I believe that a resemblance of balance in this game is purposely avoided for unknown reasons , the real issues are so blatlanty obvious and they don't require massive experience in game designing to recognize and don't definitely require multiple patches with extensive nerfs to fix......
About warrior, the full counter mechanic is not really OP in itself, the implementation is wrong , the damage component should be removed and wouldn't mind a 2-4s CD reduction as compensation, holoforge skill 5 is just nut...it bypass LoS/walls and altitude...absolutely ridiculous. Moa stance is just busted with its 15s duration over 25s CD...kitten....and finally mirage, we do get that it's supposed to be the best duellist in the game ( they have a traitline called "duellist" after all ) but the condi application of axe mirage is just stupid, must cut the stacks of confusion/torments by at least 65%.
The rest is just all L2P and necessary buffs/changes to forgotten ones
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"