Which meta was worst? — Guild Wars 2 Forums

Which meta was worst?

Coolguy.8702Coolguy.8702 Member ✭✭✭
edited July 23, 2018 in PVP

Feel like its been nothing but these 3 ever since HoT came out

Which meta was worst? 147 votes

Bunker
46%
BlaqueFyre.5678saerni.2584Solori.6025ReaverKane.7598Jahroots.6791Exciton.8942Abelisk.4527BinaerHamsteraer.7396Trevor Boyer.6524Pvt Frosty.6973Curunen.8729ScottBroChill.3254Ayrilana.1396Solaerin.8635Undo.5091Coronit.9432Warscythes.9307Delweyn.1309Velimere.7685LucianTheAngelic.7054 69 votes
Condi
29%
Krispera.5087cgMatt.5162XxsdgxX.8109Alek Seven.2374Talek.6795Sanity Obscure.6054morrolan.9608Arheundel.6451AllNightPlayer.1286Exalted Quality.8534Blackdagger.9670Poelala.2830Gemnaid.4219Skada.1362Xarimath.4518Chung.3420Nightmare.1234flarezi.9381Kiwilord.2140Mbelch.9028 43 votes
One shot power
23%
TheSlothArmada.6709Sephylon.4938Devilman.1532Xanctus The Dragonslayer.2318Malediktus.9250Zaraki.5784Kako.1930Verthurnax.2784Elmo Benchwarmer.3025dagger dave.5201otto.5684Coolguy.8702Luindu.2418Kazeshini.8210Apolo.5942viquing.8254Hiki.9310NaturallyNick.4058Avigrus.2871ceces.9368 35 votes

Comments

  • One shot power

    Well, it depends on what you play mostly

  • Frostmane.9734Frostmane.9734 Member ✭✭✭

    I feel like we actually have an equal mix of all three of these builds making an appearance right now.

  • Krispera.5087Krispera.5087 Member ✭✭✭
    edited July 23, 2018
    Condi

    Definitely post HoT with bunker Chrono. Today meta is not that bad in comparison. I still dislike condi.

  • Solori.6025Solori.6025 Member ✭✭✭✭
    edited July 23, 2018
    Bunker

    Nothin comes close to the horror of Cele ele, decap engi meta back in core.

    Tingle my stingleberry

  • Bunker

    @Solori.6025 said:
    Nothin comes close to the horror of Cele ele, decap engi meta back in core.

    celestial ele (when it was god mode) was the only celestial build back there ! Celestial bunker meta came out with HOT release . Celestial D/D ele was already dead for months before that .

  • Solori.6025Solori.6025 Member ✭✭✭✭
    Bunker

    @Nath Forge Tempete.1645 said:

    @Solori.6025 said:
    Nothin comes close to the horror of Cele ele, decap engi meta back in core.

    celestial ele (when it was god mode) was the only celestial build back there

    Yes...thats why I mentioned it specifically. . .
    Same with decap engi. Which I mentioned specifically.
    I also said back in core.....

    Celestial bunker meta came out with HOT release . Celestial D/D ele was already dead for months before that .

    Yes, but I didnt mention anything about Hot ...

    Tingle my stingleberry

  • Bunker

    @Solori.6025 said:

    @Nath Forge Tempete.1645 said:

    @Solori.6025 said:
    Nothin comes close to the horror of Cele ele, decap engi meta back in core.

    celestial ele (when it was god mode) was the only celestial build back there

    Yes...thats why I mentioned it specifically. . .
    Same with decap engi. Which I mentioned specifically.
    I also said back in core.....

    Celestial bunker meta came out with HOT release . Celestial D/D ele was already dead for months before that .

    Yes, but I didnt mention anything about Hot ...

    true ! was just adding to your comment and showing all my sciences knowledge :dizzy:

  • Solori.6025Solori.6025 Member ✭✭✭✭
    Bunker

    @Nath Forge Tempete.1645 said:

    @Solori.6025 said:

    @Nath Forge Tempete.1645 said:

    @Solori.6025 said:
    Nothin comes close to the horror of Cele ele, decap engi meta back in core.

    celestial ele (when it was god mode) was the only celestial build back there

    Yes...thats why I mentioned it specifically. . .
    Same with decap engi. Which I mentioned specifically.
    I also said back in core.....

    Celestial bunker meta came out with HOT release . Celestial D/D ele was already dead for months before that .

