Call me a masochist or whatever, but sword weaver is pretty much the only spec I enjoy running in sPvP.
Sword weaver is pretty much the only spec rn, that actually doesn't feel cheap or gimmicky to play...regardless of its performance in the current meta.
Something that has been bothering me for ages now, is how very hard it is to hit some of the sword melee skills compared to other classes.
Especially for the dual skills.
Revenant sword skills have flat out 450 range on everything (Burst of strength 300).
Ranger GS skills at least have a 220 range (sure, its a GS but w/e) or somekind of short-distance leap attached.
Thief sword skills, without any CDs mind you, have teleports and non-leap leaps (like flanking strike).
Guardian sw skills, 600 range Chanel and another 600 range teleport.
Guardian GS skills, flat out 600 range on everything but the symbol.
Most of these skills also have some kind of lock-on mechanic, where it is basically impossible to miss your skills, once they are cast within range of the target (like Warrior MH dagger for instance).
That most of the sword skills for weaver are frontal arc only, doesn't help as well.
This might be very much a "git gud"-issue, but frontal arc, low range and no lock-on mechanics (like teleports or leaps or whatever), really hurt this spec in comparison to other melees in the game. Imagine taking all of that away from a class like revenant for instance.....pretty garbo imo.
So the skills in question for sword weaver (imo).
Twin strike: 130 range, frontal arc, no lock-on
Cauterizing strike: 180 range, frontal arc, no lock-on
Gale strike: 170 range, frontal arc, no lock-on
Quantum strike: 180 range, frontal arc, no lock-on
Pyro vortex: 130 range, frontal arc, no lock-on.
Also, on a sidenode, can we please get a buff to polaric leap (air sw2).
Reading its skill description right next to something like symbol of blades (guardian sw2) actually makes me cry.