Vampire Lord; new Elite Specialization for Thief or Necromancer. — Guild Wars 2 Forums

Vampire Lord; new Elite Specialization for Thief or Necromancer.

Vampire Lord; new Elite Specialization for Thief or Necromancer.

Note
This would be interesting to play and great for role-playing but has no practicality in the current meta of Guild Wars 2, still it was fun speculate. I play a lot of Necro so I know this elite spec wouldn't work.

Play style
Imagine your character teleporting around the battlefield, stalking it's target, then applying massive amounts of bleed on said target, while gaining health for the stacks of bleeding applied, this is the Vampire Lord.
This elite spec has a focus on life steal, Bleeding, fear, confusion and shadowstepping all things vampires are capable of doing. It takes a bit from both Thief and Necromancer which is why it would be good elite spec for either of them. An interesting skill would be to remove all stacks of bleeding on target to recover health and gain Boons; more stacks on target the more Boons/duration the vampire Lord gets. Some Utility skills could be an Immobilize, AoE apply bleed, and shadowstepping.

Why necromancer?
Necro's have the Vampiric traits and a lot of life steal skills, so they're the closest to vampires in game so far. The only thing they would need is shadowstepping. The Vampire lord elite spec would just be an enhancement on Necro skills that are already present, mostly the Blood magic trait line. The new line would be more focus on shadowstepping and stealth. The F1 Shroud skill could become a vampire form for the Necro, pulsing life steal to all targets near it.

Why Thief?
Shadowstepping is one of the mechanics of the Thief and so happens to be very vampire skill. Now they just need to be scary and bloodthirsty. The Vampire Lord on thief would give them the ability to apply fear and confusion which care two condi's the thief doesn't have, so it would be an interesting mix. The F1 Steal skill should still shadowstep you to the target but now you'll life steal and apply stacks of bleeding.

Please share your thoughts on this elite spec or if you have your own to share

Comments

  • derd.6413derd.6413 Member ✭✭✭✭
    edited October 1, 2018

    besides the shadowstepping, this sounds like something you could accomplish by taking blood magic (which already is a vampiric themed traitline) and curses as a necro.

    the theme makes no sense on thief, and no "they can shadowstep" doesn't mean it fits

    all by all i'm unconvinsed

    I Have No friends, so I Must pug

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    Bad idea. Hard pass.

  • ReV.6097ReV.6097 Member ✭✭✭
    edited October 1, 2018

    Not sure about the shadow stepping but I remember when I tested out a scourge, they had some kind of teleport/portal skill, but I'd need to log in and check what it was.

  • derd.6413derd.6413 Member ✭✭✭✭

    @ReV.6097 said:
    Not sure about the shadow stepping but I remember when I tested out a scourge, they had some kind of teleport/portal skill, but I'd need to log in and check what it was.

    Sand Swell, it's a utility skill that operates kinda like mesmer portal

    I Have No friends, so I Must pug

  • I came here hoping for Alucard levels of awesome but honestly OP, this is more like an unamusingly twinkly Edward.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @derd.6413 said:
    besides the shadowstepping, this sounds like something you could accomplish by taking blood magic (which already is a vampiric themed traitline) and curses as a necro.

    the theme makes no sense on thief, and no "they can shadowstep" doesn't mean it fits

    all by all i'm unconvinced

    There is a lot of precedent actually: Leeching Venoms explicitly creates lifesteal, and then you have a variety of effects that are basically "gain health when you harm others", such as Signet of Malice, Skelk Venom, Mug, and Invigorating Precision. It fits so well, in fact, that I'm not sure the proposal would be adding anything that doesn't already exist.

  • derd.6413derd.6413 Member ✭✭✭✭

    @draxynnic.3719 said:

    @derd.6413 said:
    besides the shadowstepping, this sounds like something you could accomplish by taking blood magic (which already is a vampiric themed traitline) and curses as a necro.

    the theme makes no sense on thief, and no "they can shadowstep" doesn't mean it fits

    all by all i'm unconvinced

    There is a lot of precedent actually: Leeching Venoms explicitly creates lifesteal, and then you have a variety of effects that are basically "gain health when you harm others", such as Signet of Malice, Skelk Venom, Mug, and Invigorating Precision. It fits so well, in fact, that I'm not sure the proposal would be adding anything that doesn't already exist.

    from a purely mechanical standpoint it makes sense but from a thematic standpoint it doesn't. (i'm gonna use movie genres as a comparison) thief thematicly is more an action b movie or thriller while while necro is more a horror themed class. movies where vampires are the focus tend to be horror (or they're used as a monster) or at the very least have gothic aestetical elements associated with them.

    I Have No friends, so I Must pug

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @derd.6413 said:

    @draxynnic.3719 said:

    @derd.6413 said:
    besides the shadowstepping, this sounds like something you could accomplish by taking blood magic (which already is a vampiric themed traitline) and curses as a necro.

    the theme makes no sense on thief, and no "they can shadowstep" doesn't mean it fits

    all by all i'm unconvinced

    There is a lot of precedent actually: Leeching Venoms explicitly creates lifesteal, and then you have a variety of effects that are basically "gain health when you harm others", such as Signet of Malice, Skelk Venom, Mug, and Invigorating Precision. It fits so well, in fact, that I'm not sure the proposal would be adding anything that doesn't already exist.

    from a purely mechanical standpoint it makes sense but from a thematic standpoint it doesn't. (i'm gonna use movie genres as a comparison) thief thematicly is more an action b movie or thriller while while necro is more a horror themed class. movies where vampires are the focus tend to be horror (or they're used as a monster) or at the very least have gothic aestetical elements associated with them.

