Skipping a Living World episode to add content? — Guild Wars 2 Forums

Skipping a Living World episode to add content?

Lately I've been thinking about how I really want to revisit the Path of Fire maps, and how I want to spend time in them, but that I just don't have any real reason to do so. I was thinking about how if a meta event was added to each map (or the current ones improved upon in terms of mechanics and rewards), or just a few at least, then I and other people would go there and the maps would be populated, and we'd all get to experience greater map variety.

Or I was thinking about how I really want challenging five-man content in the form of dungeons returning (not fractals, they're not immersive and Agony is a horrible mechanic). Dungeons located in the open-world with strong lore connections, challenge modes and unique rewards. For me, Fractals don't satisfy my itch for 5-man content.

Really, there are so many things they could add that would go a long way in giving us satisfying and sustainable content, but they always say their teams are tied up working on Living World. But what if we could get less Living World, and more content? Obviously this would need to be PvE-centric, as the LW teams handle PvE.

So how would you feel about rededicating one of the three Living World teams to focus on more sustainable content, and having a bit fewer LW releases?

Skipping a Living World episode to add content? 99 votes

I would prefer more Living World episodes
54% 54 votes
I would prefer less Living World episodes in exchange for adding sustainable content
45% 45 votes

Comments

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭
    edited December 2, 2018

    That really depends on if said content contributes to the story or not. I don't mind there being a sustainable content update that isn't Living World so long as it moves the story along. As it is, we're waiting 2 - 3 months for major updates on what's going on (not counting side stories, which may or may not add to the story and/or may or may not answer/resolve hanging plot threads).

    If it's content like the recent Beetle Racing update then, personally, no. I don't have any real interest in it and it's not going to keep me engaged with the game. Since I don't do Fractals or Raids or Dungeons or any other high-end group content and I don't do sPvP or WvW, the story is pretty much all there is for me. The rate at which it's updated means I stick around for about a month or so before I go play something else while waiting for another story update.

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  • And this is why. Anet promised a 3 month cadance. Never make promises.

  • I think a they should add amalgamated gemstone to the last event of vabbi , the attack the fort in desolation and the one in augury rock and you will have a lot more people doing those event. Secondly there should a build template , they want to promote that everyone can play what ever he want but without build temple plate is it hard to do if you don't want to spend real money for extra character slot

  • @BlueJin.4127 said:
    1) Remove all bright camera flashes from skills. They cause eye fatigue, pain, and are unhealthy. Worst case, it can cause seizures. This really needs to be a priority, but unfortunately, Anet doesn’t give a kitten.

    This really doesn't need to be a priority actually. Pretending that there are this magically large percentage of the overall population who suddenly suffer from actual diagnosed epilepsy playing MMOs is inaccurate at best and intellectually dishonest at worst. Current figures suggest that between 4 to 10 people per 1000 suffer from active epilepsy and that the vast majority of these people come from underdeveloped countries; aka countries where people aren't chillin on their lunch break playing Guild Wars 2. Unlike people who become mildly irritated by bright lights and then wildly exaggerate their symptoms and diagnose themselves with seizure disorders or epilepsy because they read a webMD article, real epileptics know the dangers of what they need to avoid and probably aren't willfully submitting themselves to the fast paced, bright colored, flashy entertainment that is video games in general.

    So no, removing all skill effects from the game is not a priority nor should it be.

  • @ProverbsofHell.2307 said:
    Lately I've been thinking about how I really want to revisit the Path of Fire maps, and how I want to spend time in them, but that I just don't have any real reason to do so. I was thinking about how if a meta event was added to each map (or the current ones improved upon in terms of mechanics and rewards), or just a few at least, then I and other people would go there and the maps would be populated, and we'd all get to experience greater map variety.

    There's diminished returns on this sort of design. If every single map in the game had a strong meta, people wouldn't be able to do most of them. They'd pick and choose. And after comparing fun|effort|reward, they'd return to repeat the easier ones. Which is why Istan is popular but PoF maps are not.

