Really, they don't look all THAT bad compared to Healing Signet. I'm pretty bamboozled as to why I have never seen any warrior use a different heal - with most other classes there is small variance in heal skill selection, depending, but...Not warrior. HS every single time. The Spellbreaker heal I can understand, sort of, as losing 7 boons is absolutely ridiculous in the current meta - but in most SB vids I see, the player generally has only a couple boons that are easily reapplied anyway (painful to use if you have a Firebrand support spamming on you, but you probably don't need your heal right then, right?)
But the others don't seem quite so bad, and I've had some issues with the rather hefty cast time on Signet. I get that HS offers more healing overall, but it feels like there's a definite trade off in HS's sustained healing vs the other 'burstier' options.
Just as an example - I've started fooling around with running Str/Def/SB with MIght Makes Right. The sustained healing from the GM trait that rewards me for staying offensive is quite fun. I can also take the trait that reduces the CD On physical skills - Mending (which also has condi cleanse!) - and gives me a pretty hefty damage bonus. Pretty much everyone runs Defense, too, and the GM trait there includes stances, and we have a Stance heal skill - but I've never seen anyone use that either.
I also see some other discussion threads on the Warr forum about the other healing skills - just, based on personal experience, I really have never seen any of 'em used.
If someone could explain to me why HS reigns supreme + compared to the other options, I'd appreciate it. I've decided to try and main Warr for pvp and am trying to have a deeper understanding of the class. Thanks!