The ultimate soloer? — Guild Wars 2 Forums

The ultimate soloer?

After playing a lot and testing I feel a minion reaper is the best solo pve player for dungeons, events, soloing champions? I feel i do the most damage with the highest survivability combo with them.

Just curious if anyone strongly feels something else is stronger if so would you mind sharing which class and why please? I've always been a solo player but am getting a bit bored with my build so was just curious if anything beats this now a days?

Comments

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited November 5, 2018

    What traits/weapons is your reaper minion build? I have no doubt it does a quite large amount of damage, but the idea of a minion build is that it keeps you out of harms way to maintain your sustainability; it's hard to think how reaper traitline would further that goal because reaper shroud and the traits in the line aren't about giving you range or sustain.

    I have no doubt that with the correct execution, the condi mirage is in the top 3. The only real challenge with it is to maintain a flow of illusions. It's idea is the same as minions on necro ... something else tanks for you so you can plug away at the mob from a safe distance. Personally, I think minions do that better for you than clones do.

    The other approach I've seen is pet-tanking ranger, though I don't think pets are as good an aggro magnet as minions are. Lots of people are going to tell you (correctly) that you can pretty much solo with lots of builds with timing of dodges, heals, etc ... I'm more partial to think that some builds excel at soloing a wider range of content; these are the builds I'm also interested in that I think you are referring to. I ran this for a long time before PoF, then it got boring. But I did clear most of HoT maps myself with it:

    http://gw2skills.net/editor/?vRAQRBLRhG2IDN0Ujd1gbNwejjihKGAfbCMT6ZYclfQI0BA-jByXABPoEkAlfNuDAALPYi+B6OJADp+zcPBASBAxeL-e

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Parasitic contagion trailblazer scourge. Nothing come close to this.

  • DerJoker.9081DerJoker.9081 Member ✭✭✭
    edited November 6, 2018

    Strength, Tactics, Spellbreaker Warrior with healing shouts. Unkillable in berzerker gear, permanent 25might,25 vuln and can dodge every 4 Seconds.
    You need to stay aggressive though, to keep might generation up, which will heal you, give you endurance, gives you more power than usually and increases your healing.

  • Sylent.3165Sylent.3165 Member ✭✭✭

    @DerJoker.9081 said:
    Strength, Tactics, Spellbreaker Warrior with healing shouts. Unkillable in berzerker gear, permanent 25might,25 vuln and can dodge every 4 Seconds.
    You need to stay aggressive though, to keep might generation up, which will heal you, give you endurance, gives you more power than usually and increases your healing.

    Which weapons are used in this build and with what traits in the lines?

  • Ranger classes with groot pet and bear. :p

    All the losers win in the end.

  • Tora.7214Tora.7214 Member ✭✭
    edited November 6, 2018

    its quite posible to solo as ranger without the need of having a pet tank you, here i am soloing the forged commander event as a boon soulbeast

    however that build is dependant of the 33% boon duration of concentration sigil to keep the important boons 100% uptime so i dont know if it will still be viable with the nerf the sigil its getting soon

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    For champions and bosses, it's ranger and it's not even close.

    Tanky pet and you need to be blatantly negligent in order to die most times. So long as you have the damage you can take on basically anything that exists in open world when alone. Even many of the world bosses can be taken down when alone with relative ease.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited November 7, 2018

    @DerJoker.9081 said:
    Strength, Tactics, Spellbreaker Warrior with healing shouts. Unkillable in berzerker gear, permanent 25might,25 vuln and can dodge every 4 Seconds.
    You need to stay aggressive though, to keep might generation up, which will heal you, give you endurance, gives you more power than usually and increases your healing.

