    • Would appreciate communication on things that are of an immediate nature, like e.g. that certain player wishes will be implemented soon (see Festival of the Four Winds).
    • AR needs separate infusion slots so that you can use your other +4 or +5 attribute infusions in addition to them and don't have to grind for months per character to be able to equip +5 attr/+AR in all slots (if you won't change that, then make attribute infusions available in all +AR versions, not just +5, +7 and +9).
    • AR infusions limit the number of characters with whom you can play Fractals. In that way (and others, see previous point), dungeons were a better game design.
    • We need more, frequent bonus weekends in generic PvE!
    • Implement a few more things from GW1 that were extremely well designed and are dearly missed (for instance, build templates, frequent bonus weekends).
    • The current character selection screen is plain awful with its anti-neutral lighting and unnecessary layers that cover the feet. Character size display needs to finally be fixed, too.
  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Aridon.8362 said:

    @Raizel.8175 said:

    @Aridon.8362 said:
    [...] In this case for Gw2 the only class that's broken is the meteor ele, but beyond that everything else is good and balanced. Overall the better of the two MMOs is Gw2 hands down.

    Weaver is broken in its own regard - true, but what's even worse is the support-unbalance. Chrono is the most atrocious specialization in the game. WoW handles balance far better than GW2. You don't really feel worthless in content there for playing the class you like to play.

    Right now the death knight, warlock, hunter, and monk classes are extremely overpowered. Paladins and priests have multi bubble protection galore, and you will never kill a healer...ever 1v1. Yep blizz definitely handles it way better.

    I'm talking about PvE and GW2 mainly is a PvE-game, yet the balance is one factor which just screws accessibility to PvE-endgame-content.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Raizel.8175 said:

    @Aridon.8362 said:

    @Raizel.8175 said:

    @Aridon.8362 said:
    [...] In this case for Gw2 the only class that's broken is the meteor ele, but beyond that everything else is good and balanced. Overall the better of the two MMOs is Gw2 hands down.

    Weaver is broken in its own regard - true, but what's even worse is the support-unbalance. Chrono is the most atrocious specialization in the game. WoW handles balance far better than GW2. You don't really feel worthless in content there for playing the class you like to play.

    Right now the death knight, warlock, hunter, and monk classes are extremely overpowered. Paladins and priests have multi bubble protection galore, and you will never kill a healer...ever 1v1. Yep blizz definitely handles it way better.

    I'm talking about PvE and GW2 mainly is a PvE-game, yet the balance is one factor which just screws accessibility to PvE-endgame-content.

    WoW PvE "balanced" the game by making it fundamentally boring through having all unique aspects of all the classes completely gutted.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @mortrialus.3062 said:

    @Raizel.8175 said:

    @Aridon.8362 said:

    @Raizel.8175 said:

    @Aridon.8362 said:
    [...] In this case for Gw2 the only class that's broken is the meteor ele, but beyond that everything else is good and balanced. Overall the better of the two MMOs is Gw2 hands down.

    Weaver is broken in its own regard - true, but what's even worse is the support-unbalance. Chrono is the most atrocious specialization in the game. WoW handles balance far better than GW2. You don't really feel worthless in content there for playing the class you like to play.

    Right now the death knight, warlock, hunter, and monk classes are extremely overpowered. Paladins and priests have multi bubble protection galore, and you will never kill a healer...ever 1v1. Yep blizz definitely handles it way better.

    I'm talking about PvE and GW2 mainly is a PvE-game, yet the balance is one factor which just screws accessibility to PvE-endgame-content.

    WoW PvE "balanced" the game by making it fundamentally boring through having all unique aspects of all the classes completely gutted.

    You can have unique gameplay while having a balanced game. Even if not, I'd rather prefer equalized gameplay rather than being locked out of content because of the class I play and that's certainly a huge problem with GW2.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Raizel.8175 said:

    @mortrialus.3062 said:

    @Raizel.8175 said:

    @Aridon.8362 said:

    @Raizel.8175 said:

    @Aridon.8362 said:
    [...] In this case for Gw2 the only class that's broken is the meteor ele, but beyond that everything else is good and balanced. Overall the better of the two MMOs is Gw2 hands down.

    Weaver is broken in its own regard - true, but what's even worse is the support-unbalance. Chrono is the most atrocious specialization in the game. WoW handles balance far better than GW2. You don't really feel worthless in content there for playing the class you like to play.

