Runes and Sigils rework at 11/13 — Guild Wars 2 Forums

Runes and Sigils rework at 11/13

breno.5423breno.5423 Member ✭✭✭
edited November 6, 2018 in PVP

https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

Just, unnecessary.
I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

/cheer

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Comments

  • bigo.9037bigo.9037 Member ✭✭✭

    @breno.5423 said:
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

    Just, unnecessary.
    I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

    Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

    Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

    What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

    /cheer

    the quickness sigil is so broken looooooooooooooooooooool

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    Not gonna lie some of these changes are dope, overall I love it lol, I can see some big balance update coming up middle of the season or sooner.

  • mrauls.6519mrauls.6519 Member ✭✭✭
    edited November 6, 2018

    Sigil of Vision is going to be crazy on Holo and hybrid Ele

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭

    I like that. I can envision nice things to come.

  • What makes you think that the listed changes are for PvP and not split?

    "With great power comes not-so-great utility bills."

  • mrauls.6519mrauls.6519 Member ✭✭✭

    @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    Thanks! And nice forum picture

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    I stand corrected. Thank you for clarifying this!

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭

    Ah i wanted so much to try celerity/vision on my (s)low hitting Sword Weaver :/

  • @Nebilim.5127 said:

    @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    Hi, can you make wvw be treated as pvp too? Thank you. If not, can you reduce damage from wvw by 66% with this patch? Thank you.

    Otherwise what OP said will be true there, except 10 times harder with all the bloated stats, well i know wvw was never balanced to begin with but...i'm not particularly fond of seeing all the builds OP mentioned kill me faster than my ping can react. 5 second quickness and the vision sigil will be SO KITTEN BROKEN there lmao

    Agree

  • Swagg.9236Swagg.9236 Member ✭✭✭
    edited November 6, 2018

    Playerbase: Help! The game is plagued with braindead damage sources with baked-in invuln rotations that a kindergartner could master.
    Arenanet: Let's slightly revamp the one part of our bloated gear system that we could probably completely delete without it even having that much of a game-wide impact!

    Truly anet/10.

  • Swagg.9236Swagg.9236 Member ✭✭✭
    edited November 6, 2018

    @WolfSparkSmack.2649 said:
    Don't cry, this is epic awesome, its always good when we have a big change, so we can have a whole new experience!

    There is nothing new about this experience. The only change is how everyone will read the patch note list, grab the 1-3 best runes which grant the most damage, CC and/or bonus health/invuln states, and then everyone's inventory will be slightly cleaner. That's the entire big update. The only real change will be to random rune prices on the trading post.

  • Nothing for condi builds?

  • otto.5684otto.5684 Member ✭✭✭✭

    @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    That’s cool 😎. Scholar is surely a buff in sPvP. Unless you are playing a 1 shot build. It is good on all sides.

  • The real issue is honestly going to be WvW, where all these new sigils will be in full force. New sigil of vision is basically going to be an absolute requirement on almost every build there.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭

    @Gamble.4580 said:
    Nothing for condi builds?

    It's just a list of examples and is not exhaustive?

  • SteepledHat.1345SteepledHat.1345 Member ✭✭✭
    edited November 7, 2018

    @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    2 plus 2 is 4 minus 1 is 3 quick maths

    Nice

  • I actually like the current Sigil of concentration, I’m actually really sad it’s being changed to only 10%.

    But I like some of these changes. So many tunes and Sigil right now are near useless so this will be a good thing. Hopefully the changes make sense

  • Apokriphos.7042Apokriphos.7042 Member ✭✭
    edited November 7, 2018

    @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    I would like to second the request to reconsider these changes for wvw.

    It will devastate the small group roaming community and lead to the death of any classes that cant survive extreme burst from stealth, greatly reducing roaming class diversity while increasing the survivability of those one shot classes, if they dont have to worry about precision as much.

  • Know what's awesome? Full valkyrie one shot builds. All of your favorite current one shot builds just gained 10k hp.

    Which means they'll still one shot any build that isn't running tank gear, but they can't be one shot back. Goodbye class diversity lol

  • Teratus.2859Teratus.2859 Member ✭✭✭

    @bigo.9037 said:

    @breno.5423 said:
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

    Just, unnecessary.
    I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

    Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

    Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

    What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

    /cheer

    the quickness sigil is so broken looooooooooooooooooooool

    Not with 20 seconds of cooldown, blocking or boon stripping it away becomes a high risk for wasting it.

