Is removing titles from sPvP good for the game mode? — Guild Wars 2 Forums

Is removing titles from sPvP good for the game mode?

Faux Play.6104Faux Play.6104 Member ✭✭✭

Just curious what others thought on this subject.

Is removing titles from sPvP good for the game mode? 116 votes

Yes
41%
derd.6413ButterPeanut.9746Abelisk.4527Glider.5792Trevor Boyer.6524Curunen.8729Lucentfir.7430Devilman.1532pah.4931Emtiarbi.3281Alatar.7364Ajaxx.3157Sigmoid.7082XxsdgxX.8109Iris Ng.9845FrizzFreston.5290MagicToker.9478rank eleven monk.9502Whitworth.7259Blackdagger.9670 48 votes
No
58%
Kraljevo.2801Jahroots.6791witcher.3197Faux Play.6104Malediktus.9250Zaraki.5784Rym.1469Talek.6795Marxx.5021Darknicrofia.2604Gigalmesh.8513Xstein.2187sephiroth.4217Shaogin.2679ArthurDent.9538Ithilwen.1529Tiale.2430Exalted Quality.8534Shadowmoon.7986Lich King.1524 68 votes
<1

Comments

  • Faux Play.6104Faux Play.6104 Member ✭✭✭
    No

    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    Yes

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade. And what's left is split in to Players who Farm and Players who want to Compete. Either way, without something to Wintrade for, the concentration of players playing to improve will be higher, while the number of players Farming will remain unaffected.

    ~ I Aear cân ven na mar

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    Yes

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade. And what's left is split in to Players who Farm and Players who want to Compete. Either way, without something to Wintrade for, the concentration of players playing to improve will be higher, while the number of players Farming will remain unaffected.

    Completely agree with Alatar's comment.

  • Coolguy.8702Coolguy.8702 Member ✭✭✭
    Yes

    No more titles means no more incentive for wintraders to cheat. Next problem to address will be afkers who know they will still get rewarded for losing.

  • Lucentfir.7430Lucentfir.7430 Member ✭✭✭
    Yes

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    Seeing your name on the leaderboards and how far you can get to the top should be plenty enough incentive to improve. This was how it was for me and other players a back in the old Spvp days. The direction it looks like it'll be going in is, Improve in ranked, then get a team together and play in ATs (When on-demand ones roll in). Titles should be reserved for MATs now based on where your team placed after the tournament.

  • Nova.3817Nova.3817 Member ✭✭✭
    No

    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    Unfortunately in a solo que setting i see anet wont be able to police it properly and if they ban someone by mistake that would be unfortunate imo

    I

  • Faux Play.6104Faux Play.6104 Member ✭✭✭
    No

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade. And what's left is split in to Players who Farm and Players who want to Compete. Either way, without something to Wintrade for, the concentration of players playing to improve will be higher, while the number of players Farming will remain unaffected.

    Why isn't there incentive to win trade? They sill have ladder positions.

  • Faux Play.6104Faux Play.6104 Member ✭✭✭
    No

    @Faux Play.6104 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade. And what's left is split in to Players who Farm and Players who want to Compete. Either way, without something to Wintrade for, the concentration of players playing to improve will be higher, while the number of players Farming will remain unaffected.

    Why isn't there incentive to win trade? They sill have ladder positions.

    I could apply that same logic to monthly tourneys. People sell wins for that. Should we eliminate rewards for that too?

  • Shaogin.2679Shaogin.2679 Member ✭✭✭
    edited August 13, 2018
    No

    This whole win trading argument feels very weak. Are titles the only thing people are win trading for? Do these win traders not already have these titles, or are we getting new win traders every season? I hope Anet implements something new, because fighting for a spot on a leaderboard that will be erased and leave you nothing to show for it kind of removes much of the previous enticement. Now Ranked feels more like a farm than it did before.

    Doc Von Doom

  • Etheri.5406Etheri.5406 Member ✭✭✭✭
    No

    Imagine they remove voice in the void or demon's demise because people bug / glitch / buy / ... it.
    Imagine they make it impossible to obtain the title, without removing it from wintraders making it even more rare and desirable.
    This punishes regular players more than wintraders.

    That said, duo at high rank makes the leaderboards a lot less representative of "solo" skill. I don't mind too much, but I don't see the logic in not removing titles from punished wintraders (which is still a small fraction of players with titles) yet removing them as a possible thing players can get.

