Which professions go best thematically with which races? — Guild Wars 2 Forums

Which professions go best thematically with which races?

Rise.8259Rise.8259 Member ✭✭
edited August 22, 2018 in Lore

I would eventually like to experience the quest and zone content of all five races from the start. I would also like to eventually have one of each profession. So I was wondering what the best options for pairing them together would be.

My guesses:

Human:
Guardian
Warrior
Thief
Engineer
Mesmer
Maybe elementalist

Norn
Warrior
Maybe Guardian?
Maybe Revenant? (although I don't know enough about this profession to know where it really fits).

Asura
Engineer (Although their equipment looks more human than Asuran, it doesn't seem like a good fit. But this is the only class that really uses inventions and gadgets)
Elementalist?
For some reason I think a necromancer might fit, but I don't know why because there's nothing techy or intellectual about it.

Slyvari
Ranger
Maybe necromancer

Chaar
Warrior
Probably Revenant (although I don't know enough about this profession to know where it really fits).
I wouldn't think engineer by looking at them, but some of the concept art seems to suggest this. The equipment and battle style seems more like chaar than asura for sure.
Probably thief.
Maybe Ranger

So you see my problem here. Everything seems to look good on a human, but I have trouble getting excited about playing some of the other races because I'm not sure what is a natural fit for them (aside from obvious things like Warrior Norn or Ranger Slyvari).

And as much as I like the style of humans, I dont want that to be the only content I experience.

I currently have a human engineer around level 60, human thief around level 25, and human guardian around level 10. I am hoping I didn't make a thematic mistake picking engineer on human instead of Chaar. But I would guess that Guardian and Thief go best on Human.

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Comments

  • Genesis.8572Genesis.8572 Member ✭✭✭

    @Rise.8259 said:
    I would eventually like to experience the quest and zone content of all five races from the start. I would also like to eventually have one of each profession. So I was wondering what the best options for pairing them together would be.

    Humans are versatile, but I would say that Guardian and Mesmer are solid choices.

    Charr: Charr Engineer is incredibly iconic. Charr invented the engineering profession and its aesthetics. Charr questing centers around the Black Citadel and Ascalon, which are controlled by the engineering-focused Iron Legion. Warrior is also a good fit, but playing the Iron Legion storyline as an engineer is one of the few points in the personal story where a profession gets to play to their profession's fantasy.

    Asura: Most Asura prefer light armor professions over heavy armor professions. Maybe Elementalist.

    Norn: Maybe Ranger if you want animal companions that represent various the Spirits of the Wild and wandering the wilds for your grand quest.

    Sylvari: They are versatile like humans, but they are less averse to some taboos of the other races. Necromancer is a good fit in that respect, but if you want something more knightly for their Arthurian romance themes, then maybe Guardian or Warrior.

  • Hot Boy.7138Hot Boy.7138 Member ✭✭✭

    Scholar classes goes best with sylvari because sylvari are curious and noble.

  • Urud.4925Urud.4925 Member ✭✭✭✭

    Play a sylvari thief, like Caithe. "What was that? Did you hear it?". "It must have been the wind through the leaves." "Ah, ok" SBAM!

  • phs.6089phs.6089 Member ✭✭✭✭
    edited August 22, 2018

    Sylvary -mesmers are the best <3

    Maybe I was the illusion all along!

    "There is always a lighthouse, there's always a man, there's always a city."

  • Human - all

    sylvari - ele, ranger

    Charr- warrior, ranger, engineer

    norn- warrior, guardian, ranger, ele, rev,

    Asura- ele, engi, mesmer, thief, maybe necro

  • Musaroxy.2874Musaroxy.2874 Member ✭✭✭

    Sylvari are able to suit any of the professions, because of how wildly spread across the board they are in personality and purpose. Of course Humans are the same.
    Asura would easily suit all of them, though the heavier professions may seem out of place, there's the Peacemakers with their techno-heavy armor and shiny hammers.
    Norn are incredibly versatile as well, even if at a glance a profession doesn't seem fitting, there's probably something to support it, if you look closer.
    Charr have been covered pretty well by everyone else here, but I have to say, Necromancer is perfectly suited to Charr as well. A number of Ash Legion NPCs are Necromancers, and with all the ancient Human ruins around? Easy pickings for minion-making.
    While some professions seem more thematically suited to some races, there's always a reason for others to fit that race as well.

    "You know what they say: Curiosity pruned the Sylvari."

  • So I have 29 Chars. 13 are human and they all represent (more than once for some) all of the professions. I'm a little biased lol.

    For the rest I have 4 for each races. Maybe these can give you an idea.

    Charr:
    Revenant (Renegade) - Kalla and Blood Legion. Geared with bloodstone weapons/backpack.
    Thief (Deadeye) - Ash Legion. Sniper and stealth.
    Engineer (Scrapper) - Iron Legion. The lore of the scrapper came from the charr.
    Ranger (Soul Beast) - Tribute to the charr rangers in GW1 with their pet Devourers.

    Norn:
    Warrior (Core) - giant norn wielding GS and Axe, classic barbarian. Also geared him with Valkyrie weapons. Bear.
    Guardian (Firebrand) - kind of the opposite of my warrior who is iced themed. This one is geared with Durmand weapons, goes well with the FB lore.
    Mesmer (Core) - Made this one to fit the "raven" theme. Geared her with Ara armor and black wing backpack.
    Ranger (Core) - Made this one to fit the "wolf" theme. Charmed some wolf.

    Asura:
    Mesmer (Chronomancer) - I mean, the futuristic theme just goes well with it.
    Engineer (Holosmith) - Another Asuran inspired spec, holo asura with a light saber just looks cool.
    Warrior (Spellbreaker) - This was kinda rando, but I thought asura with the SB and daggers looks amazing.
    Elementalist (Weaver) - this one is inquest themed. Just made her look evil.

