Legendary Armor Skin for X LI — Guild Wars 2 Forums

Legendary Armor Skin for X LI

Why not make it possible to buy the legendary PVE raid skin for X LI and Y idk. only possible to add to a legendary armor from PvP/ WwW. I have 2 sets leg armor. One from pve and a mixed one from pve and pvp as a main PvP/WvW player. The second one I just mixed b.c. I didnt want to wait the LI to buy the full set to Switch stats but however I wish to have the skin from the pve one. I still do not unterstand why the the only leg skin ingame is fixed in one game mode, but when nobody want to change that then make it possible to buy just the skin for LI and add it to a leg pvp/wvw armor.

NO WAY
Or
Ok with U

Comments

  • So...you don't want to wait to have enough LIs to craft the armor, so you suggest buying the skin with.....LIs ? How is that an advantage for you ?

  • @Joraan Adenard.2061 said:
    So...you don't want to wait to have enough LIs to craft the armor, so you suggest buying the skin with.....LIs ? How is that an advantage for you ?

    I think the OP is talking about only the skin, and only to apply to WvW/PvP legendary armor. Basically as an option to "upgrade" PvP or WvW legendary armor to the PvE legendary skin, presumably for a smaller cost (either in LI or just all the other stuff) than making PvE legendary armor from scratch.

  • @Tanner Blackfeather.6509 said:

    @Joraan Adenard.2061 said:
    So...you don't want to wait to have enough LIs to craft the armor, so you suggest buying the skin with.....LIs ? How is that an advantage for you ?

    I think the OP is talking about only the skin, and only to apply to WvW/PvP legendary armor. Basically as an option to "upgrade" PvP or WvW legendary armor to the PvE legendary skin, presumably for a smaller cost (either in LI or just all the other stuff) than making PvE legendary armor from scratch.

    Correct

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Miellyn.6847Miellyn.6847 Member ✭✭✭
    edited October 16, 2018

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Miellyn.6847Miellyn.6847 Member ✭✭✭

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    All legendary armors include materials that have a limit how much you can earn per week/season.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭
    edited October 16, 2018

    @Miellyn.6847 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    All legendary armors include materials that have a limit how much you can earn per week/season.

    I'm not talking about time gating but about time spent and effort by the player. Are you saying that both PvP/WvW and PvE Legendary armor sets require the same time spent and effort in game?

    To clarify, time spent means the actual time in game it takes to do the things necessary to get somewhere and effort is about difficulty or challenge.

    So considering that, if his listing is correct, the gold prices are essentially the same, are you saying that also the time spent and effort are the same for both?

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Miellyn.6847Miellyn.6847 Member ✭✭✭
    edited October 16, 2018

    @Gehenna.3625 said:

    @Miellyn.6847 said:

    All legendary armors include materials that have a limit how much you can earn per week/season.

    I'm not talking about time gating but about time spent and effort by the player. Are you saying that both PvP/WvW and PvE Legendary armor sets require the same time spent and effort in game?

    To clarify, time spent means the actual time in game it takes to do the things necessary to get somewhere and effort is about difficulty or challenge.

    So considering that, if his listing is correct, the gold prices are essentially the same, are you saying that also the time spent and effort are the same for both?

    This is really hard to measure as it depends in all modes on the success you have in your PvP games, WvW pips or raid kills. My comment was aimed at the timegated stuff.

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    Did you factor in the stuff you get through rewards tracks? Probably not. The earned clovers and memories of battle reduce the price significantly.

  • anonymous.7812anonymous.7812 Member ✭✭✭

    Raids drop items, also -- all of the time you're not raiding, instead of "getting all that sweet reward track loot" -- you could be farming literally any other PvE content and paying for all the Legendary Armor you could want. And many other items if you wish, since you're making 10-20x more gold than in WvW.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Miellyn.6847 said:

    @Gehenna.3625 said:

    @Miellyn.6847 said:

    All legendary armors include materials that have a limit how much you can earn per week/season.