    Right now the death knight, warlock, hunter, and monk classes are extremely overpowered. Paladins and priests have multi bubble protection galore, and you will never kill a healer...ever 1v1. Yep blizz definitely handles it way better.

    I'm talking about PvE and GW2 mainly is a PvE-game, yet the balance is one factor which just screws accessibility to PvE-endgame-content.

    WoW PvE "balanced" the game by making it fundamentally boring through having all unique aspects of all the classes completely gutted.

    You can have unique gameplay while having a balanced game. Even if not, I'd rather prefer equalized gameplay rather than being locked out of content because of the class I play and that's certainly a huge problem with GW2.

    Nah. WoW jumped the shark hard with Cataclysm. Not worth playing.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Mireles Lore.5942Mireles Lore.5942 Member ✭✭
    edited July 20, 2018

    While the game is plenty value for the price you pay for it it has not doing many long time players justice compared to the early days. So far I feel like the good outweighs the bad. However, that does not mean that Anet couldn't be doing better.

    First the positive....

    I find the story much better and in many instances making enemies and mechanics more interesting than vanilla GW1 and Living Story 1. Granted the story isnt a triple A story it is a vast improvement over Scarlett Briar in Season 1. Not all enemies are not mindless mobs that are non threatening that you just face tank. The have major attacks, some do more damage while flanking, and some even have counter attacks. The maps are very much alive with things happening at various times to the NPCs that inhabit them. I think even the living story maps do a good job in setting the environment of the story at that particular point in time.

    The quality of life improvements that seem to be constantly happening are outstanding and second to none. No other MMO does it like Guild Wars 2 does in terms of gear customization, inventory management, minimizing repetitiveness, and lowering the conflicts you would encounter with other players merely being present and doing the same things you are doing in the open world. They are constantly building on this to make sure that time is spend playing the game, not the UI or your inventory. They make it very reasonable to make sure that you can make your character your own.

    The game still maintains the hand crafted beauty it has promised since day 1. You have to stop and look up every once in awhile and realize that you are playing in a work of art. All the maps are visually stunning, exploring every corner of these maps is always captivating and truly a unique experience every time. You can go through the content multiple times an find something you didn't see the first time every single time.

    The criticisms...

    Living story 3 and 4 have been a recycle of the same content format and lacks creativity. You add a new map, make a new consumable, add a few story instances, sprinkle in a few random events that have little relation to each other, add an AP list, then ship it. This has been the format since LS3, its a stale format that does not offer players very many hours of play time given we are now at a 3 month wait time for these. Not only that these maps are totally disconnected from the rest of the game, abilities and mastery in many of these maps are locked to only that map. As there is very little reason to go back it makes those thing seem like a waste. We need maps like Silverwaste and Dry Top that are still relevant today. They have captivating events and event mechanics and reasons beyond going back to snag a collection item and getting out. The present maps don't seem to add much to the Guild Wars 2 Universe. Even if it means only a new map every 2 releases and you have to piece it out like in LS2, I think it is worth the time to put out a more quality experience on these maps. If you give people a reason to be in these maps, you would also sell more Living Story Episodes.

    The slow release of end game content is pretty painful. We are still seeing not going to see another raid for 7-9 months between the last one. Fractals released every 6 months the last two without challenge motes. This is not enough to maintain an active community of end game players. Right now if you are not a new player, many of you are playing the game 6-12 weeks out of the year. That is not good for communities that are founded on end game content and I am sure that is not good for gem store sales either. Right now we are seeing a ever widening gap of people coming into this content and people that clear this content in a effective manner on a regular basis. It is shrinking on both ends.

    The last thing and probably the most important one impacting the game right now is rewards. Rewards are probably the most important aspect in a MMO as they drive people into content, give them a common goal to rally behind, and keep people engaged in the game. This is something Anet has seriously dropped the ball on since PoF. There is good reason why many agree that there isn't a reason to go back, nearly all the PoF unique materials are worth almost nothing. The most glaring example is "Eyes of Kormir" which is a expansion wide reward for events that you cant even instant sell on the trade post the vast majority of the time. PoF needs some serious high end/high investment rewards that use these materials, we need a loot fest at the end of one, very desirable and very rare items dropped from metas, and items that are nearly elusive for them that are needed in bulk for collections and achievements. This is something HoT did right and why the metas still fill to this day.

