With the recent reworks of classes/E specs, perhaps one may hope for a revision of the mechanic stealth and its impact on the game.
At current, stealth is binary - you are invisible or not; you are countered by revealed or not.
Stealth adds a layer of surprise but doesn't give a good way to counter by that of it's binary nature.
I have a few suggestions that no doubt have been mentioned before considering this topic and stealth throughout the years. Criticism, additions or any feedback is certainly welcome.
Not long ago I was watching a streamer of Heroes of the Storm and it came to my attention that stealth characters work on a gradient of seen to outright invisible.
They are given a light outline of their location and movement which can be attacked by the player.
Something along these lines may indeed work well for guild wars 2.
If at base, within a 150-300 radius surrounding the player character an outline of the character in stealth; this outline shown would depend on the scale of stealth and the scale of reveal.
Scaling of stealth and reveal itself would certainly be based on the classes available to each.
A thief would scale higher to stealth and have less of an outline than a warrior would.
A warrior would gain access to lesser scaling stealth but due to being a more open fighter, perhaps higher reveal scaling with 'on my mark'
Ranger certainly brings another addition to the mix of stealth.
Camouflage and invisibility may indeed be one and the same.
Invisibility allows for hiding and for the scaling of stealth whilst camouflage allws for the highest scaling to be hidden from sight but breaks on first contact of combat.
Both of these could work in tandem with a dead eye in the manner of stalking the foe to make for maximum damage.
Cloaked in shadow as the mark builds and can then gain camouflage for enabling the single damaging shot of Death's Judgement.
This is all more or less theoretical in the hopes to draw discussion for way new way of making stealth and reveal work better across all classes that have access to it and allow for greater play and counter play when it comes to such game play.
Thank you for reading,