What are your petty grievances in GW2? - Page 6 — Guild Wars 2 Forums

What are your petty grievances in GW2?

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  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited November 20, 2018

    @notebene.3190 said:

    @evilsofa.7296 said:

    @notebene.3190 said:
    Finally thought of one that is truly petty for me (and not something I'd like changed)!

    Break Bars.
    Break Bars are green.
    Break Bars are not blue.

    No, the unlocked and unbroken defiance bar is teal. Go to the wiki page, save the .png of the teal defiance bar, upload it to ImageColorPicker (or check the values with your favorite photo editor) and you'll find areas that range from equal to very nearly equal amounts of green and blue. How green or blue it appears to each player depends on their monitor calibration (which can be way, way off) and their eyes.

    I actually did it once, and the color it comes upon with (the name escapes me at the moment, it’s not teal) is part of the green family.

    Edit: Verdigris 😊

    https://en.m.wikipedia.org/wiki/Verdigris

    On my screen its a sky blue, and not that colour so...

    @Smeerlap.2698 said:
    Legendary weapons not being slightly stronger then ascended.. example ascended Sword 950-1050 --->> legendary must be 975-1075 OR 950-1075.
    After 3 years I still have not heard a satisfying answer why they are not better.. legendary armor is better then ascended (defense), ascended is better then exotic.
    Basically legendary weapons are just purple ascended and the only thing legendary about it is the cost to craft and the skin/effect.

    I got this from the internet - A full ascended berserker set gives you a 12.5% increase in damage over a full exotic berserker gear set with power infusions. This is the maximum increase in damage obtainable with ascended gear. The ascended weapon gives the biggest increase for an individual item at 5.9%. Ascended armor only increases damage by 1.8% over exotic if you already have ascended back, trinkets and weapon.

    So why are legendary weapons not better then ascended. :o

    Once upon a time before ascended was a thing legendary weapons matched exotic weapon stats, when ascended was added ANET upped it to ascended levels. Anet doesnt want people to be forced into getting legendaries if they dont want them. The only reason to get a legendary in this game is because of stat swapping, and sigil swapping.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • googel.3278googel.3278 Member ✭✭✭

    @Durzlla.6295 said:
    That there’s not enough kitten male armor sets. Also, Anet needs to take a page out of FF14s book and add in “healing booty shorts” for my Mesmer

    Yes give more pixels to satisfy the gaming population, give em more skins. More fashion pixels pls

  • Blude.6812Blude.6812 Member ✭✭✭

    Targeting fix/improvement/update still is being ignored. I guess Anet doesn't have anyone with t skills to fix it.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    Revenant energy system

  • @Smeerlap.2698 said:
    Legendary weapons not being slightly stronger then ascended.. example ascended Sword 950-1050 --->> legendary must be 975-1075 OR 950-1075.
    After 3 years I still have not heard a satisfying answer why they are not better.. legendary armor is better then ascended (defense), ascended is better then exotic.
    Basically legendary weapons are just purple ascended and the only thing legendary about it is the cost to craft and the skin/effect.

    I got this from the internet - A full ascended berserker set gives you a 12.5% increase in damage over a full exotic berserker gear set with power infusions. This is the maximum increase in damage obtainable with ascended gear. The ascended weapon gives the biggest increase for an individual item at 5.9%. Ascended armor only increases damage by 1.8% over exotic if you already have ascended back, trinkets and weapon.

    So why are legendary weapons not better then ascended. :o

    Once upon a time before ascended was a thing legendary weapons matched exotic weapon stats, when ascended was added ANET upped it to ascended levels. Anet doesnt want people to be forced into getting legendaries if they dont want them. The only reason to get a legendary in this game is because of stat swapping, and sigil swapping.

    My friend, this is still not good enough.. nobody forced me to make Khan-Ur or The Shining Blade.. I made them purely because I felt like it even knowing they have the same stats.. i had a good amount of materials (even I still needed to buy a ton of gold from gem store) .
    From what I know you don't need legendary' s for raids or fractals or any other content.. making them is just not what you do very easily on a sunday afternoon, that's why i think it's a good thing to give them a slight stat boost, because they are legendary!
    Personally I don't care for stat swapping or sigil swapping, that's not the reason I made them.

  • Smeerlap.2698Smeerlap.2698 Member ✭✭
    edited November 20, 2018

    @Knighthonor.4061 said:
    Revenant energy system

    So true.

  • Petty grievance

    When listing items on a sell order the quantity will first match the quantity on the top buy order if it is less, eg. If I want to make a sell order of 250 of an item and the top buy order is for 10 of that item, my sell order will list for only 10. I have to change the quantity to what I want to list as a sell order. There’s no reason for my sell order to match someone else’s buy order. I’m not selling to them.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • XECOR.2814XECOR.2814 Member ✭✭✭

    Dread is buffed last patch on tooltip but not in game. And there is no post for it because no one plays it.