    I will second the concept of this build. In fact, I find that Warrior offers quite a large number of high sustain builds that don't compromise damage and maintain the fun factor. Sure, Ranger is way up there, if not top, but it's a little boring IMO. I run a few Warrior builds that fit the interest of the thread:

    SB with Strength, Tactics (probably very similar to your build)
    http://gw2skills.net/editor/?vJAQNAoYUjMdQlH25BmdAnIW6BskoQjLLg3kvydZjAQBYpB-jxBBQBjS9nas/gh0HQSlgA4UAUGlfB4JAQGg8xA-e

    I love this build because you can swap to almost any traitline and maintain your DPS and sustain, customizing on the feel of the build and for different situations. It's such a versatile class to play.

    Carry Warrior
    http://gw2skills.net/editor/?vJAQRBHTdG2ITHU5hdegZHwJihegyCgCICyvoxzCtNC/fA-jBCBQBA4gAwv9HCwTAgVK/YwJAAV6HSpSQVp+TAgDgzbezbew5nf+5nfeff+7rf+7rf+5n/epAIdZE-e

    I run this to carry new people through fractals.

    While Ranger/Necro are top performers, the pet tanking concept is not the most engaging to play. The Warrior versions are very effective and still require you to know what to do and stay in the fight to get the most sustain while doing it. If every class played like this one ... wow.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Minion Master yes, been running a Minion Master tank since pre HoT and still to this day use it for soloing.
    Granted it's been upgraded to a Reaper for many years but I'm still very fond of it's more or less unkillable aspect.
    Minion lifesteal sustain is a wonderful thing, specially when you can have over 10 of them feeding you.

  • I was asking myself which class is the best soloer, mainly because i started my roas to ad infinitum, but i didnt want to bother ppl with t1 runs and wait 3 hours for one dude to show up. i am currently soloing these fractals with guardian but find it kinda onesided mainly because most of the time i camp scepter and i am massivly relieing on healing.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭
    edited November 7, 2018

    @Obtena.7952 said:
    What traits/weapons is your reaper minion build? I have no doubt it does a quite large amount of damage, but the idea of a minion build is that it keeps you out of harms way to maintain your sustainability; it's hard to think how reaper traitline would further that goal because reaper shroud and the traits in the line aren't about giving you range or sustain.

    I have no doubt that with the correct execution, the condi mirage is in the top 3. The only real challenge with it is to maintain a flow of illusions. It's idea is the same as minions on necro ... something else tanks for you so you can plug away at the mob from a safe distance. Personally, I think minions do that better for you than clones do.

    The other approach I've seen is pet-tanking ranger, though I don't think pets are as good an aggro magnet as minions are. Lots of people are going to tell you (correctly) that you can pretty much solo with lots of builds with timing of dodges, heals, etc ... I'm more partial to think that some builds excel at soloing a wider range of content; these are the builds I'm also interested in that I think you are referring to. I ran this for a long time before PoF, then it got boring. But I did clear most of HoT maps myself with it:

    http://gw2skills.net/editor/?vRAQRBLRhG2IDN0Ujd1gbNwejjihKGAfbCMT6ZYclfQI0BA-jByXABPoEkAlfNuDAALPYi+B6OJADp+zcPBASBAxeL-e

    You got it backwards with the Reaper. Reaper enables a very strong melee build, with the minions used to play off traits and effects. With Death magic and the minion traits, it compliments a Power build by mitigating damage and off-loading conditions on to minions as a weapon. Flesh of the Master increases toughness, which stacks on top Shroud's damage reduction. Necromantic Corruption leeches conditions off of you onto the minions, which then send them to whatever they hit, acting as a passive condition clear. Death Nova is just extra minions and extra damage. With the standard set of minions these aren't that impressive..... but combined with "Rise!", and you have an very potent combo for strong self sustain that actively scales with how many things you're fighting.