    I'm not talking about time gating but about time spent and effort by the player. Are you saying that both PvP/WvW and PvE Legendary armor sets require the same time spent and effort in game?

    To clarify, time spent means the actual time in game it takes to do the things necessary to get somewhere and effort is about difficulty or challenge.

    So considering that, if his listing is correct, the gold prices are essentially the same, are you saying that also the time spent and effort are the same for both?

    This is really hard to measure as it depends in all modes on the success you have in your PvP games, WvW pips or raid kills. My comment was aimed at the timegated stuff.

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    Did you factor in the stuff you get through rewards tracks? Probably not. The earned clovers and memories of battle reduce the price significantly.

    Earned memories of battle are needed to buy the precursors. They arent exactly common. Also, as far as the mystic clover thing, it is laughable to even remotely suggest that wvw reward tracks even come close to the ascended drops/minis/etc of the pve raids. Do not spread misinformation, please.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Miellyn.6847 said:
    This is really hard to measure as it depends in all modes on the success you have in your PvP games, WvW pips or raid kills. My comment was aimed at the timegated stuff.

    Well if both armor sets are time gated and it has the same issues then it's irrelevant in the comparison because there would be little to no difference in that. At least that's what I'm understanding from what you say. The things that matter are differences of note. Or are there notable differences in time gating between the two? You mentioned seasons but I'm not sure what season have to do with raiding. I'm used to seasons only referring to PvP formats, that's why I wonder about this.

    And you are right that can be tricky to measure that. The problem I often see when it comes to PvP type of activities is that PvP often rewards basically being there and participating. I'm not sure how well actually playing well is rewarded compared to just showing up and throwing yourself into the fray. But when it comes to PvP/WvW it's often a matter of time rather than effort because even if it takes you longer you don't have to do anything difficult since losing will still gain you some rewards and you'll get there in the end even if you're completely clueless. Not sure how that translates into GW2 but my assumption is that if you are terrible at PvP you can still gain the legendary armor set, it just takes you longer to get there. How much longer? No idea. But in essence it require zero skill or effort. It just requires you to show up regularly and get your participation awards.

    @Miellyn.6847 said:
    Did you factor in the stuff you get through rewards tracks? Probably not. The earned clovers and memories of battle reduce the price significantly.

    And I'm glad you brought this up. I was wondering if the prices were really exactly the same. And it also goes hand in hand with the question I pose above about effort in PvP/WvW. If you get rewarded for showing up it's easy to do from an effort point of view (though it may take longer that way) and if you put in more effort to play well and get much better rewards then that reduces the time spent and cost so that means that skill can significantly reduce time spent and gold cost.

    For PvE skill has a requirement for success in raiding. I'm not sure how hard the raids are here but if they do require a group to have a clue then there is the added level of failure, because failing to kill a boss normally means zero rewards, whereas in PvP you get lesser rewards but still get rewarded.

    So all in all it's tricky as you say to calculate but from my limited understanding so far it does seem like the PvP/WvW would be the easier one to acquire. And if that's true then the reward for the extra effort would be the skin since for the rest they are the same in functionality. I would find it unlikely they would want to devaluate the skin by giving it another method of acquisition.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭
    edited October 16, 2018

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Gehenna.3625 said:

    @Miellyn.6847 said:

    All legendary armors include materials that have a limit how much you can earn per week/season.

    I'm not talking about time gating but about time spent and effort by the player. Are you saying that both PvP/WvW and PvE Legendary armor sets require the same time spent and effort in game?

    To clarify, time spent means the actual time in game it takes to do the things necessary to get somewhere and effort is about difficulty or challenge.

    So considering that, if his listing is correct, the gold prices are essentially the same, are you saying that also the time spent and effort are the same for both?

    This is really hard to measure as it depends in all modes on the success you have in your PvP games, WvW pips or raid kills. My comment was aimed at the timegated stuff.

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    Did you factor in the stuff you get through rewards tracks? Probably not. The earned clovers and memories of battle reduce the price significantly.