    And if the reason for returning is to complete a collection, then people will show up to get that collection and then never return. That's the case for a number of maps/metas. The LS1 model was closer to the one you describe, when ANet returned mostly to existing maps and added events. I like that better, too, but it turned out that most people don't. They prefer not missing anything, that they can come back after 3 months without feeling left out of some reward, no matter if minor or major. (LS1 had other issues, too, but that was a major talking point for detractors.)

    Or I was thinking about how I really want challenging five-man content in the form of dungeons returning (not fractals, they're not immersive and Agony is a horrible mechanic). Dungeons located in the open-world with strong lore connections, challenge modes and unique rewards. For me, Fractals don't satisfy my itch for 5-man content.

    First, that's a total digression from your original point. There's no way that instanced content brings people back to open world maps (unless they are 'gate' events like we have for CoE and CoF, which people generally find annoying after the first 2-3 times).

    Second, there are really good reasons why ANet offers fractals as its form of dungeons. The tools they used to build the original instanced content were clunky and resulted in code that is hard to adjust, for minor or major reasons. The fractal code is much more malleable, which is how we've gotten a lot of QoL and substantive changes along with new fractals. It no longer matters whether some of us don't like agony or can't see how fractals are like dungeons; it's still going to be the method by which ANet delivers 5-person instanced content.

    Further, fractals do have strong lore, they do have challenge modes, and they have unique rewards. I'm sorry that you don't like them, because I find them to be a lot of fun.

    It's a failing on my part that I have trouble understanding why people are convinced that fractals are somehow substantively different from dungeons, because I'd like to be able to help people figure out a way to find something they can hang their hat on with ANet's choice for 5-person content.

    Really, there are so many things they could add that would go a long way in giving us satisfying and sustainable content, but they always say their teams are tied up working on Living World. But what if we could get less Living World, and more content? Obviously this would need to be PvE-centric, as the LW teams handle PvE.

    I feel that they do give us sustainable content. It's on us to decide if it's satisfying or not, but I don't think that's a fault of ANet's. I think it's because we want so many things from this game.

    So how would you feel about rededicating one of the three Living World teams to focus on more sustainable content, and having a bit fewer LW releases?

    I'm not against the idea of ANet changing the model upon which their entire business model depends, but I think "sustainable" isn't the relevant word. The reason they swapped to Living World Seasons was specifically to deliver sustainable content in a sustainable fashion. I think the issue that the OP tries to raise is that the story content isn't appealing enough for some people. Some folks would rather see more open world and less story. Some people would also like to see more of the existing maps re-used rather than adding new maps all the time. (And for some people, it's both.)

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • No, I wouldn't want to have longer periods between living world releases. I do like the HoT map metas, though, and think it would be great to add more if they have time to do it in addition to the living world releases or with the next expansion.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited December 3, 2018

    @sevenDEADLY.5281 said:

    @BlueJin.4127 said:
    1) Remove all bright camera flashes from skills. They cause eye fatigue, pain, and are unhealthy. Worst case, it can cause seizures. This really needs to be a priority, but unfortunately, Anet doesn’t give a kitten.

    This really doesn't need to be a priority actually. Pretending that there are this magically large percentage of the overall population who suddenly suffer from actual diagnosed epilepsy playing MMOs is inaccurate at best and intellectually dishonest at worst. Current figures suggest that between 4 to 10 people per 1000 suffer from active epilepsy and that the vast majority of these people come from underdeveloped countries; aka countries where people aren't chillin on their lunch break playing Guild Wars 2. Unlike people who become mildly irritated by bright lights and then wildly exaggerate their symptoms and diagnose themselves with seizure disorders or epilepsy because they read a webMD article, real epileptics know the dangers of what they need to avoid and probably aren't willfully submitting themselves to the fast paced, bright colored, flashy entertainment that is video games in general.

    So no, removing all skill effects from the game is not a priority nor should it be.

    I am not being inaccurate or dishonest at all. The seizure portion is, like I said, a worst case scenario. At no point did I use words like “large percentage of the overall population.” As for the flashes being a health issue, it is 100% accurate. Constant flashes are unhealthy for everyone’s eyes.

