Rune Of The Pack GONE? — Guild Wars 2 Forums

Rune Of The Pack GONE?

Oldgrimm.8521Oldgrimm.8521 Member ✭✭✭

cant find it

Comments

  • its bad now anyway

    Te lazla otstra.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    Torment as well

    Winter Nerf is coming!

  • witcher.3197witcher.3197 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited November 13, 2018

    @witcher.3197 said:

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

    upon entering combat is bad

    Te lazla otstra.

  • OutOfOrder.3719OutOfOrder.3719 Member ✭✭✭
    edited November 13, 2018

    We should start a list of PvP runes and sigils that were completely removed from PvP.

    I am curious to know if Rune of Surging is back in PvP too and can't wait to check when I go home.

  • Hex.2579Hex.2579 Member ✭✭✭

    I wish they'd let us know which was removed. I just got refunded without knowing what was taken away. If i haven't read the forums, I wouldn't know.

  • Yes , Sanctuary runes arent broken , at all. But pack... gamebreaking !Were removed asap XD

  • @Stand The Wall.6987 said:

    @witcher.3197 said:

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

    upon entering combat is bad

    they changed the way the runes work. It procs when in combat and if you are still in combat when the cd is over it will re proc.

    The example they gave was

    Rune of the Ogre
    The new Rune of the Ogre now summons a stalwart rock-dog ally upon entering combat instead of granting you a chance to summon one when struck. If you’re still in combat when the cooldown is over, your rock dog will be automatically resummoned.

    I assume Pack will work the same. If so it is def a good rune. Better than before by a long way.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    @Spartacus.3192 said:

    @Stand The Wall.6987 said:

    @witcher.3197 said:

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

    upon entering combat is bad

    they changed the way the runes work. It procs when in combat and if you are still in combat when the cd is over it will re proc.

    The example they gave was

    Rune of the Ogre
    The new Rune of the Ogre now summons a stalwart rock-dog ally upon entering combat instead of granting you a chance to summon one when struck. If you’re still in combat when the cooldown is over, your rock dog will be automatically resummoned.

    I assume Pack will work the same. If so it is def a good rune. Better than before by a long way.

    Oh is that really how it works? Have you tested this with any of the boom granting runes? Really hoping this is the case.

  • @Pterikdactyl.7630 said:

    @Spartacus.3192 said:

    @Stand The Wall.6987 said:

    @witcher.3197 said:

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

    upon entering combat is bad

    they changed the way the runes work. It procs when in combat and if you are still in combat when the cd is over it will re proc.

    The example they gave was

    Rune of the Ogre
    The new Rune of the Ogre now summons a stalwart rock-dog ally upon entering combat instead of granting you a chance to summon one when struck. If you’re still in combat when the cooldown is over, your rock dog will be automatically resummoned.

    I assume Pack will work the same. If so it is def a good rune. Better than before by a long way.

    Oh is that really how it works? Have you tested this with any of the boom granting runes? Really hoping this is the case.

    I havent tested it yet....but in anet's post where they talk about Ogre rune they wanted to remove the CHANCE of stuff happening so giving you the boons at start of combat and as soon as its off CD so long as you are in combat fits in for all these runes. I have some pack runes in my bank so will test later when i can play.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    @Spartacus.3192 said:

    @Pterikdactyl.7630 said:

    @Spartacus.3192 said:

    @Stand The Wall.6987 said:

    @witcher.3197 said:

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

    upon entering combat is bad

    they changed the way the runes work. It procs when in combat and if you are still in combat when the cd is over it will re proc.

    The example they gave was

    Rune of the Ogre
    The new Rune of the Ogre now summons a stalwart rock-dog ally upon entering combat instead of granting you a chance to summon one when struck. If you’re still in combat when the cooldown is over, your rock dog will be automatically resummoned.

    I assume Pack will work the same. If so it is def a good rune. Better than before by a long way.

    Oh is that really how it works? Have you tested this with any of the boom granting runes? Really hoping this is the case.

    I havent tested it yet....but in anet's post where they talk about Ogre rune they wanted to remove the CHANCE of stuff happening so giving you the boons at start of combat and as soon as its off CD so long as you are in combat fits in for all these runes. I have some pack runes in my bank so will test later when i can play.

