Should Portal Be Giving to Other Classes? — Guild Wars 2 Forums

Should Portal Be Giving to Other Classes?

Portal Abilities can be exceptionally strong when used correctly. They can be a great benefit to the team or other players in certain situations.

Do you think more classes should have the ability to create portals that allies can travel through?

With some exceptions of course.

For example, maybe one in each armor weight class. They can be steered to the least played classes (Reveannt and Engineer) and each are unique in their own rite and be tied to an elite spec.

Revenant - Some kind of mistwalker spec where the user can create a portal that is only one way. Perhaps users gain stability and/or protection upon exit.

Engineer - Has to build each side of the portal using some kind of special mechanic (like picking up scrap during battles). The portals can be destroyed, but also repaired using toolkit.

Each has the same limited uses as the last.

Comments

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @InsaneQR.7412 said:
    There are currently 2 kind of portals actually which work differently. good ol mesmer and scourge.
    They also could add something like jump pads for engineer or a rift for rev that pulls enemies in and spits them out on the other side to isolate targets and so on.

    hell no not portald that fiddle with enemies,we had that in hot beta on mallyx rev, that was completely bonkers

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @RedShark.9548 said:

    @InsaneQR.7412 said:
    There are currently 2 kind of portals actually which work differently. good ol mesmer and scourge.
    They also could add something like jump pads for engineer or a rift for rev that pulls enemies in and spits them out on the other side to isolate targets and so on.

    hell no not portald that fiddle with enemies,we had that in hot beta on mallyx rev, that was completely bonkers

    Bonkers because of what? Broken? Useless?
    As far as i know there was a down skill that randomly portet an enemy away from you and it wasnt ground targeted.
    Lets say it places an entrance and an exit. As soon as you place the exit the entrance pulls enemies in and teleports them to the exit. Not as complicated on the technical standpoint.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @InsaneQR.7412 said:

    @RedShark.9548 said:

    @InsaneQR.7412 said:
    There are currently 2 kind of portals actually which work differently. good ol mesmer and scourge.
    They also could add something like jump pads for engineer or a rift for rev that pulls enemies in and spits them out on the other side to isolate targets and so on.

    hell no not portald that fiddle with enemies,we had that in hot beta on mallyx rev, that was completely bonkers

    Bonkers because of what? Broken? Useless?
    As far as i know there was a down skill that randomly portet an enemy away from you and it wasnt ground targeted.
    Lets say it places an entrance and an exit. As soon as you place the exit the entrance pulls enemies in and teleports them to the exit. Not as complicated on the technical standpoint.

    it was the mallyx leap, creating a field that ported ppl randomly positioned out of the circle, affecting 5 or 10ppl at the same time (not a single time, everytime you entered it) making it a nightmare in wvw, especially when zerging and trying to push your enemy who placed that under himself, no port animation, just relocating, you didnt know if you were lagging or standing in that skill

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @RedShark.9548 said:

    @InsaneQR.7412 said:

    @RedShark.9548 said:

    @InsaneQR.7412 said:
    There are currently 2 kind of portals actually which work differently. good ol mesmer and scourge.
    They also could add something like jump pads for engineer or a rift for rev that pulls enemies in and spits them out on the other side to isolate targets and so on.

    hell no not portald that fiddle with enemies,we had that in hot beta on mallyx rev, that was completely bonkers

    Bonkers because of what? Broken? Useless?
    As far as i know there was a down skill that randomly portet an enemy away from you and it wasnt ground targeted.
    Lets say it places an entrance and an exit. As soon as you place the exit the entrance pulls enemies in and teleports them to the exit. Not as complicated on the technical standpoint.

    it was the mallyx leap, creating a field that ported ppl randomly positioned out of the circle, affecting 5 or 10ppl at the same time (not a single time, everytime you entered it) making it a nightmare in wvw, especially when zerging and trying to push your enemy who placed that under himself, no port animation, just relocating, you didnt know if you were lagging or standing in that skill

    Yeah but this was a random port and not one with a designated destination.
    If its predictable its easier to play against.

  • Wondrouswall.7169Wondrouswall.7169 Member ✭✭✭
    edited June 26, 2018

    Yeah, that displacement mechanic Rev had at beta wouldn't have been so bad if it displaced enemies at the starting location of where the Rev initiated the attack. Was one of the few, unique and interesting things it had before it was changed to the more generic effects rather than being refined. Shame, too.