    Sylvarri:
    Elementalist (Tempest) - Imo the best looking light armor in the game is the Twilight Arbor Female Light Armor and they fit the sylvarris perfectly. Paired with Tempest from HoT, they look pretty cool doing the over attuning animations.
    Necromancer (Reaper) - Nightmare court summoning minions, check. Also if you follow the story, Trahaerne is a necro ;)
    Guardian (Dragonhunter) - What's the first boss when you start Sylvarri campaign? oh that's right a dragon. The whole existence of the sylvarri is meant to fight the dragons. They're perfect for this class/spec.
    Ranger (Druid) - This is another obvious one for me. Druids? Elves? Nature? Plants? ---- Sylvarri.

  • jportell.2197jportell.2197 Member ✭✭✭

    Asura because they are clearly the master race.

  • Aaron Ansari.1604Aaron Ansari.1604 Member ✭✭✭✭
    edited August 24, 2018

    I'm in the camp of 'any combination is valid', but if it's important to you that you pick the race that has the most of a given profession, I'd say probably...

    Elementalist: Asura or sylvari.
    Warrior: Human, norn, or charr. All three have a ton.
    Guardian: Human, with charr a more distant second.
    Engineer: Charr or asura.
    Ranger: Sylvari or norn.
    Necromancer: Not particularly common with any race (except the hostile factions), but if pressed, I'd say sylvari or charr.
    Thief: Charr, human, or sylvari, although this is the one that's probably closest to even across all five races.
    Mesmer: Human or sylvari, with asura a somewhat close third.
    Revenant: As far as I know there're only two revenant NPCs who aren't Mists shenanigans, and they're both charr.

    (I know that sylvari and charr are over-represented, but that's because they have a more diverse portrayal than the other races. Asura with a playable profession are rare in their society, and the human and norn NPCs are both draw from a very short list unless they're in one of the orders.)

    R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

  • Tails.9372Tails.9372 Member ✭✭✭✭

    Asura: everything with access to either pistol or rifle but especially holosmith

  • My current roster of characters:

    Charr Engineer: Male Scrapper (main)
    Charr Revenant: Female Herald
    Charr Warrior: Male Spellbreaker

    Norn Warrior: Male Beserker
    Norn Ranger: Female Druid
    Norn Guardian: Female DH

    Human Mesmer: Female Chrono
    Human Thief: Male Daredevil
    Human Necro: Female Reaper

    Sylvari Ele: Female Weaver

    Asura: N/A

    I don’t have any Asura characters. I did have an Asura Holo Engie but alas it’s since been deleted. Fashion Wars 2 lets Asura players down A LOT imo.

  • Arden.7480Arden.7480 Member ✭✭✭✭

    Guardian: Human, Norn
    Warrior: Charr, Norn, Human
    Elementalist: Asura, Sylvari
    Necromancer: Human
    Ranger: Sylvari
    Revenant: Human, Charr and Norn
    Mesmer: Human
    Engineer: Charr, Asura
    Thief: Human, Sylvari, Asura

    Human and Charr really fit to Guardian- honor and sacrifice are rooted deep into those races.

    Charr, Norn, Human are most suitable to Warrior- the most experienced races in battle.

    Elementalists compose the magic of the elements, Sylvari do it naturally by contact with the nature, Asura with their technology to obtain and weave those elements together.

    Necromancer to Human, because this is the only race that makes graves. ;D

    Ranger to Sylvari- pets, nature etc

    Revenant- fits to all of races but to those 3 especially.

    Mesmer- maybe because the greatest mesmers are Human? ;)

    Engineer- Asura and Charr- the most advanced Races in technology and inventions.

    Thief- the skinny races are the best, how can you even imagine a norn thief?? 3 meters long, stomping like t-rex. XD same with the Charr- their long tail is not much helpful in sneaking up. ;D

    So thats it.

    The wound is the place where the Light enters you ~Stephane Lo Presti

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    I have no issues imagining a Norn Thief. Just think of a big, thuggish bandit enforcer kinda guy. Not all Thieves have to be pigeonholed into the same “agile ninja dude” stereotype.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited August 25, 2018

    One of my points of friction with the general community of the game is that I have never liked the 'you can be anything' system and have always liked games of more forced (and coherent) schemes.

    then my two cents:

    Heavy
    Guardian: male: human. female: norm.
    Warrior: Charr, norm, human.
    Revenant: Charr. to heavy, "feral" magician. the combination of magic with brutish, raw force. and the Citadel Engine backpiece is the only one that fit with Mistwarden armor.

    Medium
    Engineer: Asura. ... Charr (although personally I do not like it, but it's remarkable the amount of engineer Charr in the game).
    Ranger: Sylvari because of the "nature-friendly" vibe.
    Thiev: human. (Small and agile).

    Light
    Mesmer: Any race with "hot babes", Norm or Human. male mesmer: Sylvari.
    Necromancer: human, Sylvaris.
    Elementalist: human, male or female.

    But honorable mention of hybrids, which because they are too strange, are even interesting (could be a separate topic).

    best weird hybrids:
    Thief: Charr.
    Mesmer: Male Norm.
    Warrior: Asura. (beside this can cosplayer the jedi yoda vey well).
    Necromancer: Charr.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • I think these combinations work pretty well:

    Asura: Engineer, Necromancer, Elementalist, Mesmer

    Charr: Warrior, Ranger, Thief, Engineer (Elementalist if you imagine your charr as Olmakhan, but that wouldn't fit the personal story as it is)

    Human: any profession, I guess

    Norn: Warrior, Guardian, Revenant, Ranger, Necromancer, Elementalist, Mesmer.

    Sylvari: Guardian, Ranger, Necromancer, Elementalist, Mesmer.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited August 25, 2018

    @Arden.7480 said:
    how can you even imagine a norn thief??

    Remember the Vikings? The whole "thief archetype" is actually a lot more diverse than how they are represented in game which is why I don't really get the heavy focus on stealth (I'm not talking about certain builds but in general). In this regard, thematically, both e-specs don't even make any sense. An old western outlaw or a viking themed e-spec would have been a lot more fitting.

  • Rise.8259Rise.8259 Member ✭✭
    edited August 25, 2018

    I assumed from the way the Chaar looked, moved, and fought, that they were more of a savage warrior type, maybe with dark magic. Having not been to their territory yet or done their stories.