    Yeah I'll have to test that when I get home later too. Thanks for that info. Hoping you're right. No refreshing in combat seemed like a really poorly designed idea.

  • @Spartacus.3192 said:

    @Stand The Wall.6987 said:

    @witcher.3197 said:

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

    upon entering combat is bad

    they changed the way the runes work. It procs when in combat and if you are still in combat when the cd is over it will re proc.

    The example they gave was

    Rune of the Ogre
    The new Rune of the Ogre now summons a stalwart rock-dog ally upon entering combat instead of granting you a chance to summon one when struck. If you’re still in combat when the cooldown is over, your rock dog will be automatically resummoned.

    I assume Pack will work the same. If so it is def a good rune. Better than before by a long way.

    oh then yeah its way better. thanks for the heads up.

    Te lazla otstra.

  • Torqiseknite.1380Torqiseknite.1380 Member ✭✭
    edited November 15, 2018

    I don't have a set of pack runes in pve so I can't test them, but I was testing rage runes which had their 4th bonus changed to "gain fury for 8 seconds when entering combat" on a 10 second cd. What I found is that the bonus procs when entering combat and when leaving combat (enemy dies or you move out of range) but it does not refresh every 10 seconds in combat.

    I also noticed that ogre runes don't say "when entering combat" in their description but rather "while in combat," and in fact the only runes that proc "while in combat" are the ones that summon npc allies. Therefore, I'm pretty sure that runes like pack and rage are actually in a different category where the bonus only activates when entering or leaving combat, which is indeed rather bad

    Edit: Tested fire runes as well and they seem to be the same as rage, except they didn't proc when leaving combat, only on entering

  • Krypto.2069Krypto.2069 Member ✭✭✭

    @Stand The Wall.6987 said:

    @Spartacus.3192 said:

    @Stand The Wall.6987 said:

    @witcher.3197 said:

    @Stand The Wall.6987 said:
    its bad now anyway

    Bad?! Would've been in the top 3 of power runes easily.

    upon entering combat is bad

    they changed the way the runes work. It procs when in combat and if you are still in combat when the cd is over it will re proc.

    The example they gave was

    Rune of the Ogre
    The new Rune of the Ogre now summons a stalwart rock-dog ally upon entering combat instead of granting you a chance to summon one when struck. If you’re still in combat when the cooldown is over, your rock dog will be automatically resummoned.

    I assume Pack will work the same. If so it is def a good rune. Better than before by a long way.

    oh then yeah its way better. thanks for the heads up.

    Idk, man... I just tested this staying in combat and having the 6th Rune's bonuses re-apply while in combat, and...
    Oh.. you get a reapplication of the 10s of swiftness, fury and might, but it is WAYYYYY longer than the specified 20s cool-down. It's more like 50s to 1min before the boons reapply. :(

    From the time you first enter combat and the boons immediately pop to the time they are reapplied while maintaining combat status - by my stopwatch - it's 50s to 1 min. Seems bugged to me. :(

    Also - fall damage will trigger the application of 10s of swiftness, fury and might. (I guess you're "in combat" long enough for it to proc.)

    Moonlight [THRU]

  • Pack runes do not reapply their buffs while in combat.

  • @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I have it on my ranger, tested it and it does reapplied while still in combat. I didn't count how long it rebuffed tho.

  • Threather.9354Threather.9354 Member ✭✭✭
    edited November 15, 2018

    @Ydeirt.3905 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I have it on my ranger, tested it and it does reapplied while still in combat. I didn't count how long it rebuffed tho.

    It seems to reapply rarely when you kill an enemy provided its not on cooldown:
    1) I stood still for 40 seconds while in combat with npcs, hit him a few times, didn't get reapplied
    2) I aggroed 2 more NPCS and killed one of them, pack runes applied.

    3) I aggroed 2 other npcs, waited a while, killed one of them, pack runes didn't apply. (repeated this mulltiple times, 2) didn't happen ever again)

    4) it always triggers on the last npcs you kill (when you exit combat)

    Ri Ba - WvW Commander, scout, loudmouth, tryhard
    Making Desolation great again/Alt somewhere
    Diamond Legend

  • Ydeirt.3905Ydeirt.3905 Member ✭✭
    edited November 15, 2018

    @Threather.9354 said:

    @Ydeirt.3905 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I have it on my ranger, tested it and it does reapplied while still in combat. I didn't count how long it rebuffed tho.

