instead of having straight up revealed
eg sic em. revealed debuff for 6 secs, make it 6 secs marked instead, for some counter play
A fair amount of the Sick'em targetted players still escape with ease under the current "revealed" system. Then there's the issue: marked targets remains invisible while they're stealthed and they can stealth for most or longer duration. Not to mention, to use Sick'em, one needs to target the stealthed target, high class joke .