As for my favourite profession, the elementalist-->Archon
With a specialization emitting pure healing (tempest) and pure damage (weaver)
the archon focusses on buffing its allies. each attunement grants acces to elemental reverberations, each one granting buffs. A new feature will be introduced, the buff focus. A profession specific buff which increases the damage dealt both ways while reducing the damage taken both ways.
--> reverberation of earth: The solid ground you´re standing on itself engulfs you, granting damage reduction both ways while pulsing protection, resistance and stability.
--> reverberation of air: The air you breath sharpens your mind, granting the new buff focus on beginning (not permanently) while also increasing the critical strike chance and damage. Pulsing swiftness, fury, quickness and alacrity
--> reverberation of water: Elemental streams purify the very essence of yourself and allies, increasing healing received and outgoing boon duration. Its pulses remove conditions, heal over time granting regen, aegis and vigor.
--> reverberation of fire: Elemental flames kindle the very essence of your soul. Your strikes are supported with flames, dealing minor damage and applying minor burning to enemies struck. Its pulses grant might and retaliation
If waited long enough, the reverberations can be manifested as totems, so the buff can be kept up while switching the attunement.
The archon can wield a shield (I want the flameseeker prophecies for my ele so kitten badly ) Or a scepter in the off-hand, gaining acces to mantras:)
If all four totems are placed, the archon can turn into an elemental avatar for ten seconds granting all aforementioned buffs with doubled potency, pulsing focus for the entire duration:) This process will destroy the totems, the blast will grant the buffs again for a longer time while damaging the enemies.
The totems however will have a great radius (like 1200 yard) and can be placed elsewhere. But can also be destroyed from enemies. (Not pve-aoe though)
The mantras may include the following.
Healing skill: Echo of tides. A mantra channeling for 2 3/4 sec (similar to firebrand) with three charges with the last one being stronger. A little fountain resonates from your feet (radius similar to geyser) pulsing 950 healing and regen per second and removes a condition from everyone standing in every 2 seconds(with no healing power) for 4 seconds, combofield water. The last charge creates a big flood (radius similar to healing rain) healing 1200 per second while grantin regen for 5 seconds, removing a condition every second. Downed allies are revived for 7% health every 2 pulses.
Utility 1: fictile echo: same channeling mechanic, same amount of charges. Each activation criplles and weakens enemies, granting two seconds of magnetic wave to the caster (magnetic wave is a buff on focus 4 on earth, reflecting projectiles and breaking stuns for the caster. The mantra does the same, without removing conditions) The last charge immobilizes enemies, is a combo finisher blast and grants magnetic wave (2 sec) for you and nearby allies as well as stability, protection and resistance, breaking stuns for each allie affected.<
Utility two: icy echo: same channeling mechanic, same amount of charges. each activation applies chill and slow. The last charge creates a huge ice field, pulsing the aforementioned conditions, while granting regen and vigor for allies
Utility three: Energizing echo: same channeling mechanic, same amount of charges. Each activation dazes the enemies for 1 second while granting quickness and superspeed. The last charge stuns each enemy affected for two seconds, while leaving a static field (With the same unblockable stunfeature) which grants the aforementioned boons pulsing for 3 seconds for everyone standing in it. The size is a bit larger than the staff-variant.
Utility four: Scorching echo: same channeling mechanic, same amount of charges. each activation grants might and fury while burning each enemy affected. The last charge applies the boons twice in potency, granting each allie a magmatic charge which supports their next strike to deal additional flame-dmg and applying 2 stakcs of burning (counting on the elementalists condition dmg+duration)
Elite skill: Phonetic confluence: same channeling mechanic, same amount of charges, Each charge grants focus, breaking stuns for the caster while turning 3 conditions on each affected allie into boons, granting a new buff called elemental harmony for 5 seconds, which heals each target affected for 150 (without healing power) each time they get a boon. The last charge breaks stuns for everyone, turning 5 conditions into boons.
The potency of the mantras is slightly increased when activated while in avatar-form.
Let me know what you think