graphical upgrade and enhanced combat, attack animations will take guild wars 2 long way — Guild Wars 2 Forums

graphical upgrade and enhanced combat, attack animations will take guild wars 2 long way

if a graphical advanced mmo like BDO are pumping out a remastered graphics(i know bdo is kinda trash but graphics and combat is a+) __dont u think its about time for gw2 to advance to next gen? a little bit graphican upgrade and enhance combat animation will take u a long way

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  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    I’d say an entire engine overhaul is in order as unrealistic though that prospect may be.

    The current one is starting to show it’s age (kinda crazy just how old the game is by now when you think about it).

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • YoukiNeko.6047YoukiNeko.6047 Member ✭✭✭

    I would enjoy more cartoon-ish graphics (like WoW and BotW).

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  • Hannelore.8153Hannelore.8153 Member ✭✭✭

    @Oglaf.1074 said:
    I’d say an entire engine overhaul is in order as unrealistic though that prospect may be.

    The current one is starting to show it’s age (kinda crazy just how old the game is by now when you think about it).

    I'd disagree. Central Tyria and other older content is showing its age, but if you look at PoF, LS4 and new fractals like Deepstone, you'll see the engine has come along way..ArenaNet just hasn't gone back and updated the core game to use the newer technologies they've added.

    What this thread should say is: We need a new NPE (New Player Experience).

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  • Artyport.2084Artyport.2084 Member ✭✭✭

    I think they just need to update character models.
    The world is still very breathtaking.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Hannelore.8153 said:

    @Oglaf.1074 said:
    I’d say an entire engine overhaul is in order as unrealistic though that prospect may be.

    The current one is starting to show it’s age (kinda crazy just how old the game is by now when you think about it).

    I'd disagree. Central Tyria and other older content is showing its age, but if you look at PoF, LS4 and new fractals like Deepstone, you'll see the engine has come along way..ArenaNet just hasn't gone back and updated the core game to use the newer technologies they've added.

    What this thread should say is: We need a new NPE (New Player Experience).

    I’m not necessarily talking about graphics. On the whole the engine is terribly outdated.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • comeon boys let them know we want it __

  • Whitworth.7259Whitworth.7259 Member ✭✭✭

    @Hannelore.8153 said:

    @Oglaf.1074 said:
    I’d say an entire engine overhaul is in order as unrealistic though that prospect may be.

    The current one is starting to show it’s age (kinda crazy just how old the game is by now when you think about it).

    I'd disagree. Central Tyria and other older content is showing its age, but if you look at PoF, LS4 and new fractals like Deepstone, you'll see the engine has come along way..ArenaNet just hasn't gone back and updated the core game to use the newer technologies they've added.

    What this thread should say is: We need a new NPE (New Player Experience).

    This is also true for armor skins. Looking back at the earlier "prestige" skins the detail is pretty basic compared to up to date PoF armor skins.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Whitworth.7259 said:

    @Hannelore.8153 said:

    @Oglaf.1074 said:
    I’d say an entire engine overhaul is in order as unrealistic though that prospect may be.

    The current one is starting to show it’s age (kinda crazy just how old the game is by now when you think about it).

    I'd disagree. Central Tyria and other older content is showing its age, but if you look at PoF, LS4 and new fractals like Deepstone, you'll see the engine has come along way..ArenaNet just hasn't gone back and updated the core game to use the newer technologies they've added.

    What this thread should say is: We need a new NPE (New Player Experience).

    This is also true for armor skins. Looking back at the earlier "prestige" skins the detail is pretty basic compared to up to date PoF armor skins.

    Which is a shame because a lot of them are conceptually very nice. I really like the Scallywag heavy set (the pirate-gladiator) as it is one of the few “skimpy” heavy sets for males.

    But the texture quality is such a step backwards... :anguished:

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • I’m pretty easy to please [I think]... I’d simply be happy if my daredevil held his staff (while running and idle) like he actually knew how to use it, and not like it was a pickaxe.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited August 30, 2018

    Anet should force combat mode/camera for range weapons ;D

    wanna pew pew.. theres your aim (aim toward target still have the tab key effect, while cross aim is on the target), it is actually easy to swap target of even hit several targets rather than use the select target or tab trough enemies.
    This could work really nice with 1st person camera.