  • Yes

    @Nova.3817 said:
    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    How does that eliminate wintrading...?

  • witcher.3197witcher.3197 Member ✭✭✭✭
    No

    @Coolguy.8702 said:
    No more titles means no more incentive for wintraders to cheat.

    I can't believe people bought into this. Yeah sure, if there's no reason to be competitive in a competitive gamemode then nobody will care to get to the top, great solution!

    This is like banning school because of school shooters. Does nothing about the problem and just ruins stuff for everyone.

  • Etheri.5406Etheri.5406 Member ✭✭✭✭
    edited August 13, 2018
    No

    @witcher.3197 said:

    @Coolguy.8702 said:
    No more titles means no more incentive for wintraders to cheat.

    I can't believe people bought into this. Yeah sure, if there's no reason to be competitive in a competitive gamemode then nobody will care to get to the top, great solution!

    This is like banning school because of school shooters. Does nothing about the problem and just ruins stuff for everyone.

    It makes more competitive players and hardcore-oriented players leave the game to casuals... Which many casual players consider "good" as they foolishly believe it means "less" elitism and toxicity. For the record : it'll make things worse, not better.

    Meanwhile 95% of them hasn't gotten near a wintraded match because they're 500 rating too low. Except if they're on NA; because even at 1200 you can get rated with top 10 NA ;)

  • Urejt.5648Urejt.5648 Member ✭✭✭
    No

    Why remove titles? Only because Anet is not able to detect wintraders?

    rifle is garbage since stealth on dodge nerf
    ~~* SEASON XII - TOP 12 EU RIFLE GOD! updated

  • Nova.3817Nova.3817 Member ✭✭✭
    No

    @rank eleven monk.9502 said:

    @Nova.3817 said:
    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    How does that eliminate wintrading...?

    Hard to get someone on the opposing team if they are 5 stack aye

  • rank eleven monk.9502rank eleven monk.9502 Member ✭✭✭✭
    edited August 13, 2018
    Yes

    @Nova.3817 said:

    @rank eleven monk.9502 said:

    @Nova.3817 said:
    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    How does that eliminate wintrading...?

    Hard to get someone on the opposing team if they are 5 stack aye

    It's actually so much easier.
    5 man queue -> queue with 5 alts at the same time -> you will get matched with each other on a 99,9% chance due to low pop and the way matchmaking works -> noone will ever report you or find it out and you don't even have to put up a fight.

    I guess you you were not here when we had teamq in ranked.

  • Yes

    Who cares about the title? The game is not competitive, most of the best players do not play anymore, what you will win at the end of each season will be a fake title. Do you want a title? Then get the MAt. This only demonstrates that your ego is bigger than your gameplay.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    Yes

    I don't believe a special title or something unique is needed for a competitive mode to be competitive.

  • Nova.3817Nova.3817 Member ✭✭✭
    No

    @rank eleven monk.9502 said:

    @Nova.3817 said:

    @rank eleven monk.9502 said:

    @Nova.3817 said:
    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    How does that eliminate wintrading...?

    Hard to get someone on the opposing team if they are 5 stack aye

    It's actually so much easier.
    5 man queue -> queue with 5 alts at the same time -> you will get matched with each other on a 99,9% chance due to low pop and the way matchmaking works -> noone will ever report you or find it out and you don't even have to put up a fight.

    I guess you you were not here when we had teamq in ranked.

    I was very much around and talk on win trading was very very sparse.... but if you want to pretend like it was a thing then fine so be it..... win trading where people are manipulating the leaderboard is definetly preferable over someone on your team throwing a game.... atleast in your example which i dont think is legit happening... but atleast other peoples rating would not suffer but some people may be placed higher then they should... on the leaderboard....

    Also your speculation is unfounded as your assuming team que would have super low pop but you dont know that... unless your saying the current spvp population as a whole is super low to which is correct compared to what it was when team que existed :-p

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @FrizzFreston.5290 said:
    I don't believe a special title or something unique is needed for a competitive mode to be competitive.

    That's an interesting sentence. I mean in WoW or GW1, the point was mostly to show off your achievement by displaying HA emote, champion titles, guild tag, guild cape.
    You could consider someone with a silver trim, phoenix emote and champion 6 title a good player.

    Now, how would you notice someone is good without anything to difference him from a beginner in HotM ? Pretty much the same as saying " legendaries are useless for PvE " to me .