    It seems to reapply rarely when you kill an enemy provided its not on cooldown:
    1) I stood still for 40 seconds while in combat with npcs, hit him a few times, didn't get reapplied
    2) I aggroed 2 more NPCS and killed one of them, pack runes applied.

    3) I aggroed 2 other npcs, waited a while, killed one of them, pack runes didn't apply. (repeated this mulltiple times, 2) didn't happen ever again)

    4) it always triggers on the last npcs you kill (when you exit combat)

    Ah my bad, i just tested it on training dummy in silverwaste, you're right its not reapplied while still in the middle on combat. It does however reapply just before the combat finishes, i think its a bug.
    Guess it's time to switch runes then.

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

  • @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

  • @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

  • Agreed i tested yesterday on random mob in WVW and stood there in combat for over a minute and only got the boons right on entering combat. Never got them again even though i was in combat the entire time. Yup this rune is trash if this is intentional.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

    I said this in another thread but:

    If you had 2 piles of bricks, 1 pile had 45 bricks and the other pile had 5.. If you were asked to group the bricks together, would you move 45 bricks to be with the 5 or move the 5 to be with the 45?

    This was sorta the same thing instead it's "do we rework a rune across 26 specs and 3 game modes (78 factors involved) or do you adjust the 1 specific trait on the specific class that's making it broken?"

    I trust Anet will revert AG once they figure out what to do with the runes, even if they don't, how often was the trait used before hand and how often can a necro apply barrier?

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    I certainly hope so. They're still good for overworld content but the bonus effect is pretty much garbage for instanced pve and any kind of pvp now. Not that it even matters in spvp for some reason.

  • @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

    I said this in another thread but:

    If you had 2 piles of bricks, 1 pile had 45 bricks and the other pile had 5.. If you were asked to group the bricks together, would you move 45 bricks to be with the 5 or move the 5 to be with the 45?

    This was sorta the same thing instead it's "do we rework a rune across 26 specs and 3 game modes (78 factors involved) or do you adjust the 1 specific trait on the specific class that's making it broken?"

    I trust Anet will revert AG once they figure out what to do with the runes, even if they don't, how often was the trait used before hand and how often can a necro apply barrier?

    Ahahahahahhahahahahahahah. Killing perfectly fine good trait (and builds with it) that nowhere near broken before introduced rune because they never THINK before DO something . You are just ridiculous ,thats sad that you dont get it

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited November 16, 2018

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

    I said this in another thread but:

    If you had 2 piles of bricks, 1 pile had 45 bricks and the other pile had 5.. If you were asked to group the bricks together, would you move 45 bricks to be with the 5 or move the 5 to be with the 45?

    This was sorta the same thing instead it's "do we rework a rune across 26 specs and 3 game modes (78 factors involved) or do you adjust the 1 specific trait on the specific class that's making it broken?"

    I trust Anet will revert AG once they figure out what to do with the runes, even if they don't, how often was the trait used before hand and how often can a necro apply barrier?

    Ahahahahahhahahahahahahah. Killing perfectly fine good trait (and builds with it) that nowhere near broken before introduced rune because they never THINK before DO something . You are just ridiculous ,thats sad that you dont get it

    So all necros before this patch was running AG?
    And here I thought they were packing boon corruption, how silly of me.
    Learn something new every day...

    If they werent running AG before the patch, then wouldnt that make you the sad and ridiculous one?
    I dunno, I didnt realise until recently every necro ran AG before this patch but according to you they did, so I guess I learnt something new.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

    I said this in another thread but:

    If you had 2 piles of bricks, 1 pile had 45 bricks and the other pile had 5.. If you were asked to group the bricks together, would you move 45 bricks to be with the 5 or move the 5 to be with the 45?

    This was sorta the same thing instead it's "do we rework a rune across 26 specs and 3 game modes (78 factors involved) or do you adjust the 1 specific trait on the specific class that's making it broken?"

