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Mythwright Gambit Raid


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@Tyson.5160 said:

@Malediktus.9250 said:I would prefer fighting some real threats of Tyria instead of playing in a glorified circus. But maybe Anet can suprise me. Balthasar should have been a raid boss, too.

That wouldn't be a very good idea given how Balthazar was fought by the commander. In Raids they "fix" the commander problem because no NPC, ally or enemy is calling us Commander in there. Instead we are a group of 10 random adventurers. Balthazar is integrated to the story and was beaten by the Commander with the help of Aurene, not by a random adventuring group. Not to mention the obvious problems with not everyone liking Raids and so on, but Story is also an important limiting factor in making these final bosses Raids.

And that was why the story was unepic. A godlike being, celebrated as the God of War and fire and empowered by draining 2 elder dragons back to sleep, was beaten by a mere mortal and a juvenile dragon. Seems totally unplausible and silly to me.

This is left in the realm of opinion. I personally felt the epicness of the fight. If it gets too difficult where the majority of the player base doesn’t complete it, then no one would come back for the LS chapters etc. and thus harm the health of the game. The story has to be able to be completed by everyone. That being said, I’m surprised that they didn’t add a hard mode similar to Mordremoth, which would probably give you that epic feeling your craving.

For me story is just there to add gravity to content, to not make it feel like a pointless massacre. Playing something just for the story is a concept completly alien to me, especially if it is lacking any authenticity like in GW2. A godlike being like Balthasar being basically weaker in an actual fight than a plain bandit boss like Sabetha. Not to mention all the illogical plotholes in this game's story at this point.So yes, I never got the point of the story being made for everyone if there is just one difficulty mode. It just makes these threats the story is telling us about just absurd. Also why are the villains always just getting tiny victories at best? Apart from Scarlet destroying LA, there has been nothing interesting happening in the last 6 years at all. We come, we see and we win lol.

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@Mini Crinny.6190 said:

@Benjamin Arnold.3457 said:Probably should have mentioned this sooner, but make sure you have a mesmer with a jackal portal if you want to make it through the raid on day one.

as always Mesmers are 100% required

I think it's more about making sure that everyone can get through even if they don't have a jackal (or have the mastery for the doggo portal).


That said, it's a little weird. I'd prefer that there's an alternative that doesn't require a specific class. Even just having five people stand on buttons to activate an in-instance portal.

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@Illconceived Was Na.9781 said:

@Benjamin Arnold.3457 said:Probably should have mentioned this sooner, but make sure you have a mesmer with a jackal portal if you want to make it through the raid on day one.

as always Mesmers are 100% required

I think it's more about making sure that everyone can get through even if they don't have a jackal (or have the mastery for the doggo portal).

That said, it's a little weird. I'd prefer that there's an alternative that doesn't require a specific class. Even just having five people stand on buttons to activate an in-instance portal.

While I fully agree with what you said, nah. Anet loves Mesmer too much <3

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@Illconceived Was Na.9781 said:

@Benjamin Arnold.3457 said:Probably should have mentioned this sooner, but make sure you have a mesmer with a jackal portal if you want to make it through the raid on day one.

as always Mesmers are 100% required

I think it's more about making sure that everyone can get through even if they don't have a jackal (or have the mastery for the doggo portal).

That said, it's a little weird. I'd prefer that there's an alternative that doesn't require a specific class. Even just having five people stand on buttons to activate an in-instance portal.

I kind of wish the scourge portal worked like the mesmer portal, but there is the White Mantle Portal Device and Watchwork Portal Devices.

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@Illconceived Was Na.9781 said:

@Benjamin Arnold.3457 said:Probably should have mentioned this sooner, but make sure you have a mesmer with a jackal portal if you want to make it through the raid on day one.

as always Mesmers are 100% required

I think it's more about making sure that everyone can get through even if they don't have a jackal (or have the mastery for the doggo portal).

That said, it's a little weird. I'd prefer that there's an alternative that doesn't require a specific class. Even just having five people stand on buttons to activate an in-instance portal.