  • Etheri.5406Etheri.5406 Member ✭✭✭✭
    No

    @Nova.3817 said:

    @rank eleven monk.9502 said:

    @Nova.3817 said:

    @rank eleven monk.9502 said:

    @Nova.3817 said:
    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    How does that eliminate wintrading...?

    Hard to get someone on the opposing team if they are 5 stack aye

    It's actually so much easier.
    5 man queue -> queue with 5 alts at the same time -> you will get matched with each other on a 99,9% chance due to low pop and the way matchmaking works -> noone will ever report you or find it out and you don't even have to put up a fight.

    I guess you you were not here when we had teamq in ranked.

    I was very much around and talk on win trading was very very sparse.... but if you want to pretend like it was a thing then fine so be it..... win trading where people are manipulating the leaderboard is definetly preferable over someone on your team throwing a game.... atleast in your example which i dont think is legit happening... but atleast other peoples rating would not suffer but some people may be placed higher then they should... on the leaderboard....

    Also your speculation is unfounded as your assuming team que would have super low pop but you dont know that... unless your saying the current spvp population as a whole is super low to which is correct compared to what it was when team que existed :-p

    I remember mediocre ESL groups grinding the guild rewards by 5-manning stronghold during off-peak hours to boost their rating to insane levels.
    I remember duo's of 2 high-end players on 1 high rated acc and 1 low rated acc to drop their average rating, to boost the high-rating acc's rating even more.
    I remember accounts using duo / rating / 5x group play during hours where competition will NEVER happen to obtain 90%+ winrates.
    I remember players getting to legendary in stronghold and feeding like crazy in conquest after.

    But hey, strictly speaking 5 man queue in stronghold during off-hours for guild rating rewards isn't wintrading :trollface:
    All these low mmr players talking about "wintrade" because players got caught and banned for it but most of them have no clue what actually happens ingame. Same on reddit, they'll cry about PvP 24/7 pretending it's all wintrade, meaningless and not even skill-based when 99% has NEVER been in a wintraded match. Just excuses to fool themselves into thinking they're not godawful at the game.

    True statement : EU Wintraders are better pvpers than almost everyone even posting here. Not condoning the behavior, just stating the truth. To wintrade to top 5 titles you still need to be able to reliably get top 50. And wintrading to top 250? LUL.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    No

    No a terrible idea

  • Nova.3817Nova.3817 Member ✭✭✭
    edited August 13, 2018
    No

    @Etheri.5406 said:

    @Nova.3817 said:

    @rank eleven monk.9502 said:

    @Nova.3817 said:

    @rank eleven monk.9502 said:

    @Nova.3817 said:
    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    How does that eliminate wintrading...?

    Hard to get someone on the opposing team if they are 5 stack aye

    It's actually so much easier.
    5 man queue -> queue with 5 alts at the same time -> you will get matched with each other on a 99,9% chance due to low pop and the way matchmaking works -> noone will ever report you or find it out and you don't even have to put up a fight.

    I guess you you were not here when we had teamq in ranked.

    I was very much around and talk on win trading was very very sparse.... but if you want to pretend like it was a thing then fine so be it..... win trading where people are manipulating the leaderboard is definetly preferable over someone on your team throwing a game.... atleast in your example which i dont think is legit happening... but atleast other peoples rating would not suffer but some people may be placed higher then they should... on the leaderboard....

    Also your speculation is unfounded as your assuming team que would have super low pop but you dont know that... unless your saying the current spvp population as a whole is super low to which is correct compared to what it was when team que existed :-p

    I remember mediocre ESL groups grinding the guild rewards by 5-manning stronghold during off-peak hours to boost their rating to insane levels.
    I remember duo's of 2 high-end players on 1 high rated acc and 1 low rated acc to drop their average rating, to boost the high-rating acc's rating even more.
    I remember accounts using duo / rating / 5x group play during hours where competition will NEVER happen to obtain 90%+ winrates.
    I remember players getting to legendary in stronghold and feeding like crazy in conquest after.

    But hey, strictly speaking 5 man queue in stronghold during off-hours for guild rating rewards isn't wintrading :trollface:
    All these low mmr players talking about "wintrade" because players got caught and banned for it but most of them have no clue what actually happens ingame. Same on reddit, they'll cry about PvP 24/7 pretending it's all wintrade, meaningless and not even skill-based when 99% has NEVER been in a wintraded match. Just excuses to fool themselves into thinking they're not godawful at the game.

    True statement : EU Wintraders are better pvpers than almost everyone even posting here. Not condoning the behavior, just stating the truth. To wintrade to top 5 titles you still need to be able to reliably get top 50. And wintrading to top 250? LUL.

