Is Istan the worst content of the game? — Guild Wars 2 Forums

Is Istan the worst content of the game?

nitowa.1486nitowa.1486 Member
edited August 3, 2018 in Guild Wars 2 Discussion

Hello everyone. I would like to vent about Istan a little bit, because I think it is severely diminishing the quality of the game overall.

In the broadest terms it has the following issues: It over-rewards, it incentivizes bad gameplay and behaviour, and it comes with some extremely questionable design choices.
Let me elaborate.

Over-rewarding
Long story short, the rewards are so freakin' good that no other map in the game can compete. This leads to overcrowding and thereby trivialization of whichever challenge the content might have had. On the other hand the content is ridiculously overtuned for small populations. Argueably you will almost never see a Istan map with less than 40 players, but in the middle of the night it might happen. If you ever tried to 10-man Palawadan you know what I'm talking about - it's just not meant to happen.

Incentivizing the worst gameplay
Both meta events come with a peculiar core concept: Lots of champions.
Even the legendary superbosses are not the attraction of the events; the added champion trashmobs are. This is extremely out of line with the rest of the game and leads to people fighting for the chance to tag them ASAP before they die. Often times the window of opportunity to tag such a mob is only a few seconds wide.
Because of this you're also not incentivized to actually fight anything, but rather to tag mobs and immediately move onto the next. Killing, ressing or harvesting anything or anyone is a strict net-loss because you might miss out on several champion tags during the few seconds you wasted. This cumulates into people creating engineers just so they can plant turrets in order to assist with tagging champions.

This, naturally, leads to extreme selfish behaviour which is highly uncommon for GW2. It also robs the events of any fun they might have been.

Questionable design choices
The worst part about the things mentioned before is the sheer monotonousness. Every second champion just comes with the washing machine move (spins you around and explodes) or sky-lazers. I'll leave it up to you to decide if this is a gross flavour mismatch with the undead theme. In my opinion it is. To make things worse, the lighting was turned to eleven inside Palawadan, so your whole screen constantly looks like an acid trip; leaving you disoriented and guessing at where the next tag-target might be in the sea of bloom effects.

What's your opinion on the matter? What could be done to solve this (perceived) issue?
Leave your comments below and let's hope ArenaNet listens to some of them.

Comments

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited August 3, 2018

    You have valid points. Point 2 and 3 are the reason I am avoiding Istan. I can't see the "fun" in it, either, and the flashy screen makes my head ache (in addition to the low FPS and the fact that you miss many reward chests "on the fly" because they are covered by tons of player and pet names which you cannot deactivate).

  • Algreg.3629Algreg.3629 Member ✭✭✭
    edited August 3, 2018

    "tag the horde" has been a problem from the very beginning of GW2. I fail to see what is "selfish" though in the things you describe, with a little experience, you should be able to tag the majority of mobs before they go down. It is extremely lame though, it is the most boring, mindless content (among similar), but just too good in rewards to ignore.

  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    @NoiseRen.2403 said:
    It's not the worst content, it's normal content with relly overbuffed rewards. It's better than half if the lame LW3 maps.

    Definitely. It's bad that Istan is as overtuned as it is, but there's worse. Domain of Kourna, Lake Doric and Ember Bay come to mind as easy examples.

  • I don't take any issues with rewards. It is not overtuned to the point that I care about missing out if I don't feel like going there. The visual effects on the other hand, that "washing machine" skill as the OP mentions is absolutely nuts.

    Exploring Tyria since before the fall of Ascalon.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    For me it's a farming map, same as Bitterfrost.
    B)

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Mea.5491 said:
    I love Istan the way it is. It's not over-rewarding anymore. It was, but it got nerfed. Now it's similar to SW and many people do that meta too.

    "Incentivizing the worst gameplay" - Depends on the player. To me, the worst gameplay is instanced group content because people who do them are usually rude, they only care about dmg numbers, you can't play what you enjoy or they kick you out of the group... I find it too stressful. In open world events, I can just relax, use the build I want and still earn Gold. That's exactly what I want from a video game.

