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Marked debuff kills roaming


Babylonn.5027

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@displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT is the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just only fighting on EBG.

No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

What server are you even playing on where you think maps are that dead or devoid of players?

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@KryTiKaL.3125 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT
is
the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just
only
fighting on EBG.

No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

What server are you even playing on where you think maps are
that
dead or devoid of players?

I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

Probably won't play until the new runes get nerfed tho.

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@displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT
is
the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just
only
fighting on EBG.

No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

What server are you even playing on where you think maps are
that
dead or devoid of players?

I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

Probably won't play until the new runes get nerfed tho.

I don't only tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

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@KryTiKaL.3125 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT
is
the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just
only
fighting on EBG.

No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

What server are you even playing on where you think maps are
that
dead or devoid of players?

I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

Probably won't play until the new runes get nerfed tho.

I don't
only
tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

I'd hang with people on those maps. Do it while in queue. Usually pretty slow and boring. Every now and then I'll leave queue if theres actual good fights, pretty rare tho.

Anyways in a good match shouldn't need to map hop or scout much when maps are populated. Stealth and roaming just get in the way of a good match.

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@displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT
is
the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just
only
fighting on EBG.

No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

What server are you even playing on where you think maps are
that
dead or devoid of players?

I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

Probably won't play until the new runes get nerfed tho.

I don't
only
tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

I'd hang with people on those maps. Do it while in queue. Usually pretty slow and boring. Every now and then I'll leave queue if theres actual good fights, pretty rare tho.

Anyways in a good match shouldn't need to map hop or scout much when maps are populated. Stealth and roaming just get in the way of a good match.

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

@"Ezrael.6859" said:Play a profession that doesn't rely on cheesy stealth mechanics.

... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

What makes roaming cancer?

Ever seen a queued map with 15 on tag before?

AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

Defense will fail. Forget attacking keeps or T3 towers.

Lmao roamers are usually the first when it comes to defending something.Fail logic.

I don't only "blob" will also play PvP where 5's are more balanced.

Roamers don't defend much against blobs and aren't equipped for it either.

Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

Were talking about Wvw here where pvp is irrelevant.Roamers are the first on my server to defend something,as i said earlier.People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

PvP is irrelevent in WvW?? Sad to hear you say that.

Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

Curious if your in EU I hear the game is a tiny bit more active there.

I'm on NA and my server (TC) is in t3 right now and it
used to
sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a
roamer
.

I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only
after
I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the
good
players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

Depending on a couple to sit and wait for something to happen is not intended.

This should not happen as maps are supposed to be queued or at the least somewhat populated.

Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT
is
the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just
only
fighting on EBG.

No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

What server are you even playing on where you think maps are
that
dead or devoid of players?

I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

Probably won't play until the new runes get nerfed tho.

I don't
only
tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

I'd hang with people on those maps. Do it while in queue. Usually pretty slow and boring. Every now and then I'll leave queue if theres actual good fights, pretty rare tho.

Anyways in a good match shouldn't need to map hop or scout much when maps are populated. Stealth and roaming just get in the way of a good match.

I still really don't understand why you think roaming is detrimental...but okay sure, continue to think that. I'll take comfort in the fact that you're just very...very wrong.

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It's more that it shouldn't be needed when all 4 maps are populated as they should be. Give up on that PPT play, game ded. At least roam for fights like other roamers. Just don't do it on a live (queued) map.

Same thing with people playing hardcore PPT when matchups are decided by Monday and solely based on coverage + stacking. I still don't understand that and they are very wrong too.

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@"displayname.8315" said:It's more that it shouldn't be needed when all 4 maps are populated as they should be. Give up on that PPT play, game ded. At least roam for fights like other roamers. Just don't do it on a live (queued) map.

Same thing with people playing hardcore PPT when matchups are decided by Monday and solely based on coverage + stacking. I still don't understand that and they are very wrong too.

  • It's rare to have 4 maps queued, especially outside of reset.
  • "game ded"... is your opinion, which others don't agree with. It's also an ambiguous concept, which can be very toxic.
  • "Give up on that PPT play" You need to stop telling people how to play a video game they payed for. I come across this attitude among players quite frequently. It seems like narcissism to me. Another thing I come across quite frequently these days, not just in game.
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Roaming until the new marked mechanic was dominated by high mobility, stealth classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to create Vision with sentries/watchtowers on your map. vision = informations (about your opponents position and intentions). the new marking traps add a 3rd Option for Vision on the map by placing them on critical positions.

that mean you can get MORE informations About the opponents Position. so you can catch them in the objects you want to defend. that due to MORE fights. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

so you get more class diversity there and more fights. seem very fine to me.