    Agreed that people will take advantage of any system put in place the goal is to limit how many players not doing the same are displaced by it.... in the example you referenced guild groups playing stronghold during off hours they still had to win the match

    Note- its also y they removed stronghold from ranked.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    Yes

    @Abazigal.3679 said:

    @FrizzFreston.5290 said:
    I don't believe a special title or something unique is needed for a competitive mode to be competitive.

    That's an interesting sentence. I mean in WoW or GW1, the point was mostly to show off your achievement by displaying HA emote, champion titles, guild tag, guild cape.
    You could consider someone with a silver trim, phoenix emote and champion 6 title a good player.

    Now, how would you notice someone is good without anything to difference him from a beginner in HotM ? Pretty much the same as saying " legendaries are useless for PvE " to me .

    The key word is "needed". You dont need treats for players to peform competitively.

    I understand that its not common for MMOs where players are constantly rewarded, but if the PvP landscape becomes so obsessed with obtaining the goodies that theyre willing to cheat for it, then the only thing that can be done to focus the players more on being the better player, which what PvP happens to be about, then leaving out some unique rewards might indeed improve competitiveness rather than feeding the reward junkies.

    IE. I sometimes try to get the best time i can in certain adventures. It doesnt have any reward at all beyond the ranking on that list. And still its very competitive.

    Its not that are rewards useless, just not required.

  • Yes

    @Nova.3817 said:
    Also your speculation is unfounded as your assuming team que would have super low pop but you dont know that... unless your saying the current spvp population as a whole is super low to which is correct compared to what it was when team que existed :-p

    I'm assuming full team population would be lower than it was when it was removed (which is fairly obvious since it's been years and tons of people left the game).

  • No

    Strong disagree that removing titles will get rid of wintrading. If we're going down that route let's get rid of ranks and ATs.

    No, I've lost all motivation to keep pvping. My guilds have transferred and WvW on my server is garbage. I think it's time for a hiatus, but that's the beauty of this game! Can always come back

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited August 13, 2018

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade. And what's left is split in to Players who Farm and Players who want to Compete. Either way, without something to Wintrade for, the concentration of players playing to improve will be higher, while the number of players Farming will remain unaffected.

    People will still win trade. Any system ever created that rewards success will also reward cheating. It's just a matter of being capable of finding and catching them.

    Best Dressed Memser NA.

  • breno.5423breno.5423 Member ✭✭✭
    No

    Titles and badges are the most significant rewards we have.
    These are the only things that bring recongition, which is the main goal of truly PvP players.

  • breno.5423breno.5423 Member ✭✭✭
    No

    PvP >> NEED << incentives to motivate players in trying to reach the best places (to become recognized).
    Imagine deleting elo system from mobas because of elo job... Just doesnt make sense.

  • breno.5423breno.5423 Member ✭✭✭
    No

    My pvp guild structure is spired by ranked titles, this is our motivation.
    We already have 1 immortal legend (Zenyus), 1 unyielding legend and 13 ruthless legends.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    No

    I'm really happy they are bringing back duo queue as I hope team queue will be implemented back into the game soon.... In saying that, removing the titles was wrong.
    1 step forward, 8 steps back....

    Under team queue I was a bronze scrub, under solo queue I was a low plat high gold scrub, so I'll never get a title nor do I care for one but there needs to be something to keep top players around to be matched with each other because it effects something I do care about and that's match quality, it's the only thing to care about until playing with friends becomes a reality again.... it's hard to care about anything when you're having fun with friends.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 14, 2018
    No

    @rank eleven monk.9502 said:

    @Nova.3817 said:

    @rank eleven monk.9502 said:

    @Nova.3817 said:
    Entire premades should be a thing thus eliminating win trading..... so no need to remove titles

    How does that eliminate wintrading...?

    Hard to get someone on the opposing team if they are 5 stack aye

    It's actually so much easier.
    5 man queue -> queue with 5 alts at the same time -> you will get matched with each other on a 99,9% chance due to low pop and the way matchmaking works -> noone will ever report you or find it out and you don't even have to put up a fight.

    I guess you you were not here when we had teamq in ranked.

    WOA!
    Can someone educate me on what sort of set up is required to pull this off please it seems really far fetched to me, my PC can barely handle opening Google when GW2 is running.
    And I have to wonder, who would go to that sheer amount of effort? Assuming they have a PC that could run 5-6 accounts from 1 PC.

