Normalize the racial elite CDs — Guild Wars 2 Forums

Normalize the racial elite CDs

Ovalkvadratcylinder.9365Ovalkvadratcylinder.9365 Member ✭✭✭
edited August 30, 2018 in Guild Wars 2 Discussion

Can any1 reduce the cd on this skill to like.. 105sec? or 90 maybe? pls tyvm

edited title:

Most of the racial elites dont rly change much in the builds since they are so weak, and the cna defo stay that weak, but Id rly like to see their cds lowered for some more fluent use for fun builds.

also, if u wanna talk about racial novelties, this is wrong thread to do that in, make a new one instead

Comments

  • derd.6413derd.6413 Member ✭✭✭✭

    Racial skills must be bad so no

    I Have No friends, so I Must pug

  • Ovalkvadratcylinder.9365Ovalkvadratcylinder.9365 Member ✭✭✭
    edited August 30, 2018

    @derd.6413 said:
    Racial skills must be bad so no

    why?

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Ovalkvadratcylinder.9365 said:

    @derd.6413 said:
    Racial skills must be bad so no

    why?

    Because race should never be meta.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • YoukiNeko.6047YoukiNeko.6047 Member ✭✭✭

    It might be for the better to just remove all racial skills.

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  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    @Oglaf.1074 said:
    Because race should never be meta.

    They could just be restricted to story/OW, where it doesn't really matter.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @YoukiNeko.6047 said:
    It might be for the better to just remove all racial skills.

    Or rework them into gizmo skills entirely. I wouldn’t mind the Norn shapeshifting ones becoming permanent Costume Brawl “tonics” so that you could at least role play with them a bit if you want.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • derd.6413derd.6413 Member ✭✭✭✭

    @Oglaf.1074 said:

    @YoukiNeko.6047 said:
    It might be for the better to just remove all racial skills.

    Or rework them into gizmo skills entirely. I wouldn’t mind the Norn shapeshifting ones becoming permanent Costume Brawl “tonics” so that you could at least role play with them a bit if you want.

    Race exclusive novelties perhaps

    I Have No friends, so I Must pug

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited August 30, 2018

    @derd.6413 said:

    @Oglaf.1074 said:

    @YoukiNeko.6047 said:
    It might be for the better to just remove all racial skills.

    Or rework them into gizmo skills entirely. I wouldn’t mind the Norn shapeshifting ones becoming permanent Costume Brawl “tonics” so that you could at least role play with them a bit if you want.

    Race exclusive novelties perhaps

    Yeah. Especially with the new wardrobe system they just added forgoing the need of having a physical item in your inventory to use them now.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Id agree with you if it was 2012, however they are so bad that normalizing the racial elite cds wouldnt change anythign other than making them alittle more spamable for players to enjoy half decent but fun builds

  • Rhyse.8179Rhyse.8179 Member ✭✭✭

    Yes, please reduce them to 90. Or even 60.

    Reason is that they ARE bad. So bad, that the more you use them, the worse you get. So we might as well be able to use them more often just for flavor and fun - my Norn would LOVE this, just for lulzing around in open world. But can you imagine a Norn in Wolf Form 50% of the time? It would be comically underpowered! It's such a bad skill that reducing the cooldown would be a NERF.

    Hounds of Balthazar and D Series Golem would need to be the sole exceptions, since they are actually effective as skills.

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    @joneirikb.7506 said:
    TLDR: Nope

    Basically all racial skills are designed specifically to be under powered compared to all class skills. This is specifically to avoid players creating metas where you're supposed to have a specific race to "be the best" at something. At such, they've succeeded (except for jumping puzzles, but that is irrelevant of the actual skills).

    Example, there was a time where the Norn's Bear and Snow Leopard skills where 2 of the best elites in WvW, because their Charge ability let you run like 2 maps away super fast. This got changed, hard. I'm still very sad about that, was so happy I was playing Norn on my guard and finally had a useful elite skill ;)


    I've suggested before that they should just change them to a toggle on/off, or at least let you stay in the form for as long as you wanted, and trigger the CD when you leave it. Considering how going into the forms are mostly a downgrade in damage/survival for most characters, I didn't see this as a big problem. But someone else pointed out that it would actually define the dungeon meta, because Bear/Snow Leopard, while nerfed, would still allow people to bypass more in dungeons, and thus become the defacto norm for speed-running.

    So there you have it, we can't have nice things, because "humans".

    Just pasting from the last thread, lazy today :p

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    Currently playing: Planescape Torment, Divinity Original Sin 2, Zelda BotW

  • Bawi.9541Bawi.9541 Member ✭✭

    @Ovalkvadratcylinder.9365 said:

    @derd.6413 said:
    Racial skills must be bad so no

    why?

    Because best-in-slot racial skills incentivize Anet to force shifts of the meta-race in raiding/pvp through balancing, as can be seen in WoW for example. There's always been a handful of blatantly overpowered racials, which get shifted around every other expansion or given to new races. Which is super kitten cancer for the players who get to pick between being underpowered by choice, or rewarding the developer for this shady practice (by paying for a race change or spending weeks rerolling to the de-facto best race).

    By having racial skills underpowered Anet is avoiding pissing the more minmax-oriented and balance-sensitive players off and avoiding giving themselves incentives for business-practices that make their playerbase resent them.

    That's my take on it and I'm thankful that Anet is handling racial skills the way they are.

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