    All that being said as a player in the franchise for over 13 years. This is a very good game that I have casually enjoyed over the years. I look forward to seeing it improve via interactions between developers and players.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    If it wasn't for farming for my Legendary WvW armour I'd probably be out farming the maps nodes to make virtual money. See where I'm going with this?

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    Hard to say.

    I am a veteran who has played since launch and so much of the game's content is a bit stale for me. I love the aesthetics of the desert maps, but dont care for the LS4 story or rewards. Even so I can take a step back and say that the game has a lot of content for a newer player. I guess I should say that its not that the game is stale so much as eating even a favorite and tasty dish every day can lead to burnout.

    The sad thing, for me at least, is that I find the story and rewards to be horrid on some of my favorite maps. This makes it difficult to motivate myself to revisit them with the kind of frequency that is called for in the MMO model.

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    @Mireles Lore.5942 said:
    The last thing and probably the most important one impacting the game right now is rewards. Rewards are probably the most important aspect in a MMO as they drive people into content, give them a common goal to rally behind, and keep people engaged in the game. This is something Anet has seriously dropped the ball on since PoF. There is good reason why many agree that there isn't a reason to go back, nearly all the PoF unique materials are worth almost nothing. The most glaring example is "Eyes of Kormir" which is a expansion wide reward for events that you cant even instant sell on the trade post the vast majority of the time. PoF needs some serious high end/high investment rewards that use these materials, we need a loot fest at the end of one, very desirable and very rare items dropped from metas, and items that are nearly elusive for them that are needed in bulk for collections and achievements. This is something HoT did right and why the metas still fill to this day.

    While I understand why they made the 20+ bags such a gold sink, it boggles my mind that they didn't also make them a PoF materials sink. That alone would probably be a reason to play. The runes are already a massive gold sink, if the thread was earned by playing PoF maps somehow...

  • Gendou.9620Gendou.9620 Member ✭✭
    edited July 20, 2018

    Honestly it is the gem store, but only because of the design choices around it. In WoW I loved unlocking different mounts etc through the game, I think they totally missed potential here to add content and meaningfulness to do things, kind of like what the rollerbeetle unlock did. Masteries gave us reason to do things like hey now I can do this and go back here to try that thing etc. Also Every area released during LW seems to lack something, a disconnected reason to stay. How many new areas were released this past couple years, and how many do you go back to? It feels like one time use content, only a place where the story progresses in LW, not an addition to the world. Wooden potatoes talked about this where he didn't like the feel of continuity, where these areas were always only accessible through the LW and you couldn't just zone into it. I think this has made it all feel so loose and unwelcoming to want to go there. Lake Doric was a great addition to the other side of Divinities Reach! But it followed the same problem... it fell short of what it could have been.

    I love when I play a game and wander into an area where monsters wreck me, it shows WOAH I want to go there when I'm a higher level, I wonder what drops there! Or what items I could get. Letting players feel the world being connected piece by piece shows them exactly what a living world is like, which is exactly what "Living World" does not do. Living World has an identity crisis, one the original guild wars 2 used to have at launch, a living breathing world, but now it is disconnected... separated by design choice. I think heart of thorns got it right by making that part of the world feel alive, a different branch off of the story we were already working on. Dry top and Silverwastes were a great connection to this part of the story. Let me be clear, I love the narrative of the story overall, but it is the map design choices I think that are harming the game. Path of Fire did this too, where you took an airship to an uncharted area, it felt great entering Elona!

    I think we need an airship dock, or something that connects these parts of the Living World, even if there are locks. I notice many people always asking "what part of the LW unlocks this area etc", I think that is where the problem is. No one knows what unlocks what anyone with all the random areas added to the game, and once the area is done in LW, the game moves on. Overall, we need to reconnect the world! Make it feel like a real living world!

    EDIT** On that note of gem store, we seriously need ways to unlock weapon skins from black lion, either make it easier or cheaper. I would spend hundreds of hours doing this if I could, but farming gold isn't one of them. I remember doing the auric weapon set, and it was fun to craft and unlock the sets for the backpacks. But there are so many artistic weapon set that we will never see because no one is going to invest that much real money into black lion chests, it is just never worth it, gems to gold is more worth it than gems to keys.