    ^^

  • sigur.9453sigur.9453 Member ✭✭✭

    @BlueJin.4127 said:

    As for the flashes being a health issue, it is 100% accurate. Constant flashes are unhealthy for everyone’s eyes.

    sorry, but that on you personaly to deside if you are willing to take the risk to your health. same goes for everything else in live.

  • I really love each new map and it makes me sad that most of us just burn through them and never look back.
    This happens with all maps in a way ofcourse, but I WANT to spend more time in these maps before moving on.
    For me the ideal format would be the Dry Top/Silverwastes implementation, we open up the map in stages as the story progresses.
    I have literally seen every pixel on those maps as we did meta events, scavenger hunts, jumping puzzles, collections, collected new armor and weapons!
    Even if I return to those maps now they hit me with a bit of nostalgia with all the things we did (and still do) there.
    Some of the new maps have so much potential and are gorgeous to look at, but we burn through them in three little story steps and some small farm or collection and that's it.
    What a waste of hard work on these pieces of art!

  • Psientist.6437Psientist.6437 Member ✭✭✭

    Any new sustainable content could be released as part of the Living Story. I would not recommend skipping an episode. Not sure if you have noticed but Tyrians are feisty.

    Imo, Tyria needs content that connects existing and new zones together such as faction reputation or an NPC economy. The studio is much better at producing small side stories than expansion level main stories. After finishing Act 2 of PoF's main story, I have little interest in finishing. The studio spent the minimum amount of effort on cliches. Act 2 especially looks as though the people who wrote have no confidence in the fantasy genre or the mmo medium. The zones are far more interesting story wise.

    The lore of dungeons is more compelling than the lore of fractals. However, fractals has the superior reward structure, making it more enjoyable to repeat. I am not sure how to make fractals lore more compelling. One of the reasons dungeon lore is more compelling is because they are located in the open world and are connected to zone lore.

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  • @Illconceived Was Na.9781 said:

    @ProverbsofHell.2307 said:
    Lately I've been thinking about how I really want to revisit the Path of Fire maps, and how I want to spend time in them, but that I just don't have any real reason to do so. I was thinking about how if a meta event was added to each map (or the current ones improved upon in terms of mechanics and rewards), or just a few at least, then I and other people would go there and the maps would be populated, and we'd all get to experience greater map variety.

    There's diminished returns on this sort of design. If every single map in the game had a strong meta, people wouldn't be able to do most of them. They'd pick and choose. And after comparing fun|effort|reward, they'd return to repeat the easier ones. Which is why Istan is popular but PoF maps are not.

    And if the reason for returning is to complete a collection, then people will show up to get that collection and then never return. That's the case for a number of maps/metas. The LS1 model was closer to the one you describe, when ANet returned mostly to existing maps and added events. I like that better, too, but it turned out that most people don't. They prefer not missing anything, that they can come back after 3 months without feeling left out of some reward, no matter if minor or major. (LS1 had other issues, too, but that was a major talking point for detractors.)

    That's true, which is why a unique chase item would be the way to go about it. They added a new world boss, the death-branded shatterer, with a chase item, and for this reason alone people are still doing this boss.

    Or I was thinking about how I really want challenging five-man content in the form of dungeons returning (not fractals, they're not immersive and Agony is a horrible mechanic). Dungeons located in the open-world with strong lore connections, challenge modes and unique rewards. For me, Fractals don't satisfy my itch for 5-man content.

    First, that's a total digression from your original point. There's no way that instanced content brings people back to open world maps (unless they are 'gate' events like we have for CoE and CoF, which people generally find annoying after the first 2-3 times).

    Second, there are really good reasons why ANet offers fractals as its form of dungeons. The tools they used to build the original instanced content were clunky and resulted in code that is hard to adjust, for minor or major reasons. The fractal code is much more malleable, which is how we've gotten a lot of QoL and substantive changes along with new fractals. It no longer matters whether some of us don't like agony or can't see how fractals are like dungeons; it's still going to be the method by which ANet delivers 5-person instanced content.