    They actually seem closer in engineering to dwarves than any of the other races.

    Although I would still have a hard time choosing Chaar over Human as engineer just because I don't think Chaar actually look fitting or good as engineers.

  • EpicName.4523EpicName.4523 Member ✭✭✭

    Guardian: Human
    Warrior: Norn/Charr
    Ranger: Norn/Sylvari
    Elementalist: Asura/Human
    Mesmer: Human/Asura
    Necro: Human
    Engi: Asura/Charr
    Rev: Charr
    Thief: Human/Asura

  • Uden Reavstone.3426Uden Reavstone.3426 Member ✭✭✭
    edited August 25, 2018

    @Rise.8259 said:
    I assumed from the way the Chaar looked, moved, and fought, that they were more of a savage warrior type, maybe with dark magic. Having not been to their territory yet or done their stories.

    They actually seem closer in engineering to dwarves than any of the other races.

    Although I would still have a hard time choosing Chaar over Human as engineer just because I don't think Chaar actually look fitting or good as engineers.

    Charr don't trust magic. Go to the wiki page for the charr for their history and lore and you'll understand why. They're not savage warriors but soldiers. They have three legions: Blood, which are your standard infantry; Ash, which are assassins and spies; and Iron, which were the first engineers and are still the best. Any class works for the charr, but lorewise, spellcasters have a harder time getting along with other charr thanks to the trust thing that I mentioned.

    The Charr shall rule!

  • Charr should really be engineers....

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited August 25, 2018

    I do enjoy playing with these themes myself.
    Some race+class combos fit well with me while others just dont.

    Humans, I more or less see them as the blank slate that can do anything and fit with any class.
    Charr, Warriors, Revenants, Guardians, Rangers, Engineers, Thieves, Elementalist and Necromancers.
    Norn, Warriors, Revenants, Guardians, Rangers and Elementalists.
    Asura, Revenants, Engineers, Thieves, Elementalists, Necromancers and Mesmers.
    Sylvari, Warriors, Guardians, Rangers, Thieves, Elementalists and Mesmers.

    Mesmer to me just doesn't fit well with Charr and Norn characters.. Both races tend to be so dominant in their physical prowess and far more Warrior like in culture.
    I just don't see the Mesmer class having much of a place in their worlds because of that.

    Necromancer doesn't fit to well imo with the Norn and Sylvari races since out of all the races these are the two I would say have the most respect for Life and Nature.
    If there were ever any races in Tyria that would frown upon Necromancy as a practice it would probably be the Norn and the Sylvari more than any others as Necromancy conflicts with their deep respect for Life and Nature.

    Thief Sorry but I just can't see a giant lumbering Norn ever possessing the kind of stealth, nimbleness and athletic skill required for mastery of the thieving class.
    Seeing a giant norn spinning around doing flips is about the most laughably ridiculous thing i've seen in gw2 XD

    Engineer This class just doesn't seem to fit well with Sylvari and Norn imo, The Sylvari simply because when they need weapons or defences they just grow them.. even turrets they just sprout from the ground whenever they please, When you have those abilities It just makes the idea of constructing mechanical technology irrelevant.
    As for the Norn well they just seem the type to scoff at advanced technology in general, who needs a fancy turret defending your homested when you've got a pet Bear or can do more damage to an intruder by hitting them with a giant slab of steel.

    Ranger What is this foul smelling beast doing in my lab!? I'll have whoever was responsible for this scrubbing the waste disposal system for the next 20 decades!

    Revenant The Sylvari being what they are and not a flesh and blood race with a deeply rooted religious, scientific or historical presence in the world just feels like out of all the races the Sylvari would be significantly less attuned to the Mists and far more ignorant of it than the other races are.
    Considering the Revenant requires a strong connection to the Mists to harness it's powers I just feel the Sylvari would have the hardest time trying to utalize this class.

    Warrior & Guardian Take that you ingrate!.. oh curse these feeble tiny arms..
    Sorry guys but Asura's are just too small and physically frail to be effective Warriors and Guardians, They just lack the physical prowess needed to smash!

  • castlemanic.3198castlemanic.3198 Member ✭✭✭✭

    It's possible to create lore connections between all the races and all the classes to make them fit.

    Humans have a lot of versatility built into them just because of the original game and their human gods. Elementalist fits the versatility of someone who worships the pantheon as a whole (barring recent events, Balthazar is the god of fire, Lyssa is the goddess of water, Grenth the god of ice, Dwayna the goddess of air and Melandru the goddess of earth, only Kormir doesn't have an element tied to her). Warriors are tied to Balthazar, Rangers to Melandru, Necromancers to Grenth, Mesmers to Lyssa, Thieves also possibly to Grenth (at least any that fill the role of an assassin, who fell under Grenth's domain in the first game), Guardians fit with Dwayna and Kormir. That just leaves engineers and revenants, but both classes can fit into human society, as not only was human tech part of what made the airships (alongside asura and charr tech), but also human tech made the watchknights. As for revenants, anyone who's remotely interested in history would find great benefit in the revenant, but not only would zephyrites have ties to glint directly (being the next in line after the dwarven brotherhood of the dragon), but also canthans may have an interest in connecting with Shiro for historical records or even just morbid curiosity, the same could go for elonans and Mallyx, Krytans and ascalonians would probably be interested in Jallis as well.

    Sylvari can similarly be connected to most of the classes. While the connection between rangers and nature is obvious, elementalists can be said to have a similar connection, connecting with the elements themselves rather than nature, and nature survives on those elements regardless. This is a bit more meta, but if you're looking for a more trickster type fairy character, sylvari mesmers really fill that niche, but going into lore, it's possible that mesmers can almost create Dream like illusions, plus with mesmer magic being tied to the mind anyway, that also fits the HoT narrative regarding Mordremoth as their creator. For the Sylvari who see the cycle of life and understand death is a natural part of it, necromancers make sense out of that culture too, while others bring life, death is always a constant. Thieves work for one of the cycles of the sylvari, I can't remember which one, but there's one cycle that delves in secrets and sylvari thieves work well with that. Engineers can form as a sort of counter culture to traditional sylvari values, but there are the verdant and warden pistols and rifles, so it's possible select sylvari are able to create feats of engineering via the plant manipulation that sylvari naturally use as a race. Warriors make sense as a defending force for the grove, since there will always need to be protectors, and sometimes fighting with a weapon is just the most effective way. Going meta again, Guardians fill that arthurian style legend of warriors, but in game, guardian magic is based on faith, and with Sylvari having faith in Ventari's tablet, they can easily manage to call upon it to protect their friends and allies. For the sylvari who want to hear the words of Ventari himelf, the path of the revenant is most apt.