    How many sets of weapons do you think have been released into the black lion ticket system?
    48!!!! give or take a few sets being smaller, that is about 750 weapon skins! THAT IS A HUGE NUMBER!!! And many you can only get with gold now, a ridiculous amount at that. 750 weapon skins behind gem items, or if you have lots of gold, behind the gem to gold price margins. Fashion wars is what makes this game awesome, but these types of unlocks in such vast quantities makes the game unappealing... Even armor sets have followed suit, but they are costumes now which I guess makes it a little better.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Raizel.8175 said:
    I gave up on hoping that ArenaNet is sufficiently competent to do some proper balancing. I'm getting more and more fed up with game modes where performance does matter. I started raiding 4 months ago and it was really fun at the beginning. I finished my first legendary armor-set this week and now I'm properly fed up with raiding because the class I play is considered trash-tier due to horrible balancing. I haven't even seen stuff like Dhuum yet but then I'm just too demotivated to really care anymore. That also includes stuff like 99 and 100 CM which I won't ever see anyway if I want to continue to play the class I like to play. I have no idea why ArenaNet created condition damage in the first place since its pretty useless apart from a few select raid-bosses. It's also quite disheartening that GW2 is un- if not asocial. Sure, you have some banter during open-world-events, but that doesn't really carry over to other content. Even raiding feels more or less like playing a single-player-game with sometimes more, but often rather less competent NPC-allies due to the strict class-system which is a lot more strict than trinity-based games.

    I really hope that at least the open-world-content will improve again. Some aspects in Episode 2 were nice. I enjoyed the Magnetics Lab. But Episode 3 was so very useless in its own regard. Maybe ArenaNet really should revise their current LW-formula. Creating more and more maps that will die rather fast anyway doesn't seem that useful. I really miss large-scale meta-events. They could also just create some new world bosses again. Maybe not something as complex as Triple Trouble, but at least something more complex than your typical zergfests. I'd also love to see some new large-scale JPs again, even though it's probably weird to ban mounts from certain areals of new maps.

    What class do you play thats considered trash?

  • otto.5684otto.5684 Member ✭✭✭✭

    @Wolfb.7025 said:
    I love GW2, yesterday I finished LWS2 and I was just left without words, I only wish I could have played this at release so I could be more impressed at seeing The Sealed Cavern (says someone who previously entered Heart of Maguuma to get hero points).
    I love the immersion of the story, it makes me feel like i'm the pact comander himself (from a point of view of someone who does'nt do RP) I feel so attached to my own character that I could consider him like my own 'me' inside the game. This is why I love GW2.

    But there are things that I have to admit I slighty dislike about the game. one of them would be the lack of (gameplaywise) endgame. The only options for a true endgame I have beside it beign a collectaton of pretty much endlessly things/archivements are Fractals, Raids, WvW and PVP. If I were to recommend this game to a friend I would only recommend it for the story (that I consider its a better Skyrim), because playing one of these activities needs you to spend a lot of time learning (in the case of WvW/PvP/Raids) and a lot of grinding/crafting (Ascended equip for Fractals T4).
    Take note that I'm referring to endgame content to actually enjoy instead of content you feel like grinding because you want gold/mats for fashion wars. World Bosses for example are fun the first 5-10 times you fight them, but after that the only reason you would like fight them again is just for loot. In my case I find Fractals so fun that I'm currently doing them just for sport, but if i'm still doing Tequatl it's just because I like to grind Karma for the sake of it.

    Another thing I subjectively dislike are Mounts, I know that for a player that has been playing this game for longer that 5 years mounts are a godsend that helps you withstand the enormous worldmap you need to explore/travel, but for someone that just arrived I feel like the immersion of traveling on foot is not there, its just that, and I feel guilty because I use mounts too, its sad that I prefer to just use springer to climb a hill instead of just explore and search around said hill. I could just not use mounts but they are just like an amenity that I can't ignore despite the fact that I dont want them Nonetheless, Anet did a very great work on implementing Mounts.
    Take this last one with a grain of sand because its just how I feel; mounts are great and I know everyone loves them, I'm just sad that I was not there when mounts didn't exist.

    I agree with you 100% regarding the mounts. Sure, they have advantages, but I think they inhabit content and maps skipping. Devs spent much time putting map content together, for the players to completely skip them. I think this was a factor in PoF maps being generally disliked (though not the only factor by any means). It is hard to get interested in something you barely know.