    Yes, but I didnt mention anything about Hot ...

    true ! was just adding to your comment and showing all my sciences knowledge :dizzy:

    Ahh ...kk....😊
    Your assessments of post Hot are correct I should add. So you are right about those.
    I wonder how the community would react if we got into another extreme bunker meta? Would be interesting to see. ( and yes, I do want to watch the world burn 😆)

    Tingle my stingleberry

  • Bunker

    Bunker meta was by far the worst, nothing like throwing in the towel once 2 points were capped and having 2 contested points for an entire match that ends due to timeout at 325-120.

    The second worst was Condi, because matches became pretty much binary (conditions > team clear) or (conditions < team clear).

    I am going to be honest, people complaining about the current meta probably have slower reflexes, which is a fair complaint because the current one is twitch friendly. The other metas were much slower in pace. I personally like faster paced matches/fights.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    One shot power

    One shot power and condi close 2nd.

  • HeadCrowned.6834HeadCrowned.6834 Member ✭✭✭
    Bunker

    Bunker chrono's were the worst.

  • One shot power

    One shot power.
    Kills the fun for me.

    Atleast with bunker meta no matter how long fights took u atleast are in combat.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited October 3, 2018
    Bunker

    Bunker.
    We have a game revolving around cap points, most burst can be shut down with good reads and dodging. Bunks that survive easily xv1 change the entire rotation dynamic.

  • Bunker

    bunker. There is nothing you can do. At least in the condi meta I can spike some unexpecting necros into oblivion.

  • otto.5684otto.5684 Member ✭✭✭✭
    One shot power

    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭
    Condi

    Does anybody remember the good old Deathly Chill? :lol: I might not remember it quite correctly, but with the classes I played most frequently back then, it felt so horrible...

  • Zenix.6198Zenix.6198 Member ✭✭✭
    Bunker

    Since I have started playing just a few months before HoT release, I cant really make any statements about the vanilla metas.
    But since HoT the chrono-bunker meta was by far the most atrocious imo.

  • BadMed.3846BadMed.3846 Member ✭✭✭
    Bunker

    I hated d/d ele washing machine like none other.

  • dominik.9721dominik.9721 Member ✭✭✭
    edited July 24, 2018

    funny that mostly of those who voted one shot meta, are known for being pve players and bad at the game - lmfao

    always has been like that: players are spoiled by unskillfull gameplay where they think they have the right to facetank everything but still survive.
    only blackjack missing in this thread, complaining about how weak firebrand is.

  • Bunker

    bunker meta was bad cuz it was boring

    Condi meta was can*** meta and the worst by far...

    PS: hups I accidentally voted for bunker :/

  • Bunker

    @BadMed.3846 said:
    I hated d/d ele washing machine like none other.

    but but but .... cele D/D ele wasn't part of the bunker meta XD

  • rank eleven monk.9502rank eleven monk.9502 Member ✭✭✭✭
    Bunker

    Bunker, easily. Extremely boring and long matches.

  • Etheri.5406Etheri.5406 Member ✭✭✭✭
    Bunker

    @Xanctus The Dragonslayer.2318 said:
    One shot power.
    Kills the fun for me.

    Atleast with bunker meta no matter how long fights took u atleast are in combat.

    ??????????
    I had several games with less than 100 points scored, won as the timer timed out. I literally had matches where me and the other bunker would call it quits after a few minutes and AFK'd on node chatting. If a +1 arrived I flamed them until they left because frankly bunker vs bunker was a bad +1, still.

    You were in "combat", but that's about it.

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    D/D cele ele, pre HoT was by far the worst. I remember making one to learn of its weaknesses. Practiced for just two hours to learn the rotation, then I was completely unbeatable in 1v1s. Even against the best condi warrior I could find (supposedly a soft counter), he couldn't even get close to killing me although could force me off point for a while.

    A build that can just faceroll through a rotation endlessly with absolutely zero attention paid to what opponents are doing should never be a thing.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭

    Cele ele. It was just dumb.

    When you came close to that build the player started his rotation while ignoring what you did. I remember the moments when I got bored and stopped fighting this build after 1 minute and moved next to the point just standing there and watching and these eles just continued endlessly their stupid rotation that kept them unkillable - just in case I might probably reengage them.

  • Bunker

    Bunker.

    Oneshot power you could at least dodge.