    Earned memories of battle are needed to buy the precursors. They arent exactly common. Also, as far as the mystic clover thing, it is laughable to even remotely suggest that wvw reward tracks even come close to the ascended drops/minis/etc of the pve raids. Do not spread misinformation, please.

    Still, even if you take the starting point that the gold costs are roughly the same, there is still the issue of time spent and effort that have to be calculated into it. It's not like you can save like 1700-1800 gold and just straight out buy these sets I would think.

    And by the way, please don't accuse people of "spreading misinformation". It's a discussion where elements are added and people can disagree on points or make mistakes or simple forgotten about something. This sort of qualification is entirely unnecessary.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited October 16, 2018

    Raid legendery amor requires less time and effort than wvw and pvp and also less gold since it hands you most mats for free as loot while wvw and pvp players dont play pve therefor has harder to get gold and mats so yes for li costs but only a raid reward track with li in it is added to both pvp and wvw anyone disagreeing the tracks would probly take longer. And it would be fair pvp and wvw players should have acces to same content as an high end pve player.

  • Miellyn.6847Miellyn.6847 Member ✭✭✭

    @Voltekka.2375 said:
    Earned memories of battle are needed to buy the precursors. They arent exactly common. Also, as far as the mystic clover thing, it is laughable to even remotely suggest that wvw reward tracks even come close to the ascended drops/minis/etc of the pve raids. Do not spread misinformation, please.

    Those are still present in your cost calculation but essential free while you gather other things.
    How exactly do I get clovers through raids? WvW also has mystic coins in later pip chests. You get karma to buy obsidian shards. Nothing of this is present in raids.
    Yes it is not 1700 gold, but WvW armor is cheaper than raid armor. The cost calculation is just completely wrong. Maybe you should stop spreading misinformation.
    From a material view point WvW is very far ahead of raids.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited October 16, 2018

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    Yes, there is a cost in time with regards to activities. In this discussion this is irrelevant, since according to the OP proposal you would have to cover that cost for both sets anyway (the raid "cost in time" is covered by LIs, and you'd have to spend those on the PvE skin, while also covering the full cost for the WvW armor).

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version.

    PvE version is the fastest of the three, actually. Both in how fast you can obtain a set, and in the amount of gameplay time you have to invest. And as for effort... well, that depends on the person. For some it would be much, much more effort than in wvw, for others it would be laughably easy

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    Part of that is of course that they wanted to give raiding a long term purpose which you would take away if you made the skin available in different ways.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Miellyn.6847 said:

    @Voltekka.2375 said:
    Earned memories of battle are needed to buy the precursors. They arent exactly common. Also, as far as the mystic clover thing, it is laughable to even remotely suggest that wvw reward tracks even come close to the ascended drops/minis/etc of the pve raids. Do not spread misinformation, please.

    Those are still present in your cost calculation but essential free while you gather other things.
    How exactly do I get clovers through raids? WvW also has mystic coins in later pip chests. You get karma to buy obsidian shards. Nothing of this is present in raids.
    Yes it is not 1700 gold, but WvW armor is cheaper than raid armor. The cost calculation is just completely wrong. Maybe you should stop spreading misinformation.
    From a material view point WvW is very far ahead of raids.

    From a material point of view, with all drops/gold/magnetite shards/minis (which you convert to magnetite shards and those can be converted to gold quite easily) and the general overall drops of raids, it is very safe to say that PvE raids offer the most gold you can earn when making a leggy, when compared to WvW. The reward tracks are a laughable source of income when compared to raids. You tend to somehow think the WvW rewards are worthwhile (2 mystic coins from a 7.5-8 hour reward track? Really? In your PvE static group, you have finished all wings in less than half that time). I am sorry I am not buying into your arguments. Good day.

  • Nice to to see a discussion Starts. Just a reminder I'm not saying (anymore) make it possible to get the pve Version from leg armor in PvP. Im saying make it possible to put just the pve skin onto a leg armor from PvP/wvw but with less LI need.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭
    edited October 16, 2018

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    Part of that is of course that they wanted to give raiding a long term purpose which you would take away if you made the skin available in different ways.