    Edit: On topic, Rev seems like a likely candidate for another portal user, thematically anyway. I'd even consider Engineer and Ranger. Engineer using alchemy to create portals and a Ranger pet that's mystical/magical that can create a portal or burrowing tunnel.

    PET PRECISION & DPS DATA (DPS outdated)
    Back in Black... Desert Online.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited June 26, 2018

    id be happy if the thiefs shadow trap would teleport like a one man portal and would gladly take a range nerf to 5k range as i am not sure if portals would work on greater range with that loading screen stuff.
    allied portals again would let the professions get more into each other territory, i mean having several profession options for the same task while it is good. it is important to keep profession identity. so that not on the long run everyone is doing the same with different visual animation.. mesmer and scourge portal for example while both portals, they have different use, different situations were one or the other is better.

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    Only engineer should be a candidate for a portal. Maybe revenant too.

  • Khailyn.6248Khailyn.6248 Member ✭✭✭

    Thematically revenant would make the most sense, but with how each legend changes your utilities for you i cant see it being doable without introducing a new legend.

  • Luindu.2418Luindu.2418 Member ✭✭

    Thematically Anet can add whatever they want, other point is if they want to add it.
    Some ideas: "Earth Tunnel" (ele), Mist Rift (reve), portal device (engi), shadow portal (thief), "travel through roots" (ranger), ...

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    I think alacrity should be given to maybe firebrand too, just in general more support options is good for the game I think. Druid and Chrono have a bit of a support monopoly right now.

  • jan.7915jan.7915 Member ✭✭

    Portal is huge on jumping puzzle which are a part of the game. Any player who cares has to have a mesmer. Any group who cares has to have.a mesmer to do pve because alacrity.

    This is blatantly imbalanced and at least one of every armor class should have those options.

  • Nath Forge Tempete.1645Nath Forge Tempete.1645 Member ✭✭✭
    edited July 17, 2018

    @Wondrouswall.7169 said:
    Yeah, that displacement mechanic Rev had at beta wouldn't have been so bad if it displaced enemies at the starting location of where the Rev initiated the attack. Was one of the few, unique and interesting things it had before it was changed to the more generic effects rather than being refined. Shame, too.

    Edit: On topic, Rev seems like a likely candidate for another portal user, thematically anyway. I'd even consider Engineer and Ranger. Engineer using alchemy to create portals and a Ranger pet that's mystical/magical that can create a portal or burrowing tunnel.

    Aw gosh I forgot it was that way ... I miss it so much

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Eekasqueak.7850 said:
    I think alacrity should be given to maybe firebrand too, just in general more support options is good for the game I think. Druid and Chrono have a bit of a support monopoly right now.

    The Druid doesn't in terms of boon mechanics..... and definitely nowhere near what the Chrono does. Druid's current spot in the meta rests heavily Might generation AND spirits, because the Spirits are unique and will stack with other bonuses. Take away the might, and they will immediately sub in a Condi Ranger or Condi SB for the same benefits, but with more personal DPS.

    Firebrand doesn't need Alacrity, because its already overstacked in the features its given. The problem with its spot in raids, is raids view builds as DPS puzzle. The ChronoTank is the first and oldest victim of this optimization method, essentially having one build carry/keystone an entire boss fight. And those who would argue otherwise, would you be seriously be willing to pug without one (other then to try and prove a point)?

    The meta is attempting to cram as much functions as possible into the supports, so it frees up additional DPS slots. The only way to break this is to normalize the classes in a way that any mixture can work...... but the Especs being overly specialized directly fight this premise on a fundamental level. This is the reason so many passive buffs have been nerfed, and many unique buffs are replaced by boons. The goal is to make mixtures of classes to generate the collective "max buffs" a Raid comp wants, but not let a specific class carry too much of that (ie condensing the job of 3 slots into 1 build). But since the class mechanics weigh so heavily into optimizations, its basically impossible to do this without skewing heavily in favor of "Best in Slot" type choices...... Thats exactly how the Chronotank came into existence. But the reason they haven't touched it, is because Chrono gets all of its strong tanking abilities from Core Mesmer. And this makes sense, since Core Mesmer is a dueling class made to excel in 1v1 combat. You can't dismantle ChronoTank without dismantling Core Mesmer; unless Chrono gets a complete mechanical overhaul to replace Shatters (and modify illusions) with something that offers almost no personal defense and very little offensive capability. This forces Chrono into contention with its utilities for personal defense, and Wells being THE group support option makes it an obvious choice as to what to take. Even then, the core weapons offer way too much defense utility; so all these changes might not even have the desired effect of forcing Chrono to choose between Tank or Boon Reflect.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    Three classes having Mesmer portal would be a nightmare for pvp.