@Benjamin Arnold.3457 said:Probably should have mentioned this sooner, but make sure you have a mesmer with a jackal portal if you want to make it through the raid on day one.

as always Mesmers are 100% required

I think it's more about making sure that everyone can get through even if they don't have a jackal (or have the mastery for the doggo portal).

That said, it's a little weird. I'd prefer that there's an alternative that doesn't require a specific class. Even just having five people stand on buttons to activate an in-instance portal.

there is an alternative that doesnt require a specific class. its called a jackal portal. you know the thing that every player will have access to because its a pof raid? I mean really if guys are too lazy to get that they wont put in the effort to get past the first room anyway.

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@Benjamin Arnold.3457 said:Probably should have mentioned this sooner, but make sure you have a mesmer with a jackal portal if you want to make it through the raid on day one.

Seeing as there still isn't a viable alternative to what Chronomancer can bring to raids in terms of boons, utility and role compression, I doubt a group is going to be without one :p

I'd also hope that people who are hoping to raid have at least done the jackal. Thank you for the heads up though!

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@Benjamin Arnold.3457 said:Yeah to be clear the Mesmer isn’t required, it’s just nice to have a portal in case anyone in your party doesn’t have jackal mount. Ideally everyone does and no Mesmer portal needed.

Would be nice if you guys adjust white mantle portal device to be used in raids. Also, allow the dhuum throne in raids, the others chairs works, but the throne doesn't...

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@Konig Des Todes.2086 said:

@Benjamin Arnold.3457 said:Probably should have mentioned this sooner, but make sure you have a mesmer with a jackal portal if you want to make it through the raid on day one.

as always Mesmers are 100% required

I think it's more about making sure that everyone can get through even if they don't have a jackal (or have the mastery for the doggo portal).

That said, it's a little weird. I'd prefer that there's an alternative that doesn't require a specific class. Even just having five people stand on buttons to activate an in-instance portal.

I kind of wish the scourge portal worked like the mesmer portal, but there is the White Mantle Portal Device and Watchwork Portal Devices.

But neither of which works in raids.

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@JasonLucas.4981 said:

@Benjamin Arnold.3457 said:Yeah to be clear the Mesmer isn’t required, it’s just nice to have a portal in case anyone in your party doesn’t have jackal mount. Ideally everyone does and no Mesmer portal needed.

Would be nice if you guys adjust white mantle portal device to be used in raids. Also, allow the dhuum throne in raids, the others chairs works, but the throne doesn't...

Or otherwise just place a permanent magical lift at the bottom upon clicking, it takes the group to next room ?

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@"thrag.9740" said:At its core, I think raids are about hard fights and great loot. I think the mystic forge is a fine location for that. Story is fun, we have 5 raids with story related to core story, 1 side story isn't a problem

Mind you that Hall of Chains doesn't have much to do with the core story at all, as it is at most a consequence of the happenings during the PoF main story. Our PC will probably never even hear about what happened there. Likewise, the PC did not participate in the Forsaken Thicket, and Bastion of the Penitent is also a complete side story that has no bearings in the developments of the White Mantle of the main story.

Raids have always been side stories and the actual "uneasy" feeling people have about this one is because of the tone, not the story itself (i.e it's not grimdark or dealing with "serious" threatening issues). As someone who came from GW1 I heartily recommend that people give this a chance because Anet used to be really good at creating parody content that was so authentic you didn't even take a second glance. Guild Wars has never set its tone to be overly serious even at its most intense parts (cue the Rytlock/Canach duo cracking up jokes even as the world is ending around them), and I'm glad raids are finally following this trend.

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@Benjamin Arnold.3457 said:Yeah to be clear the Mesmer isn’t required, it’s just nice to have a portal in case anyone in your party doesn’t have jackal mount. Ideally everyone does and no Mesmer portal needed.

Thanks for clarifying.

Adding a bit that was posted on Reddit:

...since we set a precedent in w5 with jackal portals being optional I wanted to be clear in this case. Maybe I didn’t need to say it, but wanted to make sure that people had time to get jackal for day one if they were under false impressions.