    Bunker you had to dedicate multiple people just to force someone off point. I'd take short but adrenaline packed over long but boring any day.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • Mbelch.9028Mbelch.9028 Member ✭✭✭
    Condi

    @otto.5684 said:
    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

    I don't get how people are saying this is a one-shot meta right now. It's a power meta, but that's what most of the playerbase, including myself, clamored for.
    I don't die more than 1-3 times per game, and I'm more of a bursty character.
    If you're getting farmed 1v1, then it's learn to play, not "one-shot meta." Not specifically directed at you, just directed at all those comments/commenters in general.

  • Etheri.5406Etheri.5406 Member ✭✭✭✭
    Bunker

    @Mbelch.9028 said:

    @otto.5684 said:
    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

    I don't get how people are saying this is a one-shot meta right now. It's a power meta, but that's what most of the playerbase, including myself, clamored for.
    I don't die more than 1-3 times per game, and I'm more of a bursty character.
    If you're getting farmed 1v1, then it's learn to play, not "one-shot meta." Not specifically directed at you, just directed at all those comments/commenters in general.

    To be honest, whenever I'm playing my 12k hp no mobility harrier FB I do occasionally get one shot. Probably something to do with outhealing everything that doesn't one shot me; and it's almost always a L2P issue if I get hit but hey.

    To be honest, I think the harrier build is stronger for soloQ than the core guard one shot build :triumph:

  • Blue.1207Blue.1207 Member ✭✭✭
    Bunker

    I don't think you understand how absurdly cancerous the "bunker" meta of Season 3 actually was. It came to the point where if you lost a node to your enemy team the game was more or less over (hyperbole, but on high skill games, not at all). Now we're contending with matchups that have the potential to be over far too quickly. Not sure if I enjoy it any more or less.

  • Mbelch.9028Mbelch.9028 Member ✭✭✭
    Condi

    @Etheri.5406 said:

    @Mbelch.9028 said:

    @otto.5684 said:
    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

    I don't get how people are saying this is a one-shot meta right now. It's a power meta, but that's what most of the playerbase, including myself, clamored for.
    I don't die more than 1-3 times per game, and I'm more of a bursty character.
    If you're getting farmed 1v1, then it's learn to play, not "one-shot meta." Not specifically directed at you, just directed at all those comments/commenters in general.

    To be honest, whenver I'm playing my 12k hp no mobility harrier FB I do occasionally get one shot. Probably something to do with outhealing everything that doesn't one shot me; and it's almost always a L2P issue if I get hit but hey.

    To be honest, I think the harrier build is stronger for soloQ than the core guard one shot build :triumph:

    Right? I just don't get how people OCCASIONALLY getting bursted hard equates to a one-shot meta. Meta, in my opinion, means the majority of people are running it, and you see it overused in games.

    I have come to believe people will just rail against whatever the current "meta" is. But I tend to like this meta. I've also been blown up about three or four times by a one-shot mesmer, but after he did it to me twice, I neutralized him the rest of the game because of how squish he was, and I knew what was coming. You can't say the same for a condi-bomb master or a pure bunker like Cele D/D ele was back in the day, or even some warrior builds, or even the turret point holder engineer.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    edited July 24, 2018
    Bunker

    @Solori.6025 said:
    Nothin comes close to the horror of Cele ele, decap engi meta back in core.

    Except the Immortal Chronos and Tempests back after HoT released, and up to season 3-ish.

    @Julius Seizure.4985 said:
    Bunker meta was by far the worst, nothing like throwing in the towel once 2 points were capped and having 2 contested points for an entire match that ends due to timeout at 325-120.

    The second worst was Condi, because matches became pretty much binary (conditions > team clear) or (conditions < team clear).

    I am going to be honest, people complaining about the current meta probably have slower reflexes, which is a fair complaint because the current one is twitch friendly. The other metas were much slower in pace. I personally like faster paced matches/fights.

    325? That's when you're lucky... At the height of it, during season 1, i've seen matches end with like 10-5 because everyone was playing an immortal bunker, so basically the first team to capture points would win since they'd spend the rest of the match as contested.

    I'm going on a limb and wager that most people voting something other than bunker didn't play GW2 when pvp was good, and before/during the first couple seasons post-HoT.

  • otto.5684otto.5684 Member ✭✭✭✭
    One shot power

    @Mbelch.9028 said:

    @otto.5684 said:
    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

    I don't get how people are saying this is a one-shot meta right now. It's a power meta, but that's what most of the playerbase, including myself, clamored for.
    I don't die more than 1-3 times per game, and I'm more of a bursty character.
    If you're getting farmed 1v1, then it's learn to play, not "one-shot meta." Not specifically directed at you, just directed at all those comments/commenters in general.