    Further, fractals do have strong lore, they do have challenge modes, and they have unique rewards. I'm sorry that you don't like them, because I find them to be a lot of fun.

    It's a failing on my part that I have trouble understanding why people are convinced that fractals are somehow substantively different from dungeons, because I'd like to be able to help people figure out a way to find something they can hang their hat on with ANet's choice for 5-person content.

    My original point wasn't neccessarily strictly about open-world content, it was more about adding content that wouldn't otherwise be added in a LW episode. We're at odds in regards to fractals - you find them adequate, but I think they make the open world feel empty. No dungeons connected to open world maps, no open world PvP. Dungeons get stuck in a box called Fractals, open world PvP gets stuck in a box called WvW, and they're both put far away from open-world, removing any sense of immersion.

    Really, there are so many things they could add that would go a long way in giving us satisfying and sustainable content, but they always say their teams are tied up working on Living World. But what if we could get less Living World, and more content? Obviously this would need to be PvE-centric, as the LW teams handle PvE.

    I feel that they do give us sustainable content. It's on us to decide if it's satisfying or not, but I don't think that's a fault of ANet's. I think it's because we want so many things from this game.

    So how would you feel about rededicating one of the three Living World teams to focus on more sustainable content, and having a bit fewer LW releases?

    I'm not against the idea of ANet changing the model upon which their entire business model depends, but I think "sustainable" isn't the relevant word. The reason they swapped to Living World Seasons was specifically to deliver sustainable content in a sustainable fashion. I think the issue that the OP tries to raise is that the story content isn't appealing enough for some people. Some folks would rather see more open world and less story. Some people would also like to see more of the existing maps re-used rather than adding new maps all the time. (And for some people, it's both.)

    Explain to me what is repeatable, sustainable content that currently exists in LW maps? Story isn't repeatable content in my opinion, it's a one time thing. You only need look where the players are to see what is sustainable, and they're stuck where they have always been - HoT metas etc.

  • Zeefa.3915Zeefa.3915 Member ✭✭✭

    LW IS content. And it is the main content that I care about, as odd as it may sound to some I actually enjoy playing the story and look forward to every new episode. Skipping story for some other stuff is not really in my intrest at all. I also enjoy exploring the new map and get completion of it.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    Like I read in posts above my replies, for me, LS episodes are content. Every times I enjoy to get a new area, new material, new animals, new plants/nodes/trees, new JP, new heart quests, new meta and so on and so on.. I believe it is once more a case of personal opinion, because for me, LS episodes are sustainable content.

    Each of us would like to see more of this, or that, and would like "improvements", however defined based on own personal criteria, so that part of the players think alike, but others think different... And that's exactly the issue. What is "sustainable" or/and "improvements" for one is not matching for another. And the current results status of this poll is showing just that: close to 50/50 with a slight more success for more LS episodes.
    From there, it is of course difficult to define the changes that will satisfy a vast majority of players. Anet does not have an easy job! =)

    I'm out of my mind, feel free to leave a message...

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    I dunno.. More time between content releases may mean more "achievements" and other task lists that are nothing more than "repeat this content 15+ times" to drag out the reward schedule long enough to reach the next release.

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  • HardRider.2980HardRider.2980 Member ✭✭✭

    A lot of things need to go back to and sort out tbh.. they just wont though...Push forward and forget the past

    A City of Heroes never die... A City of Villains will never surrender... Neither City will be forgotten.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    edited December 4, 2018

    LW episodes are the content for me and I really enjoy them. I don't raid or do 5-man things so these outworld stories and maps are all there is for me so I don't really want to see them being skipped.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I wouldn't be against some changes to PoF maps to encourage people to do the existing meta-events more, but I think adding new ones would be a bad idea, especially if they were like HoT.

    I like the big meta-events and I actually really like when areas of the map change based on what's going on - with waypoints, vendors and areas becoming inaccessible or unlocked and areas getting more or less dangerous - because it feels more realistic and interesting to me. The original world bosses always bothered me because if our concern was actually to keep Tyria safe the best thing to do would be to ignore them - don't fight them, don't go near them, wait a few minutes and then they go away without doing any harm. HoT meta events feel like actually matter, at least within that map.