    Istan promotes bad gameplay. It's just about zerging stuff down. At least in SW, you had to split up and you had some diverse gameplay due to different bosses. You also had to split up for the Vinewrath-Event and need to be able to at least carry some weight there. SW should actually be a lot more rewarding than Istan.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Raizel.8175 said:
    It's just about zerging stuff down.

    Tbh, I enjoy zerging stuff down. :) There's a whole game mode about zerging (WvW) and no one bats an eye, we have a few maps in PvE for zerging Champs and everyone loses their minds. :P

  • Donutdude.9582Donutdude.9582 Member ✭✭✭

    Strangely enough, I rather enjoy the map when I am playing it. It may not be the most complex but I find it fun to zerg things from time to time.

    To each their own I suppose? Personally, I see nothing wrong with the map.

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  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Mea.5491 said:

    @Raizel.8175 said:
    It's just about zerging stuff down.

    Tbh, I enjoy zerging stuff down. :) There's a whole game mode about zerging (WvW) and no one bats an eye, we have a few maps in PvE for zerging Champs and everyone loses their minds. :P

    As if open-world-gameplay wouldn't be sufficiently easy already...

    There should be more sophisticated events like TT or Serpent's Ire so people have some variety in gameplay and difficulty, not mindless zergfests like Istan.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Raizel.8175 said:
    There should be more sophisticated events like TT or Serpent's Ire so people have some variety in gameplay and difficulty, not mindless zergfests like Istan.

    We have that: every HoT meta (and even SW). People have to work together at multiple locations on the map to succeed. They are definitely harder than "zergfests". So leave Istan alone, it's our only good "zergfest".

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Mea.5491 said:

    @Raizel.8175 said:
    There should be more sophisticated events like TT or Serpent's Ire so people have some variety in gameplay and difficulty, not mindless zergfests like Istan.

    We have that: every HoT meta (and even SW). People have to work together at multiple locations on the map to succeed. They are definitely harder than "zergfests". So leave Istan alone, it's our only good "zergfest".

    I'd be ok with that if they'd nerf the rewards further. The game shouldn't promote some weird auto-attack-mentality and selfish behaviour. It's an MMO. It should be about group-effort. Istan isn't. It's just zerging stuff down mindlessly. Diverse gameplay and difficulty in MMOs is important. GW2 is rather a failure in that regard. People always complain about toxicity from evil raiders, PvPers and other subgroups, but don't realize that there are reasons for that behaviour (and the lack of accessiblity to such content).

  • Tails.9372Tails.9372 Member ✭✭✭✭

    Don't like the map? Don't play it, easy as that.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    I don't think the rewards are overtuned. I believe most other maps are just absolutely awful.

    Sandswept Isles COULD be a better farm map, the wave defense event is much, much better than Istan in its entirety in terms of rewards and time investment. Sadly the following wailing on legendary mobs for 20 minutes is absolutely awful and worthless, since they only drop champion loot and are among the most annoying enemies mechanically. It's a worrying trend where most final events in these event chains are so awful they make it not worth doing. Amala is probably among the most annoying fights in the game, but at least there are champions that are worth farming simultaneously.

    I don't believe the "only few seconds to tag" stuff anymore after they buffed the champ healthbars by the way. Since most people seeem to be 100% locked into their belief that you need to be ranged or pre cast skills to get a tag let me tell you: You can get 100% tags on every single champion that spawns as a melee only character just as easily. Keep in mind you only need to deal around 6k damage, That's two skills at max, then you go to the next etc. It's fast and simple, most if not all people should be able to do it without much of an issue.

    I won't argue about the champ mechanics. I like to get flushed down a toilet. It's a deadly skill and usually people will wake up when they get swirled around and encouraged to pay attention and dodge or throw their CC out. Very few times are you actually actively encouraged to use CC like that beyond the "big attack coming" that you will just shrug off because it isn't a danger to a large amount of people.