  • @Teratus.2859 said:

    @bigo.9037 said:

    @breno.5423 said:
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

    Just, unnecessary.
    I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

    Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

    Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

    What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

    /cheer

    the quickness sigil is so broken looooooooooooooooooooool

    Not with 20 seconds of cooldown, blocking or boon stripping it away becomes a high risk for wasting it.

    It only fires when you successfully disable, so you can't block it. It also means you need to use a stunbreak, dodge, and boonstrip (if it even gets the quickness) to counter a sigil that fires every 20s.

    Quickness gs burst from warrior following full counter

    Quickness 3rb every time a DE marks you

    Quickness ranger lb burst, without giving up a utility

    Quickness holo burst freeing up a utility

    Quickness reaper while they keep blighters boon

    Quickness mantra mirage gs burst

    Quickness berserker gunflames back to back

    Quickness weaver fa burst

    Alone or combined with 100% crit on weapon swap. That is ALOT of power creep

  • Teratus.2859Teratus.2859 Member ✭✭✭

    @RisenHowl.2419 said:

    @Teratus.2859 said:

    @bigo.9037 said:

    @breno.5423 said:
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

    Just, unnecessary.
    I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

    Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

    Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

    What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

    /cheer

    the quickness sigil is so broken looooooooooooooooooooool

    Not with 20 seconds of cooldown, blocking or boon stripping it away becomes a high risk for wasting it.

    It only fires when you successfully disable, so you can't block it. It also means you need to use a stunbreak, dodge, and boonstrip (if it even gets the quickness) to counter a sigil that fires every 20s.

    Quickness gs burst from warrior following full counter

    Quickness 3rb every time a DE marks you

    Quickness ranger lb burst, without giving up a utility

    Quickness holo burst freeing up a utility

    Quickness reaper while they keep blighters boon

    Quickness mantra mirage gs burst

    Quickness berserker gunflames back to back

    Quickness weaver fa burst

    Alone or combined with 100% crit on weapon swap. That is ALOT of power creep

    It was just an example, as you said stunbreaks will counter and a lot of people use them anyway which will make a quickness burst predictable.

  • RisenHowl.2419RisenHowl.2419 Member ✭✭
    edited November 7, 2018

    @Teratus.2859 said:

    @RisenHowl.2419 said:

    @Teratus.2859 said:

    @bigo.9037 said:

    @breno.5423 said:
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

    Just, unnecessary.
    I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

    Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

    Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

    What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

    /cheer

    the quickness sigil is so broken looooooooooooooooooooool

    Not with 20 seconds of cooldown, blocking or boon stripping it away becomes a high risk for wasting it.

    It only fires when you successfully disable, so you can't block it. It also means you need to use a stunbreak, dodge, and boonstrip (if it even gets the quickness) to counter a sigil that fires every 20s.

    Quickness gs burst from warrior following full counter

    Quickness 3rb every time a DE marks you

    Quickness ranger lb burst, without giving up a utility

    Quickness holo burst freeing up a utility

    Quickness reaper while they keep blighters boon

    Quickness mantra mirage gs burst

    Quickness berserker gunflames back to back

    Quickness weaver fa burst

    Alone or combined with 100% crit on weapon swap. That is ALOT of power creep

    It was just an example, as you said stunbreaks will counter and a lot of people use them anyway which will make a quickness burst predictable.

    I don't think you understand how the sigil is worded man, you only gain quickness when the disable occurs. So if you land any disable, you 100% have quickness for the next 5s to land your burst.

    You no longer have the option to eat a disable instead of blowing the stunbreak. You have to blow the stunbreak and immediately dodge to avoid some of the quickness burst, losing two defensive cds every 20s because of a sigil. If you blow a boonstrip cd to neutralize the quickness, you no longer have it later to strip stab or resistance to secure a kill.

    That is crazy strong for a sigil that can proc every 20s

    There wasn't an issue with sigil of rage before because it had a long CD and could proc at inopportune times, wasting it. Having it proc on a shorter cd and only when you really want quickness is an awful idea

  • Teratus.2859Teratus.2859 Member ✭✭✭

    @RisenHowl.2419 said:

    @Teratus.2859 said:

    @RisenHowl.2419 said:

    @Teratus.2859 said:

    @bigo.9037 said:

    @breno.5423 said:
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

    Just, unnecessary.
    I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

    Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

    Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

    What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

    /cheer

    the quickness sigil is so broken looooooooooooooooooooool

    Not with 20 seconds of cooldown, blocking or boon stripping it away becomes a high risk for wasting it.