    The conversation was strictly about the cost. The unique skins are a different matter. Noone (including myself) suggested WvW have the PvE raid skins. The cost in gold is the same.

  • Glider.5792Glider.5792 Member ✭✭✭
    edited October 16, 2018

    Can it also become possible to buy the Sublime mistforged skin for idk, x LI or x tickets ? Maybe other Misforged skins also. Oh! Must not forget about that Warbringer skin also, would be great if we could just buy the skin and use it on our backpieces.

    https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
    Fractal speed kills, raids, Black Lion Chest Openings, random.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    Part of that is of course that they wanted to give raiding a long term purpose which you would take away if you made the skin available in different ways.

    The conversation was strictly about the cost. The unique skins are a different matter. Noone (including myself) suggested WvW have the PvE raid skins. The cost in gold is the same.

    Actually no, this discussion is about making the Legendary PvE skins available outside the current way (raiding in short) by adding another way to buy the skins as an upgrade for the Legendary WvW armor sets.. The cost was a sub-discussion that is not the main discussion point here and still has to be seen in light of the original post. So it's perfectly legitimate in the light of the actual discussion topic to indicate that cost is not the only issue here.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    Part of that is of course that they wanted to give raiding a long term purpose which you would take away if you made the skin available in different ways.

    The conversation was strictly about the cost. The unique skins are a different matter. Noone (including myself) suggested WvW have the PvE raid skins. The cost in gold is the same.

    Actually no, this discussion is about making the Legendary PvE skins available outside the current way (raiding in short) by adding another way to buy the skins as an upgrade for the Legendary WvW armor sets.. The cost was a sub-discussion that is not the main discussion point here and still has to be seen in light of the original post. So it's perfectly legitimate in the light of the actual discussion topic to indicate that cost is not the only issue here.

    By 'the discussion' i meant what started after people said about the cost. Not the topic itself. The sub-discussion.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Glider.5792 said:
    Can it also become possible to buy the Sublime mistforged skin for idk, x LI or x tickets ? Maybe other Misforged skins also. Oh! Must not forget about that Warbringer skin also, would be great if we could just buy the skin and use it on our backpieces.

    Yes! Y-wait a minute...

  • Asum.4960Asum.4960 Member ✭✭✭
    edited October 16, 2018

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Depends on what you consider "effort".

    Playing 3+h every day for a good 6 months for the WvW armor, or playing 3 hours once a week for 2-5 months for the Raid armor at the minimum.

    As someone who can't commit that much time to WvW by a long shot, I'm closer to my second Raid Legendary Armor than I'am to my first WvW armor, and I have been saving up WvW tickets since about half a year before I first stepped into a Raid (and that's with 2 bonus Pips every tick), while spending more time weekly in WvW than Raids.

    The difference in effort to get Legendary Armor is absolutely massive, in favour of Raids being easier, laughably so. At least for me personally.

    Raid's aren't that difficult at all, and the time required in WvW every week to earn the tickets compared to LI from Raids is ridiculous, being about 7 times as much.

    And that's if you are only going for the non shiny WvW one..

    "As you know, those who you once called friends have become enemies." ~Glint

  • Neutra.6857Neutra.6857 Member ✭✭✭

    @Asum.4960 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Depends on what you consider "effort".

    Playing 3+h every day for a good 6 months for the WvW armor, or playing 3 hours once a week for 2-5 months for the Raid armor at the minimum.

    As someone who can't commit that much time to WvW by a long shot, I'm closer to my second Raid Legendary Armor than I'am to my first WvW armor, and I have been saving up WvW tickets since about half a year before I first stepped into a Raid (and that's with 2 bonus Pips every tick), while spending more time weekly in WvW than Raids.

    The difference in effort to get Legendary Armor is absolutely massive, in favour of Raids being easier, laughably so. At least for me personally.