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@"Zero.3871" said:Roaming until the new marked mechanic was dominated by high mobility, stealth classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to create Vision with sentries/watchtowers on your map. vision = informations (about your opponents position and intentions). the new marking traps add a 3rd Option for Vision on the map by placing them on critical positions.

that mean you can get MORE informations About the opponents Position. so you can catch them in the objects you want to defend. that due to MORE fights. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

so you get more class diversity there and more fights. seem very fine to me.

if you are as a roamer just on your map and your area, who is it you are going to fight then?

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@sostronk.8167 said:

@"displayname.8315" said:It's more that it shouldn't be needed when all 4 maps are populated as they should be. Give up on that PPT play, game ded. At least roam for fights like other roamers. Just don't do it on a live (queued) map.

Same thing with people playing hardcore PPT when matchups are decided by Monday and solely based on coverage + stacking. I still don't understand that and they are very wrong too.
  • It's rare to have 4 maps queued, especially outside of reset.
  • "game ded"... is your opinion, which others don't agree with. It's also an ambiguous concept, which can be very toxic.
  • "Give up on that PPT play" You need to stop telling people how to play a video game they payed for. I come across this attitude among players quite frequently. It seems like narcissism to me. Another thing I come across quite frequently these days, not just in game.

Calling out PPT just signals everyone who sees it that its a person that won't last two seconds outside the comfort of their map blob.

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@"Zero.3871" said:Roaming until the new marked mechanic was dominated by high mobility, stealth classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to create Vision with sentries/watchtowers on your map. vision = informations (about your opponents position and intentions). the new marking traps add a 3rd Option for Vision on the map by placing them on critical positions.

that mean you can get MORE informations About the opponents Position. so you can catch them in the objects you want to defend. that due to MORE fights. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

so you get more class diversity there and more fights. seem very fine to me.You seem to be playing a different game than GW2.

It hasnt really changed anything or "targeted" stealth, except making it slightly easier to tag people going through obvious chokes (north camp ABL being the best example). But here is the thing: its so easy to to either trick your enemy by having someone run ahead or bypass them or by moving less predictable.

The only reason we are seeing them used is because of the change - the traps will soon fall into obscurity because no one will bother maintaining them any more than they bother with supply traps. I mean we should see zergs at constantly 0 supply, shouldnt we?

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So is this thread implying that stealth is mandatory for roaming builds? If stealth is so essential for roaming then necro, ele, warrior, revenant and guardian need stealth access right now. It's a huge failure of balance when more than half of the professions cannot roam at all.

In all seriousness though, it is a ridiculous idea to claim that stealth is needed for roaming. Plenty of builds can roam fine without stealth. Even thief can roam pretty effectively without stealth if you run daredevil. Daredevil already has access to a plethora of defensive options even without stealth. The only spec where this change is detrimental is deadeye. Designing deadeye to be so stealth dependent was a mistake and it will always be either oppressive or nearly useless in its current state. Also don't reply saying that stealth is part of the way that some class defenses are "balanced". There is no good balance in roaming right now and many of the specs that have stealth don't even need it to be effective. It's just a bonus to them. If you want to talk about real squishiness go and play something like a burst ele or a roaming necro build. Then you will know what real squishiness looks like.

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@MUDse.7623 said:

@"Zero.3871" said:
Roaming
until the new marked mechanic
was dominated by high mobility, stealth
classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to
create Vision with sentries/watchtowers
on your map. vision = informations (about your opponents position and intentions). the
new marking traps add a 3rd Option for Vision
on the map by placing them on critical positions.

that mean you can get
MORE informations
About the opponents Position. so you can catch them in the objects you want to defend. that due to
MORE fights
. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

so you get
more class diversity there and more fights. seem very fine to me.

if you are as a roamer just on your map and your area, who is it you are going to fight then?

you dont understand. if i enter any area, i capture e.g. sentries and camps and create "my area" because i know1.) they see mee while i am doing it, so they maybe will come to fight2.) when they cap it back i see them so i can go to them to fight

Building up "your area" means taking it away from someone else ( so you are entering the opponents area). alone that already create opportunities to fight. but if i would just randomly walk around the map i would NEVER find any Opponent to fight. and also the 30 seconds delay unil the "under attack" event appeares in camps or anything else is too Long, so the objective is lost until you are there to defend it. and i see many enemies porting back to spawn directly after capping when they see me because they dont want to fight.

the more Options for creating Vision you have, the more fights you will get, because you see your Opponent earlier and than can catch them for example inside of the camps before they capt it.

this traps absolutely DOESNT kill roaming. this traps only kill easy PPT.

i really enjoy the traps and possibilities they create for me.