    It only fires when you successfully disable, so you can't block it. It also means you need to use a stunbreak, dodge, and boonstrip (if it even gets the quickness) to counter a sigil that fires every 20s.

    Quickness gs burst from warrior following full counter

    Quickness 3rb every time a DE marks you

    Quickness ranger lb burst, without giving up a utility

    Quickness holo burst freeing up a utility

    Quickness reaper while they keep blighters boon

    Quickness mantra mirage gs burst

    Quickness berserker gunflames back to back

    Quickness weaver fa burst

    Alone or combined with 100% crit on weapon swap. That is ALOT of power creep

    It was just an example, as you said stunbreaks will counter and a lot of people use them anyway which will make a quickness burst predictable.

    I don't think you understand how the sigil is worded man, you only gain quickness when the disable occurs. So if you land any disable, you 100% have quickness for the next 5s to land your burst.

    You no longer have the option to eat a disable instead of blowing the stunbreak. You have to blow the stunbreak and immediately dodge to avoid some of the quickness burst, losing two defensive cds every 20s because of a sigil. If you blow a boonstrip cd to neutralize the quickness, you no longer have it later to strip stab or resistance to secure a kill.

    That is crazy strong for a sigil that can proc every 20s

    There wasn't an issue with sigil of rage before because it had a long CD and could proc at inopportune times, wasting it. Having it proc on a shorter cd and only when you really want quickness is an awful idea

    Well from my experience many fights don't tend to last as long as 20 seconds in all honesty.. so at most you'll get to pull off that sigil quickness twice in a straight up 1v1.
    Unless you're fighting someone who loves to use cheap mechanics like Stealth to buy time.

    Dodging isn't your only counter though, you could use an evade skill or block to counter the burst instead or return with your own disable burst combo.. there are many options.
    A warrior with Shield Master could easily turn a quickness hundred blades into a might farm for example.
    It really just depends on the build, although from what it looks like these sigil/run updates will not be coming to PvP so i guess this is a WvW only issue now.

  • @Teratus.2859 said:

    @RisenHowl.2419 said:

    @Teratus.2859 said:

    @RisenHowl.2419 said:

    @Teratus.2859 said:

    @bigo.9037 said:

    @breno.5423 said:
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/

    Just, unnecessary.
    I don't even need 1 minute to realize how dumb are these changes at sPvP perspective.

    Imagine those bursty builds (engineer static / mesmer shatter zerk / elementalist fresh air...) which cast 10 skills in a second with this new "sigil of vision". The entire burst is gonna be critical, because they don't need 3 seconds to cast everything.

    Now imagine firebrand harrier with this new "sigil of celerity". 5 seconds of quickness will become 10.

    What about +125 ferocity to Rune of Scholar? This is all what the 1 shot meta asked for.

    /cheer

    the quickness sigil is so broken looooooooooooooooooooool

    Not with 20 seconds of cooldown, blocking or boon stripping it away becomes a high risk for wasting it.

    It only fires when you successfully disable, so you can't block it. It also means you need to use a stunbreak, dodge, and boonstrip (if it even gets the quickness) to counter a sigil that fires every 20s.

    Quickness gs burst from warrior following full counter

    Quickness 3rb every time a DE marks you

    Quickness ranger lb burst, without giving up a utility

    Quickness holo burst freeing up a utility

    Quickness reaper while they keep blighters boon

    Quickness mantra mirage gs burst

    Quickness berserker gunflames back to back

    Quickness weaver fa burst

    Alone or combined with 100% crit on weapon swap. That is ALOT of power creep

    It was just an example, as you said stunbreaks will counter and a lot of people use them anyway which will make a quickness burst predictable.

    I don't think you understand how the sigil is worded man, you only gain quickness when the disable occurs. So if you land any disable, you 100% have quickness for the next 5s to land your burst.

    You no longer have the option to eat a disable instead of blowing the stunbreak. You have to blow the stunbreak and immediately dodge to avoid some of the quickness burst, losing two defensive cds every 20s because of a sigil. If you blow a boonstrip cd to neutralize the quickness, you no longer have it later to strip stab or resistance to secure a kill.