    I trust Anet will revert AG once they figure out what to do with the runes, even if they don't, how often was the trait used before hand and how often can a necro apply barrier?

    Ahahahahahhahahahahahahah. Killing perfectly fine good trait (and builds with it) that nowhere near broken before introduced rune because they never THINK before DO something . You are just ridiculous ,thats sad that you dont get it

    And here I thought they were packing boon corruption, how silly of me.
    Learn something new every day...

    If they werent running AG before the patch, then wouldnt that make you the sad and ridiculous one?
    I dunno, I didnt realise until recently every necro ran AG before this patch but according to you they did, so I guess I learnt something new.

    I'm not even playing necro but everyone pissed off how anet handle things. And problem that they always balance things in worst way possible

    So all necros before this patch was running AG?

    Every necro that had support focused build for might stacking/healing in fractals got hit just an example. What YOU think happen with other builds that ARENT running SANCTUARY runes but play AG? Why AG was nerfed with assuption everyone use that rune? ? ? Narrow-minded just like they are
    That 5s icd killed trait ,just like slapping 6s exhaust on EM to make sure no one in this game would play with this anymore instead of removing stunbreak and replace with something else.
    "I read that as a joke " thats clearly about your posts

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited November 16, 2018

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

    I said this in another thread but:

    If you had 2 piles of bricks, 1 pile had 45 bricks and the other pile had 5.. If you were asked to group the bricks together, would you move 45 bricks to be with the 5 or move the 5 to be with the 45?

    This was sorta the same thing instead it's "do we rework a rune across 26 specs and 3 game modes (78 factors involved) or do you adjust the 1 specific trait on the specific class that's making it broken?"

    I trust Anet will revert AG once they figure out what to do with the runes, even if they don't, how often was the trait used before hand and how often can a necro apply barrier?

    Ahahahahahhahahahahahahah. Killing perfectly fine good trait (and builds with it) that nowhere near broken before introduced rune because they never THINK before DO something . You are just ridiculous ,thats sad that you dont get it

    And here I thought they were packing boon corruption, how silly of me.
    Learn something new every day...

    If they werent running AG before the patch, then wouldnt that make you the sad and ridiculous one?
    I dunno, I didnt realise until recently every necro ran AG before this patch but according to you they did, so I guess I learnt something new.

    I'm not even playing necro but everyone pissed off how anet handle things. And problem that they always balance things in worst way possible

    So all necros before this patch was running AG?

    Every necro that had support focused build for might stacking/healing in fractals got hit just an example. What YOU think happen with other builds that ARENT running SANCTUARY runes but play AG? Why AG was nerfed with assuption everyone use that rune? ? ? Narrow-minded just like they are
    That 5s icd killed trait ,just like slapping 6s exhaust on EM to make sure no one in this game would play with this anymore instead of removing stunbreak and replace with something else.
    "I read that as a joke " thats clearly about your posts

    Clearly this is a very touchy subject as your resulting to insults and derailing off track, we'll touch up again once youve regained your head and not running off pure emotion.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • tinyreborn.1938tinyreborn.1938 Member ✭✭✭
    edited November 16, 2018

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

    I said this in another thread but:

    If you had 2 piles of bricks, 1 pile had 45 bricks and the other pile had 5.. If you were asked to group the bricks together, would you move 45 bricks to be with the 5 or move the 5 to be with the 45?

    This was sorta the same thing instead it's "do we rework a rune across 26 specs and 3 game modes (78 factors involved) or do you adjust the 1 specific trait on the specific class that's making it broken?"

    I trust Anet will revert AG once they figure out what to do with the runes, even if they don't, how often was the trait used before hand and how often can a necro apply barrier?

    Ahahahahahhahahahahahahah. Killing perfectly fine good trait (and builds with it) that nowhere near broken before introduced rune because they never THINK before DO something . You are just ridiculous ,thats sad that you dont get it

    And here I thought they were packing boon corruption, how silly of me.
    Learn something new every day...

    If they werent running AG before the patch, then wouldnt that make you the sad and ridiculous one?
    I dunno, I didnt realise until recently every necro ran AG before this patch but according to you they did, so I guess I learnt something new.