    Clearly Istan was designed to make up for the fact that PoF had the least amount of worthwhile events out of any content release. It's supposed to be the #1 spot, because we have been missing a good farm for a very long time. One that isn't on a long timer, one where people actually play and not just gather every 2 hours. It filled that gap, but in turn exposed many other events for what they are: Worthless. There is too much wasted potential when you see a lifeless event like the Kourna one. When you see that the final fight of the huge meta event on Sandswept Isles is a boring fight against a stationary enemy that doesn't threaten you whatsoever if you just melee him for 10 minutes. The fights can't be very satisfying with their obscene scaling due to the nature of open world. It takes far too long to kill one of them, the once a day chest is rarely ever worth the effort and in the end you wish you had never done it but instead farmed champions that will give you more loot for less effort (read: time spent on killing).

    If anything: Buff the reward Legendary mobs themselves give. Maybe shift them from champ to boss, but don't change the amount.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Imperadordf.2687Imperadordf.2687 Member ✭✭✭✭

    I see a lot of opinions here being put as facts.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    Yes, I really hate Istan. Never went back to it after completing the achievements and buying the weapon recipes

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    What's not to like about a meta where you run around in a 10-FPS slideshow just trying to tag stuff until the supply chests appear.

    When I first started HoT I hated everything about it: huge aggro radius, everyone and their cousin was a veteran and would spam you with conditions, and you could never go from A to B, it was start at A, move down to A1, glide to A2, bounce up to A3 to find the cavern entrance that spirals to B.

    But now with fully unlocked masteries and PoF mounts, I'm still only in Chapter 1 of LW 4, and have spent a fraction of the time in Vabbi or Desolation that I have in Auric Basin or VB.

    And I agree with the comments about LW S3. I doubt I will ever do the story mode again as it would require me to go through Doric and Draconis Mons again. Ugh.

  • Goettel.4389Goettel.4389 Member ✭✭✭

    You might be right. I haven't enjoyed the LW PoF metas, so I've gone back to spending my time on HoT metas, pony farming and RIBA. They might not be the most profitable activities in game, but I never seem to get enough of them. Grinding gold is for the office :-)

  • Ardid.7203Ardid.7203 Member ✭✭✭✭

    I find Istan SO BORING. I can't even give a proper answer, it bores me to think about it.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited August 3, 2018

    Dear if you don't like easy Istan farm, the Orr maps are still in game, go farm Orr.

    if someone gets downed in Instan it' their kitten fault. lazy peeps that can't be bothered to dodge red circles every 2 minutes.

    Following your logic DS meta is even worse. No one reses there either

    "There is always a lighthouse, there's always a man, there's always a city."

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭

    Map meta's, boss trains, wvw.. GW2 has been all about zerging since around the time the Scarlet Events in LS many moons ago.. I guess its just easier to make the content like that with open world . Lets be honest though, we might hate zerging (I know I do),but when there is no zerg we complain because we can't get the same content done..

    The thing I would like to see and has been touched on by the OP.. meta's, Open worlde vents, champs, legendaries all need need some better scaling rather than just have a Serpents Ire or similar once a week when an open community kindly decides to organise it. Maps loose numbers reasonably fast in GW2 so some events (especially those with collections and achievements tied to them) need to be more forgiving when the maps are short manned, even it it means tuning the rewards down with it... at least they would get done a little more often.

    Life is what YOU make it... NOT what others tell you!

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    @nitowa.1486 said:
    To make things worse, the lighting was turned to eleven inside Palawadan, so your whole screen constantly looks like an acid trip; leaving you disoriented and guessing at where the next tag-target might be in the sea of bloom effects.

    Couldn't resist:

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    Currently playing: Final Fantasy 14, Dragon's Dogma

  • Tasida.4085Tasida.4085 Member ✭✭✭

    Istan is fine as is. If you don't like it, then DON'T play it. It's really not that difficult of a choice but don't try and ruin it for others that do enjoy all the aspects of the map.

    (NOBL) rocking GW's since 2005, still rocking Sorrow's Furnace :P

  • Alchimist.4738Alchimist.4738 Member ✭✭✭

    Istan has great content, but because the rewards are so good the community trivialized it.

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Mea.5491 said:

    @Raizel.8175 said:

    @Mea.5491 said:

    @Raizel.8175 said:
    There should be more sophisticated events like TT or Serpent's Ire so people have some variety in gameplay and difficulty, not mindless zergfests like Istan.