    Raid's aren't that difficult at all, and the time required in WvW every week to earn the tickets compared to LI from Raids is ridiculous, being about 7 times as much.

    And that's if you are only going for the non shiny WvW one..

    The question of effort isn't just of time spent though. Once you get your participation up in WvW you can lazy your way through getting pips by just taking camps or something like that. If you aren't buying runs you can't really lazy your way to LI.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    Part of that is of course that they wanted to give raiding a long term purpose which you would take away if you made the skin available in different ways.

    The conversation was strictly about the cost. The unique skins are a different matter. Noone (including myself) suggested WvW have the PvE raid skins. The cost in gold is the same.

    Actually no, this discussion is about making the Legendary PvE skins available outside the current way (raiding in short) by adding another way to buy the skins as an upgrade for the Legendary WvW armor sets.. The cost was a sub-discussion that is not the main discussion point here and still has to be seen in light of the original post. So it's perfectly legitimate in the light of the actual discussion topic to indicate that cost is not the only issue here.

    By 'the discussion' i meant what started after people said about the cost. Not the topic itself. The sub-discussion.

    Ok well, that still doesn't mean I can't feel like the cost discussion has become pointless and can move on to other arguments. For me the futility of the cost picture was already made clear. In the cost is based on more than just gold and therefore it's a subjective minefield that isn't going to be resolved here. It was interesting for me at first to see if the cost difference could be calculated objectively here but the longer it went on, the clearer it became to me that that's not going to happen.

    And besides, it seems to me that the only reason the OP wants this skin is because it's a leg skin and he's not willing to do what it takes to get it. I mean if I want a legendary with some cool effects I will have to pvp and wvw, which I don't want to do. So either I accept that I have to do that or I accept I won't get the item. And if many people have this issue ArenaNet could simple add another leg skin to the game that is accessible in the usual ways. That would be a much simpler solution than this. Or am I missing something here?

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Asum.4960 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Depends on what you consider "effort".

    Playing 3+h every day for a good 6 months for the WvW armor, or playing 3 hours once a week for 2-5 months for the Raid armor at the minimum.

    As someone who can't commit that much time to WvW by a long shot, I'm closer to my second Raid Legendary Armor than I'am to my first WvW armor, and I have been saving up WvW tickets since about half a year before I first stepped into a Raid (and that's with 2 bonus Pips every tick), while spending more time weekly in WvW than Raids.

    The difference in effort to get Legendary Armor is absolutely massive, in favour of Raids being easier, laughably so. At least for me personally.

    Raid's aren't that difficult at all, and the time required in WvW every week to earn the tickets compared to LI from Raids is ridiculous, being about 7 times as much.

    And that's if you are only going for the non shiny WvW one..

    Well, it's not what I call effort but what anybody calls effort. I mean I put down some definitions that you didn't see yet I think but in the end, it's subjective and that's problematic. You chose raiding because it requires less time. Others chose wvw and didn't want that path that you took. And so as it's very subjective there is little point in trying to determine what a fair costing would be. And the Op just wants a leg skin. Seems easier to request another leg skin in the game than to mess with endgame rewards.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited October 16, 2018

    @Gehenna.3625 said:
    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    How it would be devalued if you had to do the raid extra effort anyway, on top of full WvW effort, because it would be bought with LI and could be bought only if you had a corresponding legendary piece from other contents?

    Basically, as i understand, someone already has a legendary armor, wanst the raid skin, but doesn't need a second legendary set of the same weight. This way they could obtain the skin without having to pay the cost for purely open world dependant gifts (on top of the gifts for the set they've already paid). Basicaly, the end result would still be a single legendary armor set. The total gold cost would not be less than for a set of raid one. The total raid effort would not be less, but you would also spend wvw or pvp effort on top of it.

    No matter how you counted and what definitions you used, getting legendary armor skin this way would require more effort than just doing raids. Not less.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Gehenna.3625 said:
    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    How it would be devalued if you had to do the raid extra effort anyway, on top of full WvW effort, because it would be bought with LI and could be bought only if you had a corresponding legendary piece from other contents?