    I'm not even playing necro but everyone pissed off how anet handle things. And problem that they always balance things in worst way possible

    So all necros before this patch was running AG?

    Every necro that had support focused build for might stacking/healing in fractals got hit just an example. What YOU think happen with other builds that ARENT running SANCTUARY runes but play AG? Why AG was nerfed with assuption everyone use that rune? ? ? Narrow-minded just like they are
    That 5s icd killed trait ,just like slapping 6s exhaust on EM to make sure no one in this game would play with this anymore instead of removing stunbreak and replace with something else.
    "I read that as a joke " thats clearly about your posts

    Clearly this is a very touchy subject as your resulting to insults and derailing off track, we'll touch up again once youve regained your head and not running off pure emotion.

    Derailed by bricks and bad jokes. Nothing to say?
    I feel bad for you if you were insulted with something . I merely given your own comment back to you.Truth hurts?

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited November 16, 2018

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @sephiroth.4217 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @tinyreborn.1938 said:

    @Arcaedus.7290 said:

    @Substance E.4852 said:
    Pack runes do not reapply their buffs while in combat.

    I'm willing to bet this is unintentional. If it is intentional, it's objectively a horrible change that should be fixed.

    Agree . Then rune being trash indeed. 6th bonus is terrible .... But still, we dont have pack anymore in PvP .

    Now that I have no idea on whether it was intentional or not... it's certainly not an OP rune so I don't see what the point of removing it is.

    You wont get proper answer from Anet . Look at sanctuary rune , instead of removing this nonsense they decided to nerf scourge trait instead. For memes Gaile said its obvious what means 'broken' for some1 who in gaming industry for 20 years , yet, they prefer to nerf class in pvp/wvw/pve instead of a rune .

    I said this in another thread but:

    If you had 2 piles of bricks, 1 pile had 45 bricks and the other pile had 5.. If you were asked to group the bricks together, would you move 45 bricks to be with the 5 or move the 5 to be with the 45?

    This was sorta the same thing instead it's "do we rework a rune across 26 specs and 3 game modes (78 factors involved) or do you adjust the 1 specific trait on the specific class that's making it broken?"

    I trust Anet will revert AG once they figure out what to do with the runes, even if they don't, how often was the trait used before hand and how often can a necro apply barrier?

    Ahahahahahhahahahahahahah. Killing perfectly fine good trait (and builds with it) that nowhere near broken before introduced rune because they never THINK before DO something . You are just ridiculous ,thats sad that you dont get it

    And here I thought they were packing boon corruption, how silly of me.
    Learn something new every day...

    If they werent running AG before the patch, then wouldnt that make you the sad and ridiculous one?
    I dunno, I didnt realise until recently every necro ran AG before this patch but according to you they did, so I guess I learnt something new.

    I'm not even playing necro but everyone pissed off how anet handle things. And problem that they always balance things in worst way possible

    So all necros before this patch was running AG?

    Every necro that had support focused build for might stacking/healing in fractals got hit just an example. What YOU think happen with other builds that ARENT running SANCTUARY runes but play AG? Why AG was nerfed with assuption everyone use that rune? ? ? Narrow-minded just like they are
    That 5s icd killed trait ,just like slapping 6s exhaust on EM to make sure no one in this game would play with this anymore instead of removing stunbreak and replace with something else.
    "I read that as a joke " thats clearly about your posts

    Clearly this is a very touchy subject as your resulting to insults and derailing off track, we'll touch up again once youve regained your head and not running off pure emotion.

    I feel bad for you if you were insulted with something . I merely given your own comment back to you.Truth hurts?

    Oh don't worry, I wasn't insulted, especially since you couldn't understand something as simple as the bricks then resorted to saying that you dont play nec, then brought up fractals in a pvp discussion..

    Also

    Dont forget You threw out the insults first and I accepted those insults IF you are correct that every Nec ran AG before this patch, if it wasn't the case then YOU would be the sad and ridiculous one, of which you accidentally admitted too?

    You literally outplayed yourself here.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Hey guys you do realize this thread is about Rune of the Pack right? Please post about necros and sanctuary runes etc on the dozen threads that have already been made about the subject.

    Thanks

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