    But I understand that not everyone enjoys that and PoF was done differently specifically to address those complaints about HoT. Reversing that decision risks losing the current population of those maps (and yes there are people there) for the 'benefit' of splitting the meta-event fans across even more maps. And honestly between the 4 HoT maps, Istan, Silverwastes, Serpents Ire, Orr and whatever else I'm forgetting I think we've got plenty of big meta-events to do for now.

    Also I agree that any changes could be part of the Living World rather than separate from it. Like when Tequatl was re-worked and the story for that week was Rox and the Commander leading a group to investigate why the dragon had gotten more powerful and to find new ways for the Pact to keep it in check.

    @sevenDEADLY.5281 said:

    @BlueJin.4127 said:
    1) Remove all bright camera flashes from skills. They cause eye fatigue, pain, and are unhealthy. Worst case, it can cause seizures. This really needs to be a priority, but unfortunately, Anet doesn’t give a kitten.

    This really doesn't need to be a priority actually. Pretending that there are this magically large percentage of the overall population who suddenly suffer from actual diagnosed epilepsy playing MMOs is inaccurate at best and intellectually dishonest at worst. Current figures suggest that between 4 to 10 people per 1000 suffer from active epilepsy and that the vast majority of these people come from underdeveloped countries; aka countries where people aren't chillin on their lunch break playing Guild Wars 2. Unlike people who become mildly irritated by bright lights and then wildly exaggerate their symptoms and diagnose themselves with seizure disorders or epilepsy because they read a webMD article, real epileptics know the dangers of what they need to avoid and probably aren't willfully submitting themselves to the fast paced, bright colored, flashy entertainment that is video games in general.

    So no, removing all skill effects from the game is not a priority nor should it be.

    You don't need to have epilepsy to find it unpleasant or irritating. I've made the mistake of doing the Palawadan meta when I was tired and the constant bright flashes gave me a headache. Yes it was a short-term problem with no serious consequences, but it was still enough to make me log off before the event ended. A game is supposed to be fun, not something you force yourself through because it won't literally kill you.

    And as people have said there's a practical aspect too, because the bright flashes make it very hard to see anything else that's going on. Between that and enemies spinning you around some fights are more like spamming keys and waiting to see if you survived and did enough damage to get credit rather than any kind of actual gameplay. If it's a choice between a tactical fight or one which has to be a spamfest because you cannot expect players to see what's going on and react to it I'm always going to choose the first one.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • Mea.5491Mea.5491 Member ✭✭✭✭

    Do not skip LW episodes. Improving PoF with metas should be a side thing. But it probably won't happen anyway. Say thanks to the solo players who cried about group content in HoT.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Auric basin and dragons stand metas gave longevity to hot. But the tangled depths and the first map I cant remember the name of, was quite ignorable in comparision.

    And eh, nothing wrong with agro range on pof. At least accept a -little- challenge.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @LucianDK.8615 said:
    Auric basin and dragons stand metas gave longevity to hot. But the tangled depths and the first map I cant remember the name of, was quite ignorable in comparision.

    And eh, nothing wrong with agro range on pof. At least accept a -little- challenge.

    There's a lot of people still doing both of those. You may not do it as much, but it's inaccurate to say it doesn't give longevity to HoT.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    No. More. Metas.

    Or at least not HoT style metas that dominate entire maps and have so much other content locked behind them.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭
    edited December 4, 2018

    @Danikat.8537 said:

    @LucianDK.8615 said:
    Auric basin and dragons stand metas gave longevity to hot. But the tangled depths and the first map I cant remember the name of, was quite ignorable in comparision.

    And eh, nothing wrong with agro range on pof. At least accept a -little- challenge.

    There's a lot of people still doing both of those. You may not do it as much, but it's inaccurate to say it doesn't give longevity to HoT.

    I think you misunderstood what I said. I found that auric basin and dragons stand gives longevity to hot. Though I think the other two are bad in comparision. I never said that they didnt give longevity.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Jimbru.6014 said:
    No. More. Metas.