    Also, I was hoping that mounts add more than just movement speed and/or direction. Which did not happen.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Malediktus.9250 said:
    Boring
    Nothing to do other than grinding atrocious pvp

    Pvp grinding is bad because the game mode is atrocious, but grinding achievements and collections is EVEN worse. A mess, really.

    Their expansions offer no replayability, and no replayability leads to no longevity. That's why everyone abandons their expansions in under a week... which is unseen in any mmo.

  • Malafaia.8903Malafaia.8903 Member ✭✭✭✭

    First game to get my attention on a daily basis since Ultima Online, so... i really enjoy playing this.
    If they add big open-world dungeons i'll play this till i die, lol. (i know mini-dungeons, blablabla. NO).

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    I have been playing this franchise religiously since 2005 and I have always found things, do I get lethargic with the game? Sometimes, but I always come back for more. Being a Gw1 player, seeing all these areas 250 years makes these places extra special and I have enjoyed the franchise for well over a decade. I am excited for the future.

  • Ephemiel.5694Ephemiel.5694 Member ✭✭✭

    This game just has so much potential that is being squandered day after day.

  • Alchimist.4738Alchimist.4738 Member ✭✭✭

    A little bit of context first, every six months or so I come back to the game and stay for around three months, during those three months I give myself several objectives such as completing living world achievements, crafting a legendary, participate in sPvP until I become sick of the meta, or the players, do raids and fractals until I grow tired of them, and explore again some part of the world, once all of that is done I quit.

    I have to say I came back a month ago, and not a lot of major elements changed since Path of Fire, the sPvP meta feels the same even though it's far more balanced, but not quite as good as I wish it was, I liked the Istan events but clearly don't see myself farm them for long, I love the Sandswept Isles because it has great events and none of them are really destined to be farmed ad vitam aeternam, while Kourna was a huge let down, the map is just so empty and devoided of anything interesting to do, which makes me reconsider if adding a new map each living world episode is really a wise thing to do, particularly when it delays content that could be far more beneficial to the game, such as raids and fractals, sPvP and WvW, or even challenging open, either through hard meta events, or challenge mode maps.
    You take a map like the Silverwastes or Dragon's Stand, you give the player the choice at the beginning of the map to to join or not an instance with new unique rewards, but harder content and less players, you introduce a spawn ticket mechanic, every time a player dies you lose a ticket, when you don't have global tickets anymore you cannot respawn, and then you add more enemies, with new unique attacks, you make the already existing mechanic harder, and introduce new ... a sort of a 100 players raid, that could be the equivalent of the Underworld/Fissure of Woe from Guid Wars 1. I know it's not necessary the philosophy of Guild Wars 2, which is very casual and friendly, and admittedly this idea would bring a bit of elitism/toxicity in the open world, but it'd be optional, the normal mode map would still be there, and would probably still be played because the overall rewards are easier to get, and I'd argue that open world needs more challenging content, otherwise you're left with re-exploring maps, which is nice but won't last long, or farm until you want to vomit. There is more room for end game content that aren't raids or fractals.

    It has been almost eight months since the last raid, and even if the last one is the best in my opinion it doesn't change the fact that it has been far too long. Raids and fractals are the end game content of Guild Wars 2, this is what most dedicated players are going to play again an again, and ArenaNet should focus more on that, than either endless cosmetics farm in open world, or empty maps. There are a lot of things that could be improved in my opinion, like bringing some old fractals up to today's standard, I can't believe that Molten Furnace or Solid Ocean haven't been changed, when you mostly wait for something to happen in those fractals, and then kill something in less than 10 seconds. And even though I like Deepstone, outside of the puzzle before the last boss that feels like filler, and Oasis, we need more challenge mode like Shattered Observatory, a challenge we can look upon and improved at. Similarly I'd like to see the first three raid wings to get challenge mode, it would revitalize the raids without requiring as much effort as making an entire new wing, and could be something a small team work on while a bigger one makes new wing. There are really some missed opportunities.

