Should we be able to equip all armour types from the Wardrobe? — Guild Wars 2 Forums

Should we be able to equip all armour types from the Wardrobe?

Being able to equip Light, Medium and Heavy armour styles from the Wardrobe would give us so many more styling options. Mixing and matching all of them would be so much fun!

Should we be able to equip all armour types from the Wardrobe? 31 votes

Yes, and make it a priority!
38%
Fenom.9457Spurnshadow.3678Mea.5491Fantasy.5321LeonLeon.6097kurfu.5623Xykris.6758Batel.9206Merrick.8604chrispy.7182Ambush.9420Brazen.9681 12 votes
I don't really care
0%
No, I do not want them to add this
61%
Just a flesh wound.3589ReaverKane.7598Khailyn.6248DeanBB.4268Blockhead Magee.3092Iris Ng.9845Warscythes.9307Ranger Hussy.9523flog.3485Palador.2170Oglaf.1074rdfaye.4368Gemnaid.4219Maikimaik.1974Zealoux.5142Tajiseed.7831Elspereth.1280Antivillian.1250Dreadshow.9320 19 votes

Comments

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited July 26, 2018
    No, I do not want them to add this

    Should and could are two different words. Should we? Yes. Can we? ANet says no.

    When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece).. There really is no way at this point over six years since we started development to make absolutely everything work together.

    Edit: here is a post I found on Reddit. It appears to be a player but he gives this explanation

    Sojourner202
    It's complicated, but it has a lot to do with the "hook points" on outfits vs armor. All outfits attach the pants line and the waist line at the same place on the body no matter what. With armors, light armor waists are slightly lower than med armor waists, which are slightly lower than heavy waists (or maybe the other way around? Been a long time since I looked). Once upon a time you were able to, in the preview window, see what a light armor chest would look like with a heavy pants, for instance. It didn't just clip, it sometimes would turn your character model inside out, or cause weird spikes to protrude from your body, or cause your limbs to bend the wrong direction and flop around, or cause your character model to go completely "nude"... it was srsly buggy, and all caused by the waist and pants line trying to line themselves up, and compressing the body in between.
    That's why we keep getting shoulders, gloves, helmets, and shoes... but usually not chest/pants. They can make a single skin for those across all weights because they attach at the same places... but for chest/pants they have to make two skins per weight period, and attach them differently. Outfits don't require that kind of work-around and so take less time.

    Be careful what you ask for
    ANet might give it to you.

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  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    No, I do not want them to add this

    Its bad enough with outfits. I don't think they should make it even harder than it is to identify your enemies at a glance.

  • I'd certainly enjoy a game where this was possible, but if ANet can afford to devote a huge chunk of resources to improve the wardrobe, this is near the bottom of my list of projects.


    @ReaverKane.7598 said:
    Its bad enough with outfits. I don't think they should make it even harder than it is to identify your enemies at a glance.

    I'm afraid that ship has sailed, unless you use "standard enemy models"

    @chrispy.7182 said:
    Being able to equip Light, Medium and Heavy armour styles from the Wardrobe would give us so many more styling options.

    Mathematically? sure, it would increase the number of possible things each character could wear. Practically? Not so much. Leaving out the near-impossibility of being able to mix different weights, the number of skins that actually match aesthetically is relatively low, as can be seen even without mixing weights. Although each person has their own preferences, nearly all of us have rule out a bug chunk of skins because it fails to meet our minimum requirements.

    For example, lots of people only want nekkid armor for females, some people want it for males, and there are also sizeable fractions of the community who absolutely don't want that.

    Mixing and matching all of them would be so much fun!

    It would be fun, but, as noted by @Just a flesh wound.3589, it's won't be possible without redesigning the armor system from scratch. I don't think a little fun is worth that much trouble.


    Thus for all the effort involved in making such a change, it won't necessarily help a lot of people find the look they want. Assuming all things equal (which they probably aren't), if ANet has excess resources to devote to increasing wardrobe diversity or convenience, I'd rather see

    • Wardrobe templates, a way to quick change looks. (Could be in the form of outfits built from existing skins or a 'load out' tool that saves combinations of skins/dyes.)
    • Different artists hired, with completely new aesthetic preferences

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Mea.5491Mea.5491 Member ✭✭✭✭
    Yes, and make it a priority!

    YES. We can do it in some other MMOs (Rift, ESO, etc). And yes, there will always be clipping issues but people always manage to find armor pieces that work well together!

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    No, I do not want them to add this

    @Illconceived Was Na.9781 said:
    I'd certainly enjoy a game where this was possible, but if ANet can afford to devote a huge chunk of resources to improve the wardrobe, this is near the bottom of my list of projects.


    @ReaverKane.7598 said:
    Its bad enough with outfits. I don't think they should make it even harder than it is to identify your enemies at a glance.

    I'm afraid that ship has sailed, unless you use "standard enemy models"

    I said so myself, but that's to a point.
    If you see someone wearing a piece of Light armor, not an outfit, you know that person is a light armour profession already. Allowing it to be mixed at random is just making it worse.
    And honestly, if PvP will ever take off, you'll need to make classes more readable (for streaming), not less.

  • Fantasy.5321Fantasy.5321 Member ✭✭✭
    Yes, and make it a priority!

    Either let us mix-n-match all weights or give us way more armor skins for increased price. At this point I want new armor skins so bad that I would even buy a new armor set for 2k Gems... Still better than 1 mount skin.

  • Dreadshow.9320Dreadshow.9320 Member ✭✭✭
    No, I do not want them to add this

    Why not remove classes and let people use all weapon and skill they want while you are at it.

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