    I've run this type of build on necro since Season 3, and its only really vulnerable to things that can decimate your minions faster then you can replace them. The combined damage reduction, Reapers stable damage output, and Greatsword's area CCs, lets you run head first into almost any fight, and straight up tank it for as long as you need to win. The more trash mobs, the better. The damage is decent, granted other builds can do better.... but it doesn't require any special combinations or rotations, and only enough timing to understand when to use skills for the maximum number of hits per use. But make no mistake... its not a "stand back and let your minions tank" build, and promotes being surrounded as much as possible. Open world its basically unstoppable short of Legendarily enemies and handles most HOT HPs well; which is why a lot of players like it. Lots of room for error, easy to manage and lets you be pretty reckless without automatically killing yourself.

  • otto.5684otto.5684 Member ✭✭✭✭

    Most damage to highest sustainability ratio is highly debatable. Mirage staff is fairly strong. Certainly variant builds of ranger. If you must avoid the damage instead of mitigation, then power herald, SB, mirage and thief. Power herald probably have the best CC options for a high damage build.

    There is not “one” solo build to rule them all.

  • @otto.5684 said:
    Most damage to highest sustainability ratio is highly debatable. Mirage staff is fairly strong. Certainly variant builds of ranger. If you must avoid the damage instead of mitigation, then power herald, SB, mirage and thief. Power herald probably have the best CC options for a high damage build.

    There is not “one” solo build to rule them all.

    power herald can solo many things but some are quite questionable. for example lets say you wanna solo mai trin fractals for reasons. i tried and felt like guard was a better choice, simply because having to joggle between utilizing the tablet for condition cleanse AND fighting at the same time was like ultimate esports lvl of mastering. not saying it isnt possible but its very,very tireing.

    appart from that another question. could you solo cm fractals? tried it with guardian and did not end well since he relies heavily on healing to survive. help pls

  • DerJoker.9081DerJoker.9081 Member ✭✭✭
    edited November 8, 2018

    @Sylent.3165 said:

    @DerJoker.9081 said:
    Strength, Tactics, Spellbreaker Warrior with healing shouts. Unkillable in berzerker gear, permanent 25might,25 vuln and can dodge every 4 Seconds.
    You need to stay aggressive though, to keep might generation up, which will heal you, give you endurance, gives you more power than usually and increases your healing.

    Which weapons are used in this build and with what traits in the lines?

    Strength: mid, mid, mid
    Tactics: down, up, mid
    Spellbreaker: up, down, down

    Füll Berzerker Gear, Runes of Strength and for sigils Energy in both weapon sets, the other two, your choice :) Battle and Strength are solid options

    Weapon: Greatsword and Dagger/Dagger

    Heal: To the limit
    Utility: For great justice, On my mark, Shake it off
    Elite: Signet of Rage

  • Shivvies.3921Shivvies.3921 Member ✭✭✭

    It is relatively slow compared to power builds in kill speed but I love, love, love condi Mirage in solo. It ramps up quickly and with food/vigour uptime/energy sigil, you are never there when something tries to hit you.

    I mean, I'm an average player at best but I find it the easiest to solo mobs meant for groups.

    Cheers!

  • I must agree on that! Mirage is amazing for soloing content, AND it's fun! It's a little bit slow tho (i do like 8-12k dps) when i'm around soloing bounties. Now i play power chrono. It's harder to play, but now on bounty i do around 18-22k dps. So worth it :)

  • This one claims to be quite good at soloing champs.

  • Buran.3796Buran.3796 Member ✭✭✭✭

    ^ Old build, got nerfed. Currently does the same with Mesmer variants.

  • @Catchyfx.5768 said:
    This or good mirage. I saw condi mirage soloing bounties

    what build are they using? I have to believe a build meant strictly for this type of solo feats is going to differ from a Fractal or even open world build. I guess maybe a WvW solo roaming build would be similar since you need to be somewhat tanky and also able to dish out damage.