    Those missed opportunities are also seen in the balance process, there are a lot of skills/traits that need to be reworked, reworking those would bring a new life to the already existing classes, almost like getting a new weapon in some situation, like what they did with the focus on Guardian, but again it's far too slow. I really like that every dps classes has several viable builds, that being said PvE supports are still widely dominated by Druid and Chrono, mainly because Chrono is completely busted even after the countless nerfs it took, having more options on that front would help the game a lot I think.

    sPvP-wise here the only form of content has been since far too long balance, and sPvP balance alternate between completely broken metas and alright-ish balance, currently we're more in the latter than former, but the content is not there otherwise, no new maps, Stronghold is still a joke of a game mode, nothing has been done to have Guild vs Guild in the game, probably the most iconic game mode from Guild Wars 1, and would clearly be a nice change of pace compared to Conquest. As I said one of the reason I stop playing is because I become sick of sPvP, and without new content it's something that happens faster every time. Also build templates would help a lot in regard of build diversity, and quickly adapting your build to the need of the team you have, to that extend having the possibility to see what build, or at least what especs our allies play with would help having better team composition before the match, which would smoother the current feeling of randomness of the matchmaking, because you'd have better tool to fix your composition.

    I don't know if I'm expecting too much and if ArenaNet just hasn't the ressources to do just a fraction of that, or if they just mismanage ressources by focusing on pointless content. Don't get me wrong I enjoy the game, this is why I come back every time, but the game really does a poor job sticking me to it.

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited July 21, 2018

    I have plenty to do, but find little reason or intrest to do it. I agree that the best definition would be "stale". It's been the same old same old with the living world for a long time and it looks like there is little intention on changing the plan. I just can't handle another LW map with almost the exact same types of rewards and events. Thats why I haven't even finished the last one and just quit. They should make it a goal for the next LW episode (to be worked on since some are already in progress) to not have any rewards that include: skins, tonics, or minis. There should also be absolutely no collections and the next mastery skill should absolutely not involve a mount. All of these aspects should instead be filled with original, new ideas, even if it takes more time. I have listed many ideas for new, unique rewards in previous posts.
    However, on the bright side, I am excited for the upcoming festivities and am hoping it brings my interests back into the game.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    I wish the Current Event team was bigger. Can you imagine if it was on par with one of the LW teams?!

  • Arden.7480Arden.7480 Member ✭✭✭✭

    Story- good, but they dont really care what the community asks for. There should be one, experienced writer and few more to help him (as Composers' team works)- asking one of the first GW2 novel authors to return.

    Music is absolutely phenomenal and Maclaine is probably the only developer that always gives his 149℅- as his team does too.

    PvP is a condi wars, should be renamed for CvC- Condi vs Condi- same WvW- nothing more there just grinding.

    PvE- no content- 3 events that everyone grinds in.

    Raids- 10℅ of the the community plays it, while it was suposed to be for everyone.

    Fractals- more open for players and kinda only thing in PvE that is not total grind.

    Dungs- dead.

    Some of the community- See you when the next patch comes, until then: cya.

    The state of the game?

    We need Mercy so she can rez it.

    Seek, and you shall find.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    @Nuka Cola.8520 said:

    @Malediktus.9250 said:
    Boring
    Nothing to do other than grinding atrocious pvp

    Pvp grinding is bad because the game mode is atrocious, but grinding achievements and collections is EVEN worse. A mess, really.

    Their expansions offer no replayability, and no replayability leads to no longevity. That's why everyone abandons their expansions in under a week... which is unseen in any mmo.

    PvP is mainly bad because the balance went out of the window after the HoT expansion. The time to kill times feel like ego shooters now. Really bad.
    I agree on the expansion thing. Worthless throwaway content.

  • Traced.3495Traced.3495 Member ✭✭

    I hate nearly every change that has happened since launch. I say nearly because maybe I liked something once, I don't remember. I'm also exaggerating, there are lot of things that have had no meaning to me at all but I can't really remember those either.

    I hate their direction of gating everything behind things I just don't want to touch.

    I'm upset.

    let the sky fall

  • I came back after a long absence and stayed engaged for a while collecting mounts. But I hate how they seem to force everyone into the new specs because almost all the older ones are devalued in comparison. And the new trait lines seem shoe-horned in with little synergy with other trait lines, and too much focus on melee for ranged professions.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Malediktus.9250 said:

    @Nuka Cola.8520 said:

    @Malediktus.9250 said:
    Boring
    Nothing to do other than grinding atrocious pvp

    Pvp grinding is bad because the game mode is atrocious, but grinding achievements and collections is EVEN worse. A mess, really.

    Their expansions offer no replayability, and no replayability leads to no longevity. That's why everyone abandons their expansions in under a week... which is unseen in any mmo.