    We have that: every HoT meta (and even SW). People have to work together at multiple locations on the map to succeed. They are definitely harder than "zergfests". So leave Istan alone, it's our only good "zergfest".

    I'd be ok with that if they'd nerf the rewards further. The game shouldn't promote some weird auto-attack-mentality and selfish behaviour. It's an MMO. It should be about group-effort. Istan isn't. It's just zerging stuff down mindlessly. Diverse gameplay and difficulty in MMOs is important. GW2 is rather a failure in that regard. People always complain about toxicity from evil raiders, PvPers and other subgroups, but don't realize that there are reasons for that behaviour (and the lack of accessiblity to such content).

    "weird auto-attack-mentality" - I'm an open world player and all of my skills are always on cooldown. You're doing it wrong.

    I never said that everyone suffers from that kind of mentality, but you only have to look into arcdps during meta-events and you'll see that there's a significant amount of people who only auto-attack or do whatsoever. You only have to look at the complaints about the current Boss Blitz, where you actually have decent scaling. The scaling in Istan is just garbage. For 50+ people on a single monster, every champion should get turned into a legendary with a severe HP-boost. Just look at monsters like these archers that die in max. three seconds. That's stupid.

    "It's an MMO. It should be about group-effort" - It's an MMO. MM = Massively Multiplayer. I want to be in the massively multiplayer open world and zerg Champs down because I LIKE IT.

    Yeah, well, that's maybe the case for you, but for some people, that doesn't feel like playing a MMO. Usually, the MM-aspect also contained cooperative gameplay. Events like Istan feel more like running around with several more or less competent AI-allies though. Stuff like TT or Serpent's Ire makes me feel like playing a MMO, 'cause I actually have to play together with other people instead of just besides them.

    That doesn't stop you from doing Fractals, Raids and other "group effort" stuff! I am glad we have OPTIONS! You can do what you enjoy and I can do what I enjoy. I don't come to the forum to ask Anet to nerf Fractals/Raids just because I don't like them!

    Yeah, well, you don't and I certainly do value that. There are several other people though that demand exactly that.

    Why do you want to take MY fun away? And you're the one talking about "selfish behaviour"? Ironic.

    I don't want to take your fun away. I just want both consistent and coherent game-design. The game lacks both though. The "do whatever you want"-approach isn't necessarily a bad thing, but as a game- and especially MMO-developer, you have to design your game in a way it's consistent and coherent. To translate that: It means that you have to design your base-game in a way that your players learn basic gameplay and that you have some sense of community. That also means that there is a correlation between effort and rewards. The most rewarding activities in GW2 aren't doing raids, fractals or PvP/WvW though, it's grinding SW or Istan. I'm fine with SW due to the reasons already mentioned, but the Istan-farm is hilarious game-design-wise.

    I mean, I really don't want to offend you or other people, but I don't understand why people fail to see how basic game-design should work. Just look at the problems GW2 suffers from: Really low accessiblity to content like raids or fractals, a ridiculously strongly fragmented community (if you can even call it community anymore), the game being really unsocial for a MMO, etc. pp. That's all due to questionable game design. I'm not even against your zerg-farming. If you enjoy that, fine. But - as I said - it shouldn't be as rewarding as it currently is. Yes, it has already been nerfed (and rightfully so), but where are the good farming-possibilities in more sophisticated content? Raids are severely limited due to the weekly reward system and fractals? Well, no level 40 fractal farm anymore...

    @Tasida.4085 said:
    Istan is fine as is. If you don't like it, then DON'T play it. It's really not that difficult of a choice but don't try and ruin it for others that do enjoy all the aspects of the map.

    That's short-sighted. You can't ignore Istan even if you don't like it. It's one of the best farming-methods besides SW. You literally have to play Istan or SW if you want to farm gold in this game since they're dimensions more efficient than other farming methods. And like I said, I don't want to ruin it, I just want the game to be coherent and consistent.

