No thank you for some Lead the Wind changes — Guild Wars 2 Forums

No thank you for some Lead the Wind changes

Swagger.1459Swagger.1459 Member ✭✭✭✭
edited October 2, 2018 in Ranger

Zero necessity to change this "The attack speed when using the longbow is no longer increased" and add "Gain swiftness when using a projectile combo finisher."... This "Piercing is now applied to harpoon gun skills, in addition to the current piercing functionality." is fine... I'm not at Michael Scott levels of "please no" yet, but again, no thank you for starting down a dark path of destroying the unparalleled archer profession...

Thank you for reading my "no thank you" thread. Have a great day!

Comments

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Having the longest range auto attacks comes at a cost lol

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Ezrael.6859Ezrael.6859 Member ✭✭✭

    Your attacks still go 1500-2100 range depending on the elevation to your target. This is balance.

  • Lambent.6375Lambent.6375 Member ✭✭✭
    edited October 3, 2018

    @Ezrael.6859 said:
    Your attacks still go 1500-2100 range depending on the elevation to your target. This is balance.

    Then nerf the range, as an Open world PvE player, I don't care about that :/ Keep those nerfs in WvW and PvP.

    @FOX.3582 said:
    A freaking chair. Woah. I personally can't wait to buy a gem store CHAIR, so all my characters can SIT around in Tyria while other players see me, SITTING there, looking like a [email protected] ...

  • Very disappointing trait change. I hope they will change this back. Ugh!

  • Substance E.4852Substance E.4852 Member ✭✭✭
    edited October 3, 2018

    @Blocki.4931 said:
    Having the longest range auto attacks comes at a cost lol

    Is the cost kitten tier performance to appease roamers who aren't as good as they think they are?

  • I know im necroing a thread, but i am so angry about this change that I have to say something. Why the hell nerf an under used trait line? This trait line needed a buff not a nerf. Bow was under powered as it was and now this???

    I normally support gaming companies and give the benifit of the doubt but this just shows me how much they DONT EVEN LOOK AT RANGER. This didnt effect meta builds! This just nerfed anyone who was doing something different.

    I was going to be a returning player, but this patch just makes me feel there is no attention, care or even thought behind Ranger. Im am leaving the game because build diversity is dead for this class.

    Really stupid move there.

  • @Lambent.6375 said:
    They pretty much gutted Longbow to almost back to what it was like at core :/

    Nah, they could lose their minds and restore old longbow 2 speed :V

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭
    edited November 28, 2018

    @EDDIE WRECKER.1375 said:
    I know im necroing a thread, but i am so angry about this change that I have to say something. Why the hell nerf an under used trait line? This trait line needed a buff not a nerf. Bow was under powered as it was and now this???

    I normally support gaming companies and give the benifit of the doubt but this just shows me how much they DONT EVEN LOOK AT RANGER. This didnt effect meta builds! This just nerfed anyone who was doing something different.

    I was going to be a returning player, but this patch just makes me feel there is no attention, care or even thought behind Ranger.

    Im am leaving the game because build diversity is dead for this class.
    >

    Really stupid move there

    I can understand why you are upset. It is common for Anet to eh...'break' traits that are not overpowered, not being complained about and mostly not being used.

    I disagree with what is bolded in your comment.

    Rangers have an amazing amount of diversity in pve, pvp and do alright in WvW (depending on what you like to do)

    Unless, you mean 'vanilla ranger'?

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited November 28, 2018

    Mainstreaming longbow, but reason for leaving the game is lack of diversity? I see what you did there :smile:.

    The change on Read, to the current Lead the Wind confused me as well. The 10% was not that great to begin with; hardly noticeable in DPS. Debatably it's for PvP but let's be real, it won't miraculously let you gain an extra attack. Most of the damage done was from Rapid Fire (could probably count the numbers of AA done in between CDs). As for the change, why swiftness? Which requires the ranger to hit with a projectile combo? How... and the trouble for(again :lol: ) swiftness?

    Prefer to have ranger's longbow skills to be revamped instead (eg. staff skills for guardians) because its pointless reverting the current(useless) to previous(unimpressive).

  • bigo.9037bigo.9037 Member ✭✭✭

    @EDDIE WRECKER.1375 said:
    I know im necroing a thread, but i am so angry about this change that I have to say something. Why the hell nerf an under used trait line? This trait line needed a buff not a nerf. Bow was under powered as it was and now this???

    I normally support gaming companies and give the benifit of the doubt but this just shows me how much they DONT EVEN LOOK AT RANGER. This didnt effect meta builds! This just nerfed anyone who was doing something different.

    I was going to be a returning player, but this patch just makes me feel there is no attention, care or even thought behind Ranger. Im am leaving the game because build diversity is dead for this class.

    Really stupid move there.

    MM hardly got nerfed. 10% atk speed on a low DPS utility kiting weapon isn't going to change anything. the only way I ever thought that would be useful is to make it 10% faster so it would be harder to dodge on time. but... eh. these days it's easy to guess rangers are gonna use PBS after you see them swap to LB. the trait was used exclusively for CDR and the 10% was mostly an added mostly irrelevant bonus.

    nobody even uses MM anyway outside of pve maybe.. but even in pve longbow isn't great. if you're the kind of person that cares enough about builds to be upset with a tiny change like this, then you're probably not running around open world all day with a Longbow. MM is usable in pve for the DPS with AOO and compatibility with GS.

    that being said, sure I don't get why they even bothered to make this change in the first place. my guess is to make sure those 1trick soulbeast players in wvw have less of an incentive to run the 1 hit builds. but .. meh.

  • I'm very surprised about this "vanilla" change. I think it was just a lazy decision to give this trait something for all projectile weapons which will go along with the name of the trait.

    It's a shame because the the overall they made for most weapon traits was an opportunity the issue of the MM trait-line, having the weakest minors in the game if you are not running remorseless.

    I think that every GM should give the option to refresh the minors under different prerequisites.

    Lead the wind - change name to tactical hunter(or something like that) - Your longbow and harpoon-gun skills pierce and recharge faster. Regain opening strike whenever you gain stealth.

    Predator's Onslaught - You and your pet deal increased damage to disabled or movement-impaired foes. Regain opening strike whenever you activate a sigent.

    They should also fix the oreder the GM traits, remorseless should be bottom and the bow trait should be middle.

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited December 3, 2018

    @LughLongArm.5460 said:
    I think that every GM should give the option to refresh the minors under different prerequisites.

    Been saying that for years now, and it doesn't seem to ever happen.
    If Anet reads the forums at all, they should have realized by now that this is an obvious good change which the traitline desperately needs. In the meanwhile they've reworked one of the revenant's lines from vuln on crit to a similar mechanic, only to give it an in-combat refresh as a part of the trait.

    Lead the Wind - added: regain on stealth (remove the combo field nonsense they gave us in exchange for all I care)
    Predator's Onslaught - added: regain when applying movement-imparing conditions (ICD per target)

    It's funny how a remnant of the vanilla game like Opening Strike has survived in it's current state for six years and two expansions with only minor improvements and no real changes to the underlying problem.

    And well, as for the topic. Yes, the new Lead the Wind trait is awful. The fact that they added the full functionality of the trait to the harpoon gun was more of a "finally" than a "good change".

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