    For the asura, any class that uses magic or technology can be deemed as potential research material. While engineers seem obvious, the new holosmith elite spec really shows that asura flavour of tech (despite it being elonan, but we'll put that to the wayside for a moment). Mesmers can alter the fabric of reality with their magic, no doubt a useful tool for research. Elementalists are able to harness several sources of power and can possibly conjure up resources for testing things out as well as carrying out meteorological experiments with their magic, testing fire or ice resistant materials etc. Necromancy can potentially be seen as more inquest material, but undoubtedly it has it's own research (one asura tried to mix golomancy with necromancy I think, can't remember details) so there's always potential for that. Rangers and their nature magic can definitely serve as a useful tool for studying botany, phenology, animal behaviours and can really bridge a gap into that area of research that would otherwise be unavailable. Thieves obviously work with their small stature, but they can also be used as testers of security systems, they have a little magic that they use that can be studied and of course they could also just test their own physical abilities. That testing of physical abilities works for warriors too, the toughest of the asura may see value in improving asuran constitution and field testing ideas on how to improve themselves using exercise and other alchemical methods too. Also warriors just serve as a good police force in general. Guardians use faith magic, and asura have faith in what they call the eternal alchemy, so they can draw upon that faith to guide themselves. I'm sure some asuran tech is also inspired by guardian magic. Finally for revenants, well, testing mist magic is just a given, and any asura interested in historical documentation would find themselves having a blast speaking with figures from the past.

    Charr have their legions. They are a warrior breed, and the blood legion fights with their weapons head on. The iron legion are the natural engineers and the ash legion their thieves, used for infiltration, stealth, and assassination capabilities. Ignoring the Olmakhan for a moment, the other classes have various benefits too. Rangers can obviously tame devourers for use in strategic military plans, as with any animals rangers can tame, plus the ability to use nature would have it's benefits in making sure resources never dwindle too much, though that may fall onto the elementalists. While magic isn't very trusted because of the flame legion, the high legions see the value in magic users, and elementalists, mesmers and necromancers each provide amazing combat feats that can't be replaced. For guardians, faith in your warband is enough to allow you to call upon your magic, and any healers that can provide assistance to wounded soldiers on the field are more than likely appreciated, even if it's magic. That just leaves revenants, many of whom would probably attune fastest to Kalla, the charr legend, but not only that, being able to call upon historical figures that have won key victories in battles and hearing from it first hand is undoubtedly a major pro in the eyes of the high legion, working with first hand experience in taking down different types of enemies in different situations could prove vital to the future of the charr.

    And finally norn. The revenant actually provides the easiest lore connection, considering there is a shaman that is able to traverse into the mists, showing that there are norn who have connections to the mists that could possibly be enhanced by training as a revenant, but not only that, norn revenants can learn what it means to be a legend and create a legend for yourself from the beings they channel. Setting aside the "I shall be the BEST [class]", warriors and rangers make the most sense for the norn, considering that they believe in the hunt and crafting a legend through the enemies you defeat. Guardians would fall in this category too, but less so, they can also call upon their faith in the spirits of the wild to fuel their power. Elementalists undoubtedly provide defense against the elements (and maybe would provide cooling rooms for norns hanging out in the desert for example), necromancers are capable of communing with spirits (as seen in the human personal story) so by extension that's just natural for them, and mesmers probably could be storytellers, skalds who use their illusions to bring visuals to the stories that they tell. Engineers also kind of fall into that counter culture, but they could also just be interested in crafting and seeing engineering as the limitless possibilities of crafting and using their crafts in battle to aid their allies. Thieves remain the trickiest to insert here, but there is undoubtedly a norn who would go out and attempt to carve their legend not through blood, but through theft, because imagine telling the story of the time you stole a scale off a hydra, a crystal off a branded or an icicle from the claw of jormag, whoever could do that would carve their legend as the craftiest norn.

    Other's could probably refine some of the points or provide better examples of how every race can make sense for any class.

    If you join a debate and provide little to no proof when the other side provides lots of evidence, you can't then declare yourself the winner of that debate. Veterans can make signatures apparently.

  • Genesis.8572Genesis.8572 Member ✭✭✭

    I don't think that guardians are common among the charr at all. We learn, for example, that Dinky - one of the options for the charr character's sparring partner - was picked on by the rest of his fahrer for being a guardian.

    @Rise.8259 said:
    I assumed from the way the Chaar looked, moved, and fought, that they were more of a savage warrior type, maybe with dark magic. Having not been to their territory yet or done their stories.

    They actually seem closer in engineering to dwarves than any of the other races.

    Although I would still have a hard time choosing Chaar over Human as engineer just because I don't think Chaar actually look fitting or good as engineers.

    Blood Legion offers the more old school "savage warrior" schtick for charr.

    Iron Legion charr engineers are all over the place, especially the Black Citadel. Most of the standard Charr in the Cultural Tier 1 medium armor (i.e., Drover set) in various blue and black shades are probably engineers. In the open world, you will often see these NPCs lobbing grenades or dropping turrets. If you pick Iron Legion, you develop your own anti-ghost gun that either gets retooled as cannons or deployable field turrets. But more importantly, Iron Legion developed the charr siege tanks and made or contributed to the development of many of the other machine marvels of Guild Wars: e.g., helicopters, pact airships, etc.