  • That annoying song in Lions Arch.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    @Smeerlap.2698 said:

    @Smeerlap.2698 said:
    Legendary weapons not being slightly stronger then ascended.. example ascended Sword 950-1050 --->> legendary must be 975-1075 OR 950-1075.
    After 3 years I still have not heard a satisfying answer why they are not better.. legendary armor is better then ascended (defense), ascended is better then exotic.
    Basically legendary weapons are just purple ascended and the only thing legendary about it is the cost to craft and the skin/effect.

    I got this from the internet - A full ascended berserker set gives you a 12.5% increase in damage over a full exotic berserker gear set with power infusions. This is the maximum increase in damage obtainable with ascended gear. The ascended weapon gives the biggest increase for an individual item at 5.9%. Ascended armor only increases damage by 1.8% over exotic if you already have ascended back, trinkets and weapon.

    So why are legendary weapons not better then ascended. :o

    Once upon a time before ascended was a thing legendary weapons matched exotic weapon stats, when ascended was added ANET upped it to ascended levels. Anet doesnt want people to be forced into getting legendaries if they dont want them. The only reason to get a legendary in this game is because of stat swapping, and sigil swapping.

    My friend, this is still not good enough.. nobody forced me to make Khan-Ur or The Shining Blade.. I made them purely because I felt like it even knowing they have the same stats.. i had a good amount of materials (even I still needed to buy a ton of gold from gem store) .
    From what I know you don't need legendary' s for raids or fractals or any other content.. making them is just not what you do very easily on a sunday afternoon, that's why i think it's a good thing to give them a slight stat boost, because they are legendary!
    Personally I don't care for stat swapping or sigil swapping, that's not the reason I made them.

    Old topic. Here's a statement from before release in June 2012:
    https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/

    Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

  • They implemented a few instances of a kind of tower defense in a few early personal story chapters, and haven't done anything else with them

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited November 21, 2018

    @Smeerlap.2698 said:

    @Smeerlap.2698 said:
    Legendary weapons not being slightly stronger then ascended.. example ascended Sword 950-1050 --->> legendary must be 975-1075 OR 950-1075.
    After 3 years I still have not heard a satisfying answer why they are not better.. legendary armor is better then ascended (defense), ascended is better then exotic.
    Basically legendary weapons are just purple ascended and the only thing legendary about it is the cost to craft and the skin/effect.

    I got this from the internet - A full ascended berserker set gives you a 12.5% increase in damage over a full exotic berserker gear set with power infusions. This is the maximum increase in damage obtainable with ascended gear. The ascended weapon gives the biggest increase for an individual item at 5.9%. Ascended armor only increases damage by 1.8% over exotic if you already have ascended back, trinkets and weapon.

    So why are legendary weapons not better then ascended. :o

    Once upon a time before ascended was a thing legendary weapons matched exotic weapon stats, when ascended was added ANET upped it to ascended levels. Anet doesnt want people to be forced into getting legendaries if they dont want them. The only reason to get a legendary in this game is because of stat swapping, and sigil swapping.

    My friend, this is still not good enough.. nobody forced me to make Khan-Ur or The Shining Blade.. I made them purely because I felt like it even knowing they have the same stats.. i had a good amount of materials (even I still needed to buy a ton of gold from gem store) .
    From what I know you don't need legendary' s for raids or fractals or any other content.. making them is just not what you do very easily on a sunday afternoon, that's why i think it's a good thing to give them a slight stat boost, because they are legendary!
    Personally I don't care for stat swapping or sigil swapping, that's not the reason I made them.

    If they had any kind of stat advantage over ascended they would become mandatory for all end game, meta groups, raids, fractals, dungeons, etc and as the qoute @ProtoGunner.4953 provided states, thats not what they want.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Musaroxy.2874Musaroxy.2874 Member ✭✭✭

    This one's really petty. The Ice Cat on the largest lily-pad in one the pond on the bottom floor of the Grove. The lily-pads used to be my favorite place for screenshots/generally hanging out in the Grove, but for the past two (or three?) years, there's been a mound of snow, with a cat sitting on it, and one of the nosiest snow-makers ever floating above it. (You can hear it anywhere around that pond, from any direction!) Sure, you can feed the cat and get it out of the ice block, but you can't get rid of the snow mound and snow maker. You feed the cat, the ice cube melts, and it just sits there in the snow. Forever. Making it impossible to take screenshots from most directions on the lily-pads without having a cat and snow maker in the picture. I love the inclusion of home instance cats, but I have an eternal grudge against this one.

    "You know what they say: Curiosity pruned the Sylvari."

  • @TheQuickFox.3826 said:
    Collection achievements being locked.