    MORE METAS PLEASE! I've been playing MMOs for 16 years but GW2 is the only game that truly nailed the real massively multiplayer open world experience thanks to meta events.

  • Fantasy.5321Fantasy.5321 Member ✭✭✭

    I wouldn't mind meta events in PoF but not at the expense of LW episodes.

  • Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    edited December 4, 2018

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Well, this LW preferring casual has been playing 12.500 hours over 2.287 days.

  • @Ameepa.6793 said:

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Well, this LW preferring casual has been playing 12.500 hours over 2.287 days.

    What repeatable content do you do typically, in an average day?

  • Ameepa.6793Ameepa.6793 Member ✭✭✭

    @ProverbsofHell.2307 said:

    @Ameepa.6793 said:

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Well, this LW preferring casual has been playing 12.500 hours over 2.287 days.

    What repeatable content do you do typically, in an average day?

    Casual crowd things.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    I think that's jumping to conclusions. You seem to be assuming that all regular players like meta-events and the only reason someone wouldn't want more is because they only log in occasionally. But you didn't ask about frequency of playing in the original post and I can't see how the comments support that conclusion.

    No one has said they don't want more meta-events because they only log in to do living world episodes and don't want or have time for repeatable content. To me it seems like the main objection is actually that this would slow down the release of new content - which suggests the people saying it are playing more than enough to do all the new releases.

    For what it's worth I log in most days and I voted against this. OK I "only" play for an hour or two a day which I realise is a lot less than some people, but it's closer to the daily play end of the scale than "an hour every few months", and as I said I like doing meta events. But I don't think every single map needs a meta event and I think it runs the risk of dividing the people who enjoy them too much and then that group of players ends up in the same situation as WvW, PvP, raids - complaining that there aren't enough people playing to support the content (which can already be a concern with some of the less popular metas). And just like WvW, PvP and raids forcing this type of content on people who have chosen not to do it isn't going to suddenly make them like it - it just adds to the maps they'll avoid and runs the risk of driving them out the game completely if they start to feel like GW2 is focused on content they don't like.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • sigur.9453sigur.9453 Member ✭✭✭

    @Ameepa.6793 said:

    @ProverbsofHell.2307 said:

    @Ameepa.6793 said:

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Well, this LW preferring casual has been playing 12.500 hours over 2.287 days.

    What repeatable content do you do typically, in an average day?

    Casual crowd things.

    can you be more specific? im honestly interested what can keep one playing 5-6h each day. whats your routine? i run out of activities after 1 hour/day.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @sigur.9453 said:

    @Ameepa.6793 said:

    @ProverbsofHell.2307 said:

    @Ameepa.6793 said:

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Well, this LW preferring casual has been playing 12.500 hours over 2.287 days.

    What repeatable content do you do typically, in an average day?

    Casual crowd things.

    can you be more specific? im honestly interested what can keep one playing 5-6h each day. whats your routine? i run out of activities after 1 hour/day.

    Why do you have to have a routine to play daily?

    Personally, I play most days, and seldom less than 2-3 hours a day (with a lot more on the weekends/off days). I don't have a routine in game but play whatever catches my fancy that day. Dungeons (yes, I still very much enjoy those), story, exploration, wvw, checking out achievements I haven't done, playing with/helping out friends, or just find a map I enjoy that day and go around gathering materials and playing events.

    That's the beauty of this game, there's always something to do, and it's always something different (unless you want it to be the same). I just started a new character yesterday (my 32nd), playing through the norn personal story with a friend. Last week, I started the s4e2 story with another friend, so I've been going back to that character and fooling around Sandswept Isle a lot (while waiting for said friend to have time to continue that story arch). I've collected some hero points on a character I want to try a different elite spec on, and explored parts of the world on a few others.

    I'm very much in favor of new living story episodes, as I like to both play the story and explore new lands. Repeating the same content again and again with no variation isn't something I enjoy (although I do like to come back to places I haven't been to in a while, preferably on different characters), so your suggestion would do nothing for me.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Rasimir.6239 said:

    @sigur.9453 said:

    @Ameepa.6793 said:

    @ProverbsofHell.2307 said:

    @Ameepa.6793 said:

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Well, this LW preferring casual has been playing 12.500 hours over 2.287 days.

