My New PvP Sword Weaver Build post Rune Change (Cellofrag) — Guild Wars 2 Forums

My New PvP Sword Weaver Build post Rune Change (Cellofrag)

I discovered a NEW BUILD for Weaver in PvP, thanks to rune update.
It's extremely efficient versus condition class.
Fighting a condi mirage or scourge is just a joke.

Is it broken ? I think Weaver can be Meta now with this Build. But Overpowered ? I don't know.

HERE IS THE BUILD <3

Comments

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited November 15, 2018

    yeah lol wow. rune of evasion huh? I gotta check this out. good find.

    Te lazla otstra.
    nerf list

  • Lasiurus.4067Lasiurus.4067 Member ✭✭✭

    I hope no nerf inc. This is perhaps the first time Weaver can be META in PvP.

  • Well, youre still vulnerable to power builds.

    It seems good that weaver, having a little hp pool, could be able to withstand condition builds. So, with this new protection against conditions, can we run more offensive stats?

    Fall down seven times, get up eight.

  • Lasiurus.4067Lasiurus.4067 Member ✭✭✭

    Avatar or Sages might be good yeah, will test

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭
    edited November 15, 2018

    Yeah you're still vulnerable to power, particuliary in wvw the powercrep of runes and sigil gives so much better solutions to others classes in ( Zerk/maurauder Spb with 28k HP removing/stealing 4 boons and gain quickness with one CC, kitten ) add the fact you lose a lot of mights and others boons without boon duration from leadership runes; but in the role of capholder this is huge.
    *edit : already triedin wvw with zerk armor, maurauder weapons and celestial, I came back very fast to durability.

  • Lasiurus.4067Lasiurus.4067 Member ✭✭✭

    Condition are less problematic in WvW than in PvP where you have to tank a point. I think this rune is way better in PvP than in WvW

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭
    edited November 15, 2018

    First time i read that rune update it was such an obvious have-to-test. Sounds good for trolling condi specs, but it may also open new build possibilities.

  • They will do the same as runes of Sanctuary, they will nerf weaver =) =) =) =) =) =) =) =)

  • @Lasiurus.4067 said:
    I hope no nerf inc. This is perhaps the first time Weaver can be META in PvP.

    This is not really the balance changes we need.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • steki.1478steki.1478 Member ✭✭✭✭
    edited November 15, 2018

    To be honest sanctuary was only broken on scourge. Evasion can grant minute of swiftness on all classes. They just dont have interaction with it like weaver does.

    Difference is that scourge trait works only on outgoing barrier and it doesnt have that much barrier application. Weaver trait works on all applications of swiftness (both incoming and self created), so it's more likely to get nerfed. On the other hand scourge achieved OP effect with just one trait, but weaver needs two, from different specs.

    Both rune nerf and weaver nerfs are valid and can be achieved with 1 sec icd (or rune made so it granted swiftness only once per evade skill used instead of once per evaded attack).

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • just tried it, it's not even that broken, basically a condi counter build similar to protection condi clear holos that can clear bunch of condis really fast a bunch of times but do no damage and weak against power builds. I'd be pissed if ANet nerfs weaver again because of this

  • zencow.3651zencow.3651 Member ✭✭✭
    edited November 16, 2018

    It allows Weaver to be less reliant on Arcana to condi clear by proccing Woven Stride/Cleansing Water on Air Attunement and Evasive Arcana in water so you can take Air for additional power pressure, Fire for additional condi pressure or Earth for Stoneheart which can help tank crit bursts.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    Weaver already has a crapton of Condi-removal, so I don't think this will be too great, yet probably useful when enemy Comp is heavy-condi oriented.

    Also, if you want to showcase an "anti-condi" build, then you should probably do video/compilation of fighting Condi specs and not Power SB, Power DH and Power Soulbeast.

    ~ I Aear cân ven na mar

  • Lasiurus.4067Lasiurus.4067 Member ✭✭✭

    @Alatar.7364 said:
    Weaver already has a crapton of Condi-removal, so I don't think this will be too great, yet probably useful when enemy Comp is heavy-condi oriented.

    Also, if you want to showcase an "anti-condi" build, then you should probably do video/compilation of fighting Condi specs and not Power SB, Power DH and Power Soulbeast.

    You don't choose your opponent in a ranked game :)
    I wanted to show in realistic condition that the build also work vs power build. It works versus everything (but yeah, mostly vs condi)
    (btw even power build apply condition / chill / immo / some random stacks / so its still a help :)

  • @zencow.3651 said:
    It allows Weaver to be less reliant on Arcana to condi clear by proccing Woven Stride/Cleansing Water on Air Attunement and Evasive Arcana in water so you can take Air for additional power pressure, Fire for additional condi pressure or Earth for Stoneheart which can help tank crit bursts.

    except you'll be terribly slow because you don't have perma swiftness on demand and you basically have to take air with superspeed on air attunement to be mobile enough to be able to rotate well compared to arcane. There's really no point in taking earth/fire/air over arcane as you're playing bunker again with 0 dmg on earth, whereas with fire/air you get no protection for power damage. Missing out on-demand condi clear/regen by attuning to water/air and 3.4s of attunement recharge can also be a pretty big deal.

    it's really still the best to just stick with water/arcane/weaver menders sustain bunker and this rune basically made up for the dumb sustain nerfs on done by ANet. It's probably not even as good as the very beginning of PoF when riptide ACTUALLY healed, being allowed to shoot dual skills backwards, and still had the double attunement bug.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Its not good its so strong of a counter vs condi that it will be nerf but its dose not add enofe game play to the class to make or brake viability. Ele still has a very bad useful problem as in it can be build to never die but it will never do any thing. Ele is missing that added effect to make it wanted such as boon strip good soft / hard cc strong boon support or real super speed support. Better to play any other class in the game and build bunker AND get a non dmg added effect.