    • Plays through whole area with all story missions, bounties and dynamic events.
    • Unlocks collection
    • Has to do much of the encounters over again because when I did them, it did not count for the collection.

    cough did you mean working on Aurora in Draconis Mons? cough

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @foozlesprite.8051 said:

    @TheQuickFox.3826 said:
    Collection achievements being locked.

    • Plays through whole area with all story missions, bounties and dynamic events.
    • Unlocks collection
    • Has to do much of the encounters over again because when I did them, it did not count for the collection.

    cough did you mean working on Aurora in Draconis Mons? cough

    jfc i started on that recently and the 20 day timegate is killing my soul.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Charr armor clipping, distortions, and tacky stretching. Hard to make some heavy, and a good chunk of medium / light armors work when parts of the armors sink into a charr character's fur, literally, or look cheaply warped.

    Then there's the slight 'Rox' imitation total makeover kit-only face that's like has the face/snout perpetually tilted downward instead of straight like the other faces, and making most masks, glasses and things look really... out of place.

    As someone who loves dolling her charr character horde up... it makes me petty with how limited this feels.

    [HzH] -- JQ

  • The 'greeters' at the TP and bank. Seriously why? And the stuff that is basically junk that requires you to type in the name to clear it from your bags and bank.

  • yann.1946yann.1946 Member ✭✭✭

    @Ardid.7203 said:

    @sorudo.9054 said:

    @Turkeyspit.3965 said:

    @sorudo.9054 said:
    anything ascended takes tons of time to get (except things from laurels) and it's always stuck behind the horrid frikin crafting, as long as the crafting system isn't anywhere close to fun i will never enjoy crafting one bit and never get it to 450 let alone 500.

    Crafting in GW2 is very punishing, I agree completely. BUT, the silver lining is that all end game gear is acquired either through crafting or exchanging currency to NPC vendors, which is a far better experience than killing bosses on a daily/weekly basis and HOPE that the item you want drops, and then HOPE that you are the one to receive it. The lack of RNG in GW2 is very refreshing.

    you and me have a completely different view on RNG with GW2, this game has the worst kind of RNG. (ppl playing for about 6 years and no precursor drop while ppl who play for about 6 months getting 2 in one month)
    also, that silver lining isn't anything positive, i rather kill a boss several time then grafting months on end and still getting nowhere close to something useful.

    There is only one kind of RNG. The worst one. Anything that depends on RNG will be always awful.
    So I concurr with Turkeyspit: I'll choose a boring crafting over an abysmal RNG, any time.

    While I agree with turkey. I"ll have to disagree with you in the sense that their can be good rng. A lot of games would be boring without it.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @yann.1946 said:

    @Ardid.7203 said:

    @sorudo.9054 said:

    @Turkeyspit.3965 said:

    @sorudo.9054 said:
    anything ascended takes tons of time to get (except things from laurels) and it's always stuck behind the horrid frikin crafting, as long as the crafting system isn't anywhere close to fun i will never enjoy crafting one bit and never get it to 450 let alone 500.

    Crafting in GW2 is very punishing, I agree completely. BUT, the silver lining is that all end game gear is acquired either through crafting or exchanging currency to NPC vendors, which is a far better experience than killing bosses on a daily/weekly basis and HOPE that the item you want drops, and then HOPE that you are the one to receive it. The lack of RNG in GW2 is very refreshing.

    you and me have a completely different view on RNG with GW2, this game has the worst kind of RNG. (ppl playing for about 6 years and no precursor drop while ppl who play for about 6 months getting 2 in one month)
    also, that silver lining isn't anything positive, i rather kill a boss several time then grafting months on end and still getting nowhere close to something useful.

    There is only one kind of RNG. The worst one. Anything that depends on RNG will be always awful.
    So I concurr with Turkeyspit: I'll choose a boring crafting over an abysmal RNG, any time.

    While I agree with turkey. I"ll have to disagree with you in the sense that their can be good rng. A lot of games would be boring without it.

    RNG is fine as long as it's an alternative path, and not the sole path to getting what you want.

    For instance, ascended armor and weapons are available as RNG drops from world bosses, fractals, even gaining a level in WvW. It's great when that happens, as it's a huge savings on materials, but it would be awful if it was the only method of attaining ascended gear.

  • yann.1946yann.1946 Member ✭✭✭

    @Turkeyspit.3965 said:

    @yann.1946 said:

    @Ardid.7203 said:

    @sorudo.9054 said:

    @Turkeyspit.3965 said:

    @sorudo.9054 said:
    anything ascended takes tons of time to get (except things from laurels) and it's always stuck behind the horrid frikin crafting, as long as the crafting system isn't anywhere close to fun i will never enjoy crafting one bit and never get it to 450 let alone 500.