  • Edelweiss.4261Edelweiss.4261 Member ✭✭✭

    I have a lot of norns and humans. My sylvari and asura are both necromancers. My charr is a warrior. I don't enjoy playing my charr, but I'm not sure if it is the race, class, or a mix of the two. I had created a sylvari mesmer, but I haven't decided if I'm keeping her yet.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    There's actually an Asura ranger in the personal story if you go statics. Shame we can't get our own raptor pet.

  • I'm a long time paper and pencil RPG DM and the fact is, you can rationalize anything. Some of the contra-grain makes for some great characterization even. That said, for vanilla pairings, humans are usually the versatile race and can be any class, though you could argue revenant is so particular to the lore that it is better for char, the concept seems to fit any race except possible sylvari depending on how you view their post death experience.

    Asura are obviously the technocrats so engineer is fit, as is thief (clever and small), elementalist or mesmer (brain over brawn, maybe more booksih ele than mesmer)

    Sylvari seem to be a good fit for ranger or perhaps a nature oriented sneak (thief) but given their curiosity you could make a case of any class, although to me, rev seems a hard fit.

    Charr are also technologists, so engineer, but certainly any heavy class (warrior, rev, guardian). Other classes seem to be against the grain, but again, that makes for an interesting character, so why not?

    Norn are, to me, in spirit vikings. So warriors, thieves (merchants), elementalist. necromancers and mesmer (all these light armor classes could be variations on Norse priests) are great fits. Eng seems unlikely (but of course makes a great story to explain why a norn is an engineer). Ranger certainly fits the backwoods, self-sufficent mold.

    Anyway, for me, there are some natural profession-race alignments but you can make anything work with a little cleverness and the cross-race professions might offer the most interest story.

  • Rise.8259Rise.8259 Member ✭✭
    edited August 26, 2018

    I think the cultural armor might give some hints about which classes go best with who. The assassin/ninja style armor for human medium armor is a dead giveaway that thief belongs primarily on the human side. I think what also sells it even before that is the thief-like bandits that are everywhere in the human lands.

    Although I don't see anything in the chaar medium cultural armor that screams "engineer". Which is an unfortunate oversight.

  • @Rise.8259 said:
    Although I don't see anything in the chaar medium cultural armor that screams "engineer". Which is an unfortunate oversight.

    Iron Legion engineers primarily use Drover (T1 medium) armor. That would be "their engineer getup" I suppose. Looks kind of like modified welder gear, so it makes some sense.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • Okami Amaterasu.9237Okami Amaterasu.9237 Member ✭✭✭
    edited June 20, 2019

    . . . .

  • Zeusx.2906Zeusx.2906 Member ✭✭
    edited September 29, 2018

    I just recently got into GW2 and im having a little trouble on picking something that i want to stick with. I tried a human necromancer but the male human voice just didnt fit at all, he sounds like such a kitten do-gooder. Doesnt fit necromancers. Also the story i was going trough being a street rat didnt fit either.

    Since then i have been trying out the Charr and i have them figured out, basically warrior, thief and engineer are the best fits for Charr.
    I have looked into the Norn a little bit and it seems like Ranger would be the best fit there but warrior and guardian would probably pass.
    Asura and Sylvari i dont think have any good fit tbh... Sylvari maybe ranger but thats about it. You could say Elementalist but honestly a plant creature dishing out fire? That doesnt mesh in my eyes.
    I was thinking Asura engineer but the thing is the they should be able to come up with better weaponry being all smart like that. Yeah i dont know about Asura. Might just ignore Asura and Sylvari.

    Basically necromancer, Elementalist and Mesmer im having a hard time placing. Even through i would like to play the classes i cant seem to fit them anywhere.

    Im just one of those people, it has to make sense. Even my character name has to make sense, i facepalm every time i see someone running around with something like "Mega Man Bazooka".

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Zeusx.2906 said:
    Basically necromancer, Elementalist and Mesmer im having a hard time placing. Even through i would like to play the classes i cant seem to fit them anywhere.

    To drop a few suggestions:

    Necromancer is a profession which is sort of vaguely unpopular among all races, but for different reasons. Skipping over humans, since you've already tried that and it didn't fit for you. You'll probably find the same for sylvari as well.

    With asura, necromancers are probably less common than elementalists and mesmers, but the asura also have no prejudices, and necromancy has been indicated a few times to be useful for golemancy.

    Norn necromancers are in a similar position to human necromancers socially... they aren't really liked, but they are accepted as shamans of Raven.

    Charr necromancers are a bit of a wild card. They're probably actually the least disliked of the heavily magical professions among the charr (except, possibly, the revenant, despite the deep irony inherent there): they seem historically to have been associated with the Ash Legion more than the Flame Legion, and in GW2's time period they remain quite common among the Ash Legion, although they tend to focus on blood magic rather than summoning minions.

    While none of the PC voices really have the 'creepy' aspect often associated with necromancers, you might find the gruffer voice of the male charr suitable. I don't have a male norn, so I can't really comment on their suitability.

    Regarding elementalist and mesmer:

    You're pretty much looking at human, asura, or sylvari for these if you don't want to play 'against type'. Norn and charr examples exist, but are quite rare among playable factions.

    Both are quite common among asura, and if anything, these professions are probably more important for a lot of asura magitech than straight engineers: ultimately, while the big distinction about the asura is that they treat magic as a science (compared to the more intuitive approach other races take), their devices owe more to enchantments than to conventional technology. There's a good chance that key components of asura gates are actually made by mesmer artificers, and the various lightning guns and such you tend to see around asura bases might be being enchanted by elementalists. Certainly, if you observe friendly asura NPCs in combat, you'll see a fair few elementalists and mesmers.

    Mesmers are fairly common among the human aristocracy, particularly women: Jennah, Anise, Kasmeer, and Valette are all mesmers before we even get into enemy mesmers, and with that many important mesmers being human noblewomen, I think that does establish a trend. Human elementalists are a bit less in the spotlight, but you can certainly see them around if you look for them: notably, priestesses of Dwayna now appear to be mostly elementalists if you get them in combat.