    Basically, as i understand, someone already has a legendary armor, wanst the raid skin, but doesn't need a second legendary set of the same weight. This way they could obtain the skin without having to pay the cost for purely open world dependant gifts (on top of the gifts for the set they've already paid). Basicaly, the end result would still be a single legendary armor set. The total gold cost would not be less than for a set of raid one. The total raid effort would not be less, but you would also spend wvw or pvp effort on top of it.

    No matter how you counted and what definitions you used, getting legendary armor skin this way would require more effort than just doing raids.

    Because effort is not the only thing that matters and because effort also cannot be expressed as a single currency.

    Sometimes it's just a matter of doing x content and the reward being specific to activity x. The moment you allow it to be done with activity y it's not longer exclusive to activity x and devalues activity x. Also because the range of people who will have it increases, you will see more of it. So also it's no longer exclusive in that sense.

    It's like a title like say "Ultimate Raider" and getting it by doing WvW instead. Nobody would question that this is weird. However, this skin is a unique reward that you can ONLY acquire if you raid. So to raiders this can have the same value as the title because wearing it shows off that you are a raider and have achieved something within that activity. So even though it's not the same as a title, it can have a similar meaning to people.

    To tell you the truth, this is a discussion that I've seen in every MMO I was part of and it always comes back when people start whining that they have to do something they don't like to do but still want the reward for it. I'd rather they give alternative leg skins than mess with exclusive rewards. It was already a bad idea to have legendary weapons be sellable for gold. That also means that when someone has a legendary weapon it's not a sign of there effort and people can just buy their way through.

    I think it's important that each main activity has their own specific, unique rewards as to give value and meaning to that activity from the reward side of things. By not having that everything becomes the same and therefore bland because it will just come down to people doing the most efficient thing only and leaving the rest of the content. So rewards are very important in keeping different types of content alive and well. That's why I prefer that alternate skins are made available over taking exclusive rewards away from specific activities.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Astralporing.1957 said:
    No matter how you counted and what definitions you used, getting legendary armor skin this way would require more effort than just doing raids. Not less.

    I'm still not convinced of that. The time spent might be more, but getting raid legendary armor also requires a collection that has you go through pretty much all of the HoT raid wings and successfully beat all bosses (sometimes several times ... the Jade Heart particularly says hello) . LIs on the other hand can be gotten (slowly but steadily) by nothing more than doing escort each week, which in no way, shape or form is even remotely comparable to doing the envoy armor collections.

    Oh, but if you happen to convince ANet of this idea, I'd like the pvp legendary back skin for my Ad Infinitum, please. Being older with lousy reflexes makes pvp a very unenjoyable game mode, and while I'd still like that skin, I don't really need a 2nd legendary backpack in any shape or form, seeing how I even have enough ascended ones to spare already.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited October 16, 2018

    @Asum.4960 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Depends on what you consider "effort".

    Playing 3+h every day for a good 6 months for the WvW armor, or playing 3 hours once a week for 2-5 months for the Raid armor at the minimum.

    As someone who can't commit that much time to WvW by a long shot, I'm closer to my second Raid Legendary Armor than I'am to my first WvW armor, and I have been saving up WvW tickets since about half a year before I first stepped into a Raid (and that's with 2 bonus Pips every tick), while spending more time weekly in WvW than Raids.

    The difference in effort to get Legendary Armor is absolutely massive, in favour of Raids being easier, laughably so. At least for me personally.

    Raid's aren't that difficult at all, and the time required in WvW every week to earn the tickets compared to LI from Raids is ridiculous, being about 7 times as much.

    And that's if you are only going for the non shiny WvW one..

    For you personally yes, but there are significant differences which require very different approaches to the game. Many players can not or are unwilling to devote the time to either game mode due to different personal reasons.