    I was around during team queue era and the old loot system tied to ranks and forging but I certainly don't remember people doing what you are claiming, most of the games I was in was usually against my own guildies or other guilds or it was a mixture of 3/2 v 3/2 or 5 v 4/1 sort of party set ups, players got more rewards under team queue so it was common to see solo players in the mix to fill those 4 party spots up.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • breno.5423breno.5423 Member ✭✭✭
    No

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

  • Coyote.8391Coyote.8391 Member ✭✭✭

    No clue. I didn't feel like the titles were a huge incentive, but I guess they're better than nothing. I would vote 'yes' if it meant there was a better incentive (like exclusive skins or something), but if the alternative is to have nothing then my vote is 'no.'

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited August 22, 2018
    Yes

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    ~ I Aear cân ven na mar

  • Yes

    Since it has absolutely now value and then no impact .... It would be good then (since you didn't create a "no impact" option on your poll)

    it was just there to show to the world "how good" ppl were . It adds nothing to the game as it is ... making reward when reaching the tier would be way more valuable imo.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    Titles have very little meaning but if you take away something from people of course they're going to complain. If you want something to showcase yourself off, go win the monthly AT and get a nice icon over your head.

  • witcher.3197witcher.3197 Member ✭✭✭✭
    No

    Why would removing the only thing to even compete for be good for a competitive gamemode?

  • breno.5423breno.5423 Member ✭✭✭
    No

    Competitiveness of soloq players = badges and titles.
    Competitiveness of teamq players = Monthly ATs

    Competitiveness is not restricted to team players.

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are, you gotta difference material reward with competitive reward. PvP players do not really care about gold/items and stuff, just recognition among other PvP players i believe.

    If you remove a source of motivation to climb to top250, why would some players do their best in order to win/recover from a bad going match, a 4v5, afk, bad setup,.. ? Pretty much my problem. This is already the case today and i'm afraid it's going to be even worse after removing titles.

  • breno.5423breno.5423 Member ✭✭✭
    No

    @Abazigal.3679 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are

    This.

    Actually, badges should do this job, but the badge system is poorly done.
    Badges are the best way to show your actual skill rating, but 50% of the spvp owns the same badge (platinum).
    I suggest to create new badges for 1600~1699 and 1700~1799.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited August 22, 2018
    Yes

    @Abazigal.3679 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are, you gotta difference material reward with competitive reward. PvP players do not really care about gold/items and stuff, just recognition among other PvP players i believe.

    If you remove a source of motivation to climb to top250, why would some players do their best in order to win/recover from a bad going match, a 4v5, afk, bad setup,.. ? Pretty much my problem. This is already the case today and i'm afraid it's going to be even worse after removing titles.

    I understand the need to show others how good you are, however if someone truly cares about that then Removal of Titles is small price to pay for better matches without Wintraders and Badges will do the job of "recognition". And if that's not enough then you can still compete for mAT Title. Beside, PvP players are more recognized among others by their skill and not title. I don't have any idea what titles some top tier players have or if they have any at all, but I know them from Matches against them and with them, sometimes from Streams. Thanks to Wintraders it is now very speculative whether title can actually speak for that Player let alone indicate his/hers skill level.
    Players should try to recover from bad going match, afk, etc. by their desire to get better/win/ or reach the higher divisions if recognition is what they want, if any of those is not enough of a reason for them and if they don't care for material rewards as you suggest, then obviously they should not play Ranked what so ever and play Unrank instead, because apparently getting better or having challenging matches is not what they truly want and that's what Rank is about.

    ~ I Aear cân ven na mar

  • breno.5423breno.5423 Member ✭✭✭
    No

    @Alatar.7364 said:

    @Abazigal.3679 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are, you gotta difference material reward with competitive reward. PvP players do not really care about gold/items and stuff, just recognition among other PvP players i believe.

    If you remove a source of motivation to climb to top250, why would some players do their best in order to win/recover from a bad going match, a 4v5, afk, bad setup,.. ? Pretty much my problem. This is already the case today and i'm afraid it's going to be even worse after removing titles.

    Badges will do the job of "recognition".

    Its a Joke?
    1 to 250 guys of the leaderboards are platinum.
    Badge system dont show your "skill rating" properly, thats why we need the titles.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited August 22, 2018
    Yes

    @breno.5423 said:

    @Alatar.7364 said:

    @Abazigal.3679 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are, you gotta difference material reward with competitive reward. PvP players do not really care about gold/items and stuff, just recognition among other PvP players i believe.

