Transmute Lightning: The cooldown of this skill has been reduced from 25 seconds to 10 seconds as originally intended.
Transmute Frost: Fixed a bug in which this skill appeared when the elementalist was not attuned to water.
Transmute Fire: Fixed a bug that caused this ability to appear when the elementalist was not attuned to fire.
Tidal Surge: The time between casting this skill and knocking back targets has been reduced by about 0.5 seconds.
Heat Sync: The number of targets this skill affects has been increased from 5 to 10.
Overload Fire: The duration of might has been increased from 12 seconds to 16 seconds per pulse in PvE only.
"Flash-Freeze!": The cooldown of this skill has been reduced from 30 seconds to 25 seconds in PvE only.
"Aftershock!": The cooldown of this skill has been reduced from 45 seconds to 35 seconds in PvE only.
Unravel: This skill now grants boons based on the primary attunement the elementalist unravels to. It grants 5 seconds of vigor for water, 5 seconds of fury for air, 5 seconds of protection for earth, and 5 stacks of might for 5 seconds for fire. In addition, using this skill now fully recharges all the weaver's attunement skills.
Superior Elements: The critical chance of this trait has been split between game modes and will now grant a 10% critical chance in PvE and a 15% critical chance in competitive modes.
I'm really Hyped about this Unravel change, its very good for PVP/WVW : new combo possible, you can reset all attunement CD if you need an attunement in emergency (water for example)