  • Catchyfx.5768Catchyfx.5768 Member ✭✭✭

    @Dabrixmgp.4758 said:

    @Catchyfx.5768 said:
    This or good mirage. I saw condi mirage soloing bounties

    what build are they using? I have to believe a build meant strictly for this type of solo feats is going to differ from a Fractal or even open world build. I guess maybe a WvW solo roaming build would be similar since you need to be somewhat tanky and also able to dish out damage.

    look in mesmer forum section yeah i believe it will be kinda different build

    Jokaurene

  • Nephalem.8921Nephalem.8921 Member ✭✭✭

    @Lucas.3718 said:
    I was asking myself which class is the best soloer, mainly because i started my roas to ad infinitum, but i didnt want to bother ppl with t1 runs and wait 3 hours for one dude to show up. i am currently soloing these fractals with guardian but find it kinda onesided mainly because most of the time i camp scepter and i am massivly relieing on healing.

    Power chrono would probably the best for this. Has REALLY good self buffing on top of million blocks and evades.
    Quite a bit behind would be Power reaper since it can facetank basically everything in lower level fractals while running a full dps build. Reaper also stacks vuln and might on his own and doesnt need any buffs for critcap.
    Holo, Weaver and Dh are all good but require dodges and don't have the self buffing of a power chrono. Chrono is just simply way too broken in basically everything.

  • Power chrono is worthless to a solo player. I know because I tried it out for a while. It almost completely removes the maneuverability of the player. You have to try to stay within your little buffing circle, while trying to avoid getting hit. That is a recipe for death.

  • Hex.2579Hex.2579 Member ✭✭✭

    @redcomyn.4651 said:
    Power chrono is worthless to a solo player. I know because I tried it out for a while. It almost completely removes the maneuverability of the player. You have to try to stay within your little buffing circle, while trying to avoid getting hit. That is a recipe for death.

    Have you seen power chrono solo fractal CM?

    To OP, any classes can solo dungeon, open world champs and more. If you look for the highest damage, they won't have highest survivability cuz it's life.
    Warrior, necro, any spec works. There are also soulbeast, power chrono, and mirage just right after on that rank. Those are high damage, high survivability with utilities.
    Thief, ele, guardian have much lower survivability but they work just fine.
    Revenant/renegade is weaker imo but they work ^ ^

  • @Hex.2579 said:

    @redcomyn.4651 said:
    Power chrono is worthless to a solo player. I know because I tried it out for a while. It almost completely removes the maneuverability of the player. You have to try to stay within your little buffing circle, while trying to avoid getting hit. That is a recipe for death.

    Have you seen power chrono solo fractal CM?

    To OP, any classes can solo dungeon, open world champs and more. If you look for the highest damage, they won't have highest survivability cuz it's life.
    Warrior, necro, any spec works. There are also soulbeast, power chrono, and mirage just right after on that rank. Those are high damage, high survivability with utilities.
    Thief, ele, guardian have much lower survivability but they work just fine.
    Revenant/renegade is weaker imo but they work ^ ^

    are you talking about the support power chrono or the damage power chrono or a mixture. i wanna know pls

  • Hex.2579Hex.2579 Member ✭✭✭

    @Lucas.3718 said:

    Damage chrono of course.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited November 14, 2018

    I think the problem here is that what is 'best' is not well defined to begin with. For some people what is best is what is easiest. For others, it's about fast or most fun. So which one are we talking about here?

    OP is pretty clear; he's looking for best DPS while being able to survive. The notion of 'best' is pretty vague but I think it's safe to say that without some boundaries, it's hard to conclude what those could be.

    Personally, I think the best soloers are the ones with the fewest restrictions on how to play the character to succeed; it's your freedom that gives you 'soloability'. The freedom to move, the freedom to stand where you want and still be offensive, the freedom to execute skills and have the skills you need for the encounters in question.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • hm... most impressive

  • spiritualabyss.7016spiritualabyss.7016 Member ✭✭✭
    edited November 18, 2018

    @redcomyn.4651 said:
    Power chrono is worthless to a solo player. I know because I tried it out for a while. It almost completely removes the maneuverability of the player. You have to try to stay within your little buffing circle, while trying to avoid getting hit. That is a recipe for death.

