One of the devs at some point said that future reworks are on the board but also said as for when they could come... well he obviously couldn't give an answer because he likely didn't know himself and thats understandable.
My questions are...
If the teams are merged now and one of the pros is more communication so that things get balanced without totally killing one part of the game or another for 3 months or more does this also mean the potential for reworks where they are needed will be much higher or achieved sooner? (be it on a profession form the ground up ie mesmer or simply for an elite spec ie deadeye)
I wont point out any specific professions here to avoid conflict of who should get what first but there is no denying that quite a few professions or especs in general could use some fine tuning or out right reworks to bring them more into line with the way the game has changed over the years.
Will the team consider looking at skills and traits that have not changed over the course of the games life? For example traits and skills that have not changed or had an update since 2014 that are practically unviable / getting by as the bare minimum for viable for any game mode (accord to devs i would guess sense the skills/ traits have not changed) but generally not accepted as viable by that particular professions community.
I for one would love to have more options opened up to me but I sit in the group of players that wants to play something that can be considered viable/optimal or at least semi optimal.