    What repeatable content do you do typically, in an average day?

    Casual crowd things.

    can you be more specific? im honestly interested what can keep one playing 5-6h each day. whats your routine? i run out of activities after 1 hour/day.

    Why do you have to have a routine to play daily?

    Personally, I play most days, and seldom less than 2-3 hours a day (with a lot more on the weekends/off days). I don't have a routine in game but play whatever catches my fancy that day. Dungeons (yes, I still very much enjoy those), story, exploration, wvw, checking out achievements I haven't done, playing with/helping out friends, or just find a map I enjoy that day and go around gathering materials and playing events.

    That's the beauty of this game, there's always something to do, and it's always something different (unless you want it to be the same). I just started a new character yesterday (my 32nd), playing through the norn personal story with a friend. Last week, I started the s4e2 story with another friend, so I've been going back to that character and fooling around Sandswept Isle a lot (while waiting for said friend to have time to continue that story arch). I've collected some hero points on a character I want to try a different elite spec on, and explored parts of the world on a few others.

    I'm very much in favor of new living story episodes, as I like to both play the story and explore new lands. Repeating the same content again and again with no variation isn't something I enjoy (although I do like to come back to places I haven't been to in a while, preferably on different characters), so your suggestion would do nothing for me.

    Same here. The nearest I have to a routine is starting by logging into a character in a town (or one I can send to a town) to pick up the login reward, harvest the home instance nodes and check the daily achievements to see if I want to do them. After that it depends entirely on what I want to do. I have 7 level 80 characters I can use for map completion and to work through the various story lines (1 has finished all the stories and almost all the maps, the others are at various stages of completion) and 4 other permanent characters below level 80 so I can log into any of them to work on stories and map completion. Or I might decide to do achievements - either because they sound interesting or because they have a reward I want. I also collect mini pets so I spend a lot of time trying to get them, either directly or by collecting enough materials/currency to buy them. And then of course there's getting equipment for 11 characters, key runs if I happen to feel like it, collecting other skins and I've recently started buying dyes too.

    But I think the main thing that keeps it interesting is letting myself be flexible and do whatever catches my interest instead of sticking to a routine or trying to get goals done as quickly as possible - for example I only use guides to complete collections if I've tried everything I can think of and I'm stuck. Yesterday for example I was playing a low level character and happened to complete a gatherer daily, so I looked for another 2 I could do - I switched to a level 80 character and did one quick one I can't remember and picked Crystal Oasis bounty hunter for the 3rd. I went to the map, found a group about to do the Legendary Facet and joined in (I've done it many times before, but it was one of the first ones to come up and several people said they needed it for the griffon so it seemed like a good choice). At some point during that I remembered seeing an achievement which mentioned something above the pyramid - so I went looking for that and then went looking for the sand path it mentioned. I totally missed the jackal portal but managed to get up there using my griffon and found a couple of items for other achievements which got me looking at those too. Also having found sand paths in 3/5 PoF maps I'm now wondering if they're in all of them so I want to investigate that some point. I can't remember exactly what I did next but at some point I switched back to my low level character and as I was heading into the Grove I suddenly decided to try climbing the Pale Tree using mounts. I found some NPCs you can't normally speak to, and got quite high up. Took some cool screenshots of the sun rise, then had an idea about using a similar method to climb the Black Citadel so I went to try that too.

    I'm sure by some people's standards I wasted a lot of time and barely did anything worthwhile, but the important thing is it was fun for me, and that's what I really want from a game.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    It’s already impossible for them to keep up with their own promised release schedule, let’s not make it any worse

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭
    edited December 5, 2018

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    "How dare people not agree with me. I'm gonna call them all 'causals'. Surely that won't backfire spectacularly."

    👌

    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.

  • @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Alternatively, people are saying "no, LW stories are content, and, new content on top of that, so do those first". I know I'm not a fan of the "with us or against us" poll, where's the "if it doesn't impede new stuff to do, fine" option? Seems like the poll was a trap for just this sort of post, doesn't it?