    If you remove a source of motivation to climb to top250, why would some players do their best in order to win/recover from a bad going match, a 4v5, afk, bad setup,.. ? Pretty much my problem. This is already the case today and i'm afraid it's going to be even worse after removing titles.

    Badges will do the job of "recognition".

    Its a Joke?
    1 to 250 guys of the leaderboards are platinum.
    Badge system dont show your "skill rating" properly, thats why we need the titles.

    Or more Divisions ;) Which would also synchronize well with Ben's idea to remake rewards in to Tier based Rewards.

    ~ I Aear cân ven na mar

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Abazigal.3679 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are, you gotta difference material reward with competitive reward. PvP players do not really care about gold/items and stuff, just recognition among other PvP players i believe.

    If you remove a source of motivation to climb to top250, why would some players do their best in order to win/recover from a bad going match, a 4v5, afk, bad setup,.. ? Pretty much my problem. This is already the case today and i'm afraid it's going to be even worse after removing titles.

    Badges will do the job of "recognition".

    Its a Joke?
    1 to 250 guys of the leaderboards are platinum.
    Badge system dont show your "skill rating" properly, thats why we need the titles.

    Or more Divisions ;) Which would also synchronize well with Ben's idea to remake rewards in to Tier based Rewards.

    More divisions. But maybe it would be better to have numbers instead of divisions. Extending the top250 to top1000 or even more might be more explicit to players.
    Also eventually titles displaying the amount of games won ( even if that won't be a true indicator, will still reflect experience )

  • breno.5423breno.5423 Member ✭✭✭
    No

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Abazigal.3679 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are, you gotta difference material reward with competitive reward. PvP players do not really care about gold/items and stuff, just recognition among other PvP players i believe.

    If you remove a source of motivation to climb to top250, why would some players do their best in order to win/recover from a bad going match, a 4v5, afk, bad setup,.. ? Pretty much my problem. This is already the case today and i'm afraid it's going to be even worse after removing titles.

    Badges will do the job of "recognition".

    Its a Joke?
    1 to 250 guys of the leaderboards are platinum.
    Badge system dont show your "skill rating" properly, thats why we need the titles.

    Or more Divisions ;) Which would also synchronize well with Ben's idea to remake rewards in to Tier based Rewards.

    Why not just create more badges? '-'
    The result is the same.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited August 22, 2018
    Yes

    @breno.5423 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Abazigal.3679 said:

    @Alatar.7364 said:

    @breno.5423 said:

    @Alatar.7364 said:

    @Faux Play.6104 said:
    In my opinion, this reduces the game mode to a legendary material farm. It gave people a reason to improve. Now there is little incentive to try to get better at the game mode.

    It also gave people incentive to Wintrade. Now there is no incentive to Wintrade.

    Also, no incentive to play sPvP competitively (y)

    If you think Titles are reason to play competitively, then you never knew what playing competitively is, in the first place.
    Competitiveness is not for those who want rewards but for those who want to be good, how exactly could removal of titles possibly affect that desire unless it was just the reward you wanted, to begin with?

    Titles are pretty much the only way to show others how good you are, you gotta difference material reward with competitive reward. PvP players do not really care about gold/items and stuff, just recognition among other PvP players i believe.

    If you remove a source of motivation to climb to top250, why would some players do their best in order to win/recover from a bad going match, a 4v5, afk, bad setup,.. ? Pretty much my problem. This is already the case today and i'm afraid it's going to be even worse after removing titles.

    Badges will do the job of "recognition".

    Its a Joke?
    1 to 250 guys of the leaderboards are platinum.
    Badge system dont show your "skill rating" properly, thats why we need the titles.

    Or more Divisions ;) Which would also synchronize well with Ben's idea to remake rewards in to Tier based Rewards.

    Why not just create more badges? '-'
    The result is the same.

    That's just other way of saying More Divisions. You can't have multiple badges representing the same division, only the Tiers at best which is the same solution as I said.

    ~ I Aear cân ven na mar

  • Highlie.7641Highlie.7641 Member ✭✭✭

    no don't care option? i have hundreds of titles (probably) and don't use any.

  • breno.5423breno.5423 Member ✭✭✭
    No

    @Highlie.7641 said:
    no don't care option? i have hundreds of titles (probably) and don't use any.

    Them all represent your skill level? No, right?

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.