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@Zero.3871 said:

Roaming
until the new marked mechanic
was dominated by high mobility, stealth
classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to
create Vision with sentries/watchtowers
on your map. vision = informations (about your opponents position and intentions). the
new marking traps add a 3rd Option for Vision
on the map by placing them on critical positions.

that mean you can get
MORE informations
About the opponents Position. so you can catch them in the objects you want to defend. that due to
MORE fights
. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

so you get
more class diversity there and more fights. seem very fine to me.

if you are as a roamer just on your map and your area, who is it you are going to fight then?

you dont understand. if i enter any area, i capture e.g. sentries and camps and create "my area" because i know1.) they see mee while i am doing it, so they maybe will come to fight2.) when they cap it back i see them so i can go to them to fight

Building up "your area" means taking it away from someone else ( so you are entering the opponents area). alone that already create opportunities to fight. but if i would just randomly walk around the map i would NEVER find any Opponent to fight. and also the 30 seconds delay unil the "under attack" event appeares in camps or anything else is too Long, so the objective is lost until you are there to defend it. and i see many enemies porting back to spawn directly after capping when they see me because they dont want to fight.

the more Options for creating Vision you have, the more fights you will get, because you see your Opponent earlier and than can catch them for example inside of the camps before they capt it.

this traps absolutely DOESNT kill roaming
. this traps only kill easy PPT.

i really enjoy the traps and possibilities they create for me.

if you wanted to be seen to get more fights, you have the chance to do so without the traps. showing everyone on your side the position of an opposing roamer however rarely will end up in something one could call a fight. if the mark from the trap would only show the enemy to the one who placed the trap, that would be another story.

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@Zero.3871 said:

Roaming
until the new marked mechanic
was dominated by high mobility, stealth
classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to
create Vision with sentries/watchtowers
on your map. vision = informations (about your opponents position and intentions). the
new marking traps add a 3rd Option for Vision
on the map by placing them on critical positions.

that mean you can get
MORE informations
About the opponents Position. so you can catch them in the objects you want to defend. that due to
MORE fights
. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

so you get
more class diversity there and more fights. seem very fine to me.

if you are as a roamer just on your map and your area, who is it you are going to fight then?

you dont understand. if i enter any area, i capture e.g. sentries and camps and create "my area" because i know1.) they see mee while i am doing it, so they maybe will come to fight2.) when they cap it back i see them so i can go to them to fight

Building up "your area" means taking it away from someone else ( so you are entering the opponents area). alone that already create opportunities to fight. but if i would just randomly walk around the map i would NEVER find any Opponent to fight. and also the 30 seconds delay unil the "under attack" event appeares in camps or anything else is too Long, so the objective is lost until you are there to defend it. and i see many enemies porting back to spawn directly after capping when they see me because they dont want to fight.

the more Options for creating Vision you have, the more fights you will get, because you see your Opponent earlier and than can catch them for example inside of the camps before they capt it.

this traps absolutely DOESNT kill roaming
. this traps only kill easy PPT.

i really enjoy the traps and possibilities they create for me.

I disagree. This makes it harder for smaller scale. Instead of having one or two players reacting to my movement whilst solo roaming, I am already seeing 5-10 players reacting to it. It promotes blobbing in small scale.

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@sostronk.8167 said:

Roaming
until the new marked mechanic
was dominated by high mobility, stealth
classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to
create Vision with sentries/watchtowers
on your map. vision = informations (about your opponents position and intentions). the
new marking traps add a 3rd Option for Vision
on the map by placing them on critical positions.

that mean you can get
MORE informations
About the opponents Position. so you can catch them in the objects you want to defend. that due to
MORE fights
. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

so you get
more class diversity there and more fights. seem very fine to me.

if you are as a roamer just on your map and your area, who is it you are going to fight then?

you dont understand. if i enter any area, i capture e.g. sentries and camps and create "my area" because i know1.) they see mee while i am doing it, so they maybe will come to fight2.) when they cap it back i see them so i can go to them to fight

Building up "your area" means taking it away from someone else ( so you are entering the opponents area). alone that already create opportunities to fight. but if i would just randomly walk around the map i would NEVER find any Opponent to fight. and also the 30 seconds delay unil the "under attack" event appeares in camps or anything else is too Long, so the objective is lost until you are there to defend it. and i see many enemies porting back to spawn directly after capping when they see me because they dont want to fight.

the more Options for creating Vision you have, the more fights you will get, because you see your Opponent earlier and than can catch them for example inside of the camps before they capt it.

this traps absolutely DOESNT kill roaming
. this traps only kill easy PPT.

i really enjoy the traps and possibilities they create for me.