    PvP is mainly bad because the balance went out of the window after the HoT expansion. The time to kill times feel like ego shooters now. Really bad.
    I agree on the expansion thing. Worthless throwaway content.

    Yup. We're pretty much paying $30-50 for elite specs alone. The rest is below mediore levels. Zero excitement.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    The game was at his apogee in living season 1. I'm lost since the beginning of extensions... My hopes are disapearing, no great world-wide event will return even dungeons and super adventure box will stay unfinished. What a shame... Living season quality getting worst. The only thing alive is the gemstore. PvP is meh for me now, and I do WvW for reward tracks... Don't have the envy anymore to grind for legendary.. Enough of farming.... 5 years and I don't have anything apart some ascended armors. The only thing I love, the guild hall isn't an active subject anymore... I dunno how long I will stay? Maybe wait for extension 3 and if boring, I will quit the game, a game I love, on which I would have bet a lot. Game is empty for me, stop whining about raid! Guild hall are still waiting for decos for 10 months now!! What about housing, return of great meta: jubilee, pavilion, four winds, marionet, aetherblade invasions??

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Jski.6180Jski.6180 Member ✭✭✭✭

    I dont get why some classes get different treatment then other classes for attk rules. Mostly why dose ele seem to not be able to attk behind it self but must look at there target for a lot of there skills but there are many skills that are very easily casted behind them with out missing a beat. Deflecting Shot is a realty good example of this a skill on a bow that looks like it should be only fire from the fount of the player and has many added effect tide to it but can be shot on the move and behind the player. When we have skills like Shearing Edge and Natural Frenzy that cant be even though they are magic attks

    What i am trying to say is that the different devs on the different teams are playing by different set of rules and balancing of the different classes reflect this. The game detector dose not seem to be part of any of this game and i get the feeling no one is paying them no mind.

    See ELE forms and you will get my views.

  • class balance is terrible in pvp and wvw. i don't play pve because it bores me

  • Balsa.3951Balsa.3951 Member ✭✭✭

    today I feel very disconnected

  • Xenon.4537Xenon.4537 Member ✭✭✭

    I think the game feels really stale right now only because the last LW episode gave us nothing to do in open world. The rewards are awful. Once you finish the story (which takes like 2 hours tops) there is nothing to do.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    Not enough viable builds and number of useful skills is too low.
    Combo fields are too weak.
    PvE is unchallenging and a brain dead dps fest.
    WvW is favored by numbers and not coordination.
    PvP desperately needs more game modes.

  • Cuddy.6247Cuddy.6247 Member ✭✭✭

    I think they're backed up against the wall and really need to think about the potential of GW3 or a major, major, major overhaul before expac 3. They're trying to haul freight with a wagon and it's becoming clear how much they're sacrificing to deliver new content. The old spaghetti code and engine are clearly hampering their ability to deliver content regardless of their business model. So bring on GW3!

  • I only really care about WvW so....
    Balance is terrible and getting worse all the time, buffs/nerfs appear totally random.
    Stale, boring match ups.
    **_NOTHING TO PLAY FOR._**
    No idea when or even if we will get alliances.
    Blatant hacking going on all the time, which just gets brushed under the carpet.

    It just seems like anet spend very little time/energy on WvW and don't seem to mind it dying.
    I take no pleasure in this, but as soon as a decent RvR comes on the market, it's game over VERY quickly I'm afraid.

  • Korval.3751Korval.3751 Member ✭✭✭

    Love the game. But it needs serious work on the engine to modernize it for higher performance machines; especially those capable of 4K.

  • Felipe.1807Felipe.1807 Member ✭✭✭

    The game is pretty solid...pvp could use some nice balance, WvW have a population issue but thats on players faults Anet never forced people to stack on Servers, pretty sure Aliances wont fix it, will be the same thing with a diferent name...pve is good too, trying to get on Fractals now and do higher tiers as for Raids...eh cant see myself doing that, goes way to much against what this game was meant to be, Raids we mistake in my opinion...story, eh is good compared to other MMOs i guess, but i cant really get into it anymore, Scarlet saga was just to bad lol also killing characters just to satiate the bloodthirsty of some plyers was a horrible move(Eir and Trahearne)...they should just start all over again from the end of Zhaitan quest.