    For sylvari: elementalists are actually one of the possible builds for nameless Wardens. They do prefer earth over fire, but I would note that while sylvari are plants, they are generally greener plants that aren't any more susceptible to burning than humans. If that's a combination that doesn't sit right with you, though, I won't argue. When it comes to mesmers... sylvari also have a few prominent mesmers, even if the ones I can think of offhand are Nightmare Court (although I think Malomedies is also a mesmer, but I'm not certain on that one). It's worth keeping in mind that the sylvari are strongly influenced by Celtic fey and are generally interested in magic more than more physical approaches, so the mesmer focus on illusion and misdirection fits well there.

  • @draxynnic.3719 said:
    Norn:

    The norn focus on personal excellence through hunting and physical combat make rangers and warriors some of the most common professions. Revenants may also become increasingly popular: the norn reverence towards legend would make them a good fit, and unlike humans, they're likely to care little about whether the legend they channel was a hero or a villain, and their good relations with the charr mean that revenants are possibly more likely to filter through into norn society than into other races (but again, AFAIK we've had no indication that this is happening). Like humans, necromancers appear to be distrusted, but their connection to Raven means that they are present. Other professions seem to come up due to connections with the spirits: guardians with Wolf and possibly Bear, thieves and mesmers with Raven and Snow Leopard. Engineers are probably fairly rare: they certainly DO exist, but the norn as a while tend to prefer less technological approaches. Elementalists are hard to pick (outside of Svanirites, obviously) - we don't see them very often, however, and given that the norn don't seem to have any animal spirits associated with the elements directly and elemental spirits were (according to Egil Fireteller) generally regarded as enemies rather than friends, they're probably not all that common.

    Summary:
    Common: Ranger, warrior.
    Uncommon: Guardian, mesmer, revenant, thief.
    Rare: Elementalist, engineer, necromancer.

    I don't agree with this list at all.- Necromancers are, by no means, distrusted in any of the races. They use dark magic, but that doesn't mean that magic is bad.- I mean, look, the biggest goody-two-shoes in the game was a Necro (Traeharne, RIP) and one of the Primeval Queens was also a Necro.- But going back to the norn topic:
    Elementalist and Necromancers are by no means rare. They enter under Raven's view and Raven is one of the four main Spirits of the Wild, Raven is known for its connection with the dead so Necromancers are natural followers and he is also known for his scholary tendencies so Elementalists aren't supossed to be rare either.

    I would argue that, if we wanted to go for rare (Or better said, not stereotypical) professions, then those would be thief, mesmer and engineer, but even then I would be mostly wrong because thieves fall under Snow Leopard (another major spirit)

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    Asura actually strike me as fitting guardian pretty well with the Asura we've met and it being the most conventionally magic focused of the soldier professions.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @JTHMRulez.9378 said:

    @draxynnic.3719 said:
    Norn:

    The norn focus on personal excellence through hunting and physical combat make rangers and warriors some of the most common professions. Revenants may also become increasingly popular: the norn reverence towards legend would make them a good fit, and unlike humans, they're likely to care little about whether the legend they channel was a hero or a villain, and their good relations with the charr mean that revenants are possibly more likely to filter through into norn society than into other races (but again, AFAIK we've had no indication that this is happening). Like humans, necromancers appear to be distrusted, but their connection to Raven means that they are present. Other professions seem to come up due to connections with the spirits: guardians with Wolf and possibly Bear, thieves and mesmers with Raven and Snow Leopard. Engineers are probably fairly rare: they certainly DO exist, but the norn as a while tend to prefer less technological approaches. Elementalists are hard to pick (outside of Svanirites, obviously) - we don't see them very often, however, and given that the norn don't seem to have any animal spirits associated with the elements directly and elemental spirits were (according to Egil Fireteller) generally regarded as enemies rather than friends, they're probably not all that common.

    Summary:
    Common: Ranger, warrior.
    Uncommon: Guardian, mesmer, revenant, thief.
    Rare: Elementalist, engineer, necromancer.

    I don't agree with this list at all.- Necromancers are, by no means, distrusted in any of the races. They use dark magic, but that doesn't mean that magic is bad.- I mean, look, the biggest goody-two-shoes in the game was a Necro (Traeharne, RIP) and one of the Primeval Queens was also a Necro.- But going back to the norn topic:
    Elementalist and Necromancers are by no means rare. They enter under Raven's view and Raven is one of the four main Spirits of the Wild, Raven is known for its connection with the dead so Necromancers are natural followers and he is also known for his scholary tendencies so Elementalists aren't supossed to be rare either.

    I would argue that, if we wanted to go for rare (Or better said, not stereotypical) professions, then those would be thief, mesmer and engineer, but even then I would be mostly wrong because thieves fall under Snow Leopard (another major spirit)

    We've seen evidence of norn having some dislike of necromancy, in GW1 and in Ghosts of Ascalon. It's tempered by being associated with Raven (similar how among humans, Grenth's favour limits just how much people distrust necromancers), and it's probably not as strong since norn don't have the history of being victimised by undead that humans do, but norn seem to be just as wigged out by the idea of them or their friends and family being made into undead as Krytans and Ascalonians are (although the norn principle of not assigning guilt by association is that they won't judge anybody just for being a necromancer until they do something that's taboo). It's also worth noting that Raven seems to be third among the norn spirits, behind Bear and Wolf, so Raven's favour isn't going to translate into widespread popularity.

    When it comes to elementalists... it's mostly that we just generally don't see them. Off the top of my head, I can't think of any norn elementalist NPCs in EOTN, and while I'm pretty sure I've seen an NPC norn elementalist somewhere in GW2 (not counting Svanir shamans, since they're hardly representative of the norn in general and it's arguable if they're really elementalists at all), I can't remember where.

    Mesmers and thieves, as you note, work for Snow Leopard... and for Raven (one of the hero points in Snowden is a Raven mesmer who went rogue, IIRC, and Raven appreciates trickery in general). Overall, my observation is that while norn scholars are uncommon in general, when you do see them, there's actually a good chance of them being mesmers. I haven't done a thorough analysis, so it's possible that if I went through every norn in the wiki (I'm... not going to do that) I'd find that the ratio of norn mesmers to other scholars is lower than I thought, but that's certainly my impression.