    WvW:

    • takes longer time played
    • can be done solo
    • can be done semi afk
    • rewards no unique skin
    • has absolutely 0 skill requirement

    PvE:

    • takes less time played but is stricter time gated
    • has some of the most annoying time gates in game (Provisioner tokens, Chack eggs, etc.)
    • requires cooperation with approximately 9 other players
    • as far as challenge, pretty much the most challenging content this game can provide (pve wise)
    • requires significant preparation, practice, game knowledge, encounter practice, etc.

    If you look at play time required from an experienced player who already has cleared all relevant bosses and has access to raids, the time required is significantly lower per legendary armor set compared to a new player accessing this content (in pve). I doubt people who start raiding clear the first 4 raid wings in 3 hours.

    WvW is strictly a time sink, nothing more. 0 challenge if not desired, similar to spvp. Thus the time gate and design of the armor was adapted to reflect this.

    Back on topic, if arenanet wanted people to have people get the pve legendary armor skins in WvW or Spvp (or for no gold investment) they would have adapted availability in the past. As is right now, a change to this system is very unlikely unless they add a gold expense to the LI required, which just ends being similar as crafting the armor.

  • @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    Part of that is of course that they wanted to give raiding a long term purpose which you would take away if you made the skin available in different ways.

    The conversation was strictly about the cost. The unique skins are a different matter. Noone (including myself) suggested WvW have the PvE raid skins. The cost in gold is the same.

    Actually no, this discussion is about making the Legendary PvE skins available outside the current way (raiding in short) by adding another way to buy the skins as an upgrade for the Legendary WvW armor sets.. The cost was a sub-discussion that is not the main discussion point here and still has to be seen in light of the original post. So it's perfectly legitimate in the light of the actual discussion topic to indicate that cost is not the only issue here.

    By 'the discussion' i meant what started after people said about the cost. Not the topic itself. The sub-discussion.

    Ok well, that still doesn't mean I can't feel like the cost discussion has become pointless and can move on to other arguments. For me the futility of the cost picture was already made clear. In the cost is based on more than just gold and therefore it's a subjective minefield that isn't going to be resolved here. It was interesting for me at first to see if the cost difference could be calculated objectively here but the longer it went on, the clearer it became to me that that's not going to happen.

    And besides, it seems to me that the only reason the OP wants this skin is because it's a leg skin and he's not willing to do what it takes to get it. I mean if I want a legendary with some cool effects I will have to pvp and wvw, which I don't want to do. So either I accept that I have to do that or I accept I won't get the item. And if many people have this issue ArenaNet could simple add another leg skin to the game that is accessible in the usual ways. That would be a much simpler solution than this. Or am I missing something here?

    Actually the gw2 approach was, " you can play the game as you want and recieve what you want" but however, yes u r right after 1 1/2 pve raid leg armors im done with this content as mainly PvP player..., so why not make it possible to spend a less amount in LI to get just the skin and Transfer it to my leg PvP 0.5 armor parts? Cmon dont Force me to Grind that boring npc smash content Over and Over again

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Rasimir.6239 said:

    @Astralporing.1957 said:
    No matter how you counted and what definitions you used, getting legendary armor skin this way would require more effort than just doing raids. Not less.

    I'm still not convinced of that. The time spent might be more, but getting raid legendary armor also requires a collection that has you go through pretty much all of the HoT raid wings and successfully beat all bosses (sometimes several times ... the Jade Heart particularly says hello) . LIs on the other hand can be gotten (slowly but steadily) by nothing more than doing escort each week, which in no way, shape or form is even remotely comparable to doing the envoy armor collections.

    I did address that in my first post in this thread, didn't I.

    Oh, but if you happen to convince ANet of this idea, I'd like the pvp legendary back skin for my Ad Infinitum, please. Being older with lousy reflexes makes pvp a very unenjoyable game mode, and while I'd still like that skin, I don't really need a 2nd legendary backpack in any shape or form, seeing how I even have enough ascended ones to spare already.