    I understand, but one of the issues of the current meta is that allows games to allows games to become a run death bot runway effect. You can easily have the enemy team outnumbered the entire game after one successful wipe out. And if you are unlucky or being on a weaker team, you will be fighting outnumbered almost all game, making your ability to last in combat or having any minscule successes more difficult. Fairly competitive games will be okay in any meta, but these are like 1-2 every 10 games?

    And honestly, getting downed by losing 50-60% of your hp in under 1 sec is not good design by any means.

    Bunker meta in particular, for all it is issues, it allows for strategy and positioning to outplay brute force. Current meta, not much.

  • Mbelch.9028Mbelch.9028 Member ✭✭✭
    Condi

    @otto.5684 said:

    @Mbelch.9028 said:

    @otto.5684 said:
    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

    I don't get how people are saying this is a one-shot meta right now. It's a power meta, but that's what most of the playerbase, including myself, clamored for.
    I don't die more than 1-3 times per game, and I'm more of a bursty character.
    If you're getting farmed 1v1, then it's learn to play, not "one-shot meta." Not specifically directed at you, just directed at all those comments/commenters in general.

    I understand, but one of the issues of the current meta is that allows games to allows games to become a run death bot runway effect. You can easily have the enemy team outnumbered the entire game after one successful wipe out. And if you are unlucky or being on a weaker team, you will be fighting outnumbered almost all game, making your ability to last in combat or having any minscule successes more difficult. Fairly competitive games will be okay in any meta, but these are like 1-2 every 10 games?

    And honestly, getting downed by losing 50-60% of your hp in under 1 sec is not good design by any means.

    Bunker meta in particular, for all it is issues, it allows for strategy and positioning to outplay brute force. Current meta, not much.

    If you look at some of the comments from folks (like myself) who played through the bunker meta, I think you'll find that this is much more exciting and action-packed. The bunker meta led to AFKs on points, much less skilled play and overall boring matches. Some matches would go 10-0, some would be 100-80, but a common theme was matches being played to the timer with no real opportunity to influence/turn the game.

    Today, I see skilled players influencing and turning games all the time. As you play more (you've admitted you only just did your first set of placements ever) you'll become one of those players and the "one-shot" builds will not seem super effective to you.

    To address your comment about skill -- yes, those builds that can sap your health quickly don't require a ton of skill, although some require a bit of setup, but the way you react and eliminate them will show skill on your end, and make them pay for using what they are.

    To address the snowballing, that is purely and simply the lack of skill in the game in general right now. Lower tiers don't know how to rotate well or handle being 1-man down. Almost every game, I see a mid fight won then three or four people head to far, only to die and get snowballed.

    It all comes down to skill and knowledge.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited July 24, 2018
    Bunker

    Bunker is by far the worst and that is because the combat is boring and not engaging at all. In a high DPS meta, everything you do matters, right down to landing autos, or if you LoS at the right time or are a bit too late. This makes the combat very engaging and very fun in my opinion.

  • Bunker

    This berserk goal is better than the others =)

  • Mbelch.9028Mbelch.9028 Member ✭✭✭
    Condi

    @Trevor Boyer.6524 said:
    Bunker is by far the worst and that is because the combat is boring and not engaging at all. In a high DPS meta, everything you do matters, right down to landing autos, or if you LoS at the right time or are a bit too late. This makes the combat very engaging and very fun in my opinion.

    Agreed. It's too fast for some people, as you can see here. Don't know what to say about that, other than with practice they'll get better.

  • otto.5684otto.5684 Member ✭✭✭✭
    One shot power

    @Mbelch.9028 said:

    @otto.5684 said:

    @Mbelch.9028 said:

    @otto.5684 said:
    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

    I don't get how people are saying this is a one-shot meta right now. It's a power meta, but that's what most of the playerbase, including myself, clamored for.
    I don't die more than 1-3 times per game, and I'm more of a bursty character.
    If you're getting farmed 1v1, then it's learn to play, not "one-shot meta." Not specifically directed at you, just directed at all those comments/commenters in general.

    I understand, but one of the issues of the current meta is that allows games to allows games to become a run death bot runway effect. You can easily have the enemy team outnumbered the entire game after one successful wipe out. And if you are unlucky or being on a weaker team, you will be fighting outnumbered almost all game, making your ability to last in combat or having any minscule successes more difficult. Fairly competitive games will be okay in any meta, but these are like 1-2 every 10 games?