  • Rasta.2371Rasta.2371 Member ✭✭

    Worst content in the game is original story ending with Zhaitan. Nothing could be more inane, poorly written, crappy dialogue windows, characters you don't give a kitten about, all climaxing to a boss where you press 1 button to kill.

  • JDub.1530JDub.1530 Member ✭✭✭

    We're not talking about getting rid of my Volitile Magic are we? Because I need my trophy crates! :p

    @Raizel.8175 said:
    Usually, the MM-aspect also contained cooperative gameplay.

    I don't know, when I played WoW many years ago, I don't recall much cooperation being involved. In fact you had to tag your mobs and harvesting nodes pretty quick, because it was first come, first served. And in BDO, outside of node wars that game is pretty severely selfish oriented.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Raizel.8175 said:
    Yeah, well, that's maybe the case for you, but for some people, that doesn't feel like playing a MMO. Usually, the MM-aspect also contained cooperative gameplay.

    But we have both in GW2. You get your cooperative gameplay and I get to chill in the open world. Everyone's happy, no need to change anything.

    @Raizel.8175 said:
    The most rewarding activities in GW2 aren't doing raids, fractals or PvP/WvW though, it's grinding SW or Istan.

    And that's exactly why I've been playing GW2 since beta! Finally a game where I'm not forced to spam instances over and over again to earn Gold. Finally a game where I'm not forced to play meta because everything is viable in the open world. More MMOs should be like GW2. Also, I don't know the current state of Fractals but I still remember people grinding one Fractal instance over and over again because it was the best Gold/hour. I still remember people grinding dungeons over and over again for the same reason. So let's not act like the open world is the only thing that can be "over-rewarding". Speed-clearing instanced content 234523 times is no less braindead than zergs!

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    the SW purists strikes agains.

    Tannhauser Engineer(SoS) | Atlantean Sword | Khel the Undead

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Mea.5491 said:
    And that's exactly why I've been playing GW2 since beta! Finally a game where I'm not forced to spam instances over and over again to earn Gold. Finally a game where I'm not forced to play meta because everything is viable in the open world. More MMOs should be like GW2. Also, I don't know the current state of Fractals but I still remember people grinding one Fractal instance over and over again because it was the best Gold/hour. I still remember people grinding dungeons over and over again for the same reason. So let's not act like the open world is the only thing that can be "over-rewarding". Speed-clearing instanced content 234523 times is no less braindead than zergs!

    The thing is that these instanced-content-farms don't exist anymore. The level 40 fractal farm (that's the one you're talking about) has been long fixed. For some people, the mindless farm in Istan is just boring. The problem is that there is no real alternative. If there would be a decent and equally efficient method for people who are more into sophisticated content, it would be perfectly fine, but as it currently is, farming Istan or SW are simply the most efficient methods for farming gold.

  • Biff.5312Biff.5312 Member ✭✭✭✭

    I don't see the supposedly great rewards, but I find the whole region pretty boring. I almost never go there.

  • Mea.5491Mea.5491 Member ✭✭✭✭
    edited August 4, 2018

    @Raizel.8175 said:
    The thing is that these instanced-content-farms don't exist anymore. The level 40 fractal farm (that's the one you're talking about) has been long fixed. For some people, the mindless farm in Istan is just boring. The problem is that there is no real alternative. If there would be a decent and equally efficient method for people who are more into sophisticated content, it would be perfectly fine, but as it currently is, farming Istan or SW are simply the most efficient methods for farming gold.

    I see. In this case, it would be better to improve the rewards of instanced content instead of nerfing the open world (but that's just my opinion). In a perfect world, every game mode/content should offer similar Gold/hour but that's not easy to implement...

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited August 3, 2018

    @Raizel.8175 said:
    The most rewarding activities in GW2 aren't doing raids, fractals or PvP/WvW though, it's grinding SW or Istan.

    That depends on how you define "rewarding". If it's about practical use then the Omnipotion beats out everything else by a long shot. If it's about the mode specific skins then stuff gets a lot more subjective but "zerg-farming" in WvW gets you the T3 "tentacle" suit which can be upgraded to legendary status for ~300 gold which in my book easily beats out everything OW PvM has to offer bar the egg sac but that thing never drops while you can actually "work" towards the T3 stuff.

