BeepBoopBop.5403 Posted October 22, 2018 Share Posted October 22, 2018 +1 should've been fixed at PoF launch ASAP.The impact in PvP/WvW of getting baited into FC because of an animation bug is huge. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted October 22, 2018 Share Posted October 22, 2018 Seriously. This needs to be fixed. It's so vital for full counter to have a clear visual tell and when that tell is just always happening it massively benefits the spellbreaker. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted October 22, 2018 Share Posted October 22, 2018 It's easy to avoid. When you see the SB coming at you, all you need to do is run in an other direction. If you avoid SB, you avoid FC. If everyone does that, SB won't have anyone left to fight, making FC useless. Link to comment Share on other sites More sharing options...
Dharma.9123 Posted October 23, 2018 Author Share Posted October 23, 2018 @"Mbelch.9028" said:Post of the day — Let's talk about how this glitch is actually a major buff for Spellbreaker, when they don't necessarily need a buff.1.) They sustain by proccing their Full Counter.2.) They gain adrenal health when FC procs, even if FC hits nothing.3.) When this bug is up, it's nearly impossible in a heated battle to see when they engage FC.4.) Profit. They are almost guaranteed to land FC while this bug is up.Also warrior with tether and "might makes right" trait start receiving 3 might every second what = 6 endurance and ~400 hp = 48 endurance (1 dodge) and ~3k hp. This is biggest issueIf warrior know what to do - impossible to kill, and easy to die when fighting enemy with permanent 25 might stacks. Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted October 23, 2018 Share Posted October 23, 2018 Nex's post of the day: I'm tired so I'm just going to respond to other posts, and plead again for Devs to weigh in on this. @Gaile Gray.6029 can you get us an answer?@MyPuppy.8970 said:It's easy to avoid. When you see the SB coming at you, all you need to do is run in an other direction. If you avoid SB, you avoid FC. If everyone does that, SB won't have anyone left to fight, making FC useless.I almost got sad, then I chuckled :)@Dharma.9123 said:@"Mbelch.9028" said:Post of the day — Let's talk about how this glitch is actually a major buff for Spellbreaker, when they don't necessarily need a buff.1.) They sustain by proccing their Full Counter.2.) They gain adrenal health when FC procs, even if FC hits nothing.3.) When this bug is up, it's nearly impossible in a heated battle to see when they engage FC.4.) Profit. They are almost guaranteed to land FC while this bug is up.Also warrior with tether and "might makes right" trait start receiving 3 might every second what = 6 endurance and ~400 hp = 48 endurance (1 dodge) and ~3k hp. This is biggest issueIf warrior know what to do - impossible to kill, and easy to die when fighting enemy with permanent 25 might stacks.Very true. I wouldn't call them impossible to kill, but they're definitely dangerous with 25 might stacks. Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted October 24, 2018 Share Posted October 24, 2018 Fun fact for my post of the day here:Did you know sometimes after landing a FC, characters can shout "Your actions are foolish!"Lol, they wouldn't be as foolish if we could always see when FC was up. Link to comment Share on other sites More sharing options...
Shaquille Oatmeal.2976 Posted October 24, 2018 Share Posted October 24, 2018 @"Mbelch.9028" said:Fun fact for my post of the day here:Did you know sometimes after landing a FC, characters can shout "Your actions are foolish!"Lol, they wouldn't be as foolish if we could always see when FC was up.Fun fact of the day: You have a 10 second interval to burst a warrior, after that, u stow everything and wait for them to fc, Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted October 24, 2018 Share Posted October 24, 2018 @Troll.7854 said:@"Mbelch.9028" said:Fun fact for my post of the day here:Did you know sometimes after landing a FC, characters can shout "Your actions are foolish!"Lol, they wouldn't be as foolish if we could always see when FC was up.Fun fact of the day: You have a 10 second interval to burst a warrior, after that, u stow everything and wait for them to fc,Fun fact of the month: In low ranked games, sure. Not vs anybody who isn't AI. You tellin' me you don't want this bug removed? Link to comment Share on other sites More sharing options...