    I see where you're coming from there, but I'm not sure I entirely agree: you can have horror based around the lurking foe hiding in the shadows which is never where you think it is, but you know it's around and looking to catch you offguard. Thief fits for that.

    Besides, mixing themes is one of the things that can be done with elite specialisations.

    That said, though, 'vampire' probably should be more of a necromancer thing than a thief thing overall. Or possibly a revenant thing, if ArenaNet comes up with a legendary vampire to fuel it, although Shiro already comes close to that.

  • Catchyfx.5768Catchyfx.5768 Member ✭✭✭
    edited October 2, 2018

    I have a problem with "bleeds" because from necro PoV necro is all about bleeds. what about something else? Poison?
    And isnt it contraproductive? Vampire let his pray bleedout so he can suck the blood from ground? :D YOU WANNA KEEP THE BLOOD IN!

    Jokaurene

  • derd.6413derd.6413 Member ✭✭✭✭
    edited October 2, 2018

    @draxynnic.3719 said:

    @derd.6413 said:

    @draxynnic.3719 said:

    @derd.6413 said:
    besides the shadowstepping, this sounds like something you could accomplish by taking blood magic (which already is a vampiric themed traitline) and curses as a necro.

    the theme makes no sense on thief, and no "they can shadowstep" doesn't mean it fits

    all by all i'm unconvinced

    There is a lot of precedent actually: Leeching Venoms explicitly creates lifesteal, and then you have a variety of effects that are basically "gain health when you harm others", such as Signet of Malice, Skelk Venom, Mug, and Invigorating Precision. It fits so well, in fact, that I'm not sure the proposal would be adding anything that doesn't already exist.

    from a purely mechanical standpoint it makes sense but from a thematic standpoint it doesn't. (i'm gonna use movie genres as a comparison) thief thematicly is more an action b movie or thriller while while necro is more a horror themed class. movies where vampires are the focus tend to be horror (or they're used as a monster) or at the very least have gothic aestetical elements associated with them.

    I see where you're coming from there, but I'm not sure I entirely agree: you can have horror based around the lurking foe hiding in the shadows which is never where you think it is, but you know it's around and looking to catch you offguard. Thief fits for that.

    this is a trope used in both horror and thriller/action movies. in thrillers it's usually a trickster/mastermind type of villain that goes for this approach which fits thief alot better

    Besides, mixing themes is one of the things that can be done with elite specialisations.

    mechanical themes and playstyles, yes but not theme themes (thief could get a life steal spec but it won't be vampire or blood magic themed)

    I Have No friends, so I Must pug

  • Tails.9372Tails.9372 Member ✭✭✭✭

    @derd.6413 said:
    from a purely mechanical standpoint it makes sense but from a thematic standpoint it doesn't.

    Neither does deadeye which would have made more sense for ranger thematically, at least a vampire steals something.

  • derd.6413derd.6413 Member ✭✭✭✭

    @Tails.9372 said:

    @derd.6413 said:
    from a purely mechanical standpoint it makes sense but from a thematic standpoint it doesn't.

    Neither does deadeye which would have made more sense for ranger thematically, at least a vampire steals something.

    deadeye fits with the assasin aspect of thief

    I Have No friends, so I Must pug

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    An E-spec that might make sense for revenant I guess.

  • Diak Atoli.2085Diak Atoli.2085 Member ✭✭✭

    @draxynnic.3719 said:

    @derd.6413 said:

    @draxynnic.3719 said:

    @derd.6413 said:
    besides the shadowstepping, this sounds like something you could accomplish by taking blood magic (which already is a vampiric themed traitline) and curses as a necro.

    the theme makes no sense on thief, and no "they can shadowstep" doesn't mean it fits

    all by all i'm unconvinced

    There is a lot of precedent actually: Leeching Venoms explicitly creates lifesteal, and then you have a variety of effects that are basically "gain health when you harm others", such as Signet of Malice, Skelk Venom, Mug, and Invigorating Precision. It fits so well, in fact, that I'm not sure the proposal would be adding anything that doesn't already exist.

    from a purely mechanical standpoint it makes sense but from a thematic standpoint it doesn't. (i'm gonna use movie genres as a comparison) thief thematicly is more an action b movie or thriller while while necro is more a horror themed class. movies where vampires are the focus tend to be horror (or they're used as a monster) or at the very least have gothic aestetical elements associated with them.

    I see where you're coming from there, but I'm not sure I entirely agree: you can have horror based around the lurking foe hiding in the shadows which is never where you think it is, but you know it's around and looking to catch you offguard. Thief fits for that.

    Besides, mixing themes is one of the things that can be done with elite specialisations.

    That said, though, 'vampire' probably should be more of a necromancer thing than a thief thing overall. Or possibly a revenant thing, if ArenaNet comes up with a legendary vampire to fuel it, although Shiro already comes close to that.

    Freddy Kruger is not a Necromancer. Just sayin'.

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