So I was thinking to myself, hmm this meteor shower business. At times its the most op damaging skill in the game, and others its useless. This makes it a balancing and wvw commanders nightmare. Since the game launched, its rocketed Ele into god tier damage in pve, been pretty useless in pvp, and another god tier for wvw. How to make it good to great for these modes? Some of you might have already guessed... change it to hit one spot continuously. The trick is to get the number of meteors just right so its not op or up.
My suggestion is to have it pulse 4 times, once right away then once every second for a 3 second cast time. Maybe change the radius to 240. I'm guessing this will hit pve damage pretty hard, but at the same time make balancing a lot easier so buffs elsewhere would be more feasible. For pvp this would be a god send, since right now its pretty useless because you cant stand in your meteor shower aoe as a form of both offense and defense. This duality is what makes staff ele viable imo. Wvw damage overall would get hit hard but it would ultimately be a buff since its all about concentrating all your damage into one spot to down baglings fast. An unorganized zerg would not be able to take advantage of this change as they would unload all their damage into one spot, thus negating the potential of bombing multiple spots for multiple downs. Another idea is to have it pulse 8 times, once at the very beginning then once every 2 seconds.
Well that's it. Hopefully this will spark some decent conversation, because yes meteor shower definitely needs some kind of change if the version history is any indication. It be broke yall.