    Gw2 needs to be less tab target and spam... if they really want to continue calling themselves has a action mmo developers xD

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Aeolus.3615 said:
    Anet should force combat mode/camera for range weapons ;D

    wanna pew pew.. theres your aim (aim toward target still have the tab key effect, while cross aim is on the target), it is actually easy to swap target of even hit several targets rather than use the select target or tab trough enemies.

    Gw2 needs to be less tab target and spam... if they really want to continue calling themselves has a action mmo developers xD

    Before that can even work, everything would also have to be far less mobile, and collision implemented on all models. I've played shooters in my day to know that, without aim assist, few would be able to hit anything in this game with a projectile at their current velocities, plus also have to manage dodging, defenses and sufficient 360 awareness, and keeping a target from simply walking through you to get out of your firing arc.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    They already made many changes to the graphics of the game, comparing a core map with a path of fire map is day and night. If you are asking to bring that kind of graphic quality to the core maps then I'd say core maps might need an overhaul in general but Arenanet doesn't seem to care about the early game experience at all.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited August 30, 2018

    @starlinvf.1358 said:

    @Aeolus.3615 said:
    Anet should force combat mode/camera for range weapons ;D

    wanna pew pew.. theres your aim (aim toward target still have the tab key effect, while cross aim is on the target), it is actually easy to swap target of even hit several targets rather than use the select target or tab trough enemies.

    Gw2 needs to be less tab target and spam... if they really want to continue calling themselves has a action mmo developers xD

    Before that can even work, everything would also have to be far less mobile, and collision implemented on all models. I've played shooters in my day to know that, without aim assist, few would be able to hit anything in this game with a projectile at their current velocities, plus also have to manage dodging, defenses and sufficient 360 awareness, and keeping a target from simply walking through you to get out of your firing arc.

    In terms of mobility, the values need only to be reduced, IMO that would not be a issue apart for those players who want to be everywhere w/o much effort.
    For the range weapon animation should be more visible, most ranger bow stuff gets invisible due aoe cluuter and visuals, also arrow visuals will bork due range, Anet never cared to change that....
    The 360 would be issue for those who choose the 1st camera, on dungeons and pve... wont make a diferent :\ its a super dull pve anyway.

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    Honestly, I rarely notice attack animations. In a fight my focus is on everything else. So I wouldn't mind an animation upgrade, but wouldn't care. Sure, armor quality, etc would be good.

    If they do upgrade graphics, I only hope it isn't to add even more screen clutter.

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  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Aeolus.3615 said:

    @starlinvf.1358 said:

    @Aeolus.3615 said:
    Anet should force combat mode/camera for range weapons ;D

    wanna pew pew.. theres your aim (aim toward target still have the tab key effect, while cross aim is on the target), it is actually easy to swap target of even hit several targets rather than use the select target or tab trough enemies.

    Gw2 needs to be less tab target and spam... if they really want to continue calling themselves has a action mmo developers xD

    Before that can even work, everything would also have to be far less mobile, and collision implemented on all models. I've played shooters in my day to know that, without aim assist, few would be able to hit anything in this game with a projectile at their current velocities, plus also have to manage dodging, defenses and sufficient 360 awareness, and keeping a target from simply walking through you to get out of your firing arc.

    In terms of mobility, the values need only to be reduced, IMO that would not be a issue apart for those players who want to be everywhere w/o much effort.
    For the range weapon animation should be more visible, most ranger bow stuff gets invisible due aoe cluuter and visuals, also arrow visuals will bork due range, Anet never cared to change that....
    The 360 would be issue for those who choose the 1st camera, on dungeons and pve... wont make a diferent :\ its a super dull pve anyway.

    You still have a limited field of view though, and you have to take into account the viewing angles and how they factor into line of sight and level of precision. 3PV on the Action cam actually requires higher precision, since its defining a point of impact to which the targeting system is doing the normal tab-target math to accomplish. You're not just accounting for a direction, you have to be aware of the angle to point of impact, obstacle layout from a isometric view, and lead the target without being able to define things like height of the target, or compensate for arc (which bows do have). These issues are almost non-existent in a 1PV, since your view point has 1:1 line of sight. The above is why nearly every 3PV shooter goes with an in-close over the shoulder view point, specifically to avoid the disconnect created by the isometric view angles with a cursor thats supposed to have a 1:1 relationship with projectile aiming.

