Audio Cues in Competitive Modes. — Guild Wars 2 Forums

Audio Cues in Competitive Modes.

How does it work? Is there a specific range for it to be heard? Do some skills prevent some skills' audio to be heard by enemy players?

For examples:
Deadeye's Mark. Sometimes I hear it being used not on me. Is there a specific range to this?
Mesmer stealth skills.
Will a stealthed warrior/guardian using a shout be heard by enemies if they're in range?

Apathy is death.

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Comments

  • coro.3176coro.3176 Member ✭✭✭✭
    edited November 28, 2018

    I'd also like some clarification on this.

    I find deadeye to be difficult to predict, except for DJ, which often comes with quickness so it's too fast to react to anyway. The DJ sound effect is really really important though, so it's good that that is consistent.

    Mesmer stealth + other sound effects seem to work quite well. I can almost always hear a mesmer stealth when they try and sneak up on me - even if they're behind a wall/cliff/obstacle and I can't see them. From there, I know I need to dodge or block in a second or two when their burst is about to land.

    Other important sound effects that targets or nearby players should hear: anything that makes normal skills unblockable (eg. basilisk venom), or things that add damage but players might not see the animation for (eg. One Wolf Pack).

  • Hi borgs and coro, thanks for the good questions, the team members who can answer these question are hard at work right now, we will get your questions answered as soon as we can, hang in there, we will get back to you soon, thanks for your patience.

    Jason Wolford
    Lead Sound Designer

  • borgs.6103borgs.6103 Member ✭✭✭

    Bump. Really want some answers to this...

    Apathy is death.

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