There appears to be some combination of voice-acted and non-human sound effects in many of the sound effects for charr, so I'm curious about how these were created.
How much work is required to build these effects, by comparison to other races?
Is there a kind of balancing act regarding just how much of each effect is the voice actor, or is this pretty free-form?
There's one particular sound effect (seems to be an ambush spawn, when a character drops/pounces/etc into the world) that does not appear to have a voice-acted component, so it has a very distinct sound when you hear it. Is there any unusual story behind this effect?