    The delay in projectile firing and flight time simply exacerbates this issue further..... and its only the fact that the tab targeting is doing most of the work, that this game's combat system functions at the level it does. As much as I want to love action cam, the nature of it causes an increasing number of problems the faster or more precise a player's action has to be.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited August 30, 2018

    @starlinvf.1358 said:

    @Aeolus.3615 said:

    @starlinvf.1358 said:

    @Aeolus.3615 said:
    Anet should force combat mode/camera for range weapons ;D

    wanna pew pew.. theres your aim (aim toward target still have the tab key effect, while cross aim is on the target), it is actually easy to swap target of even hit several targets rather than use the select target or tab trough enemies.

    Gw2 needs to be less tab target and spam... if they really want to continue calling themselves has a action mmo developers xD

    Before that can even work, everything would also have to be far less mobile, and collision implemented on all models. I've played shooters in my day to know that, without aim assist, few would be able to hit anything in this game with a projectile at their current velocities, plus also have to manage dodging, defenses and sufficient 360 awareness, and keeping a target from simply walking through you to get out of your firing arc.

    In terms of mobility, the values need only to be reduced, IMO that would not be a issue apart for those players who want to be everywhere w/o much effort.
    For the range weapon animation should be more visible, most ranger bow stuff gets invisible due aoe cluuter and visuals, also arrow visuals will bork due range, Anet never cared to change that....
    The 360 would be issue for those who choose the 1st camera, on dungeons and pve... wont make a diferent :\ its a super dull pve anyway.

    You still have a limited field of view though, and you have to take into account the viewing angles and how they factor into line of sight and level of precision. 3PV on the **Action cam actually requires higher precision, since its defining a point of impact to which the targeting system is doing the normal tab-target math to accomplish. ** You're not just accounting for a direction, you have to be aware of the angle to point of impact, obstacle layout from a isometric view, and lead the target without being able to define things like height of the target, or compensate for arc (which bows do have). These issues are almost non-existent in a 1PV, since your view point has 1:1 line of sight. The above is why nearly every 3PV shooter goes with an in-close over the shoulder view point, specifically to avoid the disconnect created by the isometric view angles with a cursor thats supposed to have a 1:1 relationship with projectile aiming.

    The delay in projectile firing and flight time simply exacerbates this issue further..... and its only the fact that the tab targeting is doing most of the work, that this game's combat system functions at the level it does. As much as I want to love action cam, the nature of it causes an increasing number of problems the faster or more precise a player's action has to be.

    If i recall the cam on the action cam the camera stay behind the toon right ?
    And we can still change the camera on the options as well..
    That's actually what FPS are for... u need decent aim, reflex, and awereness, u cant be simply waiting a game to do everything for ya? oh wait this is gw2 xD.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    @acelara orion.4210 said:
    if a graphical advanced mmo like BDO are pumping out a remastered graphics(i know bdo is kinda trash but graphics and combat is a+) __dont u think its about time for gw2 to advance to next gen? a little bit graphican upgrade and enhance combat animation will take u a long way

    Nope to OP'S. I don't agree. Game has other issues that need's to be adressed way before Graphics. Graphics will not save this game.

    Winter Nerf is coming!

  • Agent Noun.7350Agent Noun.7350 Member ✭✭✭
    edited August 30, 2018

    Something I've been thinking about lately: all these MMOs with flashy and cool combat tend to have really anemic content. Like if complainers here think that GW2's content is a bit lean, it's nothing compared to a Korean action-MMO.

    Like, Black Desert Online has pretty much no group PvE content. You either grind mobs solo in the open world, or you go do PvP.

    I have no idea if that's connected to the combat, like if maybe designing and maintaining combat like that requires so much work that there's little left to spend on content, or if it's just that Western developers are better at making good MMO content and worse at making good MMO combat than Eastern developers are. I have no idea. But I do find it really interesting how sharp that divide is.

    (One potential counterexample is FFXIV, though really that's a Western-style MMO that just happens to be developed and run by a Japanese company.)

    Anyway, sure, GW2 could use some polishing up. Most MMOs that live a long time have their engines and graphics improved incrementally over time. Just compare WoW's graphics today to its graphics 14 years ago and you'll see what I mean. A total and complete overhaul that puts GW2 on the same level as Black Desert is unbelievably unlikely, though, and not really necessary, either.