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭
    edited December 5, 2018

    @robertthebard.8150 said:

    @ProverbsofHell.2307 said:
    Interesting results. Looks like the "casual crowd" who prefers to log in once an hour every few months to check out the story wins out over us playing daily.

    Alternatively, people are saying "no, LW stories are content, and, new content on top of that, so do those first". I know I'm not a fan of the "with us or against us" poll, where's the "if it doesn't impede new stuff to do, fine" option? Seems like the poll was a trap for just this sort of post, doesn't it?

    Honestly, sounds like OP wants something with a constant grind. I was willing to give them the benefit of the doubt with their original post until they replied with that passive aggressive post with regards to the results not going how they like. It's pretty much akin to them throwing a tantrum because not everyone thinks/believes like them.

    Most other MMO's and most ARPG's have them covered if they want that grind. Yeah, I wish there was more frequently-released story-related content for this game but this game also doesn't have a sub fee, which does enable and might encourage the whole "drop in, drop out" style of play for this game. I can live with that though.

    In any event, as fun as it was to watch this thread devolve into a passive-aggressive trainwreck, I'm gonna bow out and have fun in another thread. <3

    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Magnus Godrik.5841 said:
    And this is why. Anet promised a 3 month cadance. Never make promises.

    Technically they never promised a 3 month cadence...we've been over this many times on the forums. That was the GOAL, it was not written in stone.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Edelweiss.4261Edelweiss.4261 Member ✭✭✭

    The only reason I care about living world episodes is for:
    1. New map
    2. New mastery
    3. QoL Changes
    4. New Fashion

    I'd honestly appreciate if the story portion could be made optional or shorter. I hate having to go through story content to get to the new map.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Edelweiss.4261 said:
    The only reason I care about living world episodes is for:
    1. New map
    2. New mastery
    3. QoL Changes
    4. New Fashion

    I'd honestly appreciate if the story portion could be made optional or shorter. I hate having to go through story content to get to the new map.

    Wait a day or two, then ask a friend to be your anchor in the new map and teleport to friend to them. Gives you access to the new map without the need to do the story.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    I personally would like more revisitting old maps in general. The way they do it now, each location gets used once. That doesn't make much sense. I dont need new maps personally, and would love if they revisitted old maps with new content.

    Ofcourse not going to happen as other content would need to make space for the new.

    But im still hoping they figure out a smart system for that, if not for this game, maybe for a gw3.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    This is unfortunately the biggest and most annoying flaw with Living world as a concept.

    Once an episode replaces the last one all of the content in the previous episodes more or less becomes redundant from a development point of view.
    Likewise once a season ends and progresses to the next.. support for the previous ones again.. just dies.

    I would very much like to see new content added to these older new maps or story that takes us back to important locations but this is just impossible because of how the living world works.. and if some people don't have a specific episode or map it would block them from new content they do have.

    Imo Anet should bundle episodes availability.. 6 months is more than enough, log into the game and every episode released in the last 6 months becomes unlocked on your account or something.
    This would give a lot more freedom when it comes to designing new story content without limiting it on a map by map basis.
    Plus I think it may incline more people to buy episodes they may miss if it does block their progress as the packs will overall be cheaper.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Teratus.2859 said:
    This is unfortunately the biggest and most annoying flaw with Living world as a concept.

    Once an episode replaces the last one all of the content in the previous episodes more or less becomes redundant from a development point of view.
    Likewise once a season ends and progresses to the next.. support for the previous ones again.. just dies.

    I would very much like to see new content added to these older new maps or story that takes us back to important locations but this is just impossible because of how the living world works.. and if some people don't have a specific episode or map it would block them from new content they do have.

    Exactly why it would need to be made smartly, probably with such in mind from launch.

    Its not impossible, but it would require a near full overhaul.

  • I was a huge fan of the dungeons back in the game, i have a huge dislike for fractals and iam not really into raiding.

    So yeah, i would like to see some new Dungeons, at least with the Addons. Well and the last 2 LSs were kind of boring...

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