  • Chasind.3128Chasind.3128 Member ✭✭✭

    Very dull. I get on to look at my legendaries and talk to the little friends i have left on gw2- but there is no such thing as challenging content in this game. It is perfect for people who log in 1 time a week.
    I can imagine it's exciting to new players
    Did you guys know the NEW LS is only an hour long? Isn't there a metal gear game you can beat in just about that time?
    I think some PS1 games were entirely that long if you rushed. But the new GW2 LS is an hour long if you take your time.

    The gem store is the only endgame content we have.
    Raids are for PvE players
    WvW will probably die after the alliance changes

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Xenon.4537 said:
    I think the game feels really stale right now only because the last LW episode gave us nothing to do in open world. The rewards are awful. Once you finish the story (which takes like 2 hours tops) there is nothing to do.

    Nah. The problem is the LW-format itself right now. The formulaic approach just doesn't cut it anymore. Episodes are more or less only additional AP nowadays and maps get deserted quickly. Istan is only popular 'cause it's a giant zergfest with a ridiculous amount of loot for the effort put in. The latest episode was just the tip of the iceberg. Releasing an unfinished map after already delaying the release certainly wasn't wise.

  • Tails.9372Tails.9372 Member ✭✭✭✭

    Slowly grinding my way towards a certain amount of gold for various things and WvW level 2000. The recent nerfs have made the grind a lot more tedious. I wouldn't say the LW updates are "bad" but (as a whole) they sure ain't good either. They're definitely full of wasted potential like the FTT system.

    I'm still waiting for a good dragon stand esque OW map where the final boss fight isn't just a big disappointment (gameplay wise). People always whine about HoT maps but with the mounts from PoF (aside from the design of some enemies and the drop rate of certain "infusions") there's not much to complain about anymore. In general: HoT maps > PoF maps, no contest.

    @Raizel.8175 said:
    Istan is only popular 'cause it's a giant zergfest with a ridiculous amount of loot for the effort put in.

    Which I consider to be a good thing since Amala is one of the best boss fights OW has to offer.

  • Neural.1824Neural.1824 Member ✭✭✭✭

    My feelings on the current state of the game?
    I don't log in nearly as much as I used to. I haven't finished the story past the part where you're at the Astralarium in Istan. When I look at collections and achievements, I see an ever growing list of things that basically require untold hours of gold farming or purchase of gems to complete. I see weapon skins (usually gemstore) that are on par with 1st generation legendary weapons. I see Anet grabbing for every last hour of gameplay that they can from the player base by dragging out the release of the 2nd generation weapons.
    I see a game that at one point was about casuals, that is now has a large focus on raids and "hard" content. I see a community that is starkly toxic compared to what it was just 4 years ago.
    I don't generally log in now unless I am bored with mining asteroids in Eve Online (which I only do when I'm bored in the first place), even though I'm a few collection items away from finishing Dawn, which is the only piece I have left before crafting Sunrise and Eternity.
    Lastly, I see an economy that is so chaotic, I can only conclude after all this time that it is how Arenanet wants it.

    Guild Wars 2 is far from dead, as games go, but ..yeah, it's pretty much dead to me.

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

  • RAZOR.7246RAZOR.7246 Member ✭✭

    What does it tell you about the state of the game, where someone's account value can be already ranked near the top and still jump 60-70 places in a month without farming anything other than doing some daily fractals and some weekly raids? I've seen 11 people leave game from my friend's list alone since the last LS chapter hit. The nerfs were the last straw for a lot of them. There's nothing new to do and now a lot of them can't do it on classes which the WANT to do it on. No new raid after 7 months, despite their claims that raids will come more regularly and disappointing new fractals which are designed to waste people's time with pointless, repetitive dialogue and mechanics that are simply there to drag out your run instead of offering any sort of challenge. Instead of balancing classes where you're able to get on any class and have some viability, they take away that aspect of the game and force you onto idiotic builds where you just have to spam 1. This game is getting worse with each patch and just because some youtuber who hasn't been here for the best part of 6 years says it's a good game purely from the perspective of a new player, they think it is when the polls you find online show that the majority of the population are not happy with their current game experience. But it's ok, they "listen to feedback" and then buff a class that no one wants to play while nerfing everything else. Instead what we get is kitten Devs getting on social media and flaming people for no reason. Why would anyone want to support this game when they clearly don't give a rats kitten about the players who have already been here for ages.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Arden.7480 said:

    Raids- 10℅ of the the community plays it, while it was suposed to be for everyone.

    Don’t think this was ever the case.

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