    @YoukiNeko.6047 said:
    I would enjoy more cartoon-ish graphics (like WoW and BotW).

    I'd love an MMORPG with graphics like Breath of the Wild. I doubt GW2 would ever go that route--I can't imagine a radical shift in art style in an active MMORPG would make any sense at all--but, y'know, some hypothetical other game could do a lot with that kind of style, I bet.

  • @YoukiNeko.6047 said:
    I would enjoy more cartoon-ish graphics (like WoW and BotW).

    Hello no, joo want cartoony, go play WoW, it has been and will be its own style, GW2 has always had its own story style and its amazing... keep your cartoon mits off.

    No matter where you go, there you are; so ask **yourself **will you make the most of it?

  • zealex.9410zealex.9410 Member ✭✭✭✭

    I really would like to see them redoing animations for classes and skills. Wow did it with both bfa and legion and its great.

  • yes combat animations need to be redefined at least. i know changing graphical engine is a big thing__but change in animations will be appreciated. Im not asking for black desert but tera has way better combat than ours

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited August 30, 2018

    An engine overhaul is pretty overdue at this point i think, and an update on alot of the older weapons and armors in the game.

    @Aeolus.3615 said:
    Anet should force combat mode/camera for range weapons ;D

    I cant tell if you are joking or not, but if you arent, No, i like my third person view and i want to keep it, this isnt a first person shooter, and first person view in this game makes me sick, so no.

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  • ranged combat isnt even that much problem. just look how ugly mesmer and necro basic attack animation is. Compare it to staff animation from dragon age inquisition. if i had staff in my hand why would i use my left hand to throw stuff? ____and some of the GS and sword animation are clunky ..........engine overhaul is a big thing but we need redefined combat. pumping out LS,making chairs isnt gonna save the game. Make dungeons viable again,redefine wvw(i know they are up to it), giv us questline like u did with 3 weapons,giv us something like factions, and giv us better ANIMATIONS.

  • AND giv us better character creation. IT sucks

  • BDO is not advancing to next gen with the Remastered version. It simply adds a bunch of post-processing effects and some updated textures, which are hilariously broken in the live version (as opposed to the test server version, which looked good).
    Blade&Soul, on the other hand, is converting from Unreal Engine 3 to Unreal Engine 4, but whether or not this decision is successful remains to be seen.

  • @Hashar.6082 said:
    BDO is not advancing to next gen with the Remastered version. It simply adds a bunch of post-processing effects and some updated textures, which are hilariously broken in the live version (as opposed to the test server version, which looked good).
    Blade&Soul, on the other hand, is converting from Unreal Engine 3 to Unreal Engine 4, but whether or not this decision is successful remains to be s> @Hashar.6082 said:
    BDO is not advancing to next gen with the Remastered version. It simply adds a bunch of post-processing effects and some updated textures, which are hilariously broken in the live version (as opposed to the test server version, which looked good).
    Blade&Soul, on the other hand, is converting from Unreal Engine 3 to Unreal Engine 4, but whether or not this decision is successful remains to be seen.

    reagardless of bdo upgrade it had the greatest mmo engine.........ashes of creation is coming,people are hungry for new mmo, if it become successful gw 2 will lose major playerbase

  • Hashar.6082Hashar.6082 Member ✭✭
    edited August 30, 2018

    @acelara orion.4210 said:
    reagardless of bdo upgrade it had the greatest mmo engine.........ashes of creation is coming,people are hungry for new mmo, if it become successful gw 2 will lose major playerbase

    It will not become successful, of that you can be sure.
    Even if there were a new successful MMORPG coming, GW2 can only be really threatened by a game that a) aims at the same target audience, from PvE to PvP to style b) somehow offers enough diverse, high-quality content to match the amount and quality of content GW2 currently has after 6 years of development (which is nearly impossible to do). It is very hard to convince the players to abandon all progress they have already made in a MMORPG game; it is that much harder to convince them to abandon their social connections within that game as well. It is not enough if the new alternative is good; it must be incredible, and it must be incredible from the start. Being incredible at rendering is very much not enough.
    In other words, no, there is not a single legit threat to GW2 (or WOW, or FFXIV, or Lineage if we are talking about Korea) that has been announced; and, regardless, graphics would not be a significant part of this currently nonexistent game's threat level. That is not to say that GW2's visuals should not be improved, at some point in time; but not because of any competition, and there is very little urgency.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @acelara orion.4210 said:
    if a graphical advanced mmo like BDO are pumping out a remastered graphics(i know bdo is kinda trash but graphics and combat is a+) __dont u think its about time for gw2 to advance to next gen? a little bit graphican upgrade and enhance combat animation will take u a long way