    This is a very subjective opinion, I soloed every 100cm boss and many other encounters on Chrono, I don't think that there is currently a profession that can compete in terms of speed /efficiency.
    (When you really mastered the spec.)
    Condi warrior is probably the next best option if you go for speed, necro if it is about surviving despite tanking hits.

  • I had some success soloing champions with my core hybrid mesmer traited into Dueling and Illusions for a constant clone uptime so i have the infinite tank and can shake off aggro by stealthing.

  • @spiritualabyss.7016 said:
    This is a very subjective opinion, I soloed every 100cm boss and many other encounters on Chrono, I don't think that there is currently a profession that can compete in terms of speed /efficiency.
    (When you really mastered the spec.)
    Condi warrior is probably the next best option if you go for speed, necro if it is about surviving despite tanking hits.

    Of course it is subjective. All opinions here are subjective. But what I found was that I can't dodge the hits trying to stay in my small buff circle. It also makes objective sense that avoiding those hits would become a lot more difficult.

    I don't even remember what those buffing circles are called, anymore. Once I gave up on it, I never looked back. Especially with the mirage, which I think is a thousand times (subjective opinion) better for a soloer.

    Of course, there are going to people who are good with the chronomancer as a soloer. But they are very much the exception. The majority of us will never be that good at it to compete with the extraordinary few who are that amazing with their twitch skills.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited November 18, 2018

    @spiritualabyss.7016 said:

    @redcomyn.4651 said:
    Power chrono is worthless to a solo player. I know because I tried it out for a while. It almost completely removes the maneuverability of the player. You have to try to stay within your little buffing circle, while trying to avoid getting hit. That is a recipe for death.

    This is a very subjective opinion, I soloed every 100cm boss and many other encounters on Chrono, I don't think that there is currently a profession that can compete in terms of speed /efficiency.
    (When you really mastered the spec.)
    Condi warrior is probably the next best option if you go for speed, necro if it is about surviving despite tanking hits.

    There is very definitely an element of player skill involved in what is 'best' for soloing; it simply needs to be better defined as to what is meant by 'best'.

    I think it's important to note that it's definitely easier to solo if you have fewer constraints and restrictions imposed on a build that enables soloing. For instance, if you are soloing as a warrior class and take the shout heals, you have much more freedom to move around and control over healing than you do if you rely on Adrenal Health or MMR. Same is true for the healing signet; it might not be the best heal, but you can focus less on if or when you have to heal if you run it. Ultimately, I think what is best is determined by the player and the minimum set of defensive variation they need on the best offensive build for the situation.

    I'm the kind of player that likes to concentrate on my offensive rotation, relying on more passive or automatic defensive elements to get me through. For others, they will build the best face tank they can. Again, some others will simply optimize play for the given situation. Yet another strategy, Applying Damage over Time while dancing about dodging or blocking. Or even some of those in combination. That's why they game is awesome ... you can truly play how you want.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • would you say engineer is good at soloing or is he more team dependant ?

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    I bet it's pretty good for some people, but for me; it's not in my top 3. Exploring 'self-soloing' builds for me started with Eng, but then I discovered better self-soloing builds more fitting for how I like to play and how I actually play (those are two different things for me unfortunately; I find my best soloing build linear and passive boring play). I think the point here is that it's up to the player to discover what works for them, though it's not unreasonable for people to ask each other what they are using.

    I could do some awesome things with that Engi build but I haven't played or updated it for a long time ... funny that at the time I was playing it, people thought it was a joke; now it's recognized as meta for OW on Metabattle I think.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • spiritualabyss.7016spiritualabyss.7016 Member ✭✭✭
    edited November 19, 2018

    I think a variant of condi engineer can be really strong for solo - you've got lots of cc skills and many combo possibilities, but its definitely not the easiest build!

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