    And honestly, getting downed by losing 50-60% of your hp in under 1 sec is not good design by any means.

    Bunker meta in particular, for all it is issues, it allows for strategy and positioning to outplay brute force. Current meta, not much.

    If you look at some of the comments from folks (like myself) who played through the bunker meta, I think you'll find that this is much more exciting and action-packed. The bunker meta led to AFKs on points, much less skilled play and overall boring matches. Some matches would go 10-0, some would be 100-80, but a common theme was matches being played to the timer with no real opportunity to influence/turn the game.

    Today, I see skilled players influencing and turning games all the time. As you play more (you've admitted you only just did your first set of placements ever) you'll become one of those players and the "one-shot" builds will not seem super effective to you.

    To address your comment about skill -- yes, those builds that can sap your health quickly don't require a ton of skill, although some require a bit of setup, but the way you react and eliminate them will show skill on your end, and make them pay for using what they are.

    To address the snowballing, that is purely and simply the lack of skill in the game in general right now. Lower tiers don't know how to rotate well or handle being 1-man down. Almost every game, I see a mid fight won then three or four people head to far, only to die and get snowballed.

    It all comes down to skill and knowledge.

    To be honest, I have not played sPvP as much during the few month leading to HoT and first few month after HoT, so I missed the most intense parts of the bunker meta. And I do not want a bunker meta to return either. But the key is to get to a balance state, where bunker builds can make a difference, but not stagnate the game. Condi builds are effective, but do not overtake the meta. Power builds are strong, but not uncounterable. Burst builds work, but do not down a target with more than 50% hp near instantaneously.

    The real counter to snowballing is good match making system and a decent class balance standing. And most of the games I play currently end-up in a snowball due to lack of both. Though this is a different topic than this thread, the current meta surely intensify snowballing effects.

  • Mbelch.9028Mbelch.9028 Member ✭✭✭
    Condi

    @otto.5684 said:

    @Mbelch.9028 said:

    @otto.5684 said:

    @Mbelch.9028 said:

    @otto.5684 said:
    One shot for sure. You could argue that bunker meta caused more stagnation, but at least you won’t spend quarter the game downed or dead.

    I don't get how people are saying this is a one-shot meta right now. It's a power meta, but that's what most of the playerbase, including myself, clamored for.
    I don't die more than 1-3 times per game, and I'm more of a bursty character.
    If you're getting farmed 1v1, then it's learn to play, not "one-shot meta." Not specifically directed at you, just directed at all those comments/commenters in general.

    I understand, but one of the issues of the current meta is that allows games to allows games to become a run death bot runway effect. You can easily have the enemy team outnumbered the entire game after one successful wipe out. And if you are unlucky or being on a weaker team, you will be fighting outnumbered almost all game, making your ability to last in combat or having any minscule successes more difficult. Fairly competitive games will be okay in any meta, but these are like 1-2 every 10 games?

    And honestly, getting downed by losing 50-60% of your hp in under 1 sec is not good design by any means.

    Bunker meta in particular, for all it is issues, it allows for strategy and positioning to outplay brute force. Current meta, not much.

    If you look at some of the comments from folks (like myself) who played through the bunker meta, I think you'll find that this is much more exciting and action-packed. The bunker meta led to AFKs on points, much less skilled play and overall boring matches. Some matches would go 10-0, some would be 100-80, but a common theme was matches being played to the timer with no real opportunity to influence/turn the game.

    Today, I see skilled players influencing and turning games all the time. As you play more (you've admitted you only just did your first set of placements ever) you'll become one of those players and the "one-shot" builds will not seem super effective to you.

    To address your comment about skill -- yes, those builds that can sap your health quickly don't require a ton of skill, although some require a bit of setup, but the way you react and eliminate them will show skill on your end, and make them pay for using what they are.

    To address the snowballing, that is purely and simply the lack of skill in the game in general right now. Lower tiers don't know how to rotate well or handle being 1-man down. Almost every game, I see a mid fight won then three or four people head to far, only to die and get snowballed.

    It all comes down to skill and knowledge.

    To be honest, I have not played sPvP as much during the few month leading to HoT and first few month after HoT, so I missed the most intense parts of the bunker meta. And I do not want a bunker meta to return either. But the key is to get to a balance state, where bunker builds can make a difference, but not stagnate the game. Condi builds are effective, but do not overtake the meta. Power builds are strong, but not uncounterable. Burst builds work, but do not down a target with more than 50% hp near instantaneously.