    @Raizel.8175 said:
    where are the good farming-possibilities in more sophisticated content?

    So it's about envy. But yes, fractals nstuff should have better rewards. Why Tequatl is still the only boss in this game with a unique set of ascended item drops is beyond me. Especially fractal / raid but also the other world bosses would be perfect for boss themed weapon / armor drops.

    @JDub.1530 said:
    getting rid of my Volitile Magic

    Now this would be stupid, Volatile Magic is by far one of the best gold sinks the game has to offer.

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited August 3, 2018

    Kourna is the worst for me. Hands down.
    I've had Ascended boxes from the champ bags in istan. o/

  • Rasta.2371Rasta.2371 Member ✭✭

    in GW1 you could do dungeons which were fun, gave good rewards and weren't on a weekly/daily timer... we have regressed

  • Gemnaid.4219Gemnaid.4219 Member ✭✭✭

    Nope. It’s probably the best content. Other maps are under rewarding, that is the problem.

  • Conqueror.3682Conqueror.3682 Member ✭✭✭

    Dont hate istan, but i kitten hate Akili and that dervish kitten Amala who never stops jumping.

    Fall down seven times, get up eight.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Raizel.8175 said:

    @Mea.5491 said:

    @Raizel.8175 said:
    It's just about zerging stuff down.

    Tbh, I enjoy zerging stuff down. :) There's a whole game mode about zerging (WvW) and no one bats an eye, we have a few maps in PvE for zerging Champs and everyone loses their minds. :P

    As if open-world-gameplay wouldn't be sufficiently easy already...

    There should be more sophisticated events like TT or Serpent's Ire so people have some variety in gameplay and difficulty, not mindless zergfests like Istan.

    You mean the ones no one likes to do, because there are never enough people, because it requires more effort then zerging, and thus fails because of it? The irony here is that the only Metas like that, that still get done, are the ones that are over rewarding for the time-cost. Teq, Octovine, DragonStand (for less then half the day), just Garrant, Karka Queen, most of the World Boss Train. Yet there are easier or less complicated metas that go completely ignored because the reward output isn't as high as the ones above, or simply take too long or are too hard to track..... VB, Temple runs, pretty much all the Metas in POF, all those other big meta chains in Core Tyria. Whens the last time you did Casino Blitz and wasn't only doing it because you're already on the map and someone called the Pinata?

    Frankly there are TONS of events and boss fight that offer that variety..... and players simply avoid them for more convenient/profitable farm spots.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭

    @Raizel.8175 said:

    @Mea.5491 said:
    "It's an MMO. It should be about group-effort" - It's an MMO. MM = Massively Multiplayer. I want to be in the massively multiplayer open world and zerg Champs down because I LIKE IT.

    Yeah, well, that's maybe the case for you, but for some people, that doesn't feel like playing a MMO. Usually, the MM-aspect also contained cooperative gameplay. Events like Istan feel more like running around with several more or less competent AI-allies though. Stuff like TT or Serpent's Ire makes me feel like playing a MMO, 'cause I actually have to play together with other people instead of just besides them.

    MMO's exist because development companies make them. These companies make them to make money. MMO's make the most money by attracting the most paying customers. MMO's attract the most paying customers by appealing to the wide range of player desires. The idea that an MMO is all about group effort is just one such player desire. Narrowing what the MMO offers to only that would alienate too many customers. The bottom line is that the only gameplay preference that defines the MMO genre is a persistent world environment. Within that, anything that helps the game succeed financially is going to be fair game.

    This is not me telling you what to like or dislike, or that you can't demand something you want or demand something you dislike be removed. This is me suggesting that MMO's need to make some content that appeals to everyone, and one content type cannot possibly do that. Too many people like the opposite of what too many other people like.

    Both the content you like and that which you dislike is funded by those diverse groups of players. Alienating too many customers may result in reduced development efforts. Maybe you've seen it happen in other games. I have. That may mean that it might be in your best interests not to complain about a content type you may not like, and just ignore it, instead.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

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