That seems reasonable :)

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Hall of chain is amazing.. I like it (except dhuum cm).. but for weekly clearing, I'd prefer simple one boss fight. wing 4 seems to me to be best raid boss structure/wing design. If future raids can cut out events that will be nice. River is cool and clever, but statues has few pulse and break.. some pug takes forever to set up. And Dhuum cm is such annoying. Can't wait to see the new raid.. :) surprise me please! ??

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@thrag.9740 said:At its core, I think raids are about hard fights and great loot. I think the mystic forge is a fine location for that. Story is fun, we have 5 raids with story related to core story, 1 side story isn't a problem

Well thing is.. everyone in the game uses mystic forge.. I hope we get more ppl coming to try and not upset of it being locked behind raids content.

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I am here still hoping we will soon get an raid group-making system like the LFR in WoW. The days of people who were ready to spend 10 hours to try some bosses are over, Blizzard understood it and they try to make the raids more enjoyable and forgiving. The raids of GW2 are not hard in essence, but whowould have taught the community can be so toxic. There are some things Anet has to fix to make raids better:1 - Eliminate the trinity (and yes, with every wing the trinity is more less and less demanding, but it's still there)Solutions: Those cool random tank mechanics. Very useful and they push people to learn 100% of boss mechanics, not only the 50% for dps.

2 - Make classes multifunctional. At this point there is no way to make a raid without mesmer or druid. Quickness is locked behind mesmer, alacrity too.Solution: Make most buffs 10-players so 1 class can hold the buffing itself, without needing to stack 2 of the same class, role.

3 - Try to push people to make diverse groups.Solution: There was a MMOrpg once, I forgot it's name, where, if you would have go in a dungeon with a party of 4, where everyone was a different class (there were 4 classes in total), you would have get bonus drop rate for rare items, etc. Such bonuses would be cool and would make people to accept classes that are not "top benchmark"

4 - Don't focus too much on dps race. Try to make the boss fight an amalgam of fight mechanics. I prefer to be kicked for not knowing all 10 mechanics than to be kicked because I swapped my kit 0.5 second later and I lost dps (it happened XD , toxic as fk)

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@"Daniel.5428" said:I am here still hoping we will soon get an raid group-making system like the LFR in WoW. The days of people who were ready to spend 10 hours to try some bosses are over, Blizzard understood it and they try to make the raids more enjoyable and forgiving. The raids of GW2 are not hard in essence, but whowould have taught the community can be so toxic. There are some things Anet has to fix to make raids better:1 - Eliminate the trinity (and yes, with every wing the trinity is more less and less demanding, but it's still there)Solutions: Those cool random tank mechanics. Very useful and they push people to learn 100% of boss mechanics, not only the 50% for dps.

2 - Make classes multifunctional. At this point there is no way to make a raid without mesmer or druid. Quickness is locked behind mesmer, alacrity too.Solution: Make most buffs 10-players so 1 class can hold the buffing itself, without needing to stack 2 of the same class, role.

3 - Try to push people to make diverse groups.Solution: There was a MMOrpg once, I forgot it's name, where, if you would have go in a dungeon with a party of 4, where everyone was a different class (there were 4 classes in total), you would have get bonus drop rate for rare items, etc. Such bonuses would be cool and would make people to accept classes that are not "top benchmark"

4 - Don't focus too much on dps race. Try to make the boss fight an amalgam of fight mechanics. I prefer to be kicked for not knowing all 10 mechanics than to be kicked because I swapped my kit 0.5 second later and I lost dps (it happened XD , toxic as kitten)

  1. There are some bosses that need the trinity and others were it is not relevant. We have a good balance there.
  2. It is entirely possible to raid without a chrono and druid. Both quickness and alacrity are not mesmer only. Quickness=firebrand, alacrity=renegade.
  3. The balance is really good right now. We never had the classes this close together as of now.
  4. There is not a single DPS race in the raids. All timers are really lenient. Exeptions may be Samarog CM and Dhuum CM, but you should never run out of time on any other encounter.

Did you ever play a raid in GW2?

LFR in WoW is not 'more forgiving'. It is a clown fiesta. They even remove mechanics that need some coordination and half of the group can just straight afk and never do anything.

