Currently, ranged weapons do less damage than melee weapons. In addition, standing outside of the stacks means you lose out on all boons and heals resulting in significantly lower damage output and decreased chance of surviving.
Are there any discussions being had internally to mix things up?
Such as significantly increasing boonshare and healing range and making ranged weapons as viable for damage as melee weapons. And designing boss encounters that will pose equal, but different risks for melee and ranged fighters.
I strongly believe that breaking the stacking meta will be healthier for the game in the long run in terms of releasing more interesting, dynamic, diversified, and challenging content.