    Crafting in GW2 is very punishing, I agree completely. BUT, the silver lining is that all end game gear is acquired either through crafting or exchanging currency to NPC vendors, which is a far better experience than killing bosses on a daily/weekly basis and HOPE that the item you want drops, and then HOPE that you are the one to receive it. The lack of RNG in GW2 is very refreshing.

    you and me have a completely different view on RNG with GW2, this game has the worst kind of RNG. (ppl playing for about 6 years and no precursor drop while ppl who play for about 6 months getting 2 in one month)
    also, that silver lining isn't anything positive, i rather kill a boss several time then grafting months on end and still getting nowhere close to something useful.

    There is only one kind of RNG. The worst one. Anything that depends on RNG will be always awful.
    So I concurr with Turkeyspit: I'll choose a boring crafting over an abysmal RNG, any time.

    While I agree with turkey. I"ll have to disagree with you in the sense that their can be good rng. A lot of games would be boring without it.

    RNG is fine as long as it's an alternative path, and not the sole path to getting what you want.

    For instance, ascended armor and weapons are available as RNG drops from world bosses, fractals, even gaining a level in WvW. It's great when that happens, as it's a huge savings on materials, but it would be awful if it was the only method of attaining ascended gear.

    Would you consider the acquisition of materials bad In gw2 because you can only acquire them via rng? I know you can buy them but this is just a toughtexperiment

  • Grievances :

    1. No Build template (huge time saver, gain access to more counterplay in term of specs in spvp more quickly)
    2. No access to cantha (I m missing luxons and kurzicks guerrilla)
    3. The redundancy of every single conquest map . Nothing new really ... stil the same capping nodes +1 or 2 additionnal capping node/ channeling that does something different depending on the map ( applied to all new maps : skyhammer - spirit watch - djinn dominion - colisseum - Capricorn) no "harder" mechanics such as flag capture or escort or even deadly mechanic if you don't do that or this .

    4. So many other things but i might be seen a sceptical player while i'm an old anet fan . So i'll shush

  • ShiningSquirrel.3751ShiningSquirrel.3751 Member ✭✭✭
    edited November 29, 2018

    Mount race spam (now made even worse by the beetle races) Not interested at all with the races and it's annoying to get the "results" spammed across my screen.
    There should be a way to turn those messages off.

  • Warlord.9082Warlord.9082 Member ✭✭✭

    My petty thing is: Got a billion glyphs and can only use one at a time :(

  • @Cristalyan.5728 said:
    "Rewards" you need no more, cannot use but you also cannot sell or salvage. And you are forced to drop. If for destroying this "reward" you have to type the name to confirm the deletion (usually a looooong one) the menu is complete.

    Items without any significance outside the one purpose design (a collection item for example) you cannot sell / salvage. In opposition with a precursor or an ascendant piece of gear - you can sell very easy this stuff to vendors. And you can salvage a precursor by mistake. You need to type the confirmation for an item without any value but you can place a Legendary weapon in MF without warning.

    Amen!!!

    I hate it when I work for an item and it comes up as a trophy. I need it to accomplish a goal, but then it has no purpose or value, and I can't just delete it...I have to type in the entire name of it to delete it. At least let us sell it for a silver or something.

    We are what we write; our language defines us.

  • One build, but three game types: PvE, PvP, WvW. We should have the ability to have three separate builds that we can switch thru depending on what we choose to do that day/session.

    We are what we write; our language defines us.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @yann.1946 said:

    @Turkeyspit.3965 said:

    @yann.1946 said:

    @Ardid.7203 said:

    @sorudo.9054 said:

    @Turkeyspit.3965 said:

    @sorudo.9054 said:
    anything ascended takes tons of time to get (except things from laurels) and it's always stuck behind the horrid frikin crafting, as long as the crafting system isn't anywhere close to fun i will never enjoy crafting one bit and never get it to 450 let alone 500.

    Crafting in GW2 is very punishing, I agree completely. BUT, the silver lining is that all end game gear is acquired either through crafting or exchanging currency to NPC vendors, which is a far better experience than killing bosses on a daily/weekly basis and HOPE that the item you want drops, and then HOPE that you are the one to receive it. The lack of RNG in GW2 is very refreshing.

    you and me have a completely different view on RNG with GW2, this game has the worst kind of RNG. (ppl playing for about 6 years and no precursor drop while ppl who play for about 6 months getting 2 in one month)
    also, that silver lining isn't anything positive, i rather kill a boss several time then grafting months on end and still getting nowhere close to something useful.

    There is only one kind of RNG. The worst one. Anything that depends on RNG will be always awful.
    So I concurr with Turkeyspit: I'll choose a boring crafting over an abysmal RNG, any time.

    While I agree with turkey. I"ll have to disagree with you in the sense that their can be good rng. A lot of games would be boring without it.