    The real counter to snowballing is good match making system and a decent class balance standing. And most of the games I play currently end-up in a snowball due to lack of both. Though this is a different topic than this thread, the current meta surely intensify snowballing effects.

    I agree, snowballing happens a lot. It's happened to me. My thinking is it's because of composition of your party (which matchmaking has something to do with outside of ATs) and knowledge. You can impact both by being willing to switch classes/builds and by helping compensate for your team.

    In the end it just comes back to: You can't win em all, but there's a reason the best of the best win more than you do and aren't complaining about losing streaks.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    Not sure, I suppose it depends.

    Bunker one is what kills competitiveness, it essentialy prevents the Match from having much meaning, greatly decreasing room for strategy during the match, which is what, at least Ranked, should be about. So, it's the most unhealthy one toward the essence of Conquest PvP.

    Both Power and Condi are just the ones that make lot of people, including me, angry because of their broken 1v1 capabilities. (sometimes)

    Tl;dr
    Bunker meta kills competitiveness of Conquest PvP
    The others kill the fun of actual fights (mostly 1v1s), but not so much a strategy of competitive nature.

    ~ I Aear cân ven na mar

  • The V.8759The V.8759 Member ✭✭
    Bunker

    Remember when turret engineer, minionmancer, and cele were meta all at the same time. 3 bunker builds at the top. Most probably don't remember, that's a looooong time ago. But pepperidge farm remembers

  • jportell.2197jportell.2197 Member ✭✭✭

    @The V.8759 said:
    Remember when turret engineer, minionmancer, and cele were meta all at the same time. 3 bunker builds at the top. Most probably don't remember, that's a looooong time ago. But pepperidge farm remembers

    I remember. It was a time when my favorite class (Mesmer) was totally irrelevant. It didn't have a good bunker build and would still get instagibbed by thieves. But man it still made players rage

  • The V.8759The V.8759 Member ✭✭
    Bunker

    @jportell.2197 said:

    @The V.8759 said:
    Remember when turret engineer, minionmancer, and cele were meta all at the same time. 3 bunker builds at the top. Most probably don't remember, that's a looooong time ago. But pepperidge farm remembers

    I remember. It was a time when my favorite class (Mesmer) was totally irrelevant. It didn't have a good bunker build and would still get instagibbed by thieves. But man it still made players rage

    Makes me nostalgic man. Im engi main and I loved the soldier rifle/nade build so much. Imagine if soldier amulet was in game these days. Would be full of bunkers

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    We went from an extreme to another one. I'm confident the fun lies in a middle ground - aka balance - aka strength comes with equivalent weaknesses. If you're resilient you shouldn't be able to burst. If you have 100-0 capability in under 2s, a simple aa from anyone should down you.

  • Vornollo.5182Vornollo.5182 Member ✭✭✭
    Condi

    While I think Bunker was the worst in terms of excitement... Condi was/is the worst to play with. As a Thief I could usually deal with most bunkers in matches quite alright most of the time.
    Bunker meta also required a certain degree of game knowledge and skill, while Condi has always felt (and still feels) rather brainless. Ofcourse, this varies per build. I found condi-chrono quite enjoyable due to the actual skill it took to be super-efficient with it, compared to it's power iterations at the time.

    The one-shot meta..? Haven't really experienced it to any bothersome degree. Most of these builds require plenty of set-up and visual tells to actually work. Gives plenty of time to react. But maybe that's just me.

    [PUSH] Constant Pressure

  • Balsa.3951Balsa.3951 Member ✭✭✭

    not sure if it was meta but Turret Engi was very popular for a while

  • Bunker

    HoT DH reaper with support tempest giving semi permanent reflects wad always a nightmare for me.
    Then again I was playing burn engi so that might have had something to do with it.

  • Rufo.3716Rufo.3716 Member ✭✭✭
    Bunker

    There is no one shot power meta. Just because you run a zerker build and die quickly to burst doesn't mean it's a one shot meta. It just means you run a build with little survivability.

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭
    edited July 25, 2018

    Bunker meta was so objectively bad that I had reinstalled GW2 and then uninstalled once I understood the meta, not to return for at least a year.

    Other metas were bad but Bunker meta just showed a total lack of care for PvP. It's also the biggest reason for the death of the Esports scene because it caused the community as a whole to lose faith in the balance team.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.