    I always welcome graphic engine updates, but I see no reason for (nor do I want) different, "updated" attack animations. I can only see it becoming truly comical, as today's trends are towards manga/anime/superhero kitten, and that's childish and undesirable in my eyes.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭
    edited August 31, 2018

    @acelara orion.4210 said:
    dont u think its about time for gw2 to advance to next gen? a little bit graphican upgrade and enhance combat animation will take u a long way

    This was the first thing I was thinking about after watching the recent anniversary youtube vids regarding the next 6 years of guild wars, I had to laugh because unless they upgrade the engine there will be very few people still playing in another 6 years, by then there is bound to be a better MMO with a state of the art engine.

  • Diak Atoli.2085Diak Atoli.2085 Member ✭✭✭

    @acelara orion.4210 said:

    @Trise.2865 said:
    So get started! I expect your code on their desk by Monday.

    hmm i paid them to write the code lol.

    You've already received what you paid for, though. Now you're asking for more, which means you have to pay more. ;)

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Vavume.8065 said:

    @acelara orion.4210 said:
    dont u think its about time for gw2 to advance to next gen? a little bit graphican upgrade and enhance combat animation will take u a long way

    This was the first thing I was thinking about after watching the recent anniversary youtube vids regarding the next 6 years of guild wars, I had to laugh because unless they upgrade the engine there will be very few people still playing in another 6 years, by then there is bound to be a better MMO with a state of the art engine.

    The irony is how this is both true and false at the same time. Multiple games launched with state of the art graphics, practically folding within a couple of years; yet WoW and even some older titles are still chugging along with enough profit to stay above water.

    To quote one Jim "we are having this conversation again, because after 10 years its still depressingly relevant" Sterling: "Its not enough that its making money; it has to make ALL of the money". And I'm starting to get worried that players are now subscribing to this type of dogma as well. The idea that if its not the best game out at the time, with the biggest player base to match, that its not worth playing...... a "Best in slot" choice if you will.

    But on the other end of spectrum you have these older games with small, but loyal player base still playing them. But is it because those games are better? Or are the players just too stubborn to move on to something else? Thats a tough question to ask, because I'm not sure if theres really an answer to it. With so many MMOs struggling to capture the majority of MMO player, using the widest net possible, its getting harder to find a niche game thats designed to do a few things well, and with a player population sized to best support. But seemingly out of necessity, most MMOs need more players then it can logically service just to afford themselves a Dev team to keep working, but never keep up with demand. So I guess the phrase should be "Its not enough that it has a lot of players; it has to have ALL the players".

  • well at the end of the day i will be here until a new mmo comes up__ looking forward to AMAZON'S new dark mmo

  • kasoki.5180kasoki.5180 Member ✭✭✭

    @Ashantara.8731 said:

    @acelara orion.4210 said:
    if a graphical advanced mmo like BDO are pumping out a remastered graphics(i know bdo is kinda trash but graphics and combat is a+) __dont u think its about time for gw2 to advance to next gen? a little bit graphican upgrade and enhance combat animation will take u a long way

    I always welcome graphic engine updates, but I see no reason for (nor do I want) different, "updated" attack animations. I can only see it becoming truly comical, as today's trends are towards manga/anime/superhero kitten, and that's childish and undesirable in my eyes.

    Countless times this. Combat animations in modern MMOs tend to look like big blob of colours. I honestly prefer less stylized and more realistic animations

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    @starlinvf.1358 said:

    This was the first thing I was thinking about after watching the recent anniversary youtube vids regarding the next 6 years of guild wars, I had to laugh because unless they upgrade the engine there will be very few people still playing in another 6 years, by then there is bound to be a better MMO with a state of the art engine.

    The irony is how this is both true and false at the same time. Multiple games launched with state of the art graphics, practically folding within a couple of years; yet WoW and even some older titles are still chugging along with enough profit to stay above water.

    I never mentioned the graphics, which are decent for an MMO, I was talking about the engine, which fails miserably when 3 zergs fight in WvW.

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