Hiya! I'm a big fan of PoF maps, and I've taken it upon myself to command metas. I've been hosting PoF events each week.
However, has there been any consideration to look at PoF rewards and meta event structure?
One of the biggest sore thumbs is the buried treasure. To be quite frank, they aren't worth it. Often times you spend more money on waypoints than what you get from the chest. Research done here: https://www.reddit.com/r/Guildwars2/comments/987bt4/i_farmed_250_buried_treasures_so_you_dont_have_to/
A similar criticism can be made to the Desert Uplands meta event, The Great Treasure Hunt, which is just more buried treasure. The loot isn't worth it.
Beyond crafting legendaries, what is there to do with elegy mosaics? Everyone I know just use the HoT recipe, for legendaries. Elegy Mosaics keep piling up in inventory and I have no clue what to spend them on.
Contrast with Crystalline Ore, which we could use for lucrative rewards like Leadership runes, or at least convert to Exotic armor to salvage and get ectos.
Maw of Torment Timer and Junundu Rising timers
As someone who tries to organize PoF Metas, it frustrates me to no end that these events aren't on a formal timer. How can people plan out a meta train when Maw of Torment just spawns whenever it wants?
Serpent's Ire rewards
I'm going to be up front and say I DON'T want a difficulty nerf for Serpent's Ire. The thrill of overcoming it is precious. This game needs at least some hard events. But I DO want better rewards for all the hard work. This is one of the hardest meta events in the game, and yet the rewards are really disappointing. The Chest of Bazaar Raider doesn't give anything worthwhile, except when the Recipe is rarely worth anything. But even that won't be very long.
While at it, has there been any thoughts about the time the "safe zone" is over the Mirror of Lyss? It makes no sense to triumph over the boss, only for lightning strikes to continuously kill people again, before they even loot the boss chest.