    See ELE forms and you will get my views.

  • Undertow.2389Undertow.2389 Member ✭✭✭
    edited November 17, 2018

    @steki.1478 said:
    Both rune nerf and weaver nerfs are valid and can be achieved with 1 sec icd (or rune made so it granted swiftness only once per evade skill used instead of once per evaded attack).

    I think the rune nerf here is far more appropriate. Sanctuary runes didn't make any class but scourge OP, the base effect itself is fine. These runes though, give any class effectively permanent swiftness and regeneration, when every single other "on dodge" trait or rune in the game has an internal cooldown of at least 1 second.

  • NecroSummonsMors.7816NecroSummonsMors.7816 Member ✭✭✭
    edited November 17, 2018

    That rune nullify a condi burst without problems, you can hold any condi class without even thinking about it. It's ridicolous and overtuned, no class should be able to cleanse condi too fast like that. I don't want to see ele traits nerfed like on scourge because of rune, but the rune need an internal cooldown for sure. Also I'm not completely sure but seems to works on every attack you evade, so if with an evade u avoid multiple attacks the rune effects works multiple times, which is absurd.

  • I thought condition damage wasn’t supposed to “burst”. And if it is or should, how do you suggest we remove it? A slower condition cleanse that leaves just enough conditions to kill off the weaver?

  • I feel the amount of conditions from messmer and necromant is a real absurd.
    Do not know when Anet will fix this faceroll Messmer and Necromant.

  • BlackBeard.2873BlackBeard.2873 Member ✭✭✭
    edited November 17, 2018

    Even with rune of evasion, weaver is garbage b/c the damage output is still sub-par so it doesn't properly pressure. All this does is make you even more of an annoying monkey that pushes for 1v1's that it can endlessly stalemate.

    Compare that to holo, spellbreaker, or boonbeast, which do just about as good in sustain fights while bringing excellent damage to teamfights when they join in.

  • I tested this build, it's a kitten, reasons:

    • no boon duration increase, less protection, incoming damage is too big, vs power builds,
    • no healing power on rune - less healing,
    • no damage attribute (power, condition damage) - less dps,

    conclusion:

    • it's playable as counter vs some condition builds,
    • this ele but still can't kill anyone,
    • messmer still can kill this ele;
    • very squishy vs power builds (revenant, warrior)
  • fuzzyp.6295fuzzyp.6295 Member ✭✭✭

    When I saw the rune, I was excited. And yes, it makes clearing condis incredibly easy. But unless you tank up, you're still super glassy, and as far as I've known the #1 issue with Weaver was never its lack of condition removal, its always been fine with that. I could see this Rune being useful in making a sorta Weaver Paladin bunker or something. And like you said, it's pretty much useless in WvW unless you're fighting a dire condi mirage.

    It also does nothing to address the current state that core ele and tempest are in :( So, I mean, good rune, but not what we need to revive this class.

  • Dace.8173Dace.8173 Member ✭✭✭✭

    @NecroSummonsMors.7816 said:
    That rune nullify a condi burst without problems, you can hold any condi class without even thinking about it. It's ridicolous and overtuned, no class should be able to cleanse condi too fast like that. I don't want to see ele traits nerfed like on scourge because of rune, but the rune need an internal cooldown for sure. Also I'm not completely sure but seems to works on every attack you evade, so if with an evade u avoid multiple attacks the rune effects works multiple times, which is absurd.

    With the amount of condi that Mesmer or Scourge can push out, I think it would be fair if there were one or two builds in the game that could cleanse condi too fast. Condi burst builds deserve to have some builds that aren't affected by their mad condi. A build like this would be good at holding off condi but as others noted folds to power. That seems like a fair trade-off.

  • Weaver still trash when you fight high level players to many tells and soft CC and low damage compared to the specs in WVW.

    Sword Weavers are decent 1v1 vs non POF metas in wvw. Sadly sword still has low packet damage, very small range and is easy to read. Good luck catching holo, mirage, or firebrand if fleeing from battle. You will never catch the others. And chill from Reapers gibs you so hard.

  • Tom.8029Tom.8029 Member ✭✭

    This rune used to be better. In the rune update they actually made it worse. So not too sure why you're picking it up now. It used to give cripple on dodge roll, too. So you could take slot 2 in the minor line for Weaver if you didn't want the others for swiftness on inflicting a movement-impairing condition.

  • Tom.8029Tom.8029 Member ✭✭

    I think it used to give swiftness and fury after dodging instead of swiftness on evade, though. Not sure how long its internal cooldown is now.

  • But that said weaver is kitten fun!
    I still see in perfomance that Tempest is stronger, but weaver.. I just love the sword play :D

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