    RNG is fine as long as it's an alternative path, and not the sole path to getting what you want.

    For instance, ascended armor and weapons are available as RNG drops from world bosses, fractals, even gaining a level in WvW. It's great when that happens, as it's a huge savings on materials, but it would be awful if it was the only method of attaining ascended gear.

    Would you consider the acquisition of materials bad In gw2 because you can only acquire them via rng? I know you can buy them but this is just a toughtexperiment

    Firstly my objection is about important (ie non-cosmetic) items being only available through RNG, and as you point out, you can buy mats on the TP, so they don't qualify.

    But secondly, how exactly do you classify the acquisition of materials in GW2 being RNG? Aside from specific materials that are rare "drops" from gathering nodes, like Freshwater Pearls (which I believe is an issue), every crafting material I can think of can be acquired through multiple means (aside from the TP), and are not reliant on RNG.

    Without you supplying examples I'm not sure what you're thinking of, but I'll just throw one out: Vial of Powerful Blood. This T6 mat is very important for people playing power builds, etc, but there are multiple paths to obtaining them.

    1. RNG. Can drop from multiple mobs, bags, or part of material shipments from Istan
    2. Can be farmed on maps where it's part of the Map Bonus Reward for that week.
    3. Can be upconverted from Vial of Potent Blood

    You want a great example of bad RNG? I was looking at some weapon skins and I noticed one that I really liked for Axe : https://wiki.guildwars2.com/wiki/Corrupted_Skeggox
    The recipe to make it is pretty simple:
    1. 20 Corrupted Lodestones
    2. Etched Skeggox (https://wiki.guildwars2.com/wiki/Etched_Skeggox)

    So how to get an Etched Skeggox? Well like all Etched weapons

    Acquisition
    Random drop from foes and chests throughout the Shiverpeak Mountains region

    So I have to wander the Shiverpeaks killing everything until it drops, or I can dump rare axes into the magic toilet until it pops? Oh goody.

    (Or alternatively, I can always go down the path of crafting Frostfang which unlocks the same skin (the perfected axe), but really if I'm going for Frostfang, what do I care about this skin?)

  • titje.2745titje.2745 Member ✭✭✭

    pressing tab and targeting mobs most far away. even in combat. and also mobs that normally don’t aggro (yellow)

    no skipable story trash talk. that’s why i don’t care about all story’s.

    frogs at tarir that knock you to the ground and dodge spam don’t help. and keep getting damaged. and then you get an orange line under you from other mob so you lay in a damage line.

    ability delay. even with fiber connection and good pc. mostly in pvp. and heal skills that don’t activate when press the right button for it.

  • Inappropriate sound effects, particularly those in weapon sets.

    An unsavory fellow beloved by those of unsavory ilk.

  • yann.1946yann.1946 Member ✭✭✭

    @Turkeyspit.3965 said:

    @yann.1946 said:

    @Turkeyspit.3965 said:

    @yann.1946 said:

    @Ardid.7203 said:

    @sorudo.9054 said:

    @Turkeyspit.3965 said:

    @sorudo.9054 said:
    anything ascended takes tons of time to get (except things from laurels) and it's always stuck behind the horrid frikin crafting, as long as the crafting system isn't anywhere close to fun i will never enjoy crafting one bit and never get it to 450 let alone 500.

    Crafting in GW2 is very punishing, I agree completely. BUT, the silver lining is that all end game gear is acquired either through crafting or exchanging currency to NPC vendors, which is a far better experience than killing bosses on a daily/weekly basis and HOPE that the item you want drops, and then HOPE that you are the one to receive it. The lack of RNG in GW2 is very refreshing.

    you and me have a completely different view on RNG with GW2, this game has the worst kind of RNG. (ppl playing for about 6 years and no precursor drop while ppl who play for about 6 months getting 2 in one month)
    also, that silver lining isn't anything positive, i rather kill a boss several time then grafting months on end and still getting nowhere close to something useful.

    There is only one kind of RNG. The worst one. Anything that depends on RNG will be always awful.
    So I concurr with Turkeyspit: I'll choose a boring crafting over an abysmal RNG, any time.

    While I agree with turkey. I"ll have to disagree with you in the sense that their can be good rng. A lot of games would be boring without it.

    RNG is fine as long as it's an alternative path, and not the sole path to getting what you want.

    For instance, ascended armor and weapons are available as RNG drops from world bosses, fractals, even gaining a level in WvW. It's great when that happens, as it's a huge savings on materials, but it would be awful if it was the only method of attaining ascended gear.

    Would you consider the acquisition of materials bad In gw2 because you can only acquire them via rng? I know you can buy them but this is just a toughtexperiment

    Firstly my objection is about important (ie non-cosmetic) items being only available through RNG, and as you point out, you can buy mats on the TP, so they don't qualify.