  • Warrior portal OP pls nerf... :tongue:

    #nornmodeisbestmode

  • Belishine.7493Belishine.7493 Member ✭✭✭

    the only classes i could see geting any type of portal is going to be rev if they get a legendary mes and engi becouse of tech maybe a ele with the arcan magic but that is still a iffy one. for war, thief, guardion, and ranger i cant see them geting a portal becouse it would not fit in with the roles they have right now. this is just what i see right now anyway.

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭

    Make Thief ES with OH focus and full support role and give it access to a “Shadow Portal”.

  • @jan.7915 said:
    Portal is huge on jumping puzzle which are a part of the game. Any player who cares has to have a mesmer.

    This is blatantly imbalanced and at least one of every armor class should have those options.

    The Prototype Position Rewinder says, "hi, how ya doin'?"

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  • aceofbass.2163aceofbass.2163 Member ✭✭✭

    @starlinvf.1358 said:

    @Eekasqueak.7850 said:
    I think alacrity should be given to maybe firebrand too, just in general more support options is good for the game I think. Druid and Chrono have a bit of a support monopoly right now.

    The Druid doesn't in terms of boon mechanics..... and definitely nowhere near what the Chrono does. Druid's current spot in the meta rests heavily Might generation AND spirits, because the Spirits are unique and will stack with other bonuses. Take away the might, and they will immediately sub in a Condi Ranger or Condi SB for the same benefits, but with more personal DPS.

    Firebrand doesn't need Alacrity, because its already overstacked in the features its given. The problem with its spot in raids, is raids view builds as DPS puzzle. The ChronoTank is the first and oldest victim of this optimization method, essentially having one build carry/keystone an entire boss fight. And those who would argue otherwise, would you be seriously be willing to pug without one (other then to try and prove a point)?

    The meta is attempting to cram as much functions as possible into the supports, so it frees up additional DPS slots. The only way to break this is to normalize the classes in a way that any mixture can work...... but the Especs being overly specialized directly fight this premise on a fundamental level. This is the reason so many passive buffs have been nerfed, and many unique buffs are replaced by boons. The goal is to make mixtures of classes to generate the collective "max buffs" a Raid comp wants, but not let a specific class carry too much of that (ie condensing the job of 3 slots into 1 build). But since the class mechanics weigh so heavily into optimizations, its basically impossible to do this without skewing heavily in favor of "Best in Slot" type choices...... Thats exactly how the Chronotank came into existence. But the reason they haven't touched it, is because Chrono gets all of its strong tanking abilities from Core Mesmer. And this makes sense, since Core Mesmer is a dueling class made to excel in 1v1 combat. You can't dismantle ChronoTank without dismantling Core Mesmer; unless Chrono gets a complete mechanical overhaul to replace Shatters (and modify illusions) with something that offers almost no personal defense and very little offensive capability. This forces Chrono into contention with its utilities for personal defense, and Wells being THE group support option makes it an obvious choice as to what to take. Even then, the core weapons offer way too much defense utility; so all these changes might not even have the desired effect of forcing Chrono to choose between Tank or Boon Reflect.

    We can have warr as banner tank. But the chrono is being used up to this day only because people don't want to change what they have gotten used to before. Chrono was placed there because groups back then could've skipped raid mechanics just because of distortion share. And it has been a long duration that distort era existed that many people invested so much time gearing and mastering chrono that they would not use other tanks.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    Warrior new Elite:

    Toss Ally to target.

    :D

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Tehologist.5841Tehologist.5841 Member ✭✭✭
    edited July 19, 2018

    Engineer doesn't have a gadget elite yet, I think a portable asuran portal would be the perfect candidate.

  • @Oglaf.1074 said:
    Warrior new Elite:

    Toss Ally to target.

    :D

    Do we toss Asuran's 1500 range?

    #nornmodeisbestmode

  • lkilian.1854lkilian.1854 Member ✭✭

    I'm ok with mesmer having exclusive access to portal, and I say this as someone who doesn't play mesmer outside of raids. We already got the White Mantle Portal device, that gives you a portal with 30min of CD regardless of your profession. It think it is good enough to allow you to do some portal stuff while keeping the class fantasy and uniqueness of mesmer.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Red Haired Savage.5430 said:

    @Oglaf.1074 said:
    Warrior new Elite:

    Toss Ally to target.