    That is crazy strong for a sigil that can proc every 20s

    There wasn't an issue with sigil of rage before because it had a long CD and could proc at inopportune times, wasting it. Having it proc on a shorter cd and only when you really want quickness is an awful idea

    Well from my experience many fights don't tend to last as long as 20 seconds in all honesty.. so at most you'll get to pull off that sigil quickness twice in a straight up 1v1.
    Unless you're fighting someone who loves to use cheap mechanics like Stealth to buy time.

    Dodging isn't your only counter though, you could use an evade skill or block to counter the burst instead or return with your own disable burst combo.. there are many options.
    A warrior with Shield Master could easily turn a quickness hundred blades into a might farm for example.
    It really just depends on the build, although from what it looks like these sigil/run updates will not be coming to PvP so i guess this is a WvW only issue now.

    Have you roamed wvw lately? Cheap stealth tactics and burst setups rule that game mode. These sigil changes only make it worse. Now every single one of those stealth burst combos has easily accessible quickness and guaranteed crits, so they can run vales to be crazy tank on top of everything else.

    That is not healthy for game play or diversity

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭

    I'm glad they removed the 'get [random/useless stuff] when hit (45~90s)'. And reworked runes that may have never Seen the light out of the merchant's bag. I'm always in for new possibilities and more choices. And for wvw it's not like you could not be bursted down in 1.25s already before. Can't wait to see the full list of changes.

  • Silinsar.6298Silinsar.6298 Member ✭✭✭
    edited November 7, 2018

    @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    Please add a / keep the PvP version for the sigils and runes in WvW as well.

    SD Engi / Holo roaming videos: https://www.youtube.com/user/algeyr

  • Rysdude.3824Rysdude.3824 Member ✭✭✭

    @WolfSparkSmack.2649 said:
    Don't cry, this is epic awesome, its always good when we have a big change, so we can have a whole new experience!

    Im excited also. New sigils and runes means new possibilities!

  • I find it very entertaining to login after the announcement. Check BLTC and find all the millions of 19c runes/sigils are now over a silver in price. Almost thought the announcement was an April Fools Day joke.

  • @RisenHowl.2419 said:
    It only fires when you successfully disable, so you can't block it. It also means you need to use a stunbreak, dodge, and boonstrip (if it even gets the quickness) to counter a sigil that fires every 20s.

    keyword - successfully disable - if you block, dodge, stablity, blind, etc onto the skill that has CC it won't fire.

    wih skillfull oponent this may lead to situation when it never fires at all.

    so saying it will fire every 20s in the very next sentence is not exacly fair.

  • RisenHowl.2419RisenHowl.2419 Member ✭✭
    edited November 7, 2018

    @Lord Trejgon.2809 said:

    @RisenHowl.2419 said:
    It only fires when you successfully disable, so you can't block it. It also means you need to use a stunbreak, dodge, and boonstrip (if it even gets the quickness) to counter a sigil that fires every 20s.

    keyword - successfully disable - if you block, dodge, stablity, blind, etc onto the skill that has CC it won't fire.

    wih skillfull oponent this may lead to situation when it never fires at all.

    so saying it will fire every 20s in the very next sentence is not exacly fair.

    Again, you're not understanding. It only grants quickness when your disable occurs, not on skill use with potential to disable. You can block/evade 3 stuns in a row and the 4th one that connects will grant the quickness.

    Unless you're suggesting you never get disabled, ever, in an encounter. Which is incredibly unrealistic against any competent player.

    Edit: in fact that would be worse as it means you've blown every defensive cd avoiding the first 3 disables and have to eat the quickness burst when it comes

  • @Cal Cohen.3527 said:
    There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp.

    If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is probably a positive most of the time but isn't an increase to 1-shot potential.

    There will be a lot of changes to existing runes and sigils for pvp. We have done some preemptive splits and will be keeping a close eye on everything else with the plan of splitting anything that becomes too much of a problem.

    Hi Cal, am I correct in assuming all current sigils will get updated? Or will we need to do some sort of in-game trade for the re-vamped scholar rune?

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭

    I'm so excited!
    And i just can't hide it!
    I will use my crowd control, and i think i'll like it!

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