    But secondly, how exactly do you classify the acquisition of materials in GW2 being RNG? Aside from specific materials that are rare "drops" from gathering nodes, like Freshwater Pearls (which I believe is an issue), every crafting material I can think of can be acquired through multiple means (aside from the TP), and are not reliant on RNG.

    Without you supplying examples I'm not sure what you're thinking of, but I'll just throw one out: Vial of Powerful Blood. This T6 mat is very important for people playing power builds, etc, but there are multiple paths to obtaining them.

    1. RNG. Can drop from multiple mobs, bags, or part of material shipments from Istan
    2. Can be farmed on maps where it's part of the Map Bonus Reward for that week.
    3. Can be upconverted from Vial of Potent Blood

    You want a great example of bad RNG? I was looking at some weapon skins and I noticed one that I really liked for Axe : https://wiki.guildwars2.com/wiki/Corrupted_Skeggox
    The recipe to make it is pretty simple:
    1. 20 Corrupted Lodestones
    2. Etched Skeggox (https://wiki.guildwars2.com/wiki/Etched_Skeggox)

    So how to get an Etched Skeggox? Well like all Etched weapons

    Acquisition
    Random drop from foes and chests throughout the Shiverpeak Mountains region

    So I have to wander the Shiverpeaks killing everything until it drops, or I can dump rare axes into the magic toilet until it pops? Oh goody.

    (Or alternatively, I can always go down the path of crafting Frostfang which unlocks the same skin (the perfected axe), but really if I'm going for Frostfang, what do I care about this skin?)

    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

  • Reviving a Thief/Mesmer/Elementalist who for no reason use their downed ability to move away from you...

  • @Graymalkyn.8076 said:
    One build, but three game types: PvE, PvP, WvW. We should have the ability to have three separate builds that we can switch thru depending on what we choose to do that day/session.

    actually ... the builds are linked to the game mode already.

    If you change your build in HotM (for conquest) , it won't change what you previously spec for WvW or PvE. and vice versae

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

  • yann.1946yann.1946 Member ✭✭✭

    @Turkeyspit.3965 said:

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

    Thank you,

    I found this interesting because people where complaining over the sigil of nullification for example because it also has an rng source. But even in that case their was the TP.

    It's quite nice to see a different perspective. would you consider all these systems fine even if the crafting option didn't exist?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @yann.1946 said:

    @Turkeyspit.3965 said:

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

    Thank you,

    I found this interesting because people where complaining over the sigil of nullification for example because it also has an rng source. But even in that case their was the TP.

    It's quite nice to see a different perspective. would you consider all these systems fine even if the crafting option didn't exist?

    The Sigil of Nullification was an issue of restricted supply, because while there was a guaranteed way to acquire them, it was only by leveling a character to 64 and choosing it as a reward - hardly "farmable". The alternative methods for getting them was salvaging them from exotic weapons that were RNG, trying your luck in the magic toilet, or purchasing them from the TP.

    But, when they suddenly became very much in demand, and nothing was done to facilitate their acquisition, the price skyrocketed! Even now after the update, the cost of that sigil is still way higher than it should be, considering it's used for a specific collection, yet costs more than sigils and runes that are required for popular meta builds. So while at no time was the sigil unobtainable, it did rancour many players who had to shell out 10g+ each , when something like Sigil of Transference was selling for 1g at the time. (which btw, is now selling at 6g. GG Anet for implementing a crafting system for runes/sigils that just made them more expensive for no reason)

    I like crafting because it gives the player at least some control. Back in my days of WoW, the most frustrating part was crafting gear was a waste of time, because at max level the gear just wasn't good enough. That forced you to run content in the hopes you were lucky enough to get a drop / upgrade. In later expansions they changed that so you could craft half-decent "starter" weapons and gear at max level, and then they also introduced various currencies that could be exchanged for gear, so even if RNG wasn't on your side, you could get eventually purchase something that was better than what you are wearing if you ran the content repeatedly. But WoW to this day remains an RNG fest for which many players complain.

    Contrast that to GW2 where the endgame gear you need to compete in raids and T4 fractals can all be crafted by the player. Its a huge task, no question, but if you dedicate enough time towards it, the outcome is guaranteed, even if you're the unluckiest person to ever play an MMO. I think GW2's crafting system is a little too punishing imo, but if you're willing to spend lots of gold and purchase components, it's not as bad. When the time came to craft a legendary I already had much of the material in storage, acquired just by playing the game and salvaging rewards. I decided to spend gold to purchase missing mats in the effort of saving time, rather than running around farming, but the choice to farm always remained - I was just fortunate enough to have the resources to skip that. As an added benefit, selling materials on the TP is a viable means of generating currency for players either not interested in crafting, or who need to raise funds for a needed purchase (eg. Griffon) in the short term.