Shaquille Oatmeal.2976 Posted October 24, 2018 Share Posted October 24, 2018 @Mbelch.9028 said:@Troll.7854 said:@Mbelch.9028 said:Fun fact for my post of the day here:Did you know sometimes after landing a FC, characters can shout "Your actions are foolish!"Lol, they wouldn't be as foolish if we could always see when FC was up.Fun fact of the day: You have a 10 second interval to burst a warrior, after that, u stow everything and wait for them to fc,Fun fact of the month: In low ranked games, sure. Not vs anybody who isn't AI. You tellin' me you don't want this bug removed?wHaT bUg? cAn I eAt tHaT? gW2 is a b u g. Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted October 25, 2018 Share Posted October 25, 2018 @Troll.7854 said:@Mbelch.9028 said:@Troll.7854 said:@Mbelch.9028 said:Fun fact for my post of the day here:Did you know sometimes after landing a FC, characters can shout "Your actions are foolish!"Lol, they wouldn't be as foolish if we could always see when FC was up.Fun fact of the day: You have a 10 second interval to burst a warrior, after that, u stow everything and wait for them to fc,Fun fact of the month: In low ranked games, sure. Not vs anybody who isn't AI. You tellin' me you don't want this bug removed?wHaT bUg? cAn I eAt tHaT? gW2 is a b u g.Gonna give you a 6/10. Also, I'ma see if there's threads in the bug report area to bring this up, too. Link to comment Share on other sites More sharing options...
Megametzler.5729 Posted November 5, 2018 Share Posted November 5, 2018 Since FC is being discussed in another thread again: Any news on this topic? Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 5, 2018 Share Posted November 5, 2018 From my sources, the tooltip will be updated to fit the animation. Since it's not an ele bug, a fix is not a priority. Link to comment Share on other sites More sharing options...
Shagaliscious.6281 Posted November 5, 2018 Share Posted November 5, 2018 This bug makes is extremely difficult to 1v1 a SB. Maybe ANET could just give every class a bug like this? How about perma-twist of fate weaver animation? Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted November 5, 2018 Share Posted November 5, 2018 @Shagaliscious.6281 said:This bug makes is extremely difficult to 1v1 a SB. Maybe ANET could just give every class a bug like this? How about perma-twist of fate weaver animation?Ugh, that's the stuff of nightmares.How about a holosmith permanent corona blast animation? Just spinning and spinning.... Link to comment Share on other sites More sharing options...
Faux Play.6104 Posted November 6, 2018 Share Posted November 6, 2018 Next patch notes: Fixed full counter bug. It now procs whenever animation is present. Link to comment Share on other sites More sharing options...
FyzE.3472 Posted November 6, 2018 Share Posted November 6, 2018 @Faux Play.6104 said:Next patch notes: Fixed full counter bug. It now procs whenever animation is present.More like: Not the Full counter bug is a feature. Engi rifle range anyone? Link to comment Share on other sites More sharing options...
milknnuts.8610 Posted December 30, 2018 Share Posted December 30, 2018 Full counter bug is still present. It's tough to fight a warrior with the visual clutter on at all times. Link to comment Share on other sites More sharing options...
spartan.9421 Posted December 30, 2018 Share Posted December 30, 2018 @milknnuts.8610 said:Full counter bug is still present. It's tough to fight a warrior with the visual clutter on at all times.At least full counter is really weak now. Link to comment Share on other sites More sharing options...
nativity.3057 Posted December 31, 2018 Share Posted December 31, 2018 Not to take away from the FC visual bug (which sucks), but this bug isn't only limited to Spellbreakers.Weaver Scepter Air auto and Air/Fire Scepter 3 also has a similar visual bug. Although only one occurs at a time, it's bad when it's the Air/Fire beam. Link to comment Share on other sites More sharing options...
aceofbass.2163 Posted January 19, 2019 Share Posted January 19, 2019 Bump.Need all classes' visuall bugs and annoying sound that accompanies them gone. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted January 19, 2019 Share Posted January 19, 2019 You can see it on guardian with mace also. Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted January 19, 2019 Share Posted January 19, 2019 @Dharma.9123 said:dude that bug is there since Pof came out. Clearly 0 ducks given xD Link to comment Share on other sites More sharing options...
rng.1024 Posted January 20, 2019 Share Posted January 20, 2019 It's something persistent, like what I've noticed on streams and PvP videos that the Elementalist dagger 2 skill (Ring of Earth) animation goes off on dodges. I have never experienced it on my own, leading to my conclusion it has to do with higher graphical settings. My guess as to why the Full Counter bug hasn't been fixed yet is because it's clientside - like a slight delay on your end throwing your data in a loop. Naturally this is harder to adress than a visual bug. Link to comment Share on other sites More sharing options...
Megametzler.5729 Posted September 29, 2019 Share Posted September 29, 2019 Still exists. Wonder when Anet does something about it.Haha, just kidding. :trollface: Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted September 29, 2019 Share Posted September 29, 2019 I'm dumb so I always fall for this bug. Link to comment Share on other sites More sharing options...
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