I disagree. This makes it harder for smaller scale. Instead of having one or two players reacting to my movement whilst solo roaming, I am already seeing 5-10 players reacting to it. It promotes blobbing in small scale.

in which way it promotes blobbing? in my experience. if 1 Person know your Position, this Person is calling your Action in ts or teamchat, so everyone know that you are for example running to North camp. and then they send enough people to defend that inc.

now someone place a trap in North camp choke on east and west. you trigger the trap get marked, and again: the persons on that map now know your Position making the call to all others and they again sending enough People to defend it. the only difference is, that they dont Need someone Standing all the day in the camp to get the Information About your inc.

the numbers of deffers are in both cases, pre patch and now, the same, because it depends on the Server community wether they want to deff something or not. if they want they send enough People to kill you. that didnt Change with the patch.

and i dont see any difference in numbers of defenders since patch. until now i only saw positive results from the new traps.

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@Zero.3871 said:

@MUDse.7623 said:if i see an inc of 1-2 players i dont feel the need to call it on the map to trivialise the fight

like i said, i also dont see that bigger numbers of defenders which @sostronk.8167 mentioned.

i often see 10-15 people going after 2 people in north camp if they let themselves get marked on their way there.

tbf i dont think people will actually use the trap or trick much in the long run, maybe in the case of a very annoying individual from time to time but thats it. for me personally the direction this change goes altho i think i could easily play around it mostly made me change my ingame priorities and i will much less roam and the little bit i roam i might aswell do on a build my opponent can enjoy aswell. so yeah one less annoying deadeye on EU, guess that was a successfull change then ;)but stopping to play deadeye, i might give a little more information for the remaining ones (can also be used by other professions, especially holo):

  • did you know that exotic and rare energy sigils stack in effect? yes 1,5 dodges per weapon swap => 3x as much as in spvp.
  • transformations and bundle items count as weaponswap triggering all traits, sigils etc. related to it and some of them can be used in combat for example blueprints.

with the 2 above you can with just 1 rifle permastealth off only dodges while in combat, have fun.

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@MUDse.7623 said:

@MUDse.7623 said:if i see an inc of 1-2 players i dont feel the need to call it on the map to trivialise the fight

like i said, i also dont see that bigger numbers of defenders which @sostronk.8167 mentioned.

i often see 10-15 people going after 2 people in north camp if they let themselves get marked on their way there.

tbf i dont think people will actually use the trap or trick much in the long run, maybe in the case of a
very
annoying individual from time to time but thats it. for me personally the direction this change goes altho i think i could easily play around it mostly made me change my ingame priorities and i will much less roam and the little bit i roam i might aswell do on a build my opponent can enjoy aswell. so yeah one less annoying deadeye on EU, guess that was a successfull change then ;)but stopping to play deadeye, i might give a little more information for the remaining ones (can also be used by other professions, especially holo):
  • did you know that exotic and rare energy sigils stack in effect? yes 1,5 dodges per weapon swap => 3x as much as in spvp.
  • transformations and bundle items count as weaponswap triggering all traits, sigils etc. related to it and some of them can be used in combat for example blueprints.

with the 2 above you can with just 1 rifle permastealth off only dodges while in combat, have fun.

I actually have this setup on my weaver. There is another sigil or two that do stack with it's major counterpart too.

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@"sostronk.8167" said:

  • It's rare to have 4 maps queued, especially outside of reset.
  • "game ded"... is your opinion, which others don't agree with. It's also an ambiguous concept, which can be very toxic.
  • "Give up on that PPT play" You need to stop telling people how to play a video game they payed for. I come across this attitude among players quite frequently. It seems like narcissism to me. Another thing I come across quite frequently these days, not just in game.

Why do you think its rare to see maps queued if it's not because dead game? Sure they could make a new matchmaking system to get a single match up to par maybe but it's "dead" RN

If your actually good at PPT you should realize a server wins by coverage and stacking. You could not play all week and the result will be the same. Map hopping for PPT is not only an unfortunate side effect but it is not even possible in a well populated match.

Again using EB as an example there is no need for PPT "roamers" because people are actually playing together, pvping each other, maybe banging down a door for fun and fights. No need to map hop lets play together.

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