  • yann.1946yann.1946 Member ✭✭✭

    @Turkeyspit.3965 said:

    @yann.1946 said:

    @Turkeyspit.3965 said:

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

    Thank you,

    I found this interesting because people where complaining over the sigil of nullification for example because it also has an rng source. But even in that case their was the TP.

    It's quite nice to see a different perspective. would you consider all these systems fine even if the crafting option didn't exist?

    The Sigil of Nullification was an issue of restricted supply, because while there was a guaranteed way to acquire them, it was only by leveling a character to 64 and choosing it as a reward - hardly "farmable". The alternative methods for getting them was salvaging them from exotic weapons that were RNG, trying your luck in the magic toilet, or purchasing them from the TP.

    But, when they suddenly became very much in demand, and nothing was done to facilitate their acquisition, the price skyrocketed! Even now after the update, the cost of that sigil is still way higher than it should be, considering it's used for a specific collection, yet costs more than sigils and runes that are required for popular meta builds. So while at no time was the sigil unobtainable, it did rancour many players who had to shell out 10g+ each , when something like Sigil of Transference was selling for 1g at the time. (which btw, is now selling at 6g. GG Anet for implementing a crafting system for runes/sigils that just made them more expensive for no reason)

    I like crafting because it gives the player at least some control. Back in my days of WoW, the most frustrating part was crafting gear was a waste of time, because at max level the gear just wasn't good enough. That forced you to run content in the hopes you were lucky enough to get a drop / upgrade. In later expansions they changed that so you could craft half-decent "starter" weapons and gear at max level, and then they also introduced various currencies that could be exchanged for gear, so even if RNG wasn't on your side, you could get eventually purchase something that was better than what you are wearing if you ran the content repeatedly. But WoW to this day remains an RNG fest for which many players complain.

    Contrast that to GW2 where the endgame gear you need to compete in raids and T4 fractals can all be crafted by the player. Its a huge task, no question, but if you dedicate enough time towards it, the outcome is guaranteed, even if you're the unluckiest person to ever play an MMO. I think GW2's crafting system is a little too punishing imo, but if you're willing to spend lots of gold and purchase components, it's not as bad. When the time came to craft a legendary I already had much of the material in storage, acquired just by playing the game and salvaging rewards. I decided to spend gold to purchase missing mats in the effort of saving time, rather than running around farming, but the choice to farm always remained - I was just fortunate enough to have the resources to skip that. As an added benefit, selling materials on the TP is a viable means of generating currency for players either not interested in crafting, or who need to raise funds for a needed purchase (eg. Griffon) in the short term.

    So their is in this case bad RNG even while their was a non RNG way namey TP when the price is considered to high.
    This seems like a rather arbitary border between bad and good RNG but thanks for the insight.

  • Abraxxus.8971Abraxxus.8971 Member ✭✭✭

    That we weren't given the option to save Ceara at the end of LS1, instead we just outright killed her. Would love to see her return, not as Scarlet Briar, but as Ceara herself, without Mordremoth's corruption.

  • CeNedro.7560CeNedro.7560 Member ✭✭✭

    Achievements. They make you play content at the cost of taking the fun out of it.

  • It would be nice if the nameplate font didnt look like it was something out of 1992

  • Jski.6180Jski.6180 Member ✭✭✭✭

    I have many real grievances that i am not even allowed to talk about it on the viable forms but a petty one would be having voice for skill call out from the heroes going off for no reason and often are the wrong call outs if a skill was used.

    See ELE forms and you will get my views.

  • Some spoilers regarding story (disclaimer)

    .WvW neglet (massive tl.dr)
    .Jesus twig (Trahearne) dieing for our sins
    .Jesus twig in general
    .Eir the kitten dieing for our sins, backstabbed by a twig while being chased by a monster twig
    .Norn companion acting like a kitten due to mommy issues
    .Save Taimi
    .Killproof token RNG
    .Killproof ammount inverifiable in-game except through linking a token
    .Not being able to replay a boss in raids after you've cleared it that week, for challenge modes (seriously, when?)

  • Dami.5046Dami.5046 Member ✭✭✭✭

    The fact people hit a boss or daily vet once or twice and then just stand there while you (hopefully) kill the mob for them.

  • @Dante.1763 said:

    If they had any kind of stat advantage over ascended they would become mandatory for all end game, meta groups, raids, fractals, dungeons, etc and as the qoute @ProtoGunner.4953 provided states, thats not what they want.

    You can do ALL of these things in Exotics.. and as far I know ascended isn't mandatory now in all of these things so still not good enough.