    @Eekasqueak.7850 said:
    Asura actually strike me as fitting guardian pretty well with the Asura we've met and it being the most conventionally magic focused of the soldier professions.

    I think it's probably more fitting than warrior, and asura certainly would appreciate a profession that throws around forcefields like guardians do, but we still don't see that many of them. Being a race that is both fairly secular and fairly individualistic, it's likely that it's rare for asura to manifest the level of faith that empowers guardian magic.

    I think I did consider bumping asura guardians up to 'uncommon' on the basis that, despite this, the ratio of guardians to warriors might still be higher than you'd normally expect, but I didn't really have evidence to back that up - like norn elementalists, off the top of my head I can't name any NPC asura guardians.

  • @JTHMRulez.9378 said:
    I don't agree with this list at all.- Necromancers are, by no means, distrusted in any of the races. They use dark magic, but that doesn't mean that magic is bad.- I mean, look, the biggest goody-two-shoes in the game was a Necro (Traeharne, RIP) and one of the Primeval Queens was also a Necro.-

    Nahlah and Dahlah aren't exactly prime examples since they're ancient historical figures. But there were actually a bit of lore about how humanity has grown distant to necromancy due to the heavy use of it in negative light - mainly Joko, the Foefire ghosts, and both the rising and sinking of Orr.

    As for norn disliking necormancy, this largely comes from one quest in Eye of the North: https://wiki.guildwars.com/wiki/Avarr_the_Fallen This shows that the norn actually have a bit of a distaste for necromancers that use the corpses of others for their own gain. Probably a whole "spitting in the face of another's legend" or the like.

    In Ghosts of Ascalon, this is also remarked upon with how every race but sylvari view necromancy as at least creepy, when Killeen commands a fresh Ebon Vanguard corpse without asking anyone.

    There's no overarching "necromancy is eeeevil!" commentation, but there is a pretty widespread "I'm creeped out by it", which even exists in GW1 in the pre-Searing trainers, with how both Ciglo and Sebedoh have dissing comments about necromancy (and almost all of the trainers have issues with Verata, but that may just be Verata). Just to name a few more iconic instances. And this unsettling has gotten worse for humans (particularly Krytans and Elonian refugees in DR).

    And of course, charr hate and distrust all magic.

    If one had to rank levels of distrust to trust for necromancy among the races, it'd probably be:

    • Charr
    • Norn/Human
    • Asura
    • Sylvari

    @JTHMRulez.9378 said:
    But going back to the norn topic:
    Elementalist and Necromancers are by no means rare. They enter under Raven's view and Raven is one of the four main Spirits of the Wild, Raven is known for its connection with the dead so Necromancers are natural followers and he is also known for his scholary tendencies so Elementalists aren't supossed to be rare either.

    I would argue that, if we wanted to go for rare (Or better said, not stereotypical) professions, then those would be thief, mesmer and engineer, but even then I would be mostly wrong because thieves fall under Snow Leopard (another major spirit)

    It's actually necromancers and mesmers that fall under Raven. And thieves fall under Snow Leopard (probably mesmers too). We don't really have a solid place for elementalist (elementalists are not innately "scholarly" btw, that's just the human Ascalonian view of them - Canthans, for example, are more about raw power than scholarship and they even mock scholarly elementalists), from what I recall off-hand. But the Spirits of the Wild aren't exactly patrons of professions unlike the Six Gods.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Konig Des Todes.2086 said:
    In Ghosts of Ascalon, this is also remarked upon with how every race but sylvari view necromancy as at least creepy, when Killeen commands a fresh Ebon Vanguard corpse without asking anyone.

    It was pretty much just the humans and norn in GoA. Kranxx and Ember both had a fairly practical attitude towards it, with Ember even saying that using the woman's corpse to do some good was a good way to honour her life.

    Of course, Ember is Ash Legion, so her attitude might not match that of Iron or Blood charr.

  • @Konig Des Todes.2086 said:

    As for norn disliking necormancy, this largely comes from one quest in Eye of the North: https://wiki.guildwars.com/wiki/Avarr_the_Fallen This shows that the norn actually have a bit of a distaste for necromancers that use the corpses of others for their own gain. Probably a whole "spitting in the face of another's legend" or the like.

    That quest is hardly valid right now, however, as one of the big plot points for norn is that their culture has slightly changed thanks to what happened in the Far Shiverpeaks with Jormag. Before that, Bear was the main and most revered Spirit of the Wild. However after the actions taken by the rest of the Spirits they took a seat of precedence alongside Bear. It is undoubtfully that Necromancy may be seen as "creepy" but that doesn't mean Norn dislike it.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited October 2, 2018

    @JTHMRulez.9378 said:

    @Konig Des Todes.2086 said:

    As for norn disliking necormancy, this largely comes from one quest in Eye of the North: https://wiki.guildwars.com/wiki/Avarr_the_Fallen This shows that the norn actually have a bit of a distaste for necromancers that use the corpses of others for their own gain. Probably a whole "spitting in the face of another's legend" or the like.

    That quest is hardly valid right now, however, as one of the big plot points for norn is that their culture has slightly changed thanks to what happened in the Far Shiverpeaks with Jormag. Before that, Bear was the main and most revered Spirit of the Wild. However after the actions taken by the rest of the Spirits they took a seat of precedence alongside Bear. It is undoubtfully that Necromancy may be seen as "creepy" but that doesn't mean Norn dislike it.

    Raven was always a major spirit, even if Bear got more screentime in GW1. His position didn't really change over the games. It was only Snow Leopard's.

    And think about it, how many norn necromancers NPCs does one even see in the game? I can think of only two: Raven's havroun and the hermit near Shadow Behemoth's spawn.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @JTHMRulez.9378 said:

    @Konig Des Todes.2086 said:

    As for norn disliking necormancy, this largely comes from one quest in Eye of the North: https://wiki.guildwars.com/wiki/Avarr_the_Fallen This shows that the norn actually have a bit of a distaste for necromancers that use the corpses of others for their own gain. Probably a whole "spitting in the face of another's legend" or the like.