    :D

    Do we toss Asuran's 1500 range?

    Nah, but they can be dual-wielded to throw two at once whereas other races need both hands to toss.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Euthymias.7984Euthymias.7984 Member ✭✭✭

    I'm honestly a bit disappointed Rev didnt get some portal/banish effect, especially with Renegade.

  • Rysdude.3824Rysdude.3824 Member ✭✭✭✭

    Id love an Wurm Hole Portal for engi’s! Or a portable portal!

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited August 6, 2018

    Anet will copy pasta every skills to every class like the weapons, just like they did with guardian traps.... necro portal.

    @Rysdude.3824 said:
    Id love an Wurm Hole Portal for engi’s! Or a portable portal!

    That makes way way way more sense than actually a scourge can portal 10 players.... but well... Anet so expect more portal, more aoae, more powercreep to make scrubs and casuals get into the next easy gimmick classes.

  • The white mantle portal device is a gizmo that functions the similarly to portal albeit having a 30 minute cd and only usable in pve (not raids). You can unlock this after defeating raid boss Xera and either purchase for raid currency or wait until it drops for you.

  • MrForz.1953MrForz.1953 Member ✭✭✭

    Portal guns are where they're at. Surely someone must have pondered on a more practical use of asura gates on a lesser scale.

    Disgruntled Charr Engineer and Pirate - Jade Quarry

  • archmagus.7249archmagus.7249 Member ✭✭✭

    @Deified.7520 said:
    Portal Abilities can be exceptionally strong when used correctly. They can be a great benefit to the team or other players in certain situations.

    Do you think more classes should have the ability to create portals that allies can travel through?

    With some exceptions of course.

    For example, maybe one in each armor weight class. They can be steered to the least played classes (Reveannt and Engineer) and each are unique in their own rite and be tied to an elite spec.

    Revenant - Some kind of mistwalker spec where the user can create a portal that is only one way. Perhaps users gain stability and/or protection upon exit.

    Engineer - Has to build each side of the portal using some kind of special mechanic (like picking up scrap during battles). The portals can be destroyed, but also repaired using toolkit.

    Each has the same limited uses as the last.

    Sure an engineer elite gadget portal would work. While you're at it, give me a beer, southern accent, and a silly hat.

  • @Eekasqueak.7850 said:
    I think alacrity should be given to maybe firebrand too, just in general more support options is good for the game I think. Druid and Chrono have a bit of a support monopoly right now.

    Why mention firebrand without renegade against chrono+druid?

    Anyway chaos chrono is Completely Fine. I don't want it nerfed down to others' level like the dps slots for no good reason tbh. There's definitely some niche builds for supports as well, there's just not many reasons to try and spend money on those.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    @Incurve Giidis.7829 said:

    @Eekasqueak.7850 said:
    I think alacrity should be given to maybe firebrand too, just in general more support options is good for the game I think. Druid and Chrono have a bit of a support monopoly right now.

    Why mention firebrand without renegade against chrono+druid?

    Anyway chaos chrono is Completely Fine. I don't want it nerfed down to others' level like the dps slots for no good reason tbh. There's definitely some niche builds for supports as well, there's just not many reasons to try and spend money on those.

    Firebrand because it has lots of quickness but not many other niches for support in PvE. In general I just wish there was more PvE support options other than Chrono and Druid, guardian seems so themed to be support but isn't used for it in PvE content.

  • @Red Haired Savage.5430 said:

    @Oglaf.1074 said:
    Warrior new Elite:

    Toss Ally to target.

    :D

    Do we toss Asuran's 1500 range?

    Canon range....or better Trebuchet range. lol

  • Noha.3749Noha.3749 Member ✭✭✭

    Id LOVE to have some form of portal or "transportation" device on my Engineer.
    In the story there are already a ton of portals being constructed by engineers so it makes sense.
    Or maybe give them a "unique mount" for the elite slot. Like a steampunk motorcycle where some friends can jump up on 1-2 sidewagons.
    GIMMIE.

  • I think Ele could have a portal skill of some kind that uses air magic to send players flying to a set location or water magic which would involve making a pool of water that heals anyone that uses it.

  • Rettan.9603Rettan.9603 Member ✭✭
    edited September 8, 2018

    For warrior something stupid like "grab your friends and throw them to a position".

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