  • Neural.1824Neural.1824 Member ✭✭✭✭

    The targeting system, though I'm not sure that would qualify as "petty". The commander has killed dragons and other complicated evil enemies, but is still is too blind or dumb to pick the aggressive mob that is mauling their face in a fight, and instead shoots a Moa that is almost out of range and just minding it's own business.

    Wild Boars (but I'm pretty sure that is by design on Anet's part)

    The crafting window not having the option to open the recipe categories in collapsed state.

    Not having a custom slot on the UI to place one item for quick use. Shovels for silverwastes. Gadgets for precursor collections, etc. It's dumb having to run around with your inventory window open (even minimized) instead of having a button on the UI like the one for the mounts (and now for the toys as well).

    Waiting for the dream of a major WvW overhaul happening to come true.

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Smeerlap.2698 said:

    @Dante.1763 said:

    If they had any kind of stat advantage over ascended they would become mandatory for all end game, meta groups, raids, fractals, dungeons, etc and as the qoute @ProtoGunner.4953 provided states, thats not what they want.

    You can do ALL of these things in Exotics.. and as far I know ascended isn't mandatory now in all of these things so still not good enough.

    Ascended is mandatory in fractals(higher than t3, so what actually matters), and almost every raid group ive been a part of has trinkets and weapons as mandatory for ascended(my current two groups require /full/ ascended)

    And again, the devs DO NOT WANT legendary armor, weapons or trinkets, to be mandatory, im sorry you arent happy with the advantages legendaries already have, but thats the way this game was designed so that only people who wanted to have the skins would obtain them. Stat swapping, and rune swapping got added much later as qol upgrades for legendaries to make them stand out more.

    But, i see that you honestly want them to be mandatory so im gonna stop replying, good luck.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭

    The destruction of spvp as a fun group activity and them pushing it towards a pve farm.

  • finkle.9513finkle.9513 Member ✭✭✭

    that GW2 had on realise the best underwater combat... Yet Anet decided against running with it, and we have very little in game.

  • @Neural.1824 said:
    The targeting system, though I'm not sure that would qualify as "petty". The commander has killed dragons and other complicated evil enemies, but is still is too blind or dumb to pick the aggressive mob that is mauling their face in a fight, and instead shoots a Moa that is almost out of range and just minding it's own business.

    Agreed. This is very frustrating at times.

    We are what we write; our language defines us.

    • Disconnect between Player Character and companion NPC. There is no way in the Mists the Commander is okay right now and they're walking about like literally nothing is wrong with them at this point. I really would not mind an updated "Facing your demons" episode at this point, but with your companions actually helping you and realize you're just ONE person expected to deal with this nonsense alone much of the time. Something to relieve the pressure.

    • I also am a bit upset of the lack of unique Chronomancer player chatter; though it might be a thing with almost all the HoT ESs. After hearing so much player chatter from Mirages in my early days, I was excited to hear what a Chrono had to say--only to get absolutely nothing. For a long time I thought "Time and Space are my allies" but that appears to not even be the case as I have never heard it come out of my character's mouth. It's coming from some other ES.

    • The ending of HoT still burns me with the information we got in Season 3.
      "I will not let this all be for nothing!"
      >several ingame weeks and/or months later
      "Oh my god the sacrifice was for nothing because killing dragons is bad!!"
      Yaaaaaaaaay.... pointless character deaths are fun, aren't they kids?

    • T3 Fractals being more of a pain in the behind than T4 Fractals.

    • The Polysaturating Reverberating Infusion (Purple) looking more blue than purple. Actually, no, that's not petty, I paid 400 gold for that.

    • Let's just add not being able to preview Infusions to the list here
  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    @Luckster.4076 said:

    • T3 Fractals being more of a pain in the behind than T4 Fractals.

    Blame the fractal rewards system being unfairly biased towards t4s, then. If doing t4 fractals didn't give you t1-t3 rewards on top of t4's actual rewards, people might do lower-level fractals more often. As it is, the only people doing t1/2/3 fractals are the ones who can't do t4s.

  • @Hyper Cutter.9376 said:
    Blame the fractal rewards system being unfairly biased towards t4s, then. If doing t4 fractals didn't give you t1-t3 rewards on top of t4's actual rewards, people might do lower-level fractals more often. As it is, the only people doing t1/2/3 fractals are the ones who can't do t4s.

    Nah man I mean like... the instability combinations tend to be much more of a nightmare than T4; making it really hard for me to finish the achievement track where I do each level of T3 at least once. Because no one wants to do the lower level Urban Battlegrounds with Hamstrung and Social Awkwardness when there's a higher level Urban Battlegrounds that just have softer things like Flux Bomb and Social Awkwardness.

    The combinations for most of the T3 are just the absolute worst, while T4 feels a lot easier in comparison. So it's not a matter of "not enough people" it's more of "Party too scared to do the one level you specifically need because of the terrifying instabilities".

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