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@Tyson.5160 said:

@"Daniel.5428" said:I am here still hoping we will soon get an raid group-making system like the LFR in WoW. The days of people who were ready to spend 10 hours to try some bosses are over, Blizzard understood it and they try to make the raids more enjoyable and forgiving.

Are you honestly comparing LFR trash tier wannabe raids to actual raid content? I hope not.

LFR is not raiding, no matter how much your ego might want it to be. It's a gimmick rollercoster of loot giver, nothing more. The mere fact that you get stacking bonuses for FAILING should be kind of obvious.

LFR and raids have 1 thing in common: more than x amount of people. That's about it. If that is your definition of raiding, then raids are not for you and neither is challenging content.

Dude chill. There are people who just do it for content and not for actual challenge. I was raiding in WoW before LFR, I am now older and I don't have the time to fail for 3 hours in a raid. It just isn't suited for me anymore. That's why I would welcome a LFR.

What is there to chill?

I never said I was against having large scale easy content. That is fine by me. I disagree that this content is a raid though.

Obviously the term "raid" has a different meaning to different people, which is fine. To use the abomination that is LFR though as justification to dumb down content in other games is just not okay. If you want easy group content that is great, I enjoy that too. I guess a majority of the easy group content in this game is not appealing though since it actually provides rewards on exactly the same level: low.

The difference to WoW is simple. Blizzard feeds you trash epic items with a nice color which are approximately 2 color tiers of GW2 items lower item level wise (and depreciate over time on top of that). Would you still run easy "raid" group content if all it rewarded was rares? I doubt many people would.

Depends of what you want. When I was younger and started with MMOs about 15 years ago, I wanted challenge and rewards was secondary. I didn't even think about rewards. I had a lot of time as a student and I liked challenge. Actually, I like challenge still, but only in single player games, since I can rely on myself (like Dark Souls, Bloodborne, Nioh etc.).

Anyway, I don't have time to fail for 3 hours at a boss and so I want to see that content. It is a raid nonetheless, dumbed down, but who cares. It just is the atmosphere. We were taught and conditioned to have raids was they were: hard, long, exhausting, rewarding. These times are just over, get over it. The landscape of gaming and gamers changed - at least in the mass marked. Games which tried to relive and revitalize this (i.e. Wildstar) failed miserably.

Which is fine, if raids had a story as tied in as in WoW. They do not.

There is nothing to see in raids, which you would understand if you had done one.

It is quite literally wasted resources developer wise to add LFR style raids in GW2. The entire itemization mechanic does not support it and please don't disillusion yourself. If LFR raids in WoW did not offer low tier bling (which they constantly upgrade to remains lowest tier) you would not be doing those raids over and over.

It doesn’t stop the fact that people are still asking for something similar in nature to LFR.

Which wont work in Gw2, cause we dont have fixed roles as healer etc in our classes/especs.Unless you say everyone with x healpower is a healer. But then you would get a Magi Thief as a healer for examble.@ ProtoGunnerAlso last times i joined/leaded trainingsruns we didnt took 10h for a boss, many of the easy ones (w4 b1-3, vg, escort) can be done within 3h (depending on the people) with first timers. Have you actual tried to raid in gw2, or are you just saying what you heard from others?

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@ProtoGunner.4953 said:Oh, I did some raids, too. Not all were fails ofc. But we also had those evenings when we failed for 3 hours and it wasn't me, since I knew the mechanics, but always one or two who didn't get it. And that's just depressing.

I agree that this is frustrating, yet this wont disappear with LFR. Opposite, once those who use LFR realize that they wont get a kill at all with this, cause like i mentioned above, LFR cant work in GW2 cause their is no proper way to decide for a system what counts as a healer and what not, they will once again go into the lfg and make the same things as before. Unless Anet actual went out of his way and declare what spec is a Tank, a DPS and a Healer, which would make even more casual players cry out loud, since everytime something like this is mentioned, they make an outcry that they dont want any trinity cause thats the reason for them playing GW2.

An easy mode could handle this, yet we have a thread below with many pro and con about this why an easy mode should or shouldnt be in this game.

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