    I have been always in support of multiple paths to all legendaries, so i see no problem with it.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Raiden The Beast.3016 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Gehenna.3625 said:

    @Voltekka.2375 said:

    @Miellyn.6847 said:

    @Astralporing.1957 said:

    @Cyninja.2954 said:
    Won't happen.

    The pve legendary armor skins are tied to Herald's Envoy title which would thus become meaningless.

    If Arenanet wanted to make access to the legendary armor skins easier they would have given the skins to WvW and Spvp.

    If the skins were priced at 25 LI per piece for first set/50 per piece for the next ones, and the ability to buy them was locked behind both the raid armor collection, and having a legendary armor piece of corresponding location and weight category, what difference would it make? You'd still need to go through all the "necessary" raid hoops, the only difference would be in non-raid related gifts.

    The difference would be that the PvE armor is way more expensive than PvP/WvW armor.
    PvP/WvW costs more time, PvE costs more materials.

    The cost thing couldnt be more wrong:
    According to gw2 efficiency:
    Heavy PvE raid armor
    Helm 282g.
    Pauldrons 282g.
    Breastplate 293g
    Gauntlets 282g
    Legs 288g
    Greaves 282g

    heavy triumphant hero mistforged wvw armor:
    Helm 286g.
    Pauldrons 285g.
    Breastplate 286g
    Gauntlets 286g
    Legs 286g
    Greaves 286g

    So are you saying that getting these armor sets is just a matter of gold cost or is there also a cost in time with regards to activities you have to do in game to be able to get said armor sets?

    I've never gotten involved in legendary stuff but I've come to understand that it takes a lot more time and effort to get the PvE version. Perhaps someone can comment on that.

    WvW armor is the easiest to get, effort-wise, but you get no unique legendary skin. And the time-gated tickets you earn per week (maximum 365 per week) mean a minimum of 22 weeks for a leggy set. Hours spent for those 365 tickets depend on your wvw rank.

    Yes that was my understanding. So the extra effort involved is rewarded with a unique skin. This would then be devaluated if you could buy it off in another way, because it's the only thing you get for the extra effort since functionally both sets are the same.

    Part of that is of course that they wanted to give raiding a long term purpose which you would take away if you made the skin available in different ways.

    The conversation was strictly about the cost. The unique skins are a different matter. Noone (including myself) suggested WvW have the PvE raid skins. The cost in gold is the same.

    Actually no, this discussion is about making the Legendary PvE skins available outside the current way (raiding in short) by adding another way to buy the skins as an upgrade for the Legendary WvW armor sets.. The cost was a sub-discussion that is not the main discussion point here and still has to be seen in light of the original post. So it's perfectly legitimate in the light of the actual discussion topic to indicate that cost is not the only issue here.

    By 'the discussion' i meant what started after people said about the cost. Not the topic itself. The sub-discussion.

    Ok well, that still doesn't mean I can't feel like the cost discussion has become pointless and can move on to other arguments. For me the futility of the cost picture was already made clear. In the cost is based on more than just gold and therefore it's a subjective minefield that isn't going to be resolved here. It was interesting for me at first to see if the cost difference could be calculated objectively here but the longer it went on, the clearer it became to me that that's not going to happen.

    And besides, it seems to me that the only reason the OP wants this skin is because it's a leg skin and he's not willing to do what it takes to get it. I mean if I want a legendary with some cool effects I will have to pvp and wvw, which I don't want to do. So either I accept that I have to do that or I accept I won't get the item. And if many people have this issue ArenaNet could simple add another leg skin to the game that is accessible in the usual ways. That would be a much simpler solution than this. Or am I missing something here?

    Actually the gw2 approach was, " you can play the game as you want and recieve what you want" but however, yes u r right after 1 1/2 pve raid leg armors im done with this content as mainly PvP player..., so why not make it possible to spend a less amount in LI to get just the skin and Transfer it to my leg PvP 0.5 armor parts? Cmon dont Force me to Grind that boring npc smash content Over and Over again

    Hahaha, wasn't that from that manifesto video? Let's just say that's not the most reliable bit of marketing I've seen ;)

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

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