    That quest is hardly valid right now, however, as one of the big plot points for norn is that their culture has slightly changed thanks to what happened in the Far Shiverpeaks with Jormag. Before that, Bear was the main and most revered Spirit of the Wild. However after the actions taken by the rest of the Spirits they took a seat of precedence alongside Bear. It is undoubtfully that Necromancy may be seen as "creepy" but that doesn't mean Norn dislike it.

    Ghosts of Ascalon shows that the attitude still remains.

    It is worth noting, however, that there is nothing actively preventing norn from becoming necromancers (maybe they're less magically proficient as a culture, but that's hard to say for sure). Norn don't like the idea of they or people they know being animated as minions, but since norn don't believe in guilt by association, a norn necromancer who doesn't do that would be fine. Avarr was a bounty target because he did.

    Numbers, however, are an indicator. ArenaNet has indicated that while they don't put restrictions on PCs, they know that certain race/profession combinations are more common than others and account for this in NPC placement, with the lowest category being 'only use this combination if you have a reason for it'. The rarity of norn necromancers seems to indicate that they're in that category.

    (Note that it's not a perfect indicator, since we do know that there are things that exist that aren't shown ingame. Like Seraph who aren't heavy armour professions.)

  • This is an interesting discussion, but as a player I'd approach this completely differently. The game is deliberately designed so that any race and profession combination is valid, both mechanically and in lore (which is perhaps part of why you can't play as a Monk or Dervish - although there were non-Human Monks and Dervishes in GW1). To me, how common different professions are amongst certain races isn't so important, since your character is supposed to be exceptional anyway, and an unusual combination could inform a more interesting character design.

    So personally, I would actually decide based on which armour and weapons choices I think look good with particular races. This is particularly relevant if there are cultural armour sets you want to use. Recently whenever I've made a new character, I've taken them to the bank as soon as possible and previewed things in the wardrobe to make sure there's an armour and weapons combination that I like the look of. I didn't do this at the beginning, and in hindsight I would have chosen different professions for a couple of my early characters, based on the armour sets that they can get.

    Of course, this is more to do with which races and professions (I think) go together aesthetically, rather than thematically. But thematically I can imagine pretty much any combination working. The only thing I struggle with is some of the Revenant legends: I can imagine any of the five races invoking Glint, and most of them invoking Jalis and Ventari - but I find it hard to imagine a non-human deciding to invoke Shiro, or anyone at all invoking Mallyx the Unyielding...

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Tommo Chocolate.5870 said:
    The only thing I struggle with is some of the Revenant legends: I can imagine any of the five races invoking Glint, and most of them invoking Jalis and Ventari - but I find it hard to imagine a non-human deciding to invoke Shiro, or anyone at all invoking Mallyx the Unyielding...

    Revenant is an interesting case: intuitively, for instance, I would expect charr to be the most anti-revenant, since the allied charr legions are all about having independence from supernatural entities and revenant is about, well, channeling the power of supernatural entities. The fact that Rytlock was the first seems to have ameliorated it, but I was expecting Rytlock coming back as a revenant to have more of an effect on his standing among the legions than them just wanting to get his story.

    From an intuitive basis, I'd expect norn and humans to probably be the most interested in being revenants (core revenants, anyway).

    Norn have their attitude of the legend being more important than whether the entity is viewed as a hero or villain, or even who's legend it is. Revenant legends are all entities that have had such an impact that their legend has been mirrored in the Mists: I can easily see norn going "I want a piece of that!" and becoming revenants.

    For human revenants, I see it as mostly being a "reverence of Kormir" thing. Worshippers of Kormir might see wrestling with the echo of Mallyx as a holy rite, leading to better understanding of the trials that Kormir faced.

    For other races... in a lot of cases, it probably comes down to a question of practicality. Sylvari are curious, so they might feel pulled towards assuming legends outside what you would normally expect a sylvari to be drawn to purely to satisfy that curiosity. Ventari would naturally be popular, and the heroism of Jalis and Glint, but I could also see the fallen hero of Shiro as being of interest to the Arthurian-mythos-inspired sylvari. Post-Mordremoth, they might even feel a certain kinship with Shiro, once a hero, but manipulated into becoming a villain.

    An asura historian might have a similar attitude, or a scholar focusing on the Mists might become a revenant as a means of studying the Mists firsthand, and every legend is a new point of data, however distasteful that legend's actions might have been in life.

    A charr revenant channeling Mallyx or even Shiro might even take a certain grim satisfaction in the irony chaining to his or her will the echoes of beings that were once generals of the god who used the charr as puppets... or they might just view it through a lens of pure practicality.

  • @Konig Des Todes.2086 said:

    @JTHMRulez.9378 said:

    @Konig Des Todes.2086 said:

    As for norn disliking necormancy, this largely comes from one quest in Eye of the North: https://wiki.guildwars.com/wiki/Avarr_the_Fallen This shows that the norn actually have a bit of a distaste for necromancers that use the corpses of others for their own gain. Probably a whole "spitting in the face of another's legend" or the like.

    That quest is hardly valid right now, however, as one of the big plot points for norn is that their culture has slightly changed thanks to what happened in the Far Shiverpeaks with Jormag. Before that, Bear was the main and most revered Spirit of the Wild. However after the actions taken by the rest of the Spirits they took a seat of precedence alongside Bear. It is undoubtfully that Necromancy may be seen as "creepy" but that doesn't mean Norn dislike it.

    Raven was always a major spirit, even if Bear got more screentime in GW1. His position didn't really change over the games. It was only Snow Leopard's.

    And think about it, how many norn necromancers NPCs does one even see in the game? I can think of only two: Raven's havroun and the hermit near Shadow Behemoth's spawn.

    I think the fact that Raven's Havroun, a position of inmense power and prestigue amongst norn who follow Raven (and even those who don't) is enough indicator that there is a strong association with Raven and Necromancy, as well as to say that Necromancers aren't all that strange or badly seen. Much less to the point of being so distrusted.

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭

    You forgot Norn